Pudelpointer

Turns 5 to 8

Turn 5

Governor Kevin selects the Mayor and places colonists on the Small Market and Tobacco Storage. Chris places a colonist in San Juan. Christopher places a colonist on a corn plantation. Martin places a colonist on the Hacienda. Andy places a colonist on a sugar plantation and moves a colonist from the Small Market to the Sugar Mill. Five new colonists are placed on the Colonist Ship.

Chris selects a Prospector, gaining 2 doubloons.

Christopher selects the Captain, gains 1 doubloon, and ships 2 sugar on Ship 1 for 3VP. Martin ships 1 indigo on Ship 2 for 1VP. Andy ships 2 sugar on Ship 1 for 2VP. Kevin ships 2 corn on Ship 3 for 2VP. Chris ships 1 indigo on Ship 2 for 1VP. Christopher ships 1 indigo on Ship 2 for 1VP and 1 corn on Ship 3 for 1VP.

Martin selects the Builder, and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount for a Quarry, 3 doubloons spent). Andy is unable to build. Kevin builds a Small Indigo Plant (1 doubloon discount for a Quarry, 0 doubloons spent). Chris passes. Christopher builds a Factory (7 doubloons spent).

Andy selects a Prospector, gaining 2 doubloons.

Turn 6

Governor Chris selects the Builder and builds a Coffee Roaster (1 doubloon discount from Builder, 2 doubloon discount from Quarries, 3 doubloons spent). Christopher can't build. Martin builds a Construction Hut (1 doubloon discount from Quarry, 1 doubloon spent). Andy builds a Small Sugar Mill (2 doubloons spent). Kevin can't build.

Christopher selects the Mayor and places colonists on the tobacco plantation and Factory. Martin places a colonist on the Tobacco Storage. Andy places a colonist on the Office, then moves a colonist from a sugar plantation to the corn plantation and from the Sugar Mill to the Small Market. Kevin places a colonist on the Small Indigo Plant. Chris places a colonist in the Coffee Roaster, and transfers a colonist from San Juan to the Coffee Roaster. 7 colonists are placed on the colonist ship.

Martin selects the Settler, gains 1 doubloon, gains a coffee plantation from the Hacienda, and selects a Quarry. Andy selects the coffee plantation. Kevin gains a tobacco plantation with a colonist from the Hospice. Chris takes a corn plantation with a colonist from the Hospice. Christopher takes an indigo plantation. New plantations: corn, indigo, indigo, sugar, sugar, coffee.

Andy selects the Trader, gaining 1 doubloon. No trades are possible.

Kevin selects a Prospector, gaining 1 doubloon.

Turn 7

Governor Christopher selects the Craftsman, gains 2 doubloons, and gains 2 corn, 1 indigo, and 1 sugar as well as 1 doubloon from the Factory. Margin gains 1 indigo, 1 sugar, and 1 tobacco. Andy gains 1 corn and 2 sugar. Kevin gains 2 corn, 1 indigo, and 1 tobacco. Chris gains 1 indigo and 1 coffee. Christopher gains a bonus sugar.

Martin selects the Trader and trades tobacco for 4 doubloons (3 base +1 for Trader). No further trading is possible.

Andy selects the Captain, gains 1 doubloon, and ships 2 sugar on Ship 1 for 3VP (Ship 1 sails). Kevin ships 2 corn on Ship 3 for 2VP. Chris ships 1 indigo on Ship 2 for 1VP. Christopher ships 2 corn on Ship 3 for 2VP (Ship 3 sails). Martin ships 1 indigo on Ship 2 for 1VP. Kevin ships 1 indigo on Ship 2 for 1VP (Ship 2 sails). Christopher discards 1 indigo and 1 sugar.

Kevin selects a Prospector, gaining 2 doubloons.

Chris selects the Settler and gains a corn plantation with a colonist from the Hospice. Christopher gains a coffee plantation. Martin draws a sugar plantation with the Hacienda, then gains another sugar. Andy gains an indigo. Kevin gains a sugar with a colonist from the Hospice.. New plantations: indigo, sugar, tobacco, tobacco, tobacco, coffee.

Turn 8

Governor Martin selects the Mayor, gains 1 doubloon, and places colonists on a tobacco plantation, a Quarry, and the Tobacco Storage. Andy places colonists on a sugar plantation and the Sugar Mill. Kevin places a colonist on the Tobacco Storage. Chris places a colonist in San Juan. Christopher places a colonist on the coffee plantation. Five colonists are placed on the colonist ship.

Andy selects a Prospector, gaining 2 doubloons.

Kevin selects the Trader and trades tobacco for 5 doubloons (3 base +1 for Trader, +1 for Small Market). Chris trades coffee for 4 doubloons. Christopher trades sugar for 2 doubloons. Andy trades corn for 1 doubloon (0 base, +1 for Small Market).

Chris selects the Builder, gains 1 doubloon, and builds a Harbour (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 5 doubloons spent). Christopher passes. Martin builds a Sugar Mill (2 doubloon discount for Quarries, 2 doubloons spent). Andy passes. Kevin builds a Large Warehouse (1 doubloon discount for Quarry, 5 doubloons spent).

Christopher selects the Craftsman and produces 2 corn, 1 indigo, and 1 sugar, as well as 2 doubloons from the Factory. Martin produces 1 indigo, 1 sugar, and 2 tobacco. Andy produces 1 corn and 3 sugar. Kevin produces 2 corn, 1 indigo, and 2 tobacco. Chris produces 2 corn, 1 indigo, and 1 coffee. Christopher produces a bonus sugar.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Chris Geggus

Indigo, TobaccoCoffee, Quarry, Quarry, Corn, Corn

Hospice, Small Indigo Plant, Coffee Roaster (x2), Harbour

2
0
2 corn, 1 indigo, 1 coffee
2
Christopher Hunt

Indigo, Corn, Sugar, Tobacco, Corn, Indigo, Coffee

Small Indigo Plant, Small Sugar Mill, Factory


7
2 corn, 1 indigo, 2 sugar
8
Martin Burgdorf

Indigo, Quarry, Sugar, Tobacco, Tobacco, Coffee, Quarry, Sugar, Sugar

Small Indigo Plant, Small Sugar Mill, Hacienda, Tobacco Storage (x2), Construction Hut, Sugar Mill


5 1 indigo, 2 sugar, 2 tobacco
2
Andy York

Corn, Sugar, Sugar, Sugar, Sugar, Coffee, Indigo

Small Market, Sugar Mill (x2), Office, Small Sugar Mill


5
1 corn, 3 sugar
5
Kevin Wilson

Corn, Corn, Quarry, Tobacco, Indigo, Tobacco, Sugar
Small Market, Hospice, Tobacco Storage (x2), Small Indigo Plant, Large Warehouse

3
2 corn, 1 indigo, 2 tobacco
7

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 36 Colonist Ship: 5

Trading House: 

Cargo Ships: Ship 1 (capacity 6): Empty        Ship 2 (capacity 7): Empty         Ship 3 (capacity 8): Empty

Victory Points: 100

Commodities

Corn: 3

Indigo: 7

Sugar: 4

Tobacco: 5

Coffee: 8

Buildings

Column 1

Column 2

Column 3

Column 4


Indigo Plant (x3, 3d, 2vp)

Tobacco Storage (5d, 3vp)

Guild Hall (10d, 4vp)

Small Sugar Mill (2d, 1vp)

Sugar Mill (4d, 2vp)

Coffee Roaster (x2, 6d, 3vp)

Residence (10d, 4vp)



Factory (7d, 3vp)

Fortress (10d, 4vp)

Hacienda (2d, 1vp)

Office (5d, 2vp)

University (x2, 8d, 3vp)

Custom House (10d, 4vp)

Construction Hut (2d, 1vp)

Large Market (x2, 5d, 2vp)

Harbour (8d, 3vp)

City Hall (10d, 4vp)

Small Warehouse (x2, 3d, 1vp)

Large Warehouse (6d, 2vp)

Wharf (x2, 9d, 3vp)


Roles

Builder, Captain (1d), Craftsman, Mayor, Prospector (1d), Settler (1d), Trader, Prospector

Plantations

Quarry (x3), Indigo, Sugar, Tobacco, Tobacco, Tobacco, Coffee

Discard Pile: 



Pudelpointer, Issue 247

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Pudelpointer, Issue 249