Pointer

The Players

Player

Order

Faction

Cash

Workers

Priests

Power: Bowl 1

Power: Bowl II
Power: Bowl III
Martin Burgdorf
1
Alchemists
0
2
1
0
12
0
Christopher Hunt
4
Auren
0
5
0
0
0
6
Chris Geggus
2
Swarmligs
1
4
1
6
0
0
Kevin Wilson
3-1
Nomads
1
5
0
0
5
5

Turn 2

Cult Bonuses and Cleanup Phase

The Auren gain 1 shovel and use it to convert J2 to lake.

The Nomads gain 1 shovel and use it to convert D5 to desert.

The Swarmlings gain 1 shovel and use it to convert G7 to forest.

Turn 3

Income Phase

The Swarmlings gain 3 workers, 1 priest, and 4 power.

The Alchemists gain 3 workers, 5 coins, and 1 priest.

The Nomads gain 5 workers, 6 power, and 1 priest.

The Auren gain 5 workers, 2 coins, 3 power, and 1 priest.

Action Phase

The Swarmlings spend 4 power to gain 7 coins.

The Alchemists spend 4 power to gain 2 workers.

The Nomads use their stronghold action to convert G7 to desert, then spend 1 worker and 2 coins to build a dwelling there. The Swarmlings spend 2VP to gain 3 power.

The Auren burn 1 power and spend 3 power to gain a priest.

The Swarmlings spend 5 workers and 8 coins to upgrade the temple in O7 to a sanctuary, gaining 5VP and the boon tile that give 1 point in the fire cult and 3 coins income.

The Alchemists spend 4 workers and 6 coins to convert the temple in H5 to a sanctuary, gaining 5VP and the boon that gives 3 points in the Fire cult, gaining 2 power. The Nomads gain 1 power and the Auren spend 4VP to gain 5 power.

The Nomads commit their priest to the Earth cult, gaining 2 steps and 2 power.

The Auren spend 3 workers for a shovel to convert J2 to forest, then spend 1 worker and 2 coins to build a dwelling there. The Nomads gain 1 power.

The Swarmlings use their stronghold action to convert the dwelling in N5 to a trading post and create a city, gaining 6 coins, 5VP and 3 workers.

The Alchemists use the action from their bonus tile to gain a shovel and use it to convert O8 to swampland.

The Nomads spend 3 power to build a bridge from E6 to G7, then found a town, gaining 6VP and 8 power.

The Auren spend 1 worker and 2 coins to build a dwelling in J1.

The Swarmlings spend 1 priest and 4 coins to improve their shipping by 1, gaining 2VP.

The Alchemists pass, selecting the bonus tile that provides 3 power and 1 worker, and gaining 1 coin.

The Nomads spend 4 power to gain a shovel, use it to convert I7 to desert, then spend 1 worker and 2 coins to place a dwelling there. The Auren spend 1 VP to gain 2 power.

The Auren commit a priest to the Air cult, gaining 3 spaces and 1 power.

The Swarmlings pass, gaining 8VP from their current bonus tile, and selecting the bonus tile that provides 6 coins income, gaining 1 coin.

The Nomads pass, taking the bonus tile that grants 1VP per dwelling and 2 coins income, and gaining 1 coin.

The Auren commit a priest to the Air cult, gaining 2 spaces and 1 power.

The Auren spend 6 power for 2 shovels, converting I1 to forest.

The Auren use their bonus tile to move up 1 in the Fire cult.

The Auren use their stronghold action to move up 2 in the Fire cult, gaining 1 power.

The Auren pass, taking the bonus tile with an action gaining 1 shovel and 2 coins income.


Cult Bonuses and Cleanup Phase

The Auren gain 1 worker.

The Swarmlings gain 2 workers.

The Alchemists gain 4 workers.

Turn 4

Income Phase

The Alchemists gain 4 workers, 3 coins, 1 priest, and 3 power.

The Swarmlings gain 3 workers, 11 coins, 2 priests, and 6 power.

The Nomads gain 7 workers, 2 coins, 3 power, and 1 priest.

The Auren gain 7 workers, 2 coins, and 3 power.

Action Phase

The Alchemists spend 4 power to gain 7 coins.

The Swarmlings spend 1 priest and 4 coins to improve their shipping to 2, gaining 3VP.

The Nomads spend 2 workers and 3 coins to upgrade the dwelling in I7 to a trading post, gaining 3VP. The Auren spend 1VP to gain 2 power.

The Auren use their boon action to advance 1 space in the Air cult, gaining 2 power.

The Alchemists spend 1 priest, 2 workers, and 5 coins to improve terraforming to 1 worker per shovel, gaining 6VP.

The Swarmlings spend 2 workers and 3 coins to build a settlement in F8.

The Nomads use 1 priest to advance 1 space in the Earth cult.

The Auren use their stronghold action to advance 2 spaces in the Air cult.

The Alchemists spend 3 workers for 3 shovels to convert H4 to swamp, then spend 1 worker and 2 coins to place a dwelling there. The Auren spend 4VP for 4 power.

The Swarmlings burn 1 power and spend 6 power for 2 shovels to convert G9 to lake, then spend 2 workers and 3 coins to build a dwelling there.

The Nomads spend 2 workers and 3 coins to upgrade the dwelling in H6 to a trading house, gaining 3VP. The Alchemists spend 3VP to gain 4 power.

The Auren spend 1 worker and 2 coins to build a dwelling in I1. The Nomads gain 1 power.

The Alchemists spend 2 workers and 3 coins to upgrade the dwelling in H4 to a trading house, gaining 3VP.

The Swarmlings spend 2 workers and 3 coins to build a dwelling in H9.

The Nomads use a Sandstorm to convert G8 to desert, then convert 2 power into coins and spend 1 worker and 2 coins to build a dwelling there. The Swarmlings spend 2VP to gain 3 power.

The Auren spend 2 workers and 3 coins to upgrade the dwelling at J3 to a trading house. The Nomads gain 1 power.

The Alchemists convert 2VP to 2 coins, then spend 2 workers and 3 coins to convert the dwelling at G5 to a trading house, gaining 3VP and establishing a town, gaining 7VP and 2 workers. The Swarmlings spend 2VP to gain 3 power and the Nomads spend 1VP to gain 2 power.

The Swarmlings use their stronghold action to convert the dwelling at F8 into a trading house. The Nomads gain 1 power.

The Nomads pass, gaining 4VP from their current bonus tile, and select the bonus tile that provides 3 power income and +1 shipping along with 1 coin.

Map

BoonsCult Board


Alchemists

Auren

Swarmlings

Nomads





Pointer, Issue 247

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Pointer, Issue 239