Pudelpointer

Turn 1 to 4

Turn 1

Governor Chris selects the Builder and builds a Hospice (1 doubloon discount for the Builder, 3 doubloons spent). Christopher builds a Small Indigo Plant (1 doubloon spent). Martin builds a Small Indigo Plant (1 doubloon spent). Andy builds a Small Market (1 doubloon spent). Kevin builds a Small Market (1 doubloon spent).

Christopher selects the Mayor and places colonists on the indigo plantation and Small Indigo Plant. Martin places the colonist on the indigo plantation. Andy places the colonist on the corn plantation. Kevin places the colonist on the corn plantation. Chris places a colonist on the Hospice. Five colonists are placed on the colonist ship.

Martin selects the Settler and takes a Quarry. Andy takes the sugar plantation. Kevin takes a corn plantation. Chris takes a tobacco plantation with a colonist from the Hospice. Christopher takes a corn plantation. New plantations are corn, indigo, sugar, sugar, sugar, coffee.

Andy selects a Prospector, gaining 1 doubloon.

Kevin selects a Prospector, gaining 1 doubloon.

Turn 2

Governor Christopher selects the Craftsman, gains 1 doubloon, and gains 1 indigo. Andy gains 1 corn. Kevin gains 1 corn. Christopher gains a bonus indigo.

Martin selects the Mayor and places colonists on the Quarry and Small Indigo Plant. Andy places a colonist on the Small Market. Kevin places a colonist on the corn plantation. Chris places a colonist on the indigo plantation. Christopher places a colonist on the corn plantation. Five colonists are placed on the colonist ship.

Andy selects the Trader, gaining 1 doubloon, and trades corn for 2 doubloons (0 base, +1 for Small Market, +1 for Trader). Christopher trades indigo for 1 doubloon.

Kevin selects the Settler and takes a Quarry. Chris takes a coffee plantation, with a colonist from the Hospice. Christopher takes a sugar plantation. Martin takes a sugar plantation. Andy takes a sugar plantation. New plantations are indigo, sugar, tobacco, tobacco, tobacco, coffee.

Chris selects the Builder and builds a Small Indigo Plant (1 doubloon discount from Builder, 0 doubloons spent). Christopher builds a Small Sugar Mill (2 doubloons spent). Martin builds a Small Sugar Mill (1 doubloon discount for Quarry, 1 doubloon spent). Andy builds a Sugar Mill (4 doubloons spent). Kevin builds a Hospice (4 doubloons spent).

Turn 3

Governor Martin selects the Mayor and places colonists on the sugar plantation and Small Sugar Mill. Andy places a colonist on the Sugar Mill and moves a colonist from the corn plantation to a sugar plantation. Kevin places a colonist on the Hospice. Chris places a colonist on the Small Indigo Plant. Christopher places a colonist on the Small Sugar Mill and moves a colonist from a corn plantation to the sugar plantation. Five colonists are placed on the colonist ship.

Andy selects a Prospector, gaining 2 doubloons.

Kevin selects the Captain, gains 2 doubloons, and ships 1 corn on Ship 3 for 2VP. Christopher ships 1 indigo on Ship 2 for 1VP.

Chris selects the Settler and gains a Quarry with a colonist from the Hospice. Christopher takes a tobacco plantation. Martin takes a tobacco plantation. Andy takes a sugar plantation. Kevin takes a tobacco plantation with a colonist from the Hospice. New plantations: corn, corn, indigo, sugar, sugar, tobacco.

Christopher selects a Prospector, gaining 2 doubloons.

Turn 4

Governor Andy selects the Mayor and places colonists on the Sugar Mill and a sugar plantation. Kevin places a colonist on the Quarry. Chris places a colonist in San Juan. Christopher places a colonist on the corn plantation. Martin places a colonist on the tobacco plantation. Five colonists are added to the colonist ship.

Kevin selects the Builder, gains 1 doubloon, and build a Tobacco Storage (1 doubloon discount from Builder, 1 doubloon discount from Quarry, 3 doubloons spent). Chris passes. Christopher passes. Martin builds a Hacienda (1 doubloon discount from Quarry, 1 doubloon spent). Andy builds an Office (5 doubloons spent).

Chris selects the Settler and takes a Quarry, with a colonist from the Hospice. Christopher takes a corn plantation. Martin takes a tobacco plantation. Andy takes a sugar plantation. Kevin takes an indigo plantation with a colonist from the Hospice. New plantations are: corn, indigo, indigo, indigo, tobacco, coffee.

Christopher selects the Craftsman, gains 1 doubloon, and gains 1 corn, 1 indigo, and 1 sugar. Martin gains 1 indigo and 1 sugar. Andy gains 2 sugar. Kevin gains 2 corn. Chris gains 1 indigo. Christopher gains a bonus sugar.

Martin selects the Trader, gains 1 doubloon, and trades sugar for 3 doubloons (2 base +1 for Trader). No further trading is possible.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Chris Geggus

Indigo, TobaccoCoffee, Quarry, Quarry

Hospice, Small Indigo Plant

1
1 1 indigo

Christopher Hunt

Indigo, Corn, Sugar, Tobacco, Corn

Small Indigo Plant, Small Sugar Mill


6 1 corn, 1 indigo, 2 sugar
1
Martin Burgdorf

Indigo, Quarry, Sugar, Tobacco, Tobacco

Small Indigo Plant, Small Sugar Mill, Hacienda


5 1 indigo

Andy York

Corn, Sugar, Sugar, Sugar, Sugar

Small Market, Sugar Mill (x2), Office


0 2 sugar

Kevin Wilson

Corn, Corn, Quarry, Tobacco, Indigo
Small Market, Hospice, Tobacco Storage

0
2 corn
2

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 60 Colonist Ship: 5

Trading House:  Corn, Indigo, Sugar

Cargo Ships: Ship 1 (capacity 6): Empty        Ship 2 (capacity 7): 1 indigo         Ship 3 (capacity 8): 1 corn

Victory Points: 119

Commodities

Corn: 5

Indigo: 6

Sugar: 6

Tobacco: 9

Coffee: 9

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1vp)

Indigo Plant (x3, 3d, 2vp)

Tobacco Storage (x2, 5d, 3vp)

Guild Hall (10d, 4vp)

Small Sugar Mill (x2, 2d, 1vp)

Sugar Mill (x2, 4d, 2vp)

Coffee Roaster (x3, 6d, 3vp)

Residence (10d, 4vp)



Factory (x2, 7d, 3vp)

Fortress (10d, 4vp)

Hacienda (x2, 2d, 1vp)

Office (5d, 2vp)

University (x2, 8d, 3vp)

Custom House (10d, 4vp)

Construction Hut (x2, 2d, 1vp)

Large Market (x2, 5d, 2vp)

Harbour (x2, 8d, 3vp)

City Hall (10d, 4vp)

Small Warehouse (x2, 3d, 1vp)

Large Warehouse (x2, 6d, 2vp)

Wharf (x2, 9d, 3vp)


Roles

Builder, Captain (1d), Craftsman, Mayor, Prospector (1d), Settler, Trader, Prospector (1d)

Plantations

Quarry (x4), Corn, Indigo, Indigo, Indigo, Tobacco, Coffee

Discard Pile:  Corn, Indigo, Corn, Tobacco, Indigo, Coffee, Corn, Sugar





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