Plantation Dog

Turn 6

Turn 7 due 3/8, Tuesday

Turn 5

Paul selects the Builder and builds a Church for 2 doubloons (1 doubloon discount from Builder, 2 doubloon discount from quarries), Chris buys a Small Sugar Mill (1 VP using the Black Market plus Quarry), Richard passes, Andy Y. buys a Small Warehouse for 3 doubloons, and Andy L. buys a Small Indigo Plant for 0 doubloons (1 doubloon discount for a quarry).

Chris selects the Prospector and receives 2 doubloons

Richard selects the Trader and trades coffee for 6 doubloons (4 plus the Trader bonus and the Small Market), all others pass.

Andy Y. selects the Craftsman, producing 4 sugar, Andy L. produces 4 corn, Paul producees 2 indigo, Chris produces 2 indigo and 1 corn, and Richard produces 1 coffee, 1 indigo, and 1 corn

Andy L. selects the Mayor, placing colonists on 2 Coffee plantations and 2 in the Coffee Roaster, Paul places colonists on the Church, Small Sugar Mill, and the Construction Hut, Chris places colonists on the Tobacco Storage, Small Sugar Mill, and Sugar plantation, Richard places colonists on the Coffee Roaster and San Juan, and Andy Y. places colonists on the Small Warehouse and Corn plantation.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Paul Bolduc Builder Indigo, Indigo, Quarry, Quarry, Quarry Construction Hut, Indigo Plant (2), Small Sugar Mill, Church 3 2 Indigo 1
Chris Geggus Prospector Indigo, Quarry, Tobacco, Corn, Sugar Indigo Plant (2), Aquaduct, Black Market, Tobacco Storage (1), Small Sugar Mill 2 2 Indigo, 2 Corn 2
Richard Weiss Trader Indigo, Coffee, Quarry, Corn, Quarry Small Market, Coffee Roaster (2), Small Indigo Plant 1 6 1 Coffee, 1 Indigo, 1 Corn
Andy York Craftsman Corn, Sugar, Sugar, Tobacco, Sugar Sugar Mill (3), Small Sugar Mill, Small Indigo Plant, Small Warehouse 0 4 Sugar 9
Andy Lewis Mayor Corn, Coffee, Coffee, Indigo, Quarry, Corn, Corn, Corn Hacienda, Storehouse, Coffee Roaster (2), Small Indigo Plant 2 4 Corn 4

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 38 Colonist Ship: 8
Trading House: Indigo, Sugar, Coffee
Cargo Ships: Ship 1 (capacity 6): 5 Indigo Ship 2 (capacity 7): Ship 3 (capacity 8): 5 Sugar
Victory Points: 105

Commodities

Corn 4
Indigo 0
Sugar 1
Tobacco 9
Coffee 7

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1VP)

Indigo Plant (3d, 2VP)

Tobacco Storage (5d, 3VP) (x2)

Guild Hall (10d, 4VP)

Small Sugar Mill (2d, 1VP)

Sugar Mill (4d, 2VP) (x2)

Coffee Roaster (6d, 3VP)

Residence (10d, 4VP)

Hospice (4d, 2VP)

Factory (7d, 3VP)

Fortress (10d, 4VP)

Guesthouse (4d, 2VP) Lighthouse (7d, 3VP)

Customs House (10d, 4VP)

Office (5d, 2VP)

University (8d, 3VP)

City Hall (10d, 4VP)

Large Market (5d, 2VP) Harbour (8d, 3VP) Cloister (10d, 4VP)
Library (8d, 3VP) Statue (10d, 8VP)
Forest House (2d, 1VP) Trading Post (5d, 2VP) Specialty Factory (8d, 3VP)
Large Warehouse (6d, 2VP) Wharf (9d, 3VP)
Small Wharf (6d, 2VP) Union Hall (9d, 3VP)

Roles

Builder, Captain (1d), Craftsman, Mayor, Prospector, Prospector (2d), Settler (2d), Trader

Plantations

Quarry, Forest (x12), Indigo, Indigo, Sugar, Coffee, Sugar, Coffee

Discard Pile: Tobacco, Tobacco, Indigo, Indigo, Indigo, Indigo, Tobacco, Tobacco, Coffee, Indigo, Coffee

Plantation Dog, Issue 167

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Pedegoguery

Plantation Dog, Issue 169