Plantation Dog

Turn 7

Turn 8 due 4/19, Tuesday

Turn 7

Chris selects the Builder and buys a Factory (Builder bonus, 2 doubloons, Quarry, 1VP, 1 Indigo, 1 colonist from Indigo Plant), Richard builds a Harbour (2 Quarries, 6 doubloons), Andy Y. passes, Andy L. passes, and Paul builds a Large Market (3 doubloons plus 2 Quarries).

Richard selects the Settler, gains 2 doubloons, and selects a Coffee plantation, Andy Y. selects a Sugar plantation, Andy L. selects a Sugar plantation, Paul selects a Coffee plantation, and Chris selects an Indigo plantation

Andy Y. selects the Captain, gaining 1 doubloon, and ships 3 Sugar on ship 3 for 4 VP (ship departs), Andy L. ships 4 Corn on ship 2 for 4 VP, Paul ships 1 Indigo on ship 1 for 1 VP (ship departs), Chris ships 2 Corn on ship 2 for 2VP, and Richard ships 1 Corn on ship 2 for 1 VP (ship departs). Richard discards Indigo

Andy L. selects the Prospector and gains 3 doubloons.

Paul selects Prospector and gains 1 doubloon.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Paul Bolduc Prospector Indigo, Indigo, Quarry, Quarry, Quarry, Coffee Construction Hut, Indigo Plant (2), Small Sugar Mill, Church, Large Market 1 1 Indigo 2
Chris Geggus Builder Indigo, Quarry, Tobacco, Corn, Sugar, Indigo Indigo Plant (1), Aquaduct, Black Market, Tobacco Storage (1), Small Sugar Mill, Factory 0 1 Indigo 3
Richard Weiss Settler Indigo, Coffee, Quarry, Corn, Quarry, Coffee Small Market, Coffee Roaster (2), Small Indigo Plant, Harbour 1 0 1 Coffee 1
Andy York Captain Corn, Sugar, Sugar, Tobacco, Sugar, Sugar Sugar Mill (3), Small Sugar Mill, Small Indigo Plant, Small Warehouse 1 1 Sugar 13
Andy Lewis Prospector Corn, Coffee, Coffee, Indigo, Quarry, Corn, Corn, Corn, Sugar Hacienda, Storehouse, Coffee Roaster (2), Small Indigo Plant 5 8

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 38 Colonist Ship: 8
Trading House: Indigo, Sugar, Coffee
Cargo Ships: Ship 1 (capacity 6): Ship 2 (capacity 7): Ship 3 (capacity 8):
Victory Points: 95

Commodities

Corn 11
Indigo 8
Sugar 9
Tobacco 9
Coffee 7

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1VP)

Indigo Plant (3d, 2VP)

Tobacco Storage (5d, 3VP) (x2)

Guild Hall (10d, 4VP)

Small Sugar Mill (2d, 1VP)

Sugar Mill (4d, 2VP) (x2)

Coffee Roaster (6d, 3VP)

Residence (10d, 4VP)

Hospice (4d, 2VP)

Lighthouse (7d, 3VP)

Fortress (10d, 4VP)

Guesthouse (4d, 2VP)

University (8d, 3VP)

Customs House (10d, 4VP)

Office (5d, 2VP)

Library (8d, 3VP)

City Hall (10d, 4VP)

Forest House (2d, 1VP) Trading Post (5d, 2VP) Specialty Factory (8d, 3VP) Cloister (10d, 4VP)
Large Warehouse (6d, 2VP) Wharf (9d, 3VP) Statue (10d, 8VP)
Small Wharf (6d, 2VP) Union Hall (9d, 3VP)

Roles

Builder, Captain, Craftsman (1d), Mayor (1d), Prospector, Prospector, Settler, Trader (1d)

Plantations

Quarry, Forest (x12), Tobacco, Corn, Sugar, Sugar, Sugar, Sugar

Discard Pile: Tobacco, Tobacco, Indigo, Indigo, Indigo, Indigo, Tobacco, Tobacco, Coffee, Indigo, Coffee, Indigo

Plantation Dog, Issue 168

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Plantation Dog, Issue 170