Plantation Dog

Turn 2

Turn 3 due 9/28, Tuesday

Turn 2

Chris selects the Mayor, and places colonists on the Indigo plantation and the Quarry, Richard places a colonist on X, Andy Y. places a colonist on the Sugar Mill and shifts a colonist from the Corn plantation to the Sugar plantation, Andy L. places a colonist on the Corn plantation, and Paul places a colonist on an Indigo plantation.

Richard selects the Settler, and takes a Quarry, Andy Y. takes a Sugar plantation, Andy L. takes a Coffee plantation, and uses the Hacienda to draw an Indigo plantation from the pile, Paul takes a Quarry, and Chris takes a Tobacco plantation.

Andy Y. selects the Craftsman, producing 2 sugar, Andy L. produces 1 Corn, and Chris produces 1 Indigo. Andy Y. discards 1 Corn and 1 Sugar.

Andy L. selects the Prospector, gaining 2 doubloons.

Paul selects the Builder, building an Indigo Plant for 3 doubloons (less 1 doubloon for the Builder bonus), Chris buys an Aquaduct for 1 doubloon (less 1 doubloon for the Quarry), Richard passes, Andy Y. passes, and Andy L. buys a Storehouse for 3 doubloons.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Paul Bolduc Builder Indigo, Indigo, Quarry Construction Hut, Indigo Plant 1
Chris Geggus Mayor Indigo, Quarry, Tobacco Indigo Plant (1), Aquaduct 1 1 Indigo
Richard Weiss Settler Indigo, Coffee, Quarry Small Market 3
Andy York Craftsman Corn, Sugar, Sugar Sugar Mill (1) 0 1 Sugar
Andy Lewis Prospector Corn, Coffee, Coffee, Indigo Hacienda, Storehouse 2 1 Corn

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 78 Colonist Ship: 5
Trading House: Empty
Cargo Ships: Ship 1 (capacity 6): Ship 2 (capacity 7): Ship 3 (capacity 8):
Victory Points: 122

Commodities

Corn 8
Indigo 10
Sugar 10
Tobacco 9
Coffee 9

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1VP) (x4)

Indigo Plant (3d, 2VP)

Tobacco Storage (5d, 3VP) (x3)

Guild Hall (10d, 4VP)

Small Sugar Mill (2d, 1VP) (x4)

Sugar Mill (4d, 2VP) (x2)

Coffee Roaster (6d, 3VP) (x3)

Residence (10d, 4VP)

Hospice (4d, 2VP)

Factory (7d, 3VP)

Fortress (10d, 4VP)

Guesthouse (4d, 2VP) Lighthouse (7d, 3VP)

Customs House (10d, 4VP)

Office (5d, 2VP)

University (8d, 3VP)

City Hall (10d, 4VP)

Large Market (5d, 2VP) Harbour (8d, 3VP) Cloister (10d, 4VP)
Black Market (2d, 1VP) Church (5d, 2VP) Library (8d, 3VP) Statue (10d, 8VP)
Forest House (2d, 1VP) Trading Post (5d, 2VP) Specialty Factory (8d, 3VP)
Small Warehouse (3d, 1VP) Large Warehouse (6d, 2VP) Wharf (9d, 3VP)
Small Wharf (6d, 2VP) Union Hall (9d, 3VP)

Roles

Builder, Captain (2d), Craftsman, Mayor, Prospector (1d), Prospector, Settler, Trader (2d)

Plantations

Quarry (x5), Forest (x12), Indigo, Corn, Tobacco, Tobacco, Corn, Tobacco

Discard Pile: Tobacco, Tobacco, Indigo, Indigo, Indigo

Plantation Dog, Issue 163

Dogbreath

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Pedegoguery

Plantation Dog, Issue 165