Turn 2
Turn 3 due 9/28, Tuesday
Turn 2
Chris selects the Mayor, and places colonists on the Indigo plantation and the Quarry, Richard places a colonist on X, Andy Y. places a colonist on the Sugar Mill and shifts a colonist from the Corn plantation to the Sugar plantation, Andy L. places a colonist on the Corn plantation, and Paul places a colonist on an Indigo plantation.
Richard selects the Settler, and takes a Quarry, Andy Y. takes a Sugar plantation, Andy L. takes a Coffee plantation, and uses the Hacienda to draw an Indigo plantation from the pile, Paul takes a Quarry, and Chris takes a Tobacco plantation.
Andy Y. selects the Craftsman, producing 2 sugar, Andy L. produces 1 Corn, and Chris produces 1 Indigo. Andy Y. discards 1 Corn and 1 Sugar.
Andy L. selects the Prospector, gaining 2 doubloons.
Paul selects the Builder, building an Indigo Plant for 3 doubloons (less 1 doubloon for the Builder bonus), Chris buys an Aquaduct for 1 doubloon (less 1 doubloon for the Quarry), Richard passes, Andy Y. passes, and Andy L. buys a Storehouse for 3 doubloons.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Paul Bolduc | Builder | Indigo, Indigo, Quarry | Construction Hut, Indigo Plant | 1 | |||
Chris Geggus | Mayor | Indigo, Quarry, Tobacco | Indigo Plant (1), Aquaduct | 1 | 1 Indigo | ||
Richard Weiss | Settler | Indigo, Coffee, Quarry | Small Market | 3 | |||
Andy York | Craftsman | Corn, Sugar, Sugar | Sugar Mill (1) | 0 | 1 Sugar | ||
Andy Lewis | Prospector | Corn, Coffee, Coffee, Indigo | Hacienda, Storehouse | 2 | 1 Corn |
Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: | Supply: | 78 | Colonist Ship: | 5 | ||
Trading House: | Empty | |||||
Cargo Ships: | Ship 1 (capacity 6): | Ship 2 (capacity 7): | Ship 3 (capacity 8): | |||
Victory Points: | 122 |
Commodities
Corn | 8 |
Indigo | 10 |
Sugar | 10 |
Tobacco | 9 |
Coffee | 9 |
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1VP) (x4) |
Indigo Plant (3d, 2VP) |
Tobacco Storage (5d, 3VP) (x3) |
Guild Hall (10d, 4VP) |
Small Sugar Mill (2d, 1VP) (x4) |
Sugar Mill (4d, 2VP) (x2) |
Coffee Roaster (6d, 3VP) (x3) |
Residence (10d, 4VP) |
Hospice (4d, 2VP) |
Factory (7d, 3VP) |
Fortress (10d, 4VP) |
|
Guesthouse (4d, 2VP) | Lighthouse (7d, 3VP) |
Customs House (10d, 4VP) |
|
Office (5d, 2VP) |
University (8d, 3VP) |
City Hall (10d, 4VP) |
|
Large Market (5d, 2VP) | Harbour (8d, 3VP) | Cloister (10d, 4VP) | |
Black Market (2d, 1VP) | Church (5d, 2VP) | Library (8d, 3VP) | Statue (10d, 8VP) |
Forest House (2d, 1VP) | Trading Post (5d, 2VP) | Specialty Factory (8d, 3VP) | |
Small Warehouse (3d, 1VP) | Large Warehouse (6d, 2VP) | Wharf (9d, 3VP) | |
Small Wharf (6d, 2VP) | Union Hall (9d, 3VP) |
Roles
Builder, Captain (2d), Craftsman, Mayor, Prospector (1d), Prospector, Settler, Trader (2d)
Plantations
Quarry (x5), Forest (x12), Indigo, Corn, Tobacco, Tobacco, Corn, Tobacco
Discard Pile: Tobacco, Tobacco, Indigo, Indigo, Indigo
Plantation Dog, Issue 163 | ||