Turn 3
Turn 4 due 11/2, Tuesday
Turn 3
Richard selects the Captain, gains 2 doubloons, and has nothing to ship, Andy Y. ships 2 sugar on Ship 3 for 2 VP, Andy L. ships 1 corn on ship 2 for 1 VP, Paul passes, Chris ships 1 indigo on Ship 1 for 1 VP, and Andy Y. ships 2 corn on ship 2 for 2 VP.
Andy Y. selects the Trader and gains 2 doubloons. No trading possible.
Andy L. selects the Settler and selects a Quarry, drawing a Corn plantation via the Hacienda, Paul takes a Quarry, Chris takes a Corn plantation, Richard takes a Corn plantation, and Andy Y. takes a Tobacco plantation.
Paul selects the Mayor, populating a Quarry and the Indigo Plant, Chris populates the Aquaduct, Richard populates the Quarry, Andy Y. populates Corn plantation, and Andy L. populates the Quarry
Chris selects the Builder, and builds the Black Market (2 doubloons minus Builder bonus minus Quarry) for 0 doubloons, Richard builds a Coffee Roaster (6 doubloons minus Quarry) for 5 doubloons, Andy Y. builds a Small Indigo Plant for 1 doubloon, Andy L. passes, and Paul builds a Small Sugar Mill (2 doubloons minus Quarry) for 1 doubloon.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Paul Bolduc | Mayor | Indigo, Indigo, Quarry, Quarry | Construction Hut, Indigo Plant (1), Small Sugar Mill | 0 | |||
Chris Geggus | Builder | Indigo, Quarry, Tobacco, Corn | Indigo Plant (1), Aquaduct, Black Market | 1 | 1 | ||
Richard Weiss | Captain | Indigo, Coffee, Quarry, Corn | Small Market, Coffee Roaster | 0 | |||
Andy York | Trader | Corn, Sugar, Sugar, Tobacco | Sugar Mill (1), Small Sugar Mill | 0 | 4 | ||
Andy Lewis | Settler | Corn, Coffee, Coffee, Indigo, Quarry, Corn | Hacienda, Storehouse | 2 | 1 |
Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: | Supply: | 70 | Colonist Ship: | 7 | ||
Trading House: | Empty | |||||
Cargo Ships: | Ship 1 (capacity 6): | 1 Indigo | Ship 2 (capacity 7): | 3 Corn | Ship 3 (capacity 8): | 2 Sugar |
Victory Points: | 116 |
Commodities
Corn | 8 |
Indigo | 10 |
Sugar | 9 |
Tobacco | 9 |
Coffee | 9 |
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1VP) (x4) |
Indigo Plant (3d, 2VP) |
Tobacco Storage (5d, 3VP) (x3) |
Guild Hall (10d, 4VP) |
Small Sugar Mill (2d, 1VP) (x2) |
Sugar Mill (4d, 2VP) (x2) |
Coffee Roaster (6d, 3VP) (x2) |
Residence (10d, 4VP) |
Hospice (4d, 2VP) |
Factory (7d, 3VP) |
Fortress (10d, 4VP) |
|
Guesthouse (4d, 2VP) | Lighthouse (7d, 3VP) |
Customs House (10d, 4VP) |
|
Office (5d, 2VP) |
University (8d, 3VP) |
City Hall (10d, 4VP) |
|
Large Market (5d, 2VP) | Harbour (8d, 3VP) | Cloister (10d, 4VP) | |
Church (5d, 2VP) | Library (8d, 3VP) | Statue (10d, 8VP) | |
Forest House (2d, 1VP) | Trading Post (5d, 2VP) | Specialty Factory (8d, 3VP) | |
Small Warehouse (3d, 1VP) | Large Warehouse (6d, 2VP) | Wharf (9d, 3VP) | |
Small Wharf (6d, 2VP) | Union Hall (9d, 3VP) |
Roles
Builder, Captain, Craftsman (1d), Mayor, Prospector (2d), Prospector (1d), Settler, Trader
Plantations
Quarry (x5), Forest (x12), Sugar, Coffee, Corn, Sugar, Indigo, Coffee
Discard Pile: Tobacco, Tobacco, Indigo, Indigo, Indigo, Indigo, Tobacco, Tobacco
Plantation Dog, Issue 164 | ||