Plantation Dog

Turn 3

Turn 4 due 11/2, Tuesday

Turn 3

Richard selects the Captain, gains 2 doubloons, and has nothing to ship, Andy Y. ships 2 sugar on Ship 3 for 2 VP, Andy L. ships 1 corn on ship 2 for 1 VP, Paul passes, Chris ships 1 indigo on Ship 1 for 1 VP, and Andy Y. ships 2 corn on ship 2 for 2 VP.

Andy Y. selects the Trader and gains 2 doubloons. No trading possible.

Andy L. selects the Settler and selects a Quarry, drawing a Corn plantation via the Hacienda, Paul takes a Quarry, Chris takes a Corn plantation, Richard takes a Corn plantation, and Andy Y. takes a Tobacco plantation.

Paul selects the Mayor, populating a Quarry and the Indigo Plant, Chris populates the Aquaduct, Richard populates the Quarry, Andy Y. populates Corn plantation, and Andy L. populates the Quarry

Chris selects the Builder, and builds the Black Market (2 doubloons minus Builder bonus minus Quarry) for 0 doubloons, Richard builds a Coffee Roaster (6 doubloons minus Quarry) for 5 doubloons, Andy Y. builds a Small Indigo Plant for 1 doubloon, Andy L. passes, and Paul builds a Small Sugar Mill (2 doubloons minus Quarry) for 1 doubloon.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Paul Bolduc Mayor Indigo, Indigo, Quarry, Quarry Construction Hut, Indigo Plant (1), Small Sugar Mill 0
Chris Geggus Builder Indigo, Quarry, Tobacco, Corn Indigo Plant (1), Aquaduct, Black Market 1 1
Richard Weiss Captain Indigo, Coffee, Quarry, Corn Small Market, Coffee Roaster 0
Andy York Trader Corn, Sugar, Sugar, Tobacco Sugar Mill (1), Small Sugar Mill 0 4
Andy Lewis Settler Corn, Coffee, Coffee, Indigo, Quarry, Corn Hacienda, Storehouse 2 1

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 70 Colonist Ship: 7
Trading House: Empty
Cargo Ships: Ship 1 (capacity 6): 1 Indigo Ship 2 (capacity 7): 3 Corn Ship 3 (capacity 8): 2 Sugar
Victory Points: 116

Commodities

Corn 8
Indigo 10
Sugar 9
Tobacco 9
Coffee 9

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1VP) (x4)

Indigo Plant (3d, 2VP)

Tobacco Storage (5d, 3VP) (x3)

Guild Hall (10d, 4VP)

Small Sugar Mill (2d, 1VP) (x2)

Sugar Mill (4d, 2VP) (x2)

Coffee Roaster (6d, 3VP) (x2)

Residence (10d, 4VP)

Hospice (4d, 2VP)

Factory (7d, 3VP)

Fortress (10d, 4VP)

Guesthouse (4d, 2VP) Lighthouse (7d, 3VP)

Customs House (10d, 4VP)

Office (5d, 2VP)

University (8d, 3VP)

City Hall (10d, 4VP)

Large Market (5d, 2VP) Harbour (8d, 3VP) Cloister (10d, 4VP)
Church (5d, 2VP) Library (8d, 3VP) Statue (10d, 8VP)
Forest House (2d, 1VP) Trading Post (5d, 2VP) Specialty Factory (8d, 3VP)
Small Warehouse (3d, 1VP) Large Warehouse (6d, 2VP) Wharf (9d, 3VP)
Small Wharf (6d, 2VP) Union Hall (9d, 3VP)

Roles

Builder, Captain, Craftsman (1d), Mayor, Prospector (2d), Prospector (1d), Settler, Trader

Plantations

Quarry (x5), Forest (x12), Sugar, Coffee, Corn, Sugar, Indigo, Coffee

Discard Pile: Tobacco, Tobacco, Indigo, Indigo, Indigo, Indigo, Tobacco, Tobacco

Plantation Dog, Issue 164

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Plantation Dog, Issue 166