Chinook

Turns 5 through 11

Turn 5

Governor Christopher selects the Builder, gains 1 doubloon, and builds a Construction Hut (1 doubloon discount for Builder, 1 doubloon discount for Quarry, free). Dave buys an Office (5 doubloons). Chris passes. Martin builds a Construction Hut for 2 doubloons.

Dave selects the Mayor, gains 1 doubloon, and places colonists on the Office and a tobacco plantation. Chris places a colonist on the Small Indigo Plant. Martin places a colonist on the Construction Hut. Christopher places a colonist on the Construction Hut. Four new colonists are placed on the Colonist Ship.

Chris selects the Settler and takes a corn plantation (with a colonist from the Hospice). Martin uses the Construction Hut to take a Quarry. Christopher uses the Construction Hut to take a Quarry (with a colonist from the Hospice). Dave takes a sugar plantation. New plantations are: indigo, indigo, sugar, tobacco, coffee.

Martin selects the Prospector, gaining 2 doubloons.

Turn 6

Governor Dave selects the Builder and builds a Large Market (1 doubloon discount from Builder, 4 doubloons spent). Chris can't buy anything. Martin builds a Haceinda (2 doubloons spent). Christopher passes.

Chris selects the Craftsman, gains 1 doubloon, and gains 2 corn and 1 indigo. Martin gains 1 corn and 1 sugar. Christopher gains 1 corn and 1 indigo. Dave gains 1 indigo and 1 tobacco. Chris gains indigo as the Craftsman bonus.

Martin selects the Trader, gains 1 doubloon, and trades sugar to the Trading House for 4 doubloons (2 base, +1 for Trader, +1 for Small Market). Christopher passes. Dave uses the Office to trade tobacco for 3 doubloons. No further trading is possible.

Christopher selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP, Dave ships 1 indigo on Ship 2 for 1VP, Chris ships 1 corn on Ship 3 for 1VP (Ship 3 sails), Martin cannot ship, Christopher ships 1 indigo on Ship 2 for 1VP, and Chris ships 2 indigo on Ship 2 for 2VP (Ship 2 sails).

Turn 7

Governor Chris selects the Trader, and trades corn for 2 doubloons (0 base, +1 for Trader, +1 for Small Market). No other trading is possible.

Martin selects the Mayor, gains 1 doubloon, and places colonists on the Hacienda and Quarry. Christopher places a colonist in San Juan. Dave places a colonist on the Large Market. Chris places a colonist in San Juan. Four new colonists are placed on the Colonist Ship.

Christopher selects the Prospector, gaining 2 doubloons.

Dave selects the Settler, gains 1 doubloon, and takes a Quarry. Chris takes a coffee plantation with a colonist from the Hospice. Martin uses the Construction Hut to take a Quarry and the Hospice to draw a random plantation, which turns out to be indigo. Christopher uses the Construction Hut to take a Quarry with a colonist from the Hospice. New plantations are corn, corn, corn, indigo, sugar.

Turn 8

Governor Martin selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP. No other shipping is possible.

Christopher selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (3 doubloon discount for Quarries, 1 doubloon discount for Builder, 2 doubloons spent). Dave builds a Small Sugar Mill (2 doubloons spent). Chris builds a Small Warehouse (1 doubloon discount for Quarries, 2 doubloons spent). Martin builds a Coffee Roaster (1 doubloon discount from Quarry, 5 doubloons spent).

Dave selects the Mayor and places colonists on the Quarry and Tobacco Storage. Chris places a colonist on the Small Warehouse. Martin places a colonist on a Quarry. Christopher places a colonist on the Coffee Roaster. Five colonists are placed on the Colonist Ship.

Chris selects the Settler and takes a corn plantation, with a colonist from the Hospice. Martin uses the Hacienda and draws an indigo plantation, then takes a corn plantation. Christopher takes a sugar plantation, with a colonist from the Hospice. Dave takes a corn plantation. New plantations: corn, indigo, sugar, sugar, tobacco.

Turn 9

Governor Christopher selects the Builder and builds a Factory (3 doubloon discount for Quarries, 1 doubloon discount for Builder, 3 doubloons spent). Dave builds a Small Warehouse (1 doubloon discount for Quarry, 2 doubloons spent). Chris passes. Martin builds an Indigo Plant (2 doubloon discount for Quarries, 1 doubloon spent).

Dave selects the Craftsman, collects 2 doubloons, and crafts 1 indigo and 2 tobacco. Chris crafts 3 corn and 1 indigo. Martin crafts corn and sugar. Christopher crafts corn, indigo, and coffee. Dave crafts a bonus indigo.

Chris selects the Captain and ships 3 corn on Ship 3 for 4VP. Martin ships 1 corn for 1VP. Christopher ships corn on Ship 3 for 1VP. Dave ships 2 indigo on Ship 2 for 2VP. Chris ships 1 indigo on Ship 2 for 1VP. Martin ships 1 sugar on Ship 1 for 1VP. Christopher ships 1 indigo on Ship 2 for 1VP. Dave discards 1 tobacco.

Martin selects the Mayor and places colonists on the Coffee Roaster, the coffee plantation, and the corn plantation. Christopher places a colonist on the Coffee Roaster and transfers a colonist from San Juan to the Factory. Dave places a colonist on the Small Warehouse. Chris places a colonist in San Juan. Seven colonists are placed on the Colonist Ship.

Turn 10

Governor Dave selects the Trader, gaining 2 doubloons, and trades tobacco for 6 doubloons (3 base, +1 for Trader, +2 for Large Market). Christopher trades coffee for 4 doubloons.

Chris selects the Prospector, gaining 3 doubloons.

Martin selects the Mayor and places colonists on 2 indigo plantations, the Indigo Plant, and moves a colonist from the Construction Hut to the Indigo Plant. Christopher places 2 colonists in San Juan. Dave places colonists on the sugar plantation and Small Sugar Mill. Chris places a colonist in San Juan. Five colonists are placed on the colonist ship.

Christopher selects the Builder and builds a Fortress (1 doubloon discount from Builder, 3 doubloon discount from Quarries, 6 doubloons spent). Dave builds the Guild Hall (1 doubloon discount from Quarry, 9 doubloons spent). Chris builds a Coffee Roaster (2 doubloon discount from Quarries, 4 doubloons spent). Martin passes.

Turn 11

Governor Chris selects the Settler, gains 2 doubloons, and takes a corn plantation with a colonist from the Hospice. Martin uses the Hacienda to draw a coffee plantation and selects a tobacco plantation. Christopher takes a sugar plantation with a colonist from the Hospice. Dave takes a sugar plantation. New plantations: corn, corn, indigo, sugar, coffee.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Christopher Hunt

Indigo, Coffee, Quarry, Corn, Quarry, Quarry, Sugar, Sugar

Hospice, Small Indigo Plant, Construction Hut, Coffee Roaster (x2), Factory, Fortress

2
0

6
Dave Hooton

Indigo, Tobacco, Tobacco, Tobacco, Sugar, Quarry, Corn, Sugar

Small Indigo Plant, Tobacco Storage (x2), Office, Large Market, Small Sugar Mill, Small Warehouse, Guild Hall


1
4
Chris Geggus Settler

Corn, Quarry, Indigo, Quarry, Corn, Coffee, Corn, Corn

Small Market, Small Indigo Plant, Hospice, Small Warehouse, Coffee Roaster

3
2
10
Martin Burgdorf

Corn, Sugar, Indigo, Coffee, Quarry, Quarry, Indigo, Indigo, Corn, Coffee, Tobacco

Small Market, Small Sugar Mill, Construction Hut, Hacienda, Coffee Roaster (x1), Indigo Plant (x2)


1
10

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 13 Colonist Ship: 5

Trading House: Corn Tobacco Coffee

Cargo Ships: Ship 1 (capacity 5): 3 Sugar Ship 2 (capacity 6): 4 Indigo Ship 3 (capacity 7): 6 Corn

Victory Points: 70

Commodities

Corn: 3

Indigo: 7

Sugar: 8

Tobacco: 8

Coffee: 8

Buildings

Column 1

Column 2

Column 3

Column 4


Indigo Plant (x2, 3d, 2vp) Tobacco Storage (x2, 5d, 3vp)
Small Sugar Mill (x2, 2d, 1vp) Sugar Mill (x3, 4d, 2vp)
Residence (10d, 4vp)


Factory (7d, 3vp)
Hacienda (2d, 1vp) Office (5d, 2vp) University (x2, 8d, 3vp) Customs House(10d, 4vp)

Large Market (5d, 2vp) Harbour (x2, 8d, 3vp) City Hall(10d, 4vp)

Large Warehouse (x2, 6d, 2vp) Wharf (x2, 9d, 3vp)

Roles

Builder, Captain (1d), Craftsman (1d), Mayor, Prospector, Settler, Trader

Plantations

Corn, Corn, Indigo, Sugar, Coffee

Discard Pile: Tobacco, Tobacco, Sugar, Tobacco, Sugar, Sugar, Indigo, Sugar, Coffee, Indigo, Indigo, Sugar, Tobacco, Indigo, Indigo


Chinook, Issue 234

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Chinook, Issue 236