Turn 11 through End of Game Statements
Turn 11
Governor Chris selects the Settler, gains 2 doubloons, and takes a corn plantation with a colonist from the Hospice. Martin uses the Hacienda to draw a coffee plantation and selects a tobacco plantation. Christopher takes a sugar plantation with a colonist from the Hospice. Dave takes a sugar plantation. New plantations: corn, corn, indigo, sugar, coffee.
Martin selects the Craftsman, gains 1 doubloon, and gains 2 corn, 2 indigo, 1 sugar, and 1 coffee. Christopher gains 1 corn and 1 coffee, and gains 1 doubloon from the Factory. Dave gains 1 indigo, 1 sugar, and 2 tobacco. Chris gains 1 indigo and 1 coffee. Martin gains a bonus coffee.
Christopher selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP (Ship 3 sails). Dave ships 1 indigo on Ship 2 for 1VP. Chris ships 1 indigo on Ship 2 for 1VP (Ship 2 sails). Martin ships 1 sugar on Ship 1 for 1VP. Dave ships 1 sugar on Ship 1 for 1VP (Ship 1 sails). Martin discards 2 corn, 2 indigo, and 1 coffee.
Dave selects the Trader and trades tobacco for 6 doubloons (3 base, +1 for Trader, +2 for Large Market). Trading house is full.
Turn 12
Governor Martin selects the Mayor, gains 1 doubloon, and places colonists on the Indigo Plant, the Coffee Roaster, and a coffee plantation. Christopher places a colonist on the Fortress. Dave places a colonist on the Guild Hall, transfers a colonist from an indigo plantation to a tobacco plantation, and transfers another colonist from the Small Indigo Plant to the Tobacco Storage. Chris places a colonist on the Coffee Roaster and transfers a colonist from San Juan to the Coffee Roaster. Four new colonists are placed on the Colonist Ship.
Christopher selects the Captain and ships coffee on Ship 3 for 2VP. Dave ships 1 tobacco on Ship 2 for 1VP. Chris ships 1 coffee on Ship 3 for 1VP. Martin ships 1 coffee on Ship 3 for 1VP.
Dave selects the Builder, gains 1 doubloon, and builds a City Hall (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 8 doubloons spent). Chris builds a Small Sugar Mill (1 doubloon discount from Quarries, 1 doubloon spent). Martin builds a Tobacco Storage (2 doubloon discount for Quarries, 3 doubloons spent). Christopher builds a Sugar Mill (2 doubloon discount for Quarries, 2 doubloons spent).
Chris selects the Craftsman and gains 4 corn, 1 indigo, and 1 coffee. Martin gains 2 corn, 2 indigo, 1 sugar, and 2 coffee. Christopher gains 1 corn, 1 indigo, and 1 coffee. Dave gains 1 sugar and 3 tobacco. Chris gains a bonus coffee.
Turn 13
Governor Christopher selects the Trader, gains 1 doubloon, and trades coffee for 5 doubloons (4 base +1 for Trader). Dave trades tobacco for 5 doubloons (3 base +2 for Large Market). Chris trades indigo for 2 doubloons (1 base +1 for Small Market). Martin trades sugar for 3 doubloons (2 base +1 for Small Market).
Dave selects the Mayor and places colonists on the City Hall and the corn plantation. Chris places a colonist on the Small Sugar Mill. Martin places a colonist on an indigo plantation. Christopher places a colonist on the Sugar Mill and transfers 2 colonists from San Juan to the Sugar Mill. Six new colonists are placed on the Colonist Ship.
Chris selects the Captain and ships 4 corn on Ship 1 for 5VP. Martin ships 1 corn on Ship 1 for 1VP (Ship 1 sails). Christopher can't ship. Dave ships 2 tobacco on Ship 2 for 2VP. Chris ships 2 coffee on Ship 3 for 2VP. Martin ships 2 coffee on Ship 3 for 2VP (Ship 3 sails). Martin discards 1 corn and 1 indigo. Christopher discards 1 corn.
Martin selects the Craftsman and gains 2 corn, 3 indigo, 1 sugar, and 2 coffee. Christopher gains 1 corn, 1 indigo, 2 sugar, and 1 coffee, plus 3 doubloons from the Factory. Dave gains 1 corn, 1 sugar, and 3 tobacco. Chris gains 4 corn, 1 indigo, and 1 coffee. Martin gains a bonus coffee.
Turn 14
Governor Dave selects the Captain and ships 2 sugar on Ship 1 for 3VP. Chris ships 4 corn on Ship 3 for 4VP. Martin ships 2 corn on Ship 3 for 2VP. Christopher ships 1 corn on Ship 3 for 1VP (Ship 3 sails). Dave ships 3 tobacco on Ship 2 for 3VP (Ship 2 sails). Chris can't ship. Martin ships 1 sugar on Ship 1 for 1VP. Christopher ships 2 sugar on Ship 1 for 2VP (Ship 1 sails). Martin discards 4 indigo and 2 coffee. Christopher discards 2 indigo.
Chris selects the Trader and trades coffee for 6 doubloons (4 base, +1 for Trader, +1 for Small Market). Martin and Christopher can't trade. Dave trades corn for 2 doubloons (0 base +2 for Large Market).
Martin selects the Craftsman and gains 2 corn, 3 indigo, 1 sugar, and 2 coffee. Christopher gains 1 corn, 1 indigo, 2 sugar, and 1 coffee, and 3 doubloons from the Factory. Dave gains 1 corn, 1 sugar, and 3 tobacco. Chris gains 4 corn, 1 indigo, and 1 coffee. Martin gains a bonus coffee.
Christopher selects the Builder, gains 1 doubloon, and builds a Customs House (1 doubloon discount from Builder, 3 doubloon discount from Quarries, 6 doubloons spent). Dave build a Hacienda (1 doubloon discount for Quarry, 1 doubloon spent). Chris builds a Harbour (2 doubloon discount from Quarries, 6 doubloons spent). Martin buys an Office (2 doubloon discount for Quarries, 3 doubloons spent).
Turn 15
Governor Chris selects the Captain and ships 4 corn on Ship 1 for 5VP. Martin ships 4 coffee in Ship 2 for 4VP. Christopher ships 2 sugar on Ship 3 for 2VP. Dave ships 1 corn on Ship 1 for 1VP (Ship 1 sails). Chris ships 1 coffee on Ship 2 for 1VP. Martin ships 1 sugar on Ship 3 for 1VP. Christopher ships 1 coffee on Ship 2 for 1VP (Ship 2 sails). Dave ships 1 sugar on Ship 3 for 1VP. Martin discards 2 corn and 2 indigo. Christopher discards 1 corn and 1 indigo.
Martin selects the Prospector, gaining 5 doubloons.
Christopher selects the Builder and builds the Residence (1 doubloon discount for Builder, 3 doubloon discount for Quarries, 6 doubloons spent). This fills up his city area, so this will be the last turn. Dave builds a Factory (1 doubloon discount for Quarry, 6 doubloons spent). Chris builds a Tobacco Storage (2 doubloon discount from Quarries, 3 doubloons spent). Martin builds a Large Warehouse (2 doubloon discount from Quarries, 4 doubloons spent).
Dave selects the Trader and trades tobacco for 6 doubloons (3 base +1 for Trader +2 for Large Market). Chris trades indigo for 2 doubloons (1 base +1 for Small Market). No further trading is possible.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Christopher Hunt | Builder |
Indigo, Coffee, Quarry, Corn, Quarry, Quarry, Sugar, Sugar |
Hospice, Small Indigo Plant, Construction Hut, Coffee Roaster (x2), Factory, Fortress,
Sugar Mill (x3), Customs House, Residence |
1 |
1 coffee |
16 | |
Dave Hooton | Trader |
Indigo, Tobacco, Tobacco, Tobacco, Sugar, Quarry, Corn, Sugar |
Small Indigo Plant, Tobacco Storage (x3), Office, Large
Market, Small Sugar
Mill, Small
Warehouse, Guild Hall, City Hall, Hacienda,
Factory |
6 | 2 tobacco |
17 |
|
Chris Geggus | Captain |
Corn, Quarry, Indigo, Quarry, Corn, Coffee, Corn, Corn |
Small Market, Small Indigo Plant, Hospice, Small
Warehouse, Coffee Roaster (x2), Small Sugar Mill,
Harbour, Tobacco Storage |
2 |
2 | 1 indigo |
29 |
Martin Burgdorf | Prospector |
Corn, Sugar, Indigo, Coffee, Quarry, Quarry, Indigo, Indigo, Corn, Coffee, Tobacco |
Small Market, Small Sugar Mill,
Construction Hut, Hacienda, Coffee Roaster (x2), Indigo Plant (x3),
Tobacco Storage, Office, Large Warehouse |
1 | 1 indigo |
23 |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 1 Colonist Ship: 6
Trading House: | Coffee | Corn | Tobacco |
Indigo |
Cargo Ships: | Ship 1 (capacity 5): | Empty | Ship 2 (capacity 6): | Empty | Ship 3 (capacity 7): | 4 sugar |
Victory Points: 18
Commodities
Corn: 9
Indigo: 9
Sugar: 5
Tobacco: 6
Coffee: 7
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Indigo Plant (x2, 3d, 2vp) | |||
Small Sugar Mill (2d, 1vp) | Sugar Mill (x2, 4d, 2vp) | ||
Office (5d, 2vp) | University (x2, 8d, 3vp) | ||
Large Market (5d, 2vp) | Harbour (8d, 3vp) | ||
Large Warehouse (6d, 2vp) | Wharf (x2, 9d, 3vp) |
Roles
Builder,
Captain, Craftsman, Mayor (1d), Prospector,
Settler (3d), Trader
Plantations
Corn, Corn, Indigo, Sugar, Coffee
Discard Pile: Tobacco, Tobacco, Sugar, Tobacco, Sugar, Sugar, Indigo, Sugar, Coffee, Indigo, Indigo, Sugar, Tobacco, Indigo, Indigo
Victory Points
|
Christopher |
Dave |
Chris |
Martin |
Buildings |
24 |
22 |
16 |
17 |
Victory Point Chits |
15 |
17 |
24 |
23 |
Special |
6 |
11 |
0 |
0 |
Total |
45 |
50 |
40 |
40 |
Congratulations to Dave on his victory!
End of Game Statements
Dave Hooton: Thanks again to Chris for running this game. It was much closer that the final scoring would indicate. All Christopher H. needed to win was one mayor phase to populate both his big buildings.
Chris Geggus: Well done Dave and thanks to Chris. Why do all these games finish so fast? I just about get things working when I'm asked for end of game statements! Mind you, on this one I was way off the pace from turn 1, so equal third was probably the best I could hope for.
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Chinook, Issue 235 | |
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