Collie

Turns 6 through 12

Turn 6

Governor Martin selects the Mayor, gains 1 doubloon, and puts colonists on the Construction Hut and Indigo Plant. Christopher places a colonist on the Library. Chris places a colonist on the Small Indigo Plant. Dave places a colonist on a corn plantation. Six new colonists are placed on the Colonist Ship.

Christopher selects the Prospector, gaining 3 doubloons (1 doubloon from the Library).

Chris selects the Settler and takes a sugar plantation (with a colonist from the Hospice). Dave takes a coffee plantation. Martin uses the Construction Hut to take a Quarry. Christopher takes an indigo plantation. New plantations are indigo, sugar, sugar, coffee, coffee.

Dave selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 3 for 3VP. No other shipping is possible.

Turn 7

Governor Christopher selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount for Library, 2 doubloon discount for Quarries, 1 doubloon spent). Chris passes. Dave passes. Martin builds a Small Sugar Mill (2 doubloons spent).

Chris selects the Craftsman, gains 1 doubloon, and gains 1 corn and 1 sugar. Dave gains 1 corn, 1 indigo, and 1 tobacco. Martin gains 2 indigo. Christopher gains 1 corn. Chris gains 1 sugar with the bonus.

Dave selects the Mayor and places colonists on the Office, Aqueduct, and a corn plantation. Martin places colonists on the Hacienda and the Quarry. Christopher places a colonist on a tobacco plantation and moves a colonist from the Black Market to the Tobacco Storage. Chris places a colonist on a tobacco plantation. Seven new colonists are placed on the Colonist Ship.

Martin selects the Captain and ships 2 indigo on Ship 3 for 3VP (Ship 3 sails). Christopher ships 1 corn on Ship 2 for 1VP. Chris ships 1 corn on Ship 2 for 1VP. Dave ships 1 corn on Ship 2 for 1VP. Chris ships 2 sugar on Ship 1 for 2VP. Dave discards indigo.

Turn 8

Governor Chris selects the Trader and gains 2 doubloons. Dave trades tobacco using the Office for 3 doubloons.

Dave selects the Builder and builds a Church (1 doubloon discount for Builder, 4 doubloons paid). Martin buys a Forest House (1 doubloon discount from Quarry, 1 doubloon spent). Christopher buys a Large Market (2 doubloon discount for Quarries, 3 doubloons spent). Chris buys Tobacco Storage (1 doubloon discount for Quarry, 4 doubloons spent).

Martin selects the Mayor and places colonists on the sugar plantation, Small Sugar Mill, and Forest House. Christopher places colonists on the Large Market and Black Market. Chris places both colonists on the Tobacco Storage. Dave places a colonist on the Church. Six colonists are placed on the Colonist Ship.

Christopher selects the Prospector, gaining 3 doubloons.

Turn 9

Governor Dave selects the Settler, gains 2 doubloons, and takes a Quarry. Martin uses the Hacienda to draw a corn plantation, which is turned into a Forest by the Forest House, then uses the Construction Hut to take a Quarry. Christopher takes a coffee plantation. Chris takes an indigo plantation, with a colonist from the Hospice. New plantations are corn, corn, indigo, sugar, tobacco.

Martin selects the Mayor and places colonists on the Quarry, indigo plantation, and Indigo Plant. Christopher places both colonists on the Tobacco Storage. Chris places a colonist on the tobacco plantation. Dave places a colonist on the Quarry. Four new colonists are placed on the Colonist Ship.

Christopher selects the Builder and builds a Trading Post (1 doubloon discount for Builder, 1 doubloon discount for Library, 2 doubloon discount for Quarries, 1 doubloon spent). Chris passes. Dave builds an Indigo Plant (1 doubloon discount for Quarry, 2 doubloons spent) and gains 1VP from the Church.

Chris selects the Craftsman, gains 1 doubloon, and gains 1 corn, 1 indigo, 1 sugar, and 2 tobacco. Dave gains 2 corn, 1 indigo, and 1 tobacco. Martin gains 3 indigo and 1 sugar. Christopher gains 1 corn and 1 tobacco. Chris gains a bonus sugar.

Turn 10

Governor Martin selects the Captain, gains 2 doubloons, and ships 3 indigo on Ship 3 for 4VP. Christopher ships 1 corn on Ship 2 for 1VP. Chris ships 1 corn for 1VP. Dave ships 1 corn on Ship 2 for 1VP (Ship 2 sails). Martin ships 1 sugar on Ship 1 for 1VP. Chris ships 2 sugar on Ship 1 for 2VP (Ship 1 sails). Dave ships 1 indigo on Ship 3 for 1VP. Chris ships 1 indigo on Ship 3 for 1VP. Dave discards 1 corn and Chris discards 1 tobacco.

Christopher selects the Mayor and places colonists on the Trading Post, indigo plantation, (and with the Library) coffee plantation. Chris places a colonist on the Tobacco Storage. Dave places a colonist on the Indigo Plant. Martin places a colonist in San Juan. Four new colonists are placed on the Colonist Ship.

Chris selects the Trader, gains 1 doubloon, and trades tobacco for 4 doubloons (3 base +1 for Trader). Dave uses the Office to trade tobacco for 3 doubloons. Christopher trades tobacco to the Trading Post for 3 doubloons.

Dave selects the Prospector, gaining 2 doubloons.

Turn 11

Governor Christopher selects the Builder, gains 1 doubloon, and builds a City Hall (1 doubloon discount for Builder, 1 doubloon discount for Library, 2 doubloon discount for Quarries, 6 doubloons spent). Chris builds a Factory (1 doubloon discount from the Quarry, 6 doubloons spent). Dave builds a Coffee Roaster (1 doubloon discount from Quarry, 5 doubloons spent) and receives 1VP from the Church. Martin builds a Small Warehouse (1 doubloon discount from Quarry, 2 doubloons spent).

Chris selects the Settler, gains 1 doubloon, and takes a Quarry with a colonist from the Hospice. Dave takes a corn plantation. Martin uses the Hacienda to draw a sugar plantation and the Construction Hut to take the last Quarry. Christopher takes a tobacco plantation. New plantations are corn, indigo, indigo, sugar, tobacco.

Dave selects the Craftsman, gains 1 doubloon, and produces 2 corn, 3 indigo (1 with the Aqueduct), and 1 tobacco. Martin produces 3 indigo and 1 sugar. Christopher produces 1 corn and 1 tobacco. Chris produces 1 corn, 1 sugar, and 2 tobacco. Dave produces a bonus corn.

Martin selects the Mayor and places colonists on the Quarry and Small Warehouse. Christopher places a colonist on the City Hall, and moves a colonist from the Tobacco Storage to a tobacco plantation. Chris places a colonist on the Factory. Dave places a colonist on the corn plantation. Seven new colonists are placed on the Colonist Ship.

Turn 12

Governor Chris selects the Captain, gains 1 doubloon, and ships 2 tobacco on Ship 1 for 3VP. Dave ships 3 corn on Ship 2 for 3VP. Martin ships 2 indigo on Ship 3 for 2VP (Ship 3 sails). Christopher ships 1 corn on Ship 2 for 1VP. Chris ships 1 corn on Ship 2 for 1VP. Dave ships 1 tobacco on Ship 1 for 1VP. Christopher ships 1 tobacco on Ship 1 for 1VP. Dave discards 2 indigo.

Dave selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base + 1 for Trader). Martin trades sugar for 3 doubloons (2 base +1 for Small Market). No further trading is possible.

Martin selects the Prospector, gaining 2 doubloons.

Christopher selects the Builder and builds a Lighthouse (1 doubloon discount from Builder, 1 doubloon discount from Library, 2 doubloon discount from Quarries, using the Black Market spends 1 victory point and 1 colonist, 1 doubloon spent). Chris builds a Storehouse (1 doubloon discount from Quarry, 2 doubloons spent). Dave buys the Guesthouse (1 doubloon discount for Quarry, 3 doubloons spent). Martin builds a Sugar Mill (2 doubloon discount for Quarries, 2 doubloons spent, 1VP gained from Church).

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Dave Hooton

Indigo, Corn, Tobacco, Corn, Coffee, Quarry, Corn

Small Indigo Plant, Aqueduct, Tobacco Storage (x1), Office, Church, Indigo Plant (x1), Guesthouse


1
14
Martin Burgdorf

Indigo, Indigo, Indigo, Sugar, Quarry, Forest, Quarry, Sugar, Quarry

Small Market, Indigo Plant (x3), Construction Hut, Hacienda, Small Sugar Mill, Forest House, Small Warehouse, Sugar Mill

1
4 1 indigo
11
Christopher Hunt

Corn, Quarry, Quarry, Tobacco, Indigo, Coffee, Tobacco

Black Market, Library, Tobacco Storage (x1), Large Market, Trading Post, City Hall, Lighthouse


0
5
Chris Geggus

Corn, Tobacco, Tobacco, Quarry, Sugar, Indigo, Quarry

Small Sugar Mill, Hospice, Small Indigo Plant, Tobacco Storage (x3), Factory, Storehouse


0 1 sugar
16

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 12 Colonist Ship: 7

Trading House: Empty



Cargo Ships: Ship 1 (capacity 5): 4 tobacco
Ship 2 (capacity 6): 5 corn
Ship 3 (capacity 7): Empty

Victory Points: 58

Commodities

Corn: 5

Indigo: 10

Sugar: 10

Tobacco: 5

Coffee: 9

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2, 1d, 1vp) Indigo Plant (3d, 2vp)
Guild Hall (10d, 4vp)
Small Sugar Mill (x2, 2d, 1vp) Sugar Mill (x2, 4d, 2vp) Coffee Roaster (x2, 6d, 3vp) Residence (10d, 4vp)



Fortress (10d, 4vp)



Customs House (10d, 4vp)


University (8d, 3vp)



Cloister (10d, 4vp)


Harbour (8d, 3vp) Statue (10d, 8vp)


Specialty Factory (8d, 3vp)

Small Wharf (6d, 2vp) Union Hall (9d, 3vp)

Large Warehouse (6d, 2vp) Wharf (9d, 3vp)

Roles

Builder, Captain, Craftsman (1d), Mayor (1d), Prospector, Settler (1d), Trader

Plantations

Forest (x), Corn, Indigo, Indigo, Sugar, Tobacco

Discard Pile: Corn, Tobacco, Indigo, Sugar, Indigo, Tobacco, Indigo, Coffee, Sugar, Sugar, Coffee, Corn, Indigo, Sugar


Collie, Issue 234

Chinook

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Collie, Issue 236