Beauceron

Turns 8 through 12

Turn 8

Governor Christopher selects the Trader and trades indigo for 2 doubloons, then Dave trades tobacco for 4 doubloons. No further trading is possible.

Martin selects the Mayor and places colonists on the Sugar Mill and an indigo plantation, Dave places a colonist on an indigo plantation, Andy places a colonist on the coffee plantation, and Chris and Christopher each place a colonist in San Juan. Five new colonists placed on the colonist ship.

Dave selects the Builder, gains 1 doubloon, and buys a Wharf (1d discount for Builder, spends 8d), Andy buys a Sugar Mill (1d discount for Quarry, spends 3d), Chris passes, Christopher passes, and Martin passes.

Andy selects the Settler and gains an indigo plantation along with a sugar plantation from the Hacienda, Chris takes a corn plantation (with colonist due to the Hospice), Christopher uses the Construction Hut to take a quarry (which comes with a colonist due to the Hospice), Martin uses the Construction Hut to gain a quarry and the Hacienda to gain a tobacco plantation, and Dave takes a corn plantation. New plantations: Indigo, Indigo, Sugar, Sugar, Tobacco, Coffee. Discard pile has been reshuffled.

Chris selects a Prospector, gaining 2 doubloons

Turn 9

Governor Martin selects a Prospector, gaining 2 doubloons.

Dave selects the Craftsman, gains 2 doubloons and produces 3 corn and 2 tobacco, Andy produces 1 indigo, Chris produces 1 corn, 1 indigo, 1 sugar, and 2 coffee, Christopher produces 3 indigo, Martin produces 3 sugar, and Dave collects 1 tobacco as his bonus.

Andy selects the Mayor and puts 2 colonists on the Sugar Mill and transfers a colonist from the Indigo Plant to an indigo plantation, Chris and Christopher each add a colonist to San Juan, Martin places a colonist on a Quarry, and Dave places a colonist on a Wharf and transfers a colonist from an indigo plantation to a corn plantation. Five new colonists are placed on the colonist ship.

Chris selects the Trader, trading Coffee for 5 doubloons and Christopher trades corn for 0 doubloons

Christopher selects the Captain, gains 1 doubloon, and ships 3 indigo on Ship 2 for 4 VP, Martin ships 3 sugar on Ship 1 for 3 VP, Dave trades 3 corn on Ship 3 for 3 VP (Ship 3 sails), Andy ships 2 indigo on Ship 2 for 2 VP, Chris ships 1 indigo on Ship 2 for 1 VP, Dave ships 3 tobacco via the Wharf for 3 VP, Chris ships 1 sugar on Ship 1 for 1VP and discards 1 corn.

Turn 10

Governor Dave selects the Builder, gains 1 doubloon, and builds an Office (4 doubloons plus 1 doubloon from Builder bonus), Andy passes, Chris builds the Fortress (8 doubloons and 2 Quarries), Christopher buys a Wharf (6 doubloons and 3 Quarries), Martin builds an Office (3 doubloons and 2 Quarries).

Andy selects the Mayor and places colonists on the Sugar Mill and an sugar plantation, Chris places a colonist on the Fortress, Christopher places a colonist on the Wharf, Martin places a colonist on a Small Indigo Plant, and Dave places a colonist on the Office. Five colonists are placed on the Colonist ship.

Chris selects the Trader and trades coffee for 5 doubloons (4 base plus 1 for Trader). No other trades are possible.

Christopher selects a Prospector and gains 2 doubloons.

Martin selects the Craftsman and produces 2 corn, 3 sugar, and 1 indigo, Dave produces 4 corn and 2 tobacco, Andy produces 2 indigo and 3 sugar, Chris produces 2 corn, 1 indigo, 1 sugar, and 2 coffee, and Christopher produces 1 corn and 1 indigo. Martin gains 1 additional corn with the Craftsman bonus.

Turn 11

Governor Andy selects the Captain, gains 1 doubloon, and ships 2 sugar on Ship 1 for 3 VP (Ship 1 sails), Chris ships 2 coffee in Ship 3 for 2 VP, Christopher ships 1 indigo in Ship 2 for 1 VP (Ship 2 sails), Martin cannot ship, Dave ships 4 corn via the Wharf for 4VP, Andy and Chris cannot ship, and Christopher ships 1 corn via the Wharf for 1 VP. Chris discards 2 corn and 1 indigo and Martin discards 3 corn, 1 indigo, and 2 sugar.

Chris selects the Trader and trades sugar for 3 doubloons, Christopher and Martin cannot trade, Dave trades tobacco for 4 doubloons, and Andy trades indigo for 1 doubloon.

Christopher selects the Settler, gains 2 doubloons, and takes a Quarry (with a colonist due to the Hospice), Martin gains a tobacco plantation from the Hacienda and takes a second tobacco plantation, Dave takes a sugar plantation, Andy gains a tobacco plantation from the Hacienda, and selects an indigo plantation, Chris takes a sugar plantation (with a colonist from the Hospice). New plantations: Corn, Indigo, Indigo, Sugar, Sugar, Coffee.

Martin selects a Prospector, gaining 2 doubloons.

Dave selects the Craftsman and produces 3 corn and 2 tobacco, Andy produces 2 indigo and 3 sugar, Chris produces 2 corn, 1 indigo, 1 sugar, and 2 coffee, Christopher produces 1 corn and 3 indigo, and Martin produces 2 corn, 1 indigo, and 3 sugar. Dave takes corn as his bonus.

Turn 12

Governor Chris selects the Trader and trades coffee for 5 doubloons (1 bonus doubloon from the Trader), Christopher trades 1 indigo for 1 doubloon, Martin trades 1 sugar for 3 doubloons (1 bonus doubloon from the Small Market), and Dave trades 1 tobacco for 4 doubloons (1 bonus doubloon from the Small Market).

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Andy York
Indigo, Quarry, Tobacco, Sugar, Coffee, Sugar, Tobacco, Indigo, Sugar, Tobacco, Indigo Small Warehouse, Indigo Plant (x2), Hacienda, Sugar Mill (x3)
3 3 indigo, 4 sugar 6
Chris Geggus Trader Indigo, Sugar, Quarry, Coffee, Coffee, Corn, Corn, Quarry, Sugar Hospice, Small Sugar Mill, Small Indigo Plant, Coffee Roaster (x2), Fortress 3 13 2 corn, 1 indigo, 1 sugar, 1 coffee 9
Christopher Hunt
Indigo, Corn, Indigo, Indigo, Quarry, Quarry, Quarry, Quarry Indigo Plant (x3), Hospice, Construction Hut, Wharf 2 6 1 corn, 2 indigo 12
Martin Burgdorf
Corn, Corn, Sugar, Sugar, Sugar, Indigo, Quarry, Coffee, Quarry, Tobacco, Tobacco, Tobacco Small Market, Sugar Mill (x3), Hacienda, Construction Hut, Small Indigo Plant, Office
5 2 corn, 1 indigo, 3 sugar 12
Dave Hooton
Corn, Corn, Tobacco, Tobacco, Indigo, Corn, Corn, Sugar Small Market, Tobacco Storage (x2), Small Warehouse, Small Indigo Plant, Wharf, Office
10 4 corn, 2 tobacco 18

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 16 Colonist Ship: 5

Trading House: Empty


Cargo Ships: Ship 1 (capacity 6): empty Ship 2 (capacity 7): empty Ship 3 (capacity 8): 2 coffee

Victory Points: 65

Commodities

Corn: 1

Indigo: 4

Sugar: 3

Tobacco: 7

Coffee: 6

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1vp) Indigo Plant (3d, 2vp) Tobacco Storage (x2, 5d, 3vp) Guild Hall (10d, 4vp)
Small Sugar Mill (x3, 2d, 1vp) Sugar Mill (4d, 2vp) Coffee Roaster (x2, 6d, 3vp) Residence (10d, 4vp)


Factory (x2, 7d, 3vp)


University (x2, 8d, 3vp) Customs House (10d, 4vp)

Large Market (x2, 5d, 2vp) Harbour (x2, 8d, 3vp) City Hall (10d, 4vp)

Large Warehouse (x2, 6d, 2vp)

Roles

Builder(1d), Captain, Craftsman, Mayor(1d), Prospector(1d), Settler, Trader, Prospector

Plantations

Corn, Indigo, Indigo, Sugar, Sugar, Coffee

Discard Pile: Indigo, Coffee


Beauceron, Issue 218

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