Turns 12 through End of Game Statements
Turn 12
Governor Chris selects the Trader and trades coffee
for 5 doubloons (1 bonus doubloon from the Trader), Christopher trades
1 indigo for 1 doubloon, Martin trades 1 sugar for 3 doubloons (1 bonus
doubloon from the Small Market), and Dave trades 1 tobacco for 4
doubloons (1 bonus doubloon from the Small Market).
Christopher selects the Builder, gains 1 doubloon,
and builds a Harbour (1 doubloon discount for the Builder, 3 doubloons
discount for Quarries, 4 doubloons spent), Martin buys Tobacco Storage
(2 doubloon discount for Quarries, 3 doubloons spent), Dave buys the
Customs House (10 doubloons spent), Andy passes, and Chris buys the
Guild Hall (2 doubloon discount for Quarries, 8 doubloons spent).
Martin selects the Captain and ships 3 sugar on Ship
1 for 4 VP, Dave ships 2 tobacco on Ship 2 for 2 VP, Andy ships 3 sugar
on Ship 1 for 3 VP (Ship 1 sails), Chris ships 1 coffee on Ship 3 for 1
VP, Christopher ships 2 indigo via the Wharf for 2 VP, and Dave ships 4
corn via the Wharf for 4 VP. Martin discards 2 corn and Chris discards
2 corn and 1 indigo.
Dave selects the Craftsman and produces 4 corn and 2
tobacco, Andy produces 2 indigo and 3 sugar, Chris produces 2 corn, 1
indigo, 1 sugar, and 2 coffee, Christopher produces 1 corn and 3
indigo, and Martin produces 2 corn, 1 indigo, and 3 sugar. Dave gains 1
tobacco as his bonus.
Andy selects the Mayor, gains 1 doubloon, and places colonists on an indigo plantation and the Indigo Plant, Chris places a colonist on the Guild Hall, Christopher places a colonist on the Harbour, Martin places a colonist on the Office, and Dave places a colonist on the Customs House. Five colonists are placed on the colonist ship.
Turn 13
Governor Christopher selects the Settler, gains 1
doubloon, and picks a corn plantation (with a colonist due to the
Hospice), Martin is unable to take a plantation, Dave selects the
coffee plantation, Andy passes, and Chris selects a sugar plantation
(with a colonist due to the Hospice). New plantations: Indigo, Indigo,
Indigo, Sugar, Tobacco, Coffee. Discards reshuffled after first
plantation drawn. Plantation draw pile is empty.
Martin selects the Captain and ships 3 sugar via Ship
1 for 4 VP, Dave ships 3 tobacco on Ship 2 for 3 VP, Andy ships 3 sugar
on Ship 1 for 3 VP (Ship 1 sails), Chris ships 2 coffee on Ship 3 for 2
VP, Christopher ships 3 indigo via the Wharf for 4 VP, and Dave ships 4
corn via the Wharf for 4VP. Chris discards 2 corn, 1 indigo, and 1
sugar, Christopher discards 1 corn, and Martin discards 2 corn and 1
indigo.
Dave selects the Craftsman and produces 4 corn and 2
tobacco, Andy produces 3 indigo and 3 sugar, Chris produces 2 corn, 1
indigo, 1 sugar, and 2 coffee, Christopher produces 2 corn and 1
indigo, and Martin produces 1 corn and 3 sugar. Dave takes tobacco as
his bonus.
Andy selects the Builder and builds a Tobacco Storage
(1 doubloon discount for Builder, 1 doubloon discount for a Quarry,
spends 3 doubloons), Chris buys a Sugar Mill (1 doubloon discount for
Quarry, 3 doubloons spent), Christopher passes, Martin passes, and Dave
is unable to buy anything.
Chris selects the Trader, trading coffee for 5 doubloons, Christopher trades indigo for 1 doubloon, Martin trades sugar for 3 doubloons, and Dave trades tobacco for 4 doubloons.
Turn 14
Governor Martin selects the Prospector, gaining 4
doubloons.
Dave selects a Prospector, gaining 3 doubloons.
Andy selects the Captain, shipping 6 indigo on Ship 1
for 7VP (ship sails), Chris ships 1 coffee on Ship 3 for 1VP,
Christopher ships 3 corn via the Wharf for 4VP, Martin cannot ship,
Dave ships 2 tobacco on Ship 2 for 2VP (ship sails), then ships 4 corn
via the Wharf for 4 VP. Andy discards 1 indigo, Chris discards 2 corn,
1 indigo, and 1 sugar, Martin discards 1 corn, 1 indigo, and 1 sugar.
Chris selects the Builder and builds City Hall (1
doubloon discount for Builder, 2 doubloons discount for Quarries, 7
doubloons spent), Christopher passes, Martin builds a Residence (2
doubloon discount for Qurries, 8 doubloons spent), Dave builds a
Factory (7 doubloons spent), and Andy passes.
Christopher selects the Craftsman and produces 2 corn and 3 indigo, Martin produces 2 corn, 1 indigo, and 3 sugar, Dave produces 4 corn and 2 tobacco, Andy produces 3 indigo and 2 sugar, and Chris produces 2 corn, 1 indigo, and 2 coffee. Christopher produces an extra indigo as the bonus.
Turn 15
Dave selects the Captain and ships 2 tobacco on Ship
2 for 3VP, Andy ships 6 sugar on Ship 1 for 6VP (ship sails) , Chris
ships 2 coffee on Ship 3 for 2VP (ship sails), Christopher ships 4
indigo via the Wharf for 5 VP, Martin can't ship, Dave ships 4 corn via
the Wharf for 4VP. Chris discards 2 corn and 1 indigo, Christopher
discards 1 corn, Martin discards 2 corn, 1 indigo, and 3 sugar. VP chip
pool is exhausted, so this is the last turn.
Andy selects the Mayor, gains 2 doubloons, and places
2 colonists on the Tobacco Storage and transfers one colonist from the
coffee plantation to a tobacco plantation, Chris places a new colonist
on the City Hall and transfers 3 colonists from San Juan to the Sugar
Mill, Christopher places a colonist in San Juan, Martin places a
colonist on the Residence, transfers a population factor from the
Hacienda to a tobacco plantation and from the Construction Hut to
Tobacco Storage, and Dave places a colonist on the Factory. Six
colonists are placed on the colonist ship.
Chris selects the Trader, gains 1 doubloon, and
trades sugar for 3 doubloons, Christopher trades corn for 0 doubloons,
Martin uses the Office to trade sugar for 3 doubloons, and Andy trades
indigo for 1 doubloon.
Christopher selects the Builder and builds a Factory
(1 doubloon discount for Builder, 3 doubloon discount for Quarries, 3
doubloons spent), Martin builds a Coffee Roaster (2 doubloons discount
for Quarries, 4 doubloons spent), Dave can't buy anything, Andy buys a
Large Market (1 doubloon discount for Quarry, 4 doubloons spent), and
Chris buys an Indigo Plant (2 doubloon discount for Quarries, 1
doubloon spent).
Martin selects the Craftsman and produces 2 corn, 1 indigo, 3 sugar, and 1 tobacco, Dave produces 4 corn and 3 tobacco (gains 1 doubloon from the Factory), Andy produces 3 indigo, 3 sugar, and 2 tobacco, Chris produces 2 corn, 1 indigo, 3 sugar, and 2 coffee, and Christopher produces 2 corn and 3 indigo. Martin takes sugar as his bonus.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Andy York | Mayor | Indigo, Quarry, Tobacco, Sugar, Coffee, Sugar, Tobacco, Indigo, Sugar, Tobacco, Indigo | Small Warehouse, Indigo Plant (x3), Hacienda, Sugar Mill (x3), Tobacco Storage (x2), Large Market | 0 | 6 indigo, 3 sugar, 2 tobacco | 25 | |
Chris Geggus | Trader | Indigo, Sugar, Quarry, Coffee, Coffee, Corn, Corn, Quarry, Sugar, Sugar | Hospice, Small Sugar Mill, Small Indigo Plant, Coffee Roaster (x2), Fortress, Guild Hall, Sugar Mill (x3), City Hall, Indigo Plant | 3 | 2 corn, 1 indigo, 3 sugar, 2 coffee | 15 | |
Christopher Hunt | Builder | Indigo, Corn, Indigo, Indigo, Quarry, Quarry, Quarry, Quarry, Corn | Indigo Plant (x3), Hospice, Construction Hut, Wharf, Harbour, Factory | 3 | 2 | 2 corn, 3 indigo | 27 |
Martin Burgdorf | Craftstman | Corn, Corn, Sugar, Sugar, Sugar, Indigo, Quarry, Coffee, Quarry, Tobacco, Tobacco, Tobacco | Small Market, Sugar Mill (x3), Hacienda, Construction Hut, Small Indigo Plant, Office, Tobacco Storage (x1), Residence, Coffee Roaster | 0 | 2 corn, 1 indigo, 4 sugar, 1 tobacco | 20 | |
Dave Hooton | Captain | Corn, Corn, Tobacco, Tobacco, Indigo, Corn, Corn, Sugar, Coffee | Small Market, Tobacco Storage (x2), Small Warehouse, Small Indigo Plant, Wharf, Office, Customs House, Factory | 1 | 4 corn, 3 tobacco | 44 |
Player in bold is the Governor. Plantations and
buildings in bold are manned. Buildings that can be manned by more than
one colonist will have the number manning them in parentheses after the
building name.
Available Items
Colonists: Supply: 0 Colonist Ship: 6
Trading House: | Empty |
Cargo Ships: | Ship 1 (capacity 6): | empty | Ship 2 (capacity 7): | 2 tobacco | Ship 3 (capacity 8): | empty |
Victory Points: 0
Commodities
Corn: 0
Indigo: 0
Sugar: 1
Tobacco: 1
Coffee: 7
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) | |||
Small Sugar Mill (x3, 2d, 1vp) | Coffee Roaster (6d, 3vp) | ||
University (x2, 8d, 3vp) | |||
Large Market (5d, 2vp) | Harbour (8d, 3vp) | ||
Large Warehouse (x2, 6d, 2vp) |
Roles
Builder, Captain, Craftsman,
Mayor, Prospector, Settler(1d), Trader,
Prospector
Plantations
Indigo, Indigo, Indigo, Sugar, Tobacco, Coffee
Discard Pile:
Victory Points
Andy |
Chris |
Christopher |
Martin |
Dave |
|
Victory Point Chits | 25 | 15 | 27 | 20 | 44 |
Buildings | 10 | 23 | 14 | 18 | 18 |
Bonus | 0 | 18 | 0 | 7 | 11 |
Total | 35 | 56 | 41 | 45 | 73 |
Congratulations to Dave on his victory!
End of Game Statements
Christopher Hunt: Congratulations Dave. Great
play. A deserved win.
Chris Geggus: Well done Dave. I just couldn't
stop the constant run of crafting and shipping by everyone. As a
builder, not what I wanted to see at all! And thanks to Chris for
running it and keeping it flowing. On to the next one!
Dave Hooton: The key for me was having only two products. As the only one with tobacco, I was able to monopolize one of the boats for my smaller product and use the wharf for my bigger product. Thanks for running the game, Chris.
|
Beauceron, Issue 218 | |
|
|
|