Beauceron

Turns 3 through 5.4

Turn 3

Governor Christopher selects the Craftsman, gaining 1 doubloon and producing 2 indigo and 1 corn, Martin produces 1 corn and 1 sugar, Dave produces 2 corn.

Martin selects the Trader and trades sugar for 4 doubloons (2 for sugar, +1 for Trader, +1 for Small Market). No other trading is possible.

Dave selects the Captain, gains 2 doubloons, and ships 4 corn on the 8 ship for 5VP, Christopher ships 1 corn on the 8 ship for 1VP and 2 indigo on the 7 Ship for 2 VP, Martin ships 1 corn on the 8 ship for 1 VP.

Geoff selects the Mayor and places colonists on the Small Warehouse and Indigo Plant, Chris places a colonist on the Small Sugar Mill, Christopher places a colonist on the Hospice, Martin places a colonist on the Sugar Mill, and Dave places his colonist on the Small Market. Nine new colonists placed on the Colony Ship.

Chris selects the Prospector gaining 2 doubloons.

Turn 4

Governor Martin selects the Mayor and places colonists on the Corn plantation and 2 on the Sugar Mill, Dave places 2 colonists on Tobacco Storage, Geoff places 2 colonists on a Tobacco plantation, Chris places 1 colonist on the Indigo plantation and 1 in San Juan, Christopher places 1 colonist on the Indigo Plant and shifts 1 colonist from a Corn to an Indigo plantation. Five colonists placed on the Colonist Ship.

Dave selects the Builder (gains 1 doubloon) and builds a Small Warehouse (2 doubloons, 1 doubloon discount for Builder), Geoff passes, Chris builds a Small Indigo Plant (0 doubloons, 1 doubloon discount for Quarry), Christopher passes, and Martin buys a Hacienda (2 doubloons).

Geoff selects a Prospector, gaining 2 doubloons.

Chris selects the Settler, gains 1 doubloon, and picks a Coffee plantation (with 1 colonist due to the Hospice), Christopher selects the Indigo plantation (with 1 colonist due to the Hospice), Martin selects a Sugar plantation, Dave selects a Tobacco plantation, and Geoff takes a Sugar plantation. New plantation draws: Indigo, Sugar, Tobacco, and 3 Coffee.

Christopher selects the Craftsman, producing 3 indigo, Martin produces 2 corn and 1 sugar, Dave produces 1 corn, Geoff produces 1 indigo, and Chris produces 1 sugar.

Turn 5

Governor Dave selects the Mayor, placing one colonist on the Tobacco plantation and one on the Small Warehouse, and moving a colonist from a Corn plantation to a Tobacco plantation, Geoff places a colonist on the Sugar plantation, Chris places a colonist on the Small Indigo Plant, Christopher places a colonist on the Indigo Plant, and Martin places a colonist on a Sugar plantation and moves a colonist from the Sugar Mill to the Hacienda. Five colonists moved to the Colonist Ship.

Geoff selects a Prospector, gaining 2 doubloons.

Chris selects the Captain, gaining 1 doubloon, and shipping 1 sugar on ship 1 for 2 VP, Christopher ships 3 indigo on ship 2 for 3VP, Martin ships 2 corn on Ship 3 (ship 3 sails) and 1 sugar on ship 1 for 3 VP, and Geoff ships 1 indigo on ship 2 for 1 VP.

Christopher selects the settler and chooses a Quarry, including a colonist because of the Hospice, Martin takes a Sugar plantation, plus an Indigo plantation from the Hacienda, Dave takes an Indigo plantation, Geoff takes a Coffee plantation, and Chris takes a Coffee plantation with a colonist due to the Hospice. New plantations are Corn, Corn, Corn, Sugar, Sugar, Coffee.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Geoff Richardson Prospector Indigo, Quarry, Tobacco, Sugar, Coffee Small Warehouse, Indigo Plant (x2)
4
1
Chris Geggus Captain Indigo, Sugar, Quarry, Coffee, Coffee Hospice, Small Sugar Mill, Small Indigo Plant 1 4
2
Christopher Hunt Settler Indigo, Corn, Indigo, Indigo, Quarry Indigo Plant (x3), Hospice
1
6
Martin Burgdorf
Corn, Corn, Sugar, Sugar, Sugar, Indigo Small Market, Sugar Mill (x2), Hacienda
2
4
Dave Hooton Mayor Corn, Corn, Tobacco, Tobacco, Indigo Small Market, Tobacco Storage (x2), Small Warehouse
1 1 corn 5

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 52 Colonist Ship: 5

Trading House: Indigo Corn Sugar
Cargo Ships: Ship 1 (capacity 6): 2 sugar Ship 2 (capacity 7): 6 indigo Ship 3 (capacity 8): Empty

Victory Points: 94

Commodities

Corn: 8

Indigo: 4

Sugar: 8

Tobacco: 9

Coffee: 9

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x3, 1d, 1vp) Indigo Plant (3d, 2vp) Tobacco Storage (x2, 5d, 3vp) Guild Hall (10d, 4vp)
Small Sugar Mill (x3, 2d, 1vp) Sugar Mill (x2, 4d, 2vp) Coffee Roaster (x3, 6d, 3vp) Residence (10d, 4vp)


Factory (x2, 7d, 3vp) Fortress (10d, 4vp)
Hacienda (2d, 1vp) Office (x2, 5d, 2vp) University (x2, 8d, 3vp) Customs House (10d, 4vp)
Construction Hut (x2, 2d, 1vp) Large Market (x2, 5d, 2vp) Harbour (x2, 8d, 3vp) City Hall (10d, 4vp)

Large Warehouse (x2, 6d, 2vp) Wharf (x2, 9d, 3vp)

Roles

Builder, Captain, Craftsman, Mayor, Prospector, Settler, Trader (1d), Prospector

Plantations

Quarry (x5), Corn, Corn, Corn, Sugar, Sugar, Coffee

Discard Pile: Sugar, Tobacco, Indigo, Indigo, Tobacco, Tobacco, Coffee


Beauceron, Issue 216

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Beauceron, Issue 218