Chinook

Turns 1 through 5

Turn 1

Governor Christopher selects the Builder and buys a Hospice for 3 doubloons with the 1 doubloon Builder discount. Dave buys a Small Indigo Plant for 1 doubloon. Chris buys a Small Market for 1 doubloon. Martin buys the other Small Market for 1 doubloon.

Dave selects the Mayor and places colonists on the indigo plantation and the Small Indigo Plant. Chris places a colonist on the corn plantation. Martin places a colonist on the corn plantation. Christopher places a colonist on the Hospice. Four colonists are placed on the Colonist Ship.

Chris selects the Settler and gains a Quarry. Martin takes a sugar plantation. Christopher takes a coffee plantation with a colonist due to the Hospice. Dave, left with no other choices, takes a tobacco plantation. New plantations: sugar, indigo indigo, tobacco, tobacco.

Martin selects the Craftsman and produces 2 corn. Dave produces 1 indigo and Chris produces 1 corn.

Turn 2

Governor Dave selects the Trader, gains 1 doubloon, and sells 1 indigo to the Trading House for 2 doubloons. Chris and Martin both pass.

Chris selects the Mayor and places colonists on the Small Market and the Quarry. Martin places a colonist on the Small Market. Christopher places a colonist on the indigo plantation. Dave places a colonist on the tobacco plantation. Four new colonists are placed on the colonist ship.

Martin selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3 VP. Chris ships 1 corn on Ship 3 for 1 VP.

Christopher selects the Builder and builds a Small Indigo Plant for 0 doubloons (including 1 doubloon discount for Builder). Dave builds a Tobacco Storage for 5 doubloons. Chris builds a Small Indigo Plant for 0 doubloons (1 doubloon discount for Quarry). Martin builds a Small Sugar Mill for 2 doubloons.

Turn 3

Governor Chris selects the Builder and builds a Hospice for 2 doubloons (1 doubloon discount for Builder, 1 doubloon discount for Quarry). Martin builds a Small Indigo Plant for 1 doubloon. Neither Christopher nor Dave can buy anything.

Martin selects the Mayor and places colonists on the sugar plantation and Small Sugar Mill. Christopher places a colonist on the Small Indigo Plant. Dave places a colonist on the Tobacco Storage. Chris places a colonist on the Hospice. Four new colonists are placed on the Colonist Ship.

Christopher selects the Settler, gains 1 doubloon, and selects a Quarry (with a colonist from the Hospice). Dave selects a tobacco plantation. Chris selects an indigo plantation (with a colonist from the Hospice). Martin selects an indigo plantation. New plantations: corn, sugar, sugar, tobacco, coffee.

Dave selects the Prospector, gaining 3 doubloons.

Turn 4

Governor Martin selects the Craftsman, gains 2 doubloons, and produces corn and sugar. Christopher produces indigo. Dave produces indigo and tobacco. Chris produces corn. Martin produces another sugar with the bonus.

Christopher selects the Captain, gains 1 doubloon, and places an indigo on Ship 2 for 2VP. Dave ships 1 indigo on Ship 2 for 1 VP. Chris ships 1 corn on Ship 3 for 1 VP. Martin ships 2 sugar on Ship 1 for 2VP. Christopher, Dave, and Chris cannot ship any further. Martin ships 1 corn on Ship 3 for 1VP.

Dave selects the Trader, gains 1 doubloon, and trades tobacco for 4 doubloons (3 +1 for Trader bonus). No other trading is possible.

Chris selects the Settler and takes a Quarry (with a colonist from the Hospice). Martin takes a Coffee plantation. Christopher takes a corn plantation (with a colonist from the Hospice). Dave takes a tobacco plantation. New plantations are corn, indigo, sugar, sugar, coffee.

Turn 5

Governor Christopher selects the Builder, gains 1 doubloon, and builds a Construction Hut (1 doubloon discount for Builder, 1 doubloon discount for Quarry, free). Dave buys an Office (5 doubloons). Chris passes. Martin builds a Construction Hut for 2 doubloons.

Dave selects the Mayor, gains 1 doubloon, and places colonists on the Office and a tobacco plantation. Chris places a colonist on the Small Indigo Plant. Martin places a colonist on the Construction Hut. Christopher places a colonist on the Construction Hut. Four new colonists are placed on the Colonist Ship.

Chris selects the Settler and takes a corn plantation (with a colonist from the Hospice). Martin uses the Construction Hut to take a Quarry.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Christopher Hunt Builder Indigo, Coffee, Quarry, Corn Hospice, Small Indigo Plant, Construction Hut
3
2
Dave Hooton Mayor Indigo, Tobacco, Tobacco, Tobacco Small Indigo Plant, Tobacco Storage (x1), Office
4
1
Chris Geggus Settler Corn, Quarry, Indigo, Quarry, Corn Small Market, Small Indigo Plant, Hospice
0
2
Martin Burgdorf
Corn, Sugar, Indigo, Coffee, Quarry Small Market, Small Sugar Mill, Construction Hut
0
6

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 45 Colonist Ship: 4

Trading House: Indigo Tobacco

Cargo Ships: Ship 1 (capacity 5): 2 Sugar Ship 2 (capacity 6): 2 Indigo Ship 3 (capacity 7): 5 Corn

Victory Points: 89

Commodities

Corn: 5

Indigo: 8

Sugar: 9

Tobacco: 8

Coffee: 9

Buildings

Column 1

Column 2

Column 3

Column 4


Indigo Plant (x3, 3d, 2vp) Tobacco Storage (x2, 5d, 3vp) Guild Hall (10d, 4vp)
Small Sugar Mill (x3, 2d, 1vp) Sugar Mill (x3, 4d, 2vp) Coffee Roaster (x3, 6d, 3vp) Residence (10d, 4vp)


Factory (x2, 7d, 3vp) Fortress(10d, 4vp)
Hacienda (x2, 2d, 1vp) Office (5d, 2vp) University (x2, 8d, 3vp) Customs House(10d, 4vp)

Large Market (x2, 5d, 2vp) Harbour (x2, 8d, 3vp) City Hall(10d, 4vp)
Small Warehouse (x2, 3d, 1vp) Large Warehouse (x2, 6d, 2vp) Wharf (x2, 9d, 3vp)

Roles

Builder, Captain, Craftsman, Mayor, Prospector (1d), Settler, Trader

Plantations

Quarry (x4), Indigo, Sugar, Sugar, Coffee

Discard Pile: Tobacco, Tobacco, Sugar, Tobacco, Sugar, Sugar


Chinook, Issue 233

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Chinook, Issue 235