Collie

Turns 1 through 6

Turn 1

Governor Dave selects the builder and builds a Small Indigo Plant for free with the 1 doubloon Builder discount. Martin buys the Small Market for 1 doubloon. Christopher buys the Black Market for 2 doubloons. Chris buys a Small Sugar Mill for 2 doubloons.

Martin selects the Mayor and places colonists on the indigo plantation and Small Market. Christopher places a colonist on the corn plantation. Chris places a colonist on the corn plantation. Dave places a colonist on the indigo plantation. Four colonists are placed on the Colonist Ship.

Christopher selects the Settler and takes a Quarry. Chris takes a tobacco plantation. Dave takes a corn plantation. Martin takes an indigo plantation. New plantations: Indigo, Indigo, Sugar, Tobacco, Tobacco.

Chris selects the Craftsman and gains 2 corn. Christopher gains 1 corn.

Turn 2

Governor Martin selects the Builder and builds an Indigo Plant for 2 doubloons (including the 1 doubloon discount for the Builder). Christopher and Chris both pass. Dave spends 1 doubloon for the Aqueduct.

Christopher selects the Mayor and places colonists on the Black Market and the Quarry. Chris places a colonist on the Sugar Mill. Dave places a colonist on the Small Indigo Plant. Four colonists are placed on the Colonist Ship.

Chris selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 1 for 3VP. Christopher ships 1 corn on Ship 1 for 1 VP.

Dave selects the Prospector, gaining 2 doubloons.

Turn 3

Governor Christopher selects the Settler, gains 1 doubloon, and gains a Quarry. Chris gains a tobacco plantation. Dave gains a tobacco plantation. Martin gains an indigo plantation. New plantations are corn, indigo, sugar, tobacco, tobacco.

Chris selects the Trader and gains 2 doubloons. No trading possible.

Dave selects the Builder and builds a Tobacco Storage for 4 doubloons (1 doubloon discount for Builder). Martin cannot build anything. Christopher passes. Chris buys the Hospice for 4 doubloons.

Martin selects the Craftsman, gains 1 doubloon, and produces 2 indigo. Christopher produces 1 corn, Chris produces 1 corn, and Dave produces 1 indigo.

Turn 4

Governor Chris selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 1 for 2 VP. Dave ships 1 indigo on Ship 3 for 1 VP. Martin ships 2 indigo on Ship 3 for 2 VP. Christopher ships 1 corn on Ship 1 for 1VP. Ship 1 sails.

Dave selects the Mayor, gains 1 doubloon, and places colonists on the Tobacco Storage and a tobacco plantation. Martin places a colonist on an indigo plantation. Christopher places a colonist on a Quarry. Chris places a colonist on the Hospice. Four new colonists are placed on the Colonist Ship.

Martin selects the Builder and builds a Construction Hut for 1 doubloon (1 doubloon discount for Builder). Christopher passes. Chris builds a Small Indigo Plant for 1 doubloon. Dave passes.

Christopher selects the Prospector, gaining 2 doubloons.

Turn 5

Governor Dave selects the Craftsman, gains 1 doubloon, and gains 1 tobacco and 1 indigo. Martin gains 1 indigo. Christopher and Chris each gain 1 corn. Dave gains an indigo from his bonus production.

Martin selects the Trader, gains 1 doubloon, and trades indigo for 3 doubloons (+1 for Trader, +1 for Small Market). Christopher passes. Chris trades corn for 0 doubloons. Dave trades tobacco for 3 doubloons.

Christopher selects the Builder and builds a Library (4 doubloons, 2 doubloon discount from Quarries, 1 doubloon discount from Builder, 1 doubloon discount from Black Market, sacrificing a corn). Chris can't build. Dave builds the Office (5 doubloons). Martin builds a Hacienda (2 doubloons).

Chris selects the Settler, gains 1 doubloon, and takes a Quarry (with a colonist from the Hospice). Dave take s corn plantation. Martin takes a sugar plantation. Christopher takes a tobacco plantation. New plantations are: indigo, indigo, sugar, coffee, coffee.

Turn 6

Governor Martin selects the Mayor, gains 1 doubloon, and puts colonists on the Construction Hut and Indigo Plant. Christopher places a colonist on the Library. Chris places a colonist on the Small Indigo Plant. Dave places a colonist on a corn plantation. Six new colonists are placed on the Colonist Ship.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Dave Hooton
Indigo, Corn, Tobacco, Corn Small Indigo Plant, Aqueduct, Tobacco Storage (x1), Office
0 2 indigo 1
Martin Burgdorf Mayor Indigo, Indigo, Indigo, Sugar Small Market, Indigo Plant (x2), Construction Hut, Hacienda
3
2
Christopher Hunt
Corn, Quarry, Quarry, Tobacco Black Market, Library
0
2
Chris Geggus
Corn, Tobacco, Tobacco, Quarry Small Sugar Mill, Hospice, Small Indigo Plant
1
5

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 48 Colonist Ship: 6

Trading House: Indigo Corn Tobacco
Cargo Ships: Ship 1 (capacity 5): Empty Ship 2 (capacity 6): Empty Ship 3 (capacity 7): 3 indigo

Victory Points: 90

Commodities

Corn: 9

Indigo: 5

Sugar: 11

Tobacco: 8

Coffee: 9

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2, 1d, 1vp) Indigo Plant (x2, 3d, 2vp) Tobacco Storage (x2, 5d, 3vp) Guild Hall (10d, 4vp)
Small Sugar Mill (x3, 2d, 1vp) Sugar Mill (x3, 4d, 2vp) Coffee Roaster (x3, 6d, 3vp) Residence (10d, 4vp)


Factory (7d, 3vp) Fortress (10d, 4vp)

Guesthouse (4d, 2vp) Lighthouse (7d, 3vp) Customs House (10d, 4vp)


University (8d, 3vp) City Hall (10d, 4vp)
Forest House (2d, 1vp) Church (5d, 2vp)
Cloister (10d, 4vp)

Trading Post (5d, 2vp) Harbour (8d, 3vp) Statue (10d, 8vp)

Large Market (5d, 2vp) Specialty Factory (8d, 3vp)
Storehouse (3d, 1vp) Small Wharf (6d, 2vp) Union Hall (9d, 3vp)
Small Warehouse (3d, 1vp) Large Warehouse (6d, 2vp) Wharf (9d, 3vp)

Roles

Builder, Captain (1d), Craftsman, Mayor, Prospector (1d), Settler, Trader

Plantations

Forest (x

Discard Pile: Corn, Tobacco, Indigo, Sugar, Indigo, Tobacco


Collie, Issue 233

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Collie, Issue 235