Turns 1 through 6.2
Turn 1
Governor Geggus selects the Builder, and builds a Hospice (3 doubloons plus Builder discount), Andy Y. buys an indigo plant (3 doubloons), Andy L. buys a Construction Hut (2 doubloons), Richard buys a Hospice (4 doubloons), and Ron buys a Small Market (1 doubloon).
Andy Y. selects the Mayor, and places colonists on the Indigo Plant and indigo plantation, Andy L. places a colonist on the Construction Hut, Richard places a colonist on the Hospice, Ron places a colonist on the corn plantation, and Chris places a colonist on the Hospice. Five colonists are placed on the colonists ship.
Andy L. selects a Prospector, gaining 1 doubloon.
Richard selects the Settler, choosing a Quarry (with colonist because of the Hospice), Ron selects a corn plantation, Chris selects a corn plantation (with colonist because of the Hospice), Andy Y. selects an indigo plantation, and Andy L. selects a sugar plantation.
Ron selects the remaining Prospector, gaining 1 doubloon.
Turn 2
Governor York selects the Craftsman, gaining 1 doubloon, and producing 2 indigo, Ron and Chris each produce 1 corn.
Andy L. selects the Builder, and builds a Small Sugar Mill (1 doubloon plus the Builder bonus), Richard builds a Small Market (Quarry), Ron builds a Small Sugar Mill (2 doubloons), Chris builds a Small Indigo Plant (1 doubloon), and Andy Y. passes.
Richard selects the Settler, and takes another Quarry (with colonist because of the Hospice), Ron takes a sugar plantation, Chris takes a tobacco plantation (with colonist due to the Hospice), Andy Y. takes an indigo plantation, and Andy L. takes a quarry. New plantations: corn, sugar, sugar, sugar, tobacco, coffee.
Ron selects the Trader, gains 1 doubloon, and sells corn for 1 doubloon (Trader bonus) and Andy Y. sells indigo for 1 doubloon.
Chris selects the Captain, gains 1 doubloon, and ships his 1 corn on Ship 3 for 2 VP, Andy Y. ships 1 indigo on Ship 2 for 1 VP.
Turn 3
Governor Lewis selects the Mayor, gains 1 doubloon, places colonists on the sugar plantation and Small Sugar Mill, and transfers a colonist from the Construction Hut to the quarry, Richard places a colonist on the Small Market, Ron places a colonist on the Small Market, Chris places a colonist on the Small Indigo Plant and moves a colonist from the tobacco to the indigo plantation, and Andy Y. places a colonist on an indigo plantation. Five colonists are placed in the colonist ship.
Richard selects a Prospector, gaining 2 doubloons.
Ron selects the Settler and takes a Quarry, Chris takes a manned sugar plantation, Andy Y. takes the coffee plantation, Andy L. takes the corn plantation, and Richard takes a manned tobacco plantation. New plantations are indigo, indigo, sugar, sugar, coffee, coffee.
Chris selects the Prospector, gaining 2 doubloons.
Andy Y. selects the Craftsman and produces 2 indigo, Andy L. produces 1 sugar, Ron produces 1 corn, and Chris produces 1 corn and 1 indigo.
Turn 4
Governor Weiss selects the Builder, gains 1 doubloon, and builds Tobacco Storage (2 doubloons, 2 Quarries, Builder bonus), Ron passes, Chris builds a Small Sugar Mill (2 doubloons), Andy Y. builds a Small Indigo Plant (1 doubloon), and Andy L. builds a Small Indigo Plant (Quarry).
Ron selects the Mayor and places colonists on the Small Sugar Mill and the sugar plantation and moves a colonist from the corn plantation to the Quarry, Chris places a colonist on the Small Sugar Mill, Andy Y. places a colonist on the Indigo Plant, Andy L. places a colonist on the Construction Hut, and Richard places a colonist on the Tobacco Storage.
Chris selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2 VP, Andy Y. ships 2 indigo on Ship 2 for 2 VP, Andy L. ships 1 sugar on Ship 1 for 1 VP, Ron ships 1 corn on Ship 3 for 1 VP, and Chris ships 1 indigo on Ship 2 for 1 VP.
Andy Y. selects the Settler and selects a coffee plantation, Andy L. takes a Quarry, Richard takes a manned coffee plantation, Ron takes an indigo plantation, and Chris takes a manned indigo plantation. New draws are: corn, indigo, sugar, tobacco, tobacco, coffee.
Andy L. selects the Trader and gains 1 doubloon. No trading is possible.
Turn 5
Governor Fisher selects the Mayor, and places colonists on both corn plantations, Chris places a colonist on the tobacco plantation, Andy Y. places a colonist on an indigo plantation, Andy L. places a colonist on the Quarry, and Richard places a colonist on the Tobacco Storage. Five colonists are placed on the Colonist Ship.
Chris selects the Settler and takes a manned Quarry, Andy Y. takes an indigo plantation, Andy L. takes a Quarry, Richard takes a manned tobacco plantation, and Ron takes a corn plantation. New draws are: corn, corn, indigo, indigo, sugar, sugar.
Andy Y. selects the Craftsman, gains 1 doubloon, and produces 3 indigo, Andy L. produces 1 sugar, Richard produces 2 tobacco, Ron produces 2 corn and 1 sugar, and Chris produces corn, indigo, and sugar.
Andy L. selects the Trader and trades sugar for 3 doubloons (2 plus Trader bonus) and Richard trades tobacco for 4 doubloons (3 plus Small Market). The Trading House is full and no further trades are possible.
Richard selects the Builder and builds a Coffee Roaster (Builder bonus, 2 Quarries, and 3 doubloons), Ron builds a Large Market (4 doubloons plus Quarry), Chris passes, Andy Y. passes, and Andy L. builds a Factory (5 doubloons plus 2 Quarries).
Turn 6
Governor Geggus selects a Prospector, gaining 3 doubloons.
Andy Y. selects the other Prospector, gaining 3 doubloons.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Chris Geggus | Prospector | Indigo, Corn, Tobacco, Sugar, Indigo, Quarry | Hospice, Small Indigo Plant, Small Sugar Mill | 5 | 1 corn, 1 indigo, 1 sugar | 5 | |
Andy York | Prospector | Indigo, Indigo, Indigo, Coffee, Indigo | Indigo Plant (2), Small Indigo Plant | 6 | 3 indigo | 3 | |
Andy Lewis | Indigo, Sugar, Quarry, Corn, Quarry | Construction Hut, Small Sugar Mill, Small Indigo Plant, Factory | 2 | 1 | |||
Richard Weiss | Corn, Quarry, Quarry, Tobacco, Coffee | Hospice, Small Market, Tobacco Storage (1) | 2 | 1 tobacco | |||
Ron Fisher | Corn, Corn, Sugar, Quarry, Indigo | Small Market, Small Sugar Mill, Large Market | 0 | 2 corn, 1 sugar | 1 |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: | Supply: | 58 | Colonist Ship: | 5 | ||
Trading House: | ||||||
Cargo Ships: | Ship 1 (capacity 6): | 1 sugar | Ship 2 (capacity 7): | 4 indigo | Ship 3 (capacity 8): | 3 corn |
Victory Points: | 112 |
Commodities
Corn | 4 |
Indigo | 3 |
Sugar | 8 |
Tobacco | 8 |
Coffee | 9 |
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) |
Indigo Plant (x2, 3d, 2vp) |
Tobacco Storage (x2, 5d, 3vp) |
Guild Hall (10d, 4vp) |
Small Sugar Mill (2d, 1vp) |
Sugar Mill (x3, 4d, 2vp) |
Coffee Roaster (x2, 6d, 3vp) |
Residence (10d, 4vp) |
Factory (7d. 3vp) |
Fortress (10d, 4vp) |
||
Hacienda (x2, 2d, 1vp) |
Office (x2, 5d, 2vp) |
University (x2, 8d, 3vp) |
Customs House (10d, 4vp) |
Construction Hut (2d, 1vp) | Large Market (5d. 2vp) | Harbour (x2, 8d, 3vp) | City Hall (10d,. 4vp) |
Small Warehouse (x2, 3d, 1vp) | Large Warehouse (x2, 6d, 2vp) | Wharf (x2, 9d, 3vp) |
Roles
Builder, Captain (1d), Craftsman, Mayor, Prospector, Prospector, Settler, Trader
Plantations
Quarry, Corn, Corn, Indigo, Indigo, Sugar, Sugar
Discard Pile: Indigo, Coffee, Indigo, Tobacco, Tobacco, Sugar, Sugar , Sugar, Sugar, Sugar, Tobacco, Coffee
Whippet, Issue 184 | ||