Whippet

Turns 6.3 through End of Game Statements

Turn 6

Andy L. selects the Mayor, and places colonists on the Factory and indigo plantation while transferring colonists from the Construction Hut to the Small Indigo Plant and a Quarry to the corn plantation, Richard places a colonist on the Coffee Roaster, Ron places a colonist on the Large Market, Chris places a colonist in San Juan, and Andy Y. places a colonist on an indigo plantation. Five colonists are placed in the colonist ship.

Richard selects the Trader, trading tobacco for 5 doubloons (3 + Builder bonus + Small Market), Ron trades sugar for 5 doubloons (2 + Small Market + Large Market), Chris trades indigo for 1 doubloon, and no further trades are possible.

Ron selects the Settler and gets the last Quarry, Chris picks a manned corn plantation, Andy Y. picks a sugar plantation, Andy L. picks a corn plantation, and Richard picks a manned sugar plantation. New draws are corn, sugar, tobacco, tobacco, tobacco, coffee.

Turn 7

Governor York selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (5 doubloons, Builder bonus), Andy L. passes, Richard buys a Harbor (6 doubloons, 2 Quarries), Ron buys Small Indigo Plant (Quarry), and Chris buys a Factory (6 doubloons, 1 Quarry).

Andy L. selects the Captain and gains 2 doubloons, Richard can't ship, Ron ships 2 corn for 2 VP, Chris ships 1 corn for 1 VP, Andy Y. ships 3 indigo for 3 VP (Ship 2 sails), and Chris ships 1 sugar for 1 VP.

Richard selects the Craftsman, gains 1 doubloon, and produces 3 tobacco and 1 coffee, Ron produces 2 corn and 1 sugar, Chris produces 2 corn, 1 indigo, and 1 sugar, Andy Y. produces 2 indigo, and Andy L. produces 1 indigo, and 1 sugar, and receives 1 doubloon from the factory.

Ron selects the Mayor, putting colonists on the indigo plantation and the Small Indigo Plant, and moving a colonist from a corn plantation to a Quarry, Chris places his colonist on the Factory, Andy Y. places his colonist on a coffee plantation and shifts colonists around to leave one each on the indigo buildings, 2 on the Coffee Roaster, and the other coffee plantation, Andy L places his colonist on a Quarry, and Richard places his colonist on the Harbour. 5 colonists are placed on the colonist ship.

Chris selects the Settler and gains a manned coffee plantation, Andy Y. takes a sugar plantation, Andy L. takes a corn plantation, Richard takes a manned tobacco plantation, and Ron takes a tobacco plantation. New plantations: corn, indigo, indigo, sugar, tobacco, tobacco. Plantation deck was reshuffled.

Turn 8

Governor Lewis selects the Captain and ships 1 indigo in Ship 2 for 2 VP, Richard cannot ship, Ron ships 2 corn on Ship 3 (ship sails) for 2 VP, Chris ships 1 indigo for 1 VP, Andy Y. ships 2 indigo for 2 VP, Andy L. ships 1 sugar for 1 VP, Ron ships 1 sugar for 1 VP, and Chris ships 1 sugar for 1 VP. Chris discards 1 corn and Richard discards 3 tobacco.

Richard selects the Trader, gains 1 doubloon, and trades coffee for 6 doubloons (4 + Trader bonus + Small Market). This fills up the Trading House.

Ron selects a Prospector and gains 2 doubloons.

Chris selects a Prospector and gains 2 doubloons.

Andy Y. selects the Mayor, and places colonists on an indigo and a sugar plantation, Andy L. places a colonist on a Quarry, Richard places a colonist on the Tobacco Storage, and moves a colonist from the sugar plantation to the corn plantation, Ron places a colonist on a corn plantation, and Chris places a colonist in San Juan. Five new colonists are placed on the colonist ship.

Turn 9

Governor Weiss selects the Builder, gains 1 doubloon, and builds Tobacco Storage (2 doubloons, 2 Quarries, Builder bonus), Ron passes, Chris builds a Small Sugar Mill (2 doubloons), Andy Y. builds a Small Indigo Plant (1 doubloon), and Andy L. builds a Small Indigo Plant (Quarry).

Ron selects the Mayor and places colonists on the Small Sugar Mill and the sugar plantation and moves a colonist from the corn plantation to the Quarry, Chris places a colonist on the Small Sugar Mill, Andy Y. places a colonist on the Indigo Plant, Andy L. places a colonist on the Construction Hut, and Richard places a colonist on the Tobacco Storage.

Chris selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2 VP, Andy Y. ships 2 indigo on Ship 2 for 2 VP, Andy L. ships 1 sugar on Ship 1 for 1 VP, Ron ships 1 corn on Ship 3 for 1 VP, and Chris ships 1 indigo on Ship 2 for 1 VP.

Andy Y. selects the Settler and selects a coffee plantation, Andy L. takes a Quarry, Richard takes a manned coffee plantation, Ron takes an indigo plantation, and Chris takes a manned indigo plantation. New draws are: corn, indigo, sugar, tobacco, tobacco, coffee.

Andy L. selects the Trader and gains 1 doubloon. No trading is possible.

Turn 10

Governor Fisher selects the Craftsman, gains 2 doubloons, and produces 4 corn, 1 indigo, and 1 sugar, Chris produces 2 corn, 1 indigo, 1 sugar, and gains 2 doubloons from the Factory, Andy Y. produces 3 indigo and 2 coffee, Andy L. produces 1 corn, 1 indigo, 1 sugar, and gains 2 doubloons from the Factory, and Richard produces 2 corn, 3 tobacco, and 1 coffee.

Chris selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3 VP, Andy Y. ships 3 indigo on Ship 2 for 3 VP (Ship 2 sails), Andy L. ships 1 corn on Ship 3 for 2 VP (Harbour), Richard ships 2 corn on Ship 3 for 3 VP (Harbour), Ron ships 1 sugar on Ship 1 for 1 VP (Ship 1 sails), Richard ships 1 coffee via the Wharf for 2 VP (Harbour), and Ron ships 4 corn via the Wharf for 4 VP. Chris discards 1 indigo, Andy Y. discards 1 coffee, Andy L. discards indigo, and Richard discards 2 tobacco.

Andy Y. selects the Trader and sells coffee for 5 doubloons (4 doubloons plus Trader bonus), Andy L. sells sugar for 2 doubloons, Richard sells tobacco for 4 doubloons (3 doubloons plus Small Market). Trading House is full.

Andy L. selects the Builder and builds Tobacco Storage (1 doubloon, 3 Quarries, Builder bonus), Richard builds a City Hall (8 doubloons, 2 Quarries), Ron passes, Chris buys a Coffee Roaster (5 doubloons, Quarry), and Andy Y. builds a Sugar Mill (4 doubloons).

Richard selects the Settler and chooses a manned coffee plantation, Ron chooses an indigo plantation, Chris chooses a manned tobacco plantation, Andy Y. chooses a sugar plantation, and Andy L. chooses an indigo plantation. New draws: indigo, sugar, sugar, sugar, tobacco, coffee. These are the only remaining plantations.

Turn 11

Governor Geggus selects the Trader, and trades sugar for 3 doubloons (2 plus Trader bonus), and Ron trades indigo for 4 doubloons (1 plus Small Market plus Large Market). No other trades are possible.

Andy Y. selects the Mayor, gains 1 doubloon, and places colonist on an indigo plantation and the Indigo Plant, Andy L. places a colonist on the Tobacco Storage, and transfers a colonist from a Quarry to the tobacco plantation, Richard places a colonist on the Coffee Roaster, Ron places a colonist on the indigo plantation, and Chris places a colonist on the Coffee Roaster and transfers a colonist from San Juan to the Coffee Roaster. Six new colonists are placed on the Colonist Ship.

Andy L. selects the Builder and builds a Large Warehouse (3 doubloons, Builder bonus, 2 Quarries), Richard passes, Ron builds an Office (3 doubloons, 2 Quarries), Chris builds a Tobacco Storage (4 doubloons, Quarry), Andy Y. builds a Small Warehouse (3 doubloons).

Richard selects a Prospector and gains 3 doubloons.

Ron selects the other Prospector and gains 2 doubloons.

Turn 12

Governor York selects the Mayor and places colonists on the Small Warehouse, Sugar Mill, and a sugar plantation, Andy L. places a colonist on the Large Warehouse, Richard places a colonist on the sugar plantation, Ron places a colonist on the Office, and Chris places a colonist on the Tobacco Storage and transfers two colonists from San Juan to the Tobacco Storage. Seven new colonists are placed on the Colonist Ship.

Andy L. selects the Craftsman, receives 1 doubloon, and produces 1 corn, 1 indigo, 1 sugar, and 2 tobacco, and gains 3 doubloons from the Factory, Richard produces 2 corn, 3 tobacco, and 2 coffee, Ron produces 2 corn, 1 indigo, and 1 sugar, Chris produces 1 indigo, 1 sugar, 2 tobacco, and 1 coffee, and gains 3 doubloons from the Factory, Andy Y. produces 4 indigo, 1 sugar, and 2 coffee.

Richard selects the Trader, and trades coffee for 6 doubloons (4 plus Builder bonus plus Small Market), and Ron trades sugar (using the Office) for 5 doubloons (2 plus Small Market plus Large Market). This fills up the Trading House, so no further trades are possible.

Ron selects the Builder and builds a Residence (7 doubloons plus Builder bonus plus 2 Quarries), Chris builds a Small Warehouse (2 doubloons plus Quarry), Andy Y. passes Andy L. builds a Large Market (3 doubloons plus 2 Quarries), Richard builds a Fortress (8 doubloons plus 2 Quarries).

Chris selects the Captain, gains 1 doubloon, and ships 2 tobacco on Ship 1 for 3 VP, Andy Y. ships 4 indigo on Ship 2 for 4 VP, Andy L. ships 2 tobacco on Ship 1 for 3 VP (Harbour), Richard ships 2 corn in Ship 3 for 3 VP (Harbour), Ron ships 1 corn in Ship 3 for 1 VP (Ship 3 sails), Chris ships 1 indigo in ship 2 for 1 VP, Andy Y. cannot ship, Andy L. ships 1 indigo on Ship 2 for 2 VP (Harbour), Richard ships 2 tobacco on Ship 1 for 3 VP (Harbour, Ship 1 sails), Ron ships 1 indigo on ship 2 for 1 VP, Richard ships 1 tobacco via the Wharf for 2 VP (Harbour), and Ron ships 1 corn via the Wharf for 1 VP. Chris discards coffee.

Turn 13

Governor Lewis selects the Mayor and places colonists on the Quarry, a corn plantation, and the Large Market, Richard places colonists on the Fortress and the City Hall, Ron places a colonist on the Residence, Chris places a colonist on the Small Warehouse, and Andy Y. places a colonists on the Small Sugar Mill. Five colonists are placed on the Colonists Ship.

Richard selects the Trader and trades coffee for 6 doubloons (4 plus Trader bonus plus Small Market), Ron cannot trade, Chris trades sugar for 2 doubloons, Andy Y. cannot trade, and Andy L. sells corn for 2 doubloons (0 plus Large Market).

Ron selects the Settler, gains 2 doubloons, and picks an indigo plantation, Chris picks a manned tobacco plantation, Andy Y. picks a sugar plantation, Andy L. picks a sugar plantation, and Richard picks a manned sugar plantation. The coffee plantation is the last remaining plantation, and so remains.

Chris selects Craftsman and produces 2 corn, 1 indigo, 1 sugar, 4 tobacco, 1 coffee, and gains 5 doubloons from the Factory, Andy Y. produces 4 indigo, 1 sugar, and 2 coffee, Andy L. produces 2 corn, 1 indigo, 1 sugar, 1 tobacco, and 3 doubloons from the Factory, Richard produces 2 corn, 3 tobacco, and 2 coffee, and Ron produces 3 corn, 1 indigo, and 1 sugar.

Andy Y. selects the Captain and ships 4 indigo on Ship 1 for 5VP, Andy L. ships 2 sugar on Ship 2 for 3 VP (Harbour), Richard ships 2 coffee on Ship 3 for 3 VP (Harbour), Ron ships indigo on Ship 1 for 1 VP, Chris ships 1 indigo on Ship 1 for 1 VP (Ship 1 sails), Andy Y. ships 4 coffee on Ship 3 for 4 VP, Andy L. cannot ship, Richard ships tobacco via the Wharf for 4 VP (Harbour), Ron ships sugar via Ship 2 for 1 VP, Chris ships sugar via Ship 2 for 1 VP, Andy Y. ships sugar via Ship 2 for 2 VP, Richard cannot ship, Ron ships 3 corn via the Wharf for 3 VP, and Chris ships 1 coffee via Ship 3 for 1 VP. Richard discards 1 corn and Chris discards 1 corn.

Turn 14

Governor Weiss selects the Builder, gains 1 doubloon, and builds the Customs House (7 doubloons, Builder bonus, 2 Quarries), Ron builds Large Warehouse (4 doubloons, 2 Quarries), Chris builds the Guild Hall (9 doubloons, Quarry), Andy Y. passes, and Andy L. builds a University (5 doubloons, 3 Quarries).

Ron selects the Settler and take the sole remaining plantation: coffee.

Chris selects the Captain and ships 4 tobacco on Ship 1 for 5 VP, Andy Y. cannot ship, Andy L. ships 1 tobacco on Ship 1 for 2 VP (Harbour), Richard ships 1 corn via the Wharf for 2 VP (Harbour), and that is all the shipping possible.

Andy Y. selects a Prospector and gains 3 doubloons.

Andy L. selects a Prospector and gains 3 doubloons.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Chris Geggus Captain Indigo, Corn, Tobacco, Sugar, Indigo, Quarry, Corn, Coffee, Indigo, Tobacco, Tobacco Hospice, Small Indigo Plant, Small Sugar Mill, Factory, Coffee Roaster (2), Tobacco Storage (3), Small Warehouse, Guild Hall 0 1 corn 23
Andy York Prospector Indigo, Indigo, Indigo, Coffee, Indigo, Sugar, Coffee, Sugar, Sugar, Sugar, Sugar Indigo Plant (3), Small Indigo Plant, Coffee Roaster (2), Small Sugar Mill, Sugar Mill (1), Small Warehouse 3 26
Andy Lewis Prospector Indigo, Sugar, Quarry, Corn, Quarry, Quarry, Corn, Corn, Tobacco, Indigo, Sugar Construction Hut, Small Sugar Mill, Small Indigo Plant, Factory, Harbor, Tobacco Storage (1), Large Warehouse, Large Market, University 3 2 corn, 1 indigo 15
Richard Weiss Builder Corn, Quarry, Quarry, Tobacco, Coffee, Sugar, Tobacco, Tobacco, Corn, Coffee, Sugar Hospice, Small Market, Tobacco Storage (3), Coffee Roaster (2), Harbor, Wharf, City Hall, Fortress, Customs House 1 22
Ron Fisher Settler Corn, Corn, Sugar, Quarry, Indigo, Corn, Quarry, Tobacco, Tobacco, Indigo, Indigo, Coffee Small Market, Small Sugar Mill, Large Market, Small Indigo Plant, Wharf, Office, Residence, Large Warehouse 0 18

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 6 Colonist Ship: 5
Trading House: Coffee Sugar Corn
Cargo Ships: Ship 1 (capacity 6): 5 tobacco Ship 2 (capacity 7): 6 sugar Ship 3 (capacity 8): 7 coffee
Victory Points: 18

Commodities

Corn 6
Indigo 10
Sugar 4
Tobacco 4
Coffee 1

Buildings

Column 1

Column 2

Column 3

Column 4

Indigo Plant (x2, 3d, 2vp)

Sugar Mill (x2, 4d, 2vp)

Hacienda (x2, 2d, 1vp)

Office (5d, 2vp)

University (8d, 3vp)

Construction Hut (2d, 1vp)

Roles

Builder, Captain, Craftsman, Mayor, Prospector, Settler, Trader, Prospector

Plantations

Discard Pile:

Victory Points

Chris Geggus

Andy York

Andy Lewis

Richard Weiss

Ron Fisher

Buildings 18 10 19 27 16
Chips 23 26 15 22 18
Special 0 0 0 14 7
Total 41 36 34 63 41

Congratulations to Richard on his run away victory! Second place is a tie between Chris and Ron (even with the tie breaker).

End of Game Statements

Chris Geggus: Jeez - not even close. Well played Rich. Your disarming comments throughout the game obviously worked a treat. I took my eye off the ball and got myself creamed. I think the combination of Hospice, the Corn seat and the little extra cash really kick-started you and once you had the Coffee cooking nicely we couldn't keep up.

I think that I only got equal second because Ron was generous enough to let me steal the Tobacco Roaster and then gave me the chance to captain on the last turn. My mistakes were myriad - buying a Small Sugar thingy when I should have held off for one round and picked up something larger (Coffee or Tobacco), my single-minded attempt to get all 5 commodities which I didn't really need (scored twice for them and most went onto the drink), missing a quarry or two and the problem with going first (great), then waiting an eternity to go again when everyone else was flying (crap).

However, and despite all the whinging, I love this game - so roll on the next one. And many thanks to Chris who obviously has to work twice as hard to keep 5 wild and woolly gamers in check - and did it perfectly as ever.

Thanks all.

Richard Weiss: I have a PC-version of Puerto Rico that has pretty good Artificial Intelligence. I haven't played in 1-2 years, and mostly played 4 player games. Playing against AI in the Puerto Rico game, the player who goes last has a large advantage. I'd be happy to go first in a rematch and after discussion of strategy.

I will say as way too preliminary posts-game comments, that I've never played a game in which seemingly every random event favored me and every other's strategy did not harm me. I would like to think I was brilliant, but realistically I was luckier than I've ever seen anyone be. Also, playing at this pace has led me to understand this game at a level I never perceived before.

Whippet, Issue 185

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