Saluki
Turn 6 to End of Game Statements
Governor Christopher selects the
Builder, gains 1 doubloon, and builds a Library (1 doubloon discount
from Builder, 3 doubloon discount from Quarries, 4 doubloons
spent). Kevin builds a Small Sugar Mill (1 doubloon discount for
Quarry, 1 doubloon spent). Chris builds a Tobacco Storage (5
doubloons spent). Dave passes. Andy builds a Coffee Roaster
(6 doubloons spent).
Kevin selects the Mayor, gains
1 doubloon, and places colonists on the Small Market and sugar
plantation. Chris places a colonist on the corn plantation.
Dave places a colonist on the Office. Andy places a colonist on
the Small Indigo Plant and moves a colonist from the Aqueduct to the
Coffee Roaster. Christopher places a colonist on the
Library. 10 colonists are placed on the colonist ship.
Chris selects the Prospector,
gaining 2 doubloons.
Dave selects the Settler and
takes a Quarry. Andy takes a coffee plantation. Christopher
takes a tobacco plantation, with a colonist from the Hospice.
Kevin takes a sugar plantation. Chris takes a tobacco
plantation. New plantations are: corn, sugar, sugar, coffee,
coffee, coffee.
Andy selects the Prospector,
gaining 1 doubloon.
Governor Kevin selects the Mayor and
places colonists on the Small Sugar Mill, sugar plantation, and indigo
plantation. Chris places colonists on the Tobacco Storage and a
tobacco plantation. Dave places colonists on the Quarry and Sugar
Mill and moves a colonist from a corn plantation to a sugar
plantation. Andy places colonists on the Coffee Roaster and a
coffee plantation. Christopher places 2 colonists in San
Juan. Six colonists are placed on the colonist ship.
Chris selects the Captain,
gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP. No other
shipping is possible.
Dave selects the Craftsman,
gains 1 doubloon, and crafts 1 corn and 3 sugar. Andy crafts 1
corn, 1 indigo, 1 sugar, and 2 coffee. Christopher crafts 1
indigo and 1 sugar. Kevin crafts 2 indigo and 1 sugar.
Chris crafts 2 corn, 1 tobacco, and 1 coffee. Dave crafts a bonus
corn.
Andy selects the Trader, gains
1 doubloon, and trades coffee for 5 doubloons (4 base, +1 for
Trader). Christopher trades indigo for 1 doubloon. Kevin
trades sugar for 3 doubloons (2 base, +1 for Small Market). Chris
trades tobacco for 3 doubloons.
Christopher selects the Builder
and builds a Church (1 doubloon discount for Builder, 1 doubloon
discount for Library, 2 doubloon discount for Quarries, 1 doubloon
spent). Kevin builds a Sugar Mill (1 doubloon discount for
Quarry, 3 doubloons spent). Chris builds a Wharf (7 doubloons, 1
corn, and 1VP spent using the Black Market). Dave builds a Forest
House (1 doubloon discount from Quarry, 1 doubloon spent). Andy
builds a Factory (7 doubloons spent).
Governor Chris selects the Trader
and trades coffee for 5 doubloons (4 base +1 for Trader). Dave
trades sugar for 2 doubloons. Andy trades indigo for 1 doubloon.
Dave selects the Captain and
ships 2 sugar on Ship 2 for 3VP. Andy ships 1 sugar on Ship 2 for
1 VP (Ship 2 sails). Christopher ships 1 corn on Ship 3 for
1VP. Kevin ships 2 indigo on Ship 1 for 2VP. Chris ships 1
corn on Ship 3 for 1VP. Dave ships 2 corn on Ship 3 for
2VP. Andy ships 1 corn on Ship 3 for 1VP.
Andy selects the Mayor and
places colonists on the Aqueduct, Factory, and indigo plantation.
Christopher places a colonist on the Church. Kevin places a
colonist on the Sugar Mill. Chris places a colonist on the
Wharf. Dave places a colonist on the Forest House. Seven
colonists placed on the colonist ship.
Christopher selects the
Settler, gains 1 doubloon, and takes a Quarry with a colonist from the
Hospice. Kevin takes a sugar plantation. Chris takes a corn
plantation. Dave takes a forest, eliminating a coffee
plantation. Andy takes a sugar plantation. The Library
allows Christopher to take a coffee plantation. New
plantations: corn, corn, corn, indigo, sugar, tobacco.
Kevin selects a Prospector,
gaining 2 doubloons.
Governor Dave selects the Builder,
gains 1 doubloon, and builds a Hacienda (1 doubloon discount for
Builder, 1 doubloon discount for a Quarry, 0 doubloons spent).
Andy passes. Christopher builds a Coffee Roaster (3 doubloon discount
for Quarries, 3 doubloons spent). Kevin builds a Trading Post (1
doubloon discount from Quarry, 4 doubloons spent). Chris builds a
Small Sugar Mill (2 doubloons spent).
Andy selects the Mayor and
places a colonist on a sugar plantation and 2 colonists in San
Juan. Christopher places a colonist on the coffee plantation, a
colonist on the Coffee Roaster and moves a colonist from San Juan to
the Coffee Roaster. Kevin places a colonist on the Trading
Post. Chris places a colonist on a corn plantation. Dave
places a colonist on the Hacienda. Eight colonists are placed on
the colonist ship.
Christopher selects the
Prospector, gaining 3 doubloons, plus 1 more from the Library.
Kevin selects the Craftsman,
gains 1 doubloon, and produces 2 indigo and 2 sugar. Chris
produces 3 corn, 1 tobacco, and 1 coffee. Dave produces 1 corn
and 3 sugar. Andy produces 1 corn, 1 indigo, 1 sugar, and 2
coffee, and gains 3 doubloons from the Factory. Christopher
produces 1 corn, 1 indigo, and 1 coffee. Kevin produces a bonus
sugar.
Chris selects the Trader and
trades tobacco for 4 doubloons (3 base +1 for Trader). Kevin
trades sugar via the Trading Post for 2 doubloons.
Governor Andy selects the Captain,
gains 1 doubloon, and ships 3 coffee on Ship 3 for 4VP.
Christopher ships 1 indigo on Ship 1 for 1VP (Ship 1 sails).
Kevin ships 2 sugar on Ship 2 for 2VP. Chris ships 1 coffee on
Ship 3 for 1VP. Dave ships 3 sugar on Ship 2 for 3VP. Andy
ships 1 sugar on Ship 2 for 1VP. Christopher ships 1 coffee on
Ship 3 for 1VP. Chris ships 3 corn via the Wharf for 3VP.
Andy discards 1 corn.
Christopher selects Builder and
builds a Lighthouse (1 doubloon discount from the Builder, 1 doubloon
discount from the Library, 3 doubloon discount from Quarries, 2
doubloons spent.) and gains 1VP from the Church. Kevin builds a
Storehouse (1 doubloon discount from a Quarry, 2 doubloons
spent). Chris builds an Indigo Plant (3 doubloons spent).
Dave builds a Small Indigo Plant (1 doubloon discount for Quarry, 0
doubloons spent). Andy builds a Large Market (5 doubloons spent).
Kevin selects the Mayor and
places colonists on the sugar plantation, Sugar Mill, and
Storehouse. Chris places colonists on the tobacco plantation and
Tobacco Storage. Dave places colonists on the Small Indigo Plant
and the corn plantation. Andy places a colonist on the Large
Market. Christopher places a colonist on the Lighthouse.
Nine colonists are placed on the colonist ship.
Chris selects the craftsman,
and produces 3 corn, 2 tobacco, and 1 coffee. Dave produces 2
corn and 3 sugar. Andy produces 1 corn, 1 indigo, 1 sugar, and 2
coffee, and gains 3 doubloons from the Factory. Christopher
produces 1 corn, 1 indigo, and 1 coffee. Kevin produces 2 indigo
and 1 sugar. Chris produces a bonus corn.
Dave selects the Prospector and
gains 2 doubloons.
Governor Christopher selects the
Trader, gains 1 doubloon, and trades Coffee for 6 doubloons (4
doubloons +1 for Trader, +1 for Library). Kevin trades sugar for
3 doubloons (2 base +1 for Small market). Chris trades tobacco
for 3 doubloons. Dave uses the Office to trade sugar for 2
doubloons.
Kevin selects the Settler,
gains 2 doubloons, and takes a Quarry. Chris takes a corn
plantation. Dave takes a forest, eliminating a tobacco
plantation. Andy takes a corn plantation. Christopher takes
a corn plantation with a colonist from the Hospice. New
plantations: indigo, indigo, sugar, tobacco, tobacco, tobacco.
Chris selects the Captain and
ships 1 tobacco on Ship 1 for 2VP. Dave ships 1 sugar on Ship 2
for 1VP (Ship 2 sails). Andy ships 2 coffee on Ship 3 for
2VP. Christopher and Kevin can't ship. Chris ships 1 coffee
on Ship 3 for 1VP (Ship 3 sails). Chris ships 4 corn via the
Wharf for 4VP. Dave discards 3 corn. Andy discards 1 corn
and 1 indigo. Christopher discards 2 corn.
Dave selects the Builder and
builds a Residence (1 doubloon discount for Builder, 1 doubloon
discount for a Quarry, 1 doubloon discount for forests, 7 doubloons
spent). Andy builds an Indigo Plant (3 doubloons spent).
Christopher builds a Fortress (4 doubloon discount for Quarries, 6
doubloons spent). Kevin passes. Chris passes.
Andy selects the Prospector,
gaining 2 doubloons.
Governor Kevin selects the
Mayor, gains 1 doubloon, and places colonists on the Indigo Plant,
Sugar Mill, and Quarry. Chris places colonists on a corn
plantation and the Small Indigo Plant. Dave places colonists on
the Residence and San Juan. Andy places colonists on a corn
plantation and the Indigo Plant, and moves 2 colonists from San Juan to
the Indigo Plant. Christopher places a colonist on the
Fortress. Six colonists are placed on the colonist ship.
Chris selects the Builder and
builds a Guild Hall (1 doubloon discount from the Builder, 2 doubloons
by discarding 1 colonist and 1VP via the Black Market, 7 doubloons
spent). Dave builds a Small Sugar Mill (1 doubloon discount for a
Quarry, 1 doubloon discount for forests, 0 doubloons spent). Andy
passes. Christopher builds a Guesthouse (2 doubloon discount for
Quarries, 2 doubloons spent). Kevin builds a Specialty Factory (2
doubloon discount from Quarries, 6 doubloons spent).
Dave selects the Settler, gains
an indigo plantation from the Hacienda, then removes a sugar plantation
to gain a forest. Andy takes an indigo plantation.
Christopher takes a tobacco plantation along with a colonist from the
Hospice. Kevin takes a tobacco plantation. Chris takes an
indigo plantation. New plantations: indigo, indigo, sugar,
sugar, tobacco, coffee.
Andy selects the Trader and
trades sugar for 5 doubloons (2 base +1 for Trader +2 for Large
Market). Christopher trades indigo for 1 doubloon. Kevin
uses the Trading Post to trade indigo for 1 doubloon. Dave uses
the Office to trade sugar for 2 doubloons.
Christopher selects the
Prospector, gaining 2 doubloons, plus 1 more from the Library.
Governor Chris selects the
Craftsman, gains 2 doubloons, and produces 4 corn, 2 tobacco, and 1
coffee. Dave produces 2 corn and 3 sugar. Andy produces 2
corn, 3 indigo (1 extra from the Aqueduct), 1 sugar, and 2 coffee and
gains 3 doubloons from the Factory. Christopher produces 2 corn,
1 indigo, and 1 coffee. Kevin produces 3 indigo and 3
sugar. Chris produces a bonus tobacco.
Dave selects the Captain, gains
1 doubloon, and ships 3 sugar on Ship 2 for 4VP. Andy ships 3
indigo on Ship 3 for 3VP. Christopher ships 1 indigo on Ship 3
for 1VP. Kevin ships 4 indigo on Ship 3 for 4VP (Ship 3
sails). Chris ships 3 tobacco on Ship 1 for 3VP. Andy ships
1 sugar on Ship 2 for 1VP. Kevin ships 3 sugar on Ship 2 for 3VP
(Ship 2 sails). Chris ships 4 corn via the Wharf for 4VP.
Dave discards 1 corn. Andy discards 2 corn and 1 coffee.
Christopher discards 2 corn.
Andy selects the Trader and
trades coffee for 7 doubloons (4 base +1 for Trader +2 for Large
Market). Kevin uses the Trading Post to trade indigo for 1
doubloon.
Christopher selects the Mayor
and places 2 colonists on the Guesthouse and 2 in San Juan. Kevin
places a colonist on the tobacco plantation. Chris places a
colonist on the Guild Hall. Dave places a colonist on the indigo
plantation. Andy places a colonist on the indigo
plantation. Four colonists are placed on the colonist ship.
Since the colonist pool is now exhausted, this will be the last turn.
Kevin selects the Prospector,
gaining 2 doubloons.
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Christopher
Hunt
|
Mayor
|
Indigo, Corn, Quarry, Quarry, Quarry,
Tobacco, Quarry, Coffee, Corn, Tobacco
|
Hospice, Small Indigo Plant, Library,
Church, Coffee Roaster (x2), Lighthouse, Fortress, Guesthouse (x2)
|
3
|
5
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1 coffee
|
6
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Kevin Wilson
|
Prospector
|
Indigo, Quarry,
Indigo, Indigo, Sugar, Sugar, Sugar, Quarry, Tobacco
|
Small
Market, Indigo Plant (x3), Small Warehouse,
Small Sugar Mill, Sugar Mill
(x3), Trading Post, Storehouse, Specialty Factory
|
|
5
|
1 indigo
|
14
|
Chris Geggus
|
Craftsman
|
Indigo, Coffee, Tobacco, Corn, Corn, Tobacco, Corn, Corn, Indigo
|
Black Market, Coffee
Roaster (x1), Small Indigo
Plant, Tobacco Storage (x2), Wharf,
Small Sugar Mill, Indigo Plant, Guild
Hall
|
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2
|
1 coffee
|
19
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Dave Hooton
|
Captain
|
Corn, Sugar, Sugar, Corn,
Sugar, Quarry, Forest, Forest, Indigo, Forest
|
Sugar Mill
(x3), Office, Forest House,
Hacienda, Small Indigo Plant, Residence, Small Sugar Mill
|
1
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3
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1 corn
|
22
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Andy York
|
Trader
|
Corn, Coffee, Sugar, Indigo, Indigo, Coffee, Sugar, Corn, Indigo
|
Aqueduct, Small Sugar Mill, Small
Indigo Plant, Coffee Roaster (x2), Factory, Large Market, Indigo Plant
(x3)
|
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17
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18
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Player in bold is the
Governor.
Plantations and buildings in bold are manned. Buildings that can be
manned by more than one colonist will have the number manning them in
parentheses after the building name.
Colonists: Supply:
0 Colonist
Ship: 4
Trading House:
Empty
Cargo Ships: Ship 1 (capacity 6): 4 tobacco
Ship 2 (capacity 7): Empty
Ship 3
(capacity 8): Empty
Victory Points: 50
Commodities
Corn: 9
Indigo: 10
Sugar: 11
Tobacco: 5
Coffee: 6
Buildings
Column 1
|
Column 2
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Column 3
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Column 4
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Tobacco Storage (x2, 5d, 3vp)
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Sugar Mill (4d, 2vp)
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Customs
House (10d, 4vp)
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University (8d, 3vp)
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City Hall (10d, 4vp)
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Cloister
(10d, 4vp)
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Construction Hut (2d, 1vp)
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Harbour (8d, 3vp)
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Statue (10d, 8vp)
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Large
Warehouse (6d, 2vp)
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Union Hall
(9d, 3vp)
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Small Wharf
(6d, 2vp)
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Roles
Builder,
Captain, Craftsman, Mayor,
Prospector,
Settler,
Trader,
Prospector
Plantations
Forest
(x), Quarry, Indigo, Indigo, Sugar, Sugar, Tobacco, Coffee
Discard Pile: Tobacco
|
Christopher
|
Kevin
|
Chris
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Dave
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Andy
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VP Chips
|
6
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14
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19
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22
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18
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Buildings
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20
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13
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18
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12
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13
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Bonus
|
7
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0
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8
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5
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0
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Total
|
33
|
27
|
45
|
39
|
31
|
Congratulations to Chris on his victory!
Chris Geggus:
Thanks guys, enjoyed it as ever. And a big thanks to Chris H. for
doing such a thankless task just to keep a few old men happy for a
few weeks. We'll all have a lot more time now unfortunately!
Had
to work at this and I thought it had got away from me at one time.
However a very timely shipping option clawed me back into the game.
I've always enjoyed PR as it seems to suit my style of play (noisy,
whiney, aggressive etc.) and I enjoy the opportunity when playing by
mail/email of actually being able to sit back and look properly at
the board - no rushing to take a move to keep the game flowing. I
only like a couple of the extra buildings, but still fun to try them
out. A definite variety in the strengths of some of those buildings.
I'll let you guys decide which ones and how.
Kevin
- you should have shipped last turn. You would get 2 VPs with 1 only
to Christopher and myself. Still last, but closer.
And
everone - be careful and look after yourselves!
And
just to prove that I don't spend enough time looking at the game
position, Kevin couldn't Captain. Sorry Kev. What do I know? I'll
shut up and go polish my trophy.
Dave Hooton:
Congratulations on your well-deserved win, Chris. You didn't even
have to roll dice to do so ::-)
Christopher Hunt:
Congratulations to Chris, well played. Many thanks to Chris H for
running the game. I love the Librariy but still not able to get to
win.
Kevin Wilson:
Wouldn’t have mattered, I failed to realize we were about finished. I
kept thinking one more turn so needed some income. I must pay
more attention to the game end conditions.
Congrats to Chris
on another(?) nice win, well played.
Thanks again to
Chris for running the game. The same to the rest of you for playing
and putting up with me still learning the game. I learn a bit each
time we play so lets keep my education going and sign me up for the
next.
Andy York:
I expected another turn as I wasn't paying that much attention to the
end-game conditions (so what's new, I like playing not ending the
games!). Was planning on buying a "10" building as next
major action, I don't recall ever buying one before. So, still trying
to learn the game and a path of playing that'll lead to a win.
Congrats to Chris G for a solid win and thanks to the GM as always
for providing a wonderful environment in which to play (and which is
sorely needed at this time!)