Turn 4 to Turn 10
Turn 4
Governor Dave selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent). Christopher builds an Indigo Plant (1 doubloon discount from a Quarry, 2 doubloons spent). Kevin builds a Construction Hut (2 doubloons spent). Martin cannot build.
Christopher selects the Settler and takes a Quarry with a colonist from the Hospice. Kevin takes a tobacco plantation. Martin takes a corn plantation. Dave takes a corn plantation. New plantations are corn, indigo, indigo, indigo, tobacco.
Kevin selects the Mayor and places a colonist on the Quarry and a noble on the Construction Hut. Martin places a colonist on the Hacienda. Dave places a colonist on the Tobacco storage and moves a colonist from a corn plantation to the tobacco plantation. Christopher places a colonist on the Indigo Plant. Four colonists and 1 noble are placed on the colonist ship.
Martin selects the Craftsman, gains 1 doubloon, and produces 1 corn and 1 indigo. Dave produces 1 corn and 1 tobacco. Christopher produces 1 indigo. Kevin produces 1 indigo. Martin produces a bonus indigo.
Turn 5
Governor Christopher selects the Captain, gains 2 doubloons, and ships 1 indigo on Ship 2 for 2VP. Kevin ships 1 indigo on Ship 2 for 1VP. Martin ships 1 corn on Ship 3 for 1VP (Ship 3 sails). Dave ships 1 tobacco on Ship 1 for 1VP. Martin ships 2 indigo on Ship 2 for 2VP (Ship 2 sails).
Kevin selects the Craftsman and crafts 1 indigo. Martin crafts 1 indigo and 1 corn. Dave crafts 1 corn and 1 tobacco. Christopher crafts an indigo. Kevin crafts a bonus indigo.
Martin selects the Trader, gains 1 doubloon, and trades Indigo for 2 doubloons (1 base, +1 for Trader). Dave trades tobacco for 3 doubloons. No further trading is possible.
Dave selects the Mayor and places a noble on the Hacienda, a colonist on the Small Market, and a colonist on a corn plantation. Christopher places a colonist on the Indigo Plant. Kevin places a colonist on a tobacco plantation. Martin places a colonist on a corn plantation. Three colonists and 1 noble are placed on the colonist ship.
Turn 6
Governor Kevin selects the Prospector, gaining 3 doubloons.
Martin selects the Mayor and places a noble on a corn plantation and a colonist in San Juan. Dave places a colonist on the corn plantation. Christopher places a colonist in the Indigo Plant. Kevin places a colonist on a tobacco plantation. Three colonists and a noble are placed on the colonist ship.
Dave selects the Settler, gains 1 doubloon, and takes a Quarry. Christopher takes an indigo plantation, along with a colonist from the Hospice. Kevin takes a tobacco plantation. Martin uses the Hacienda to draw a sugar plantation and takes a corn plantation. New plantations are: indigo, sugar, sugar, sugar, tobacco.
Christopher selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 3 doubloons spent). Kevin builds a Small Warehouse (1 doubloon discount for a Quarry, 2 doubloons spent). Martin builds a Small Sugar Mill (2 doubloons spent). Dave builds a Chapel (3 doubloons spent).
Turn 7
Governor Martin selects the Mayor and places a noble on the Small Sugar Mill, a colonist on the sugar plantation, and moves a colonist from San Juan to the corn plantation. Dave places a colonist on the Quarry, moves the noble from the Hacienda to the Chapel, and moves a colonist from a corn plantation to the Hacienda. Christopher places a colonist on the Coffee Roaster. Kevin places a colonist on a tobacco plantation. Three colonists and 1 noble are placed on the colonist ship.
Dave selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP. Christopher ships 1 indigo on Ship 2 for 1VP. Kevin ships 2 indigo on Ship 2 for 2VP. Martin ships 1 corn on Ship 3 for 1VP.
Christopher selects the Craftsman, gains 1 doubloon, and produces 2 indigo and 1 coffee. Kevin produces 1 indigo. Martin produces 4 corn, 1 indigo, and 1 sugar. Dave produces 2 corn and 1 tobacco. Christopher produces a bonus coffee.
Kevin selects the Settler and takes a Quarry. Martin uses the Hacienda to draw a sugar plantation, then takes another sugar plantation. Dave uses the Hacienda to draw a corn plantation, takes a tobacco plantation, and gains 1VP from the Chapel. Christopher takes a sugar plantation with a colonist from the Hospice. New plantations: corn, sugar, sugar, sugar, coffee.
Turn 8
Governor Dave selects the Trader, gains 2 doubloons, and trade corn for 2 doubloons (0 base +1 for Trader +1 for Small Market). Christopher trades coffee for 4 doubloons. No further trading is possible.
Christopher selects the Builder, gains 1 doubloon, and builds a Fortress (1 doubloon discount for Builder, 2 doubloons discount for Quarries, 7 doubloons spent). Kevin passes. Martin builds a Small Warehouse (3 doubloons spent). Dave builds a Court Supplier (1 doubloon discount for Quarry, 5 doubloons spent).
Kevin selects the Prospector, gaining 2 doubloons.
Martin selects the Captain and ships 4 corn on Ship 3 for 5VP (Ship 3 sails). Dave ships 1 tobacco on Ship 1 for 1VP. Christopher ships 2 indigo on Ship 2 for 2VP. Kevin ships 1 indigo on Ship 2 for 1VP (Ship 2 sails). Martin discards 1 indigo.
Turn 9
Governor Christopher selects the Mayor, gains 1 doubloon, and places a colonist on the Coffee Roaster and a noble on the Fortress. Kevin places a colonist on the Quarry. Martin places a colonist on the Small Warehouse. Dave places a colonist on the Court Supplier. Three colonists and 1 noble are placed on the colonist ship.
Kevin selects the Builder and builds a Tobacco Storage (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 2 doubloons spent). Martin can't build. Dave build a Small Indigo Plant (1 doubloon discount for Quarry, 0 doubloons spent). Christopher passes.
Martin selects the Craftsman, gains 1 doubloon, and produces 4 corn, 1 indigo, and 1 sugar. Martin produces 2 corn and 1 tobacco. Christopher produces 2 indigo and 1 coffee. Kevin produces 1 indigo. Martin produces a bonus sugar.
Dave selects the Captain and ships 3 corn on Ship 2 for 4VP. Christopher ships 2 coffee on Ship 3 for 2VP. Martin ships 3 corn on Ship 2 for 3VP (Ship 2 sails). Dave ships 1 tobacco on Ship 1 for 1VP. Christopher discards 1 indigo and Martin discards 1 corn.
Turn 10
Governor Kevin selects the Trader, gains 1 doubloon, and trades indigo for 3 doubloons (1 base +1 for Trader +1 for Small Market). Martin trades sugar for 2 doubloons.
Martin selects the Builder and builds a Sugar Mill (1 doubloon discount for Builder, 3 doubloons spent). Dave passes. Christopher passes. Kevin builds a Construction Office (2 doubloon discount for Quarries, 3 doubloons spent).
Dave selects the Settler, gains 2 doubloons, gains a sugar plantation from the Hacienda, takes a Quarry, and gains 1VP from the Chapel. Christopher takes a coffee plantation with a colonist from the Hospice. Kevin uses the Construction Hut to take a Quarry. Martin gains a tobacco plantation from the Hacienda then takes a sugar plantation. New plantations: indigo, indigo, indigo, coffee, coffee.
Christopher selects the Captain and ships 1 indigo on Ship 2 for 2VP. Martin ships 1 indigo on Ship 2 for 1VP.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Christopher Hunt |
Captain |
Indigo, Quarry, Coffee, Quarry, Indigo, Sugar,
Coffee |
Hospice, Indigo Plant (x3), Coffee Roaster (x2), Fortress |
1 |
9 |
||
Kevin Wilson |
Trader |
Indigo, Tobacco,
Quarry, Tobacco, Tobacco, Quarry, Quarry |
Small Indigo Plant, Small Market, Construction Hut, Tobacco Storage,
Construction Office |
2 |
6 |
||
Martin
Burgdorf |
Builder |
Corn, Indigo, Corn, Corn, Sugar, Corn, Sugar, Sugar, Tobacco,
Sugar |
Hacienda, Small Indigo Plant, Small Warehouse, Sugar Mill |
3 |
2 sugar |
17 |
|
Dave Hooton |
Settler |
Corn, Corn,
Tobacco, Corn, Quarry, Corn, Tobacco, Sugar, Quarry |
Small
Market, Hacienda, Tobacco Storage (x1), Chapel, Court Supplier, Small Indigo Plant |
3 |
16 |
Player in bold is the Governor. Plantations and buildings in bold are manned with colonists, in italics with a Noble. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 37 Colonist Ship: 3
Nobles: Supply: 12
Colonist Ship: 1
Trading House:
Indigo, Sugar
Cargo Ships: Ship 1 (capacity 5): 3 tobacco
Ship 2 (capacity 6): 2 indigo
Ship 3
(capacity 7): 2 coffee
Victory Points: 73
Commodities
Corn: 10
Indigo: 8
Sugar: 7
Tobacco: 6
Coffee: 7
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) |
Indigo Plant (x2, 3d, 2vp) |
Tobacco Storage (5d, 3vp) |
Guild Hall (10d, 4vp) |
Small Sugar Mill (x3, 2d, 1vp) |
Sugar Mill (x2, 4d, 2vp) |
Coffee Roaster (x2, 6d, 3vp) |
Residence (10d, 4vp) |
|
Hospice (4d, 2vp) |
|
|
Hunting
Lodge (x2, 4d, 2vp) |
Factory (x2, 7d, 3vp) | Customs
House (10d, 4vp) |
|
Land Office (x2, 2d, 1vp) |
Office (x2, 5d, 2vp) |
Villa (x2, 7d, 3vp) |
City Hall (10d, 4vp) |
Construction
Office (5d,
2vp) |
University (x2, 8d, 3vp) | Gardens
(10d, 4vp) |
|
Construction Hut (2d, 1vp) |
Large Market (x2, 5d, 2vp) |
Jeweler (x2, 8d, 3vp) |
|
Chapel (3d, 1vp) |
Large Warehouse (x2, 6d, 2vp) |
Harbour (x2, 8d, 3vp) |
|
Court
Supplier (6d, 2vp) |
Wharf (x2,
9d, 3vp) |
Roles
Builder, Captain, Craftsman (1d), Mayor, Prospector, Settler, Trader
Plantations
Quarry, Indigo, Indigo, Indigo, Coffee, Coffee
Discard Pile: Tobacco,
Coffee, Sugar, Tobacco, Indigo, Coffee, Indigo, Indigo, Indigo, Sugar,
Corn, Sugar, Sugar
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Lowchen,
Issue 250 |
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