Lowchen

Turn 4 to Turn 10

Turn 4

Governor Dave selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent). Christopher builds an Indigo Plant (1 doubloon discount from a Quarry, 2 doubloons spent). Kevin builds a Construction Hut (2 doubloons spent). Martin cannot build.

Christopher selects the Settler and takes a Quarry with a colonist from the Hospice. Kevin takes a tobacco plantation. Martin takes a corn plantation. Dave takes a corn plantation. New plantations are corn, indigo, indigo, indigo, tobacco.

Kevin selects the Mayor and places a colonist on the Quarry and a noble on the Construction Hut. Martin places a colonist on the Hacienda. Dave places a colonist on the Tobacco storage and moves a colonist from a corn plantation to the tobacco plantation. Christopher places a colonist on the Indigo Plant. Four colonists and 1 noble are placed on the colonist ship.

Martin selects the Craftsman, gains 1 doubloon, and produces 1 corn and 1 indigo. Dave produces 1 corn and 1 tobacco. Christopher produces 1 indigo. Kevin produces 1 indigo. Martin produces a bonus indigo.

Turn 5

Governor Christopher selects the Captain, gains 2 doubloons, and ships 1 indigo on Ship 2 for 2VP. Kevin ships 1 indigo on Ship 2 for 1VP. Martin ships 1 corn on Ship 3 for 1VP (Ship 3 sails). Dave ships 1 tobacco on Ship 1 for 1VP. Martin ships 2 indigo on Ship 2 for 2VP (Ship 2 sails).

Kevin selects the Craftsman and crafts 1 indigo. Martin crafts 1 indigo and 1 corn. Dave crafts 1 corn and 1 tobacco. Christopher crafts an indigo. Kevin crafts a bonus indigo.

Martin selects the Trader, gains 1 doubloon, and trades Indigo for 2 doubloons (1 base, +1 for Trader). Dave trades tobacco for 3 doubloons. No further trading is possible.

Dave selects the Mayor and places a noble on the Hacienda, a colonist on the Small Market, and a colonist on a corn plantation. Christopher places a colonist on the Indigo Plant. Kevin places a colonist on a tobacco plantation. Martin places a colonist on a corn plantation. Three colonists and 1 noble are placed on the colonist ship.

Turn 6

Governor Kevin selects the Prospector, gaining 3 doubloons.

Martin selects the Mayor and places a noble on a corn plantation and a colonist in San Juan. Dave places a colonist on the corn plantation. Christopher places a colonist in the Indigo Plant. Kevin places a colonist on a tobacco plantation. Three colonists and a noble are placed on the colonist ship.

Dave selects the Settler, gains 1 doubloon, and takes a Quarry. Christopher takes an indigo plantation, along with a colonist from the Hospice. Kevin takes a tobacco plantation. Martin uses the Hacienda to draw a sugar plantation and takes a corn plantation. New plantations are: indigo, sugar, sugar, sugar, tobacco.

Christopher selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 3 doubloons spent). Kevin builds a Small Warehouse (1 doubloon discount for a Quarry, 2 doubloons spent). Martin builds a Small Sugar Mill (2 doubloons spent). Dave builds a Chapel (3 doubloons spent).

Turn 7

Governor Martin selects the Mayor and places a noble on the Small Sugar Mill, a colonist on the sugar plantation, and moves a colonist from San Juan to the corn plantation. Dave places a colonist on the Quarry, moves the noble from the Hacienda to the Chapel, and moves a colonist from a corn plantation to the Hacienda. Christopher places a colonist on the Coffee Roaster. Kevin places a colonist on a tobacco plantation. Three colonists and 1 noble are placed on the colonist ship.

Dave selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP. Christopher ships 1 indigo on Ship 2 for 1VP. Kevin ships 2 indigo on Ship 2 for 2VP. Martin ships 1 corn on Ship 3 for 1VP.

Christopher selects the Craftsman, gains 1 doubloon, and produces 2 indigo and 1 coffee. Kevin produces 1 indigo. Martin produces 4 corn, 1 indigo, and 1 sugar. Dave produces 2 corn and 1 tobacco. Christopher produces a bonus coffee.

Kevin selects the Settler and takes a Quarry. Martin uses the Hacienda to draw a sugar plantation, then takes another sugar plantation. Dave uses the Hacienda to draw a corn plantation, takes a tobacco plantation, and gains 1VP from the Chapel. Christopher takes a sugar plantation with a colonist from the Hospice. New plantations: corn, sugar, sugar, sugar, coffee.

Turn 8

Governor Dave selects the Trader, gains 2 doubloons, and trade corn for 2 doubloons (0 base +1 for Trader +1 for Small Market). Christopher trades coffee for 4 doubloons. No further trading is possible.

Christopher selects the Builder, gains 1 doubloon, and builds a Fortress (1 doubloon discount for Builder, 2 doubloons discount for Quarries, 7 doubloons spent). Kevin passes. Martin builds a Small Warehouse (3 doubloons spent). Dave builds a Court Supplier (1 doubloon discount for Quarry, 5 doubloons spent).

Kevin selects the Prospector, gaining 2 doubloons.

Martin selects the Captain and ships 4 corn on Ship 3 for 5VP (Ship 3 sails). Dave ships 1 tobacco on Ship 1 for 1VP. Christopher ships 2 indigo on Ship 2 for 2VP. Kevin ships 1 indigo on Ship 2 for 1VP (Ship 2 sails). Martin discards 1 indigo.

Turn 9

Governor Christopher selects the Mayor, gains 1 doubloon, and places a colonist on the Coffee Roaster and a noble on the Fortress. Kevin places a colonist on the Quarry. Martin places a colonist on the Small Warehouse. Dave places a colonist on the Court Supplier. Three colonists and 1 noble are placed on the colonist ship.

Kevin selects the Builder and builds a Tobacco Storage (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 2 doubloons spent). Martin can't build. Dave build a Small Indigo Plant (1 doubloon discount for Quarry, 0 doubloons spent). Christopher passes.

Martin selects the Craftsman, gains 1 doubloon, and produces 4 corn, 1 indigo, and 1 sugar. Martin produces 2 corn and 1 tobacco. Christopher produces 2 indigo and 1 coffee. Kevin produces 1 indigo. Martin produces a bonus sugar.

Dave selects the Captain and ships 3 corn on Ship 2 for 4VP. Christopher ships 2 coffee on Ship 3 for 2VP. Martin ships 3 corn on Ship 2 for 3VP (Ship 2 sails). Dave ships 1 tobacco on Ship 1 for 1VP. Christopher discards 1 indigo and Martin discards 1 corn.

Turn 10

Governor Kevin selects the Trader, gains 1 doubloon, and trades indigo for 3 doubloons (1 base +1 for Trader +1 for Small Market). Martin trades sugar for 2 doubloons.

Martin selects the Builder and builds a Sugar Mill (1 doubloon discount for Builder, 3 doubloons spent). Dave passes. Christopher passes. Kevin builds a Construction Office (2 doubloon discount for Quarries, 3 doubloons spent).

Dave selects the Settler, gains 2 doubloons, gains a sugar plantation from the Hacienda, takes a Quarry, and gains 1VP from the Chapel. Christopher takes a coffee plantation with a colonist from the Hospice. Kevin uses the Construction Hut to take a Quarry. Martin gains a tobacco plantation from the Hacienda then takes a sugar plantation. New plantations: indigo, indigo, indigo, coffee, coffee.

Christopher selects the Captain and ships 1 indigo on Ship 2 for 2VP. Martin ships 1 indigo on Ship 2 for 1VP.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Christopher Hunt
Captain

Indigo, Quarry, Coffee, Quarry, Indigo, Sugar, Coffee

Hospice, Indigo Plant (x3), Coffee Roaster (x2), Fortress


1

9
Kevin Wilson
Trader

Indigo, Tobacco, Quarry, Tobacco, Tobacco, Quarry, Quarry

Small Indigo Plant, Small Market, Construction Hut, Tobacco Storage, Construction Office


2

6
Martin Burgdorf
Builder

Corn, Indigo, Corn, Corn, Sugar, Corn, Sugar, Sugar, Tobacco, Sugar

Hacienda, Small Indigo Plant, Small Warehouse, Sugar Mill


3
2 sugar
17
Dave Hooton
Settler

Corn, Corn, Tobacco, Corn, Quarry, Corn, Tobacco, Sugar, Quarry

Small Market, Hacienda, Tobacco Storage (x1), Chapel, Court Supplier, Small Indigo Plant


3

16

Player in bold is the Governor. Plantations and buildings in bold are manned with colonists, in italics with a Noble. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 37 Colonist Ship: 3

Nobles:  Supply: 12  Colonist Ship: 1

Trading House:  Indigo, Sugar

Cargo Ships: Ship 1 (capacity 5): 3 tobacco        Ship 2 (capacity 6): 2 indigo         Ship 3 (capacity 7): 2 coffee

Victory Points: 73

Commodities

Corn: 10

Indigo: 8

Sugar: 7

Tobacco: 6

Coffee: 7

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1vp)

Indigo Plant (x2, 3d, 2vp)

Tobacco Storage (5d, 3vp)

Guild Hall (10d, 4vp)

Small Sugar Mill (x3, 2d, 1vp)

Sugar Mill (x2, 4d, 2vp)

Coffee Roaster (x2, 6d, 3vp)

Residence (10d, 4vp)


Hospice (4d, 2vp)




Hunting Lodge (x2, 4d, 2vp)
Factory (x2, 7d, 3vp) Customs House (10d, 4vp)

Land Office (x2, 2d, 1vp)

Office (x2, 5d, 2vp)

Villa (x2, 7d, 3vp)

City Hall (10d, 4vp)


Construction Office (5d, 2vp)
University (x2, 8d, 3vp) Gardens (10d, 4vp)

Construction Hut (2d, 1vp)

Large Market (x2, 5d, 2vp)

Jeweler (x2, 8d, 3vp)


Chapel (3d, 1vp)

Large Warehouse (x2, 6d, 2vp)

Harbour (x2, 8d, 3vp)



Court Supplier (6d, 2vp)
Wharf (x2, 9d, 3vp)

Roles

Builder, Captain, Craftsman (1d), Mayor, Prospector, Settler, Trader

Plantations

Quarry, Indigo, Indigo, Indigo, Coffee, Coffee

Discard Pile: Tobacco, Coffee, Sugar, Tobacco, Indigo, Coffee, Indigo, Indigo, Indigo, Sugar, Corn, Sugar, Sugar


Lowchen, Issue 250

Saluki

S.O.B. 251 Home

Samoyed


Lowchen, Issue 252