Turn 1 to Turn 6
Turn 1
Governor Christopher selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent). Kevin builds a Small Market (1 doubloon spent). Chris builds a Black Market (2 doubloons spent). Dave builds a Sugar Mill (4 doubloons spent). Andy builds an Aqueduct (1 doubloon spent).
Kevin selects the Settler and takes a Quarry. Chris takes a coffee plantation. Dave takes a sugar plantation. Andy takes a coffee plantation. Christopher takes a corn plantation. New plantations are: indigo, indigo, indigo, sugar, sugar, tobacco.
Chris selects the Mayor and places colonists on the Black Market and indigo plantation. Dave places a colonist on the corn plantation. Andy places a colonist on the corn plantation. Christopher places a colonist on the corn plantation. Kevin places a colonist on the Quarry. Six colonists are placed on the colonist ship.
Dave selects the Craftsman and produces 1 corn. Andy produces 1 corn. Christopher produces 1 corn. Dave produces a bonus corn.
Andy selects the Captain and ships 1 corn on Ship 3 for 2VP. Christopher ships 1 corn on Ship 3 for 1VP. Dave ships 2 corn on Ship 3 for 2VP.
Turn 2
Governor Kevin selects the Builder and builds an Indigo Plant (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 1 doubloon spent). Chris passes. Dave passes. Andy passes. Christopher builds a Small Indigo Plant (1 doubloon spent).
Chris selects a Prospector, gaining 2 doubloons.
Dave selects the Mayor and places a colonist on the sugar plantation and 2 colonists on the Sugar Mill. Andy places a colonist on the Aqueduct. Christopher places a colonist on the Hospice. Kevin places a colonist on the indigo plantation. Chris places a colonist on the coffee plantation. Six colonists are placed on the colonist ship.
Andy selects the Prospector, gaining 2 doubloons.
Christopher selects the Settler and takes a Quarry, with a population factor from the Hospice. Kevin takes an indigo plantation. Chris takes the tobacco plantation. Dave takes a sugar plantation. Andy takes a sugar plantation. New plantations are: corn, corn, indigo, indigo, tobacco tobacco.
Turn 3
Governor Chris selects the Builder and builds a Coffee Roaster (1 doubloon discount from Builder, 1 doubloon earned from discarding a colonist on the indigo plantation with the Black Market, 4 doubloons spent). Dave can't build. Andy builds a Small Sugar Mill (2 doubloons spent). Christopher can't build. Kevin builds a Small Warehouse (1 doubloon discount for Quarry, 2 doubloons spent).
Dave selects the Craftsman, gains 1 doubloon, and crafts 1 sugar. Andy crafts 1 corn. Christopher crafts 1 corn. Dave crafts a bonus sugar.
Andy selects the Mayor and places colonists on the Small Sugar Mill, sugar plantation, and coffee plantation. Christopher places a colonist on the Small Indigo Plant and moves a colonist from the corn plantation to the indigo plantation. Kevin places a colonist on the Indigo Plant. Chris places a colonist on the Coffee Roaster. Dave places a colonist on a sugar plantation. Six colonists are placed on the colonist ship.
Christopher selects the Trader, gaining 2 doubloons, and trades corn for 1 doubloon (0 base +1 for Trader). Dave trades sugar for 2 doubloons.
Kevin selects the Prospector, gaining 1 doubloon.
Turn 4
Governor Dave selects the Captain, gains 2 doubloons, and ships 1 sugar on Ship 2 for 2VP. Andy ships 1 corn on Ship 3 for 1VP.
Andy selects a Prospector, gaining 2 doubloons.
Christopher selects the Settler, gains 1 doubloon, and takes a Quarry with a colonist from the Hospice. Kevin takes an indigo plantation. Chris takes a corn plantation. Dave takes a corn plantation. Andy takes an indigo plantation. New plantations are corn, indigo, sugar, sugar, sugar, tobacco.
Kevin selects the Mayor and places colonists on the Indigo Plant, an indigo plantation, and the Small Warehouse. Chris places a colonist on the corn plantation. Dave places a colonist on the corn plantation. Andy places a colonist on the indigo plantation. Christopher places a colonist on the corn plantation. Five colonists are placed on the colonist ship.
Chris selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent). Dave builds an Office (5 doubloons spent). Andy builds a Small Indigo Plant (1 doubloon spent). Christopher passes. Kevin passes.
Turn 5
Governor Andy selects the Prospector, gaining 2 doubloons.
Christopher selects the Settler and takes a Quarry with a colonist from the Hospice. Kevin takes a sugar plantation. Chris takes a corn plantation. Dave takes a sugar plantation. Andy takes an indigo plantation. New plantations are: indigo, indigo, sugar, tobacco, tobacco coffee.
Kevin selects the Craftsman, gains 1 doubloon, and produces 2 indigo. Chris produces 1 corn and 1 coffee. Dave produces 2 corn and 2 sugar. Andy produces 1 corn and 1 sugar. Christopher produces 1 indigo. Kevin produces a bonus indigo.
Chris selects the Trader, gains 1 doubloon, and trades coffee for 5 doubloons (4 base, +1 for Trader). Christopher trades indigo for 1 doubloon.
Dave selects the Captain and ships 2 corn on Ship 3 for 3VP. Andy ships 1 corn on Ship 3 for 1VP (Ship 3 sails). Kevin ships 3 indigo on Ship 1 for 3VP. Dave ships 2 sugar on Ship 2 for 2VP. Andy ships 1 sugar on Ship 2 for 1VP.
Turn 6
Governor Christopher selects the Builder, gains 1 doubloon, and builds a Library (1 doubloon discount from Builder, 3 doubloon discount from Quarries, 4 doubloons spent). Kevin builds a Small Sugar Mill (1 doubloon discount for Quarry, 1 doubloon spent). Chris builds a Tobacco Storage (5 doubloons spent). Dave passes. Andy builds a Coffee Roaster (6 doubloons spent).
Kevin selects the Mayor, gains 1 doubloon, and places colonists on the Small Market and sugar plantation. Chris places a colonist on the corn plantation. Dave places a colonist on the Office. Andy places a colonist on the Small Indigo Plant and moves a colonist from the Aqueduct to the Coffee Roaster. Christopher places a colonist on the Library. 10 colonists are placed on the colonist ship.
Chris selects the Prospector, gaining 2 doubloons.
Dave selects the Settler and takes a Quarry. Andy takes a coffee plantation.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Christopher
Hunt |
Builer |
Indigo, Corn, Quarry, Quarry, Quarry |
Hospice, Small Indigo Plant, Library |
2 | 1 |
||
Kevin Wilson |
Mayor |
Indigo, Quarry, Indigo, Indigo, Sugar |
Small Market, Indigo Plant (x2),
Small Warehouse, Small Sugar Mill |
2 | 3 |
||
Chris Geggus |
Prospector |
Indigo, Coffee, Tobacco, Corn, Corn |
Black Market, Coffee Roaster (x1), Small Indigo Plant, Tobacco Storage |
3 | 1 corn |
||
Dave Hooton |
Settler |
Corn, Sugar, Sugar, Corn,
Sugar, Quarry |
Sugar Mill (x2), Office |
0 | 9 |
||
Andy York |
Corn, Coffee, Sugar, Indigo, Indigo,
Coffee |
Aqueduct, Small Sugar Mill, Small
Indigo Plant, Coffee Roaster (x1) |
0 |
5 |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply:
50 Colonist
Ship: 10
Trading House: Empty
Cargo Ships: Ship 1 (capacity 6): 3 indigo Ship 2 (capacity 7): 4 sugar Ship 3 (capacity 8): Empty
Victory Points: 104
Commodities
Corn: 9
Indigo: 8
Sugar: 6
Tobacco: 9
Coffee: 9
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) |
Indigo Plant (x2, 3d, 2vp) |
Tobacco Storage (x2, 5d, 3vp) |
Guild Hall (10d, 4vp) |
Small Sugar Mill (x2, 2d, 1vp) |
Sugar Mill (x2, 4d, 2vp) |
Coffee Roaster (6d, 3vp) |
Residence (10d, 4vp) |
|
|
Factory (7d, 3vp) |
Fortress (10d, 4vp) |
Guesthouse
(4d, 2vp) |
Lighthouse
(7d, 3vp) |
Customs
House (10d, 4vp) |
|
Hacienda (2d, 1vp) |
|
University (8d, 3vp) |
City Hall (10d, 4vp) |
Forest House (2d, 1vp) |
Church (5d,
2vp) |
Cloister
(10d, 4vp) |
|
Construction Hut (2d, 1vp) |
Trading Post (5d, 2vp) |
Harbour (8d, 3vp) |
Statue (10d, 8vp) |
|
Large Market (5d, 2vp) |
Specialty Factory (8d, 3vp) |
|
Storehouse (3d, 1vp) |
Large
Warehouse (6d, 2vp) |
Union Hall
(9d, 3vp) |
|
Small Wharf
(6d, 2vp) |
Wharf (9d,
3vp) |
Roles
Builder,
Captain, Craftsman, Mayor,
Prospector, Settler, Trader,
Prospector
Plantations
Forest (x), Quarry (x3), Indigo, Indigo, Sugar, Tobacco, Tobacco |
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