Lowchen

Turn 1 to Turn 4

Turn 1

Governor Christopher selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent). Kevin builds a Small Indigo Plant (1 doubloon spent). Martin builds a Hacienda (2 doubloons spent). Dave builds a Small Market (1 doubloon spent).

Kevin selects the Mayor and places a colonist on the indigo plantation and a noble on the Small Indigo Plant. Martin places a colonist on the corn plantation. Dave places a colonist on the corn plantation. Christopher places a colonist on the Hospice. Three colonists and 1 noble are placed on the colonist ship.

Martin selects the Craftsman and gains 1 corn. Dave gains 1 corn. Kevin gains 1 indigo. Martin gains a bonus corn.

Dave selects the Captain and ships 1 corn on Ship 3 for 2VP. Kevin ships 1 indigo on Ship 2 for 1VP. Martin ships 2 corn on Ship 3 for 2VP.

Turn 2

Governor Kevin selects the Builder and builds a Small Market (1 doubloon discount for Builder, 0 doubloons spent). Martin builds a Small Indigo Plant (1 doubloon spent). Dave builds a Hacienda (2 doubloons spent). Christopher cannot build.

Martin selects the Craftsman and crafts 1 corn. Dave crafts 1 corn. Kevin crafts 1 indigo. Martin crafts a bonus corn.

Dave selects the Captain and ships 1 corn on Ship 3 for 2VP. Kevin ships 1 indigo on Ship 2 for 1VP. Martin ships 2 corn on Ship 3 for 2VP.

Christopher selects the Settler, gains 1 doubloon, and takes a Quarry, along with a colonist from the Hospice. Kevin takes a tobacco plantation. Martin takes an indigo plantation. Dave takes a corn plantation. New plantations are: corn, sugar, tobacco, tobacco, coffee.

Turn 3

Governor Martin selects the Mayor, gains 1 doubloon, and places a noble on the Small Indigo Plant and a colonist on the indigo plantation. Dave places a colonist on the corn plantation. Christopher places a colonist on the indigo plantation. Kevin moves the noble to the Small Market and places a colonist on the Small Indigo Plant. Three colonists and 1 noble are placed on the colonist ship.

Dave selects the Prospector, gaining 3 doubloons.

Christopher selects the Trader, gaining 2 doubloons. No trading is possible.

Kevin selects the Settler and takes a Quarry.

Turn 4

Governor Dave selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent). Christopher builds an Indigo Plant (1 doubloon discount from a Quarry, 2 doubloons spent). Kevin builds a Construction Hut (2 doubloons spent). Martin cannot build.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Christopher Hunt
Trader

Indigo, Quarry, Coffee

Hospice, Indigo Plant


1


Kevin Wilson
Settler

Indigo, Tobacco, Quarry

Small Indigo Plant, Small Market, Construction Hut


0

2
Martin Burgdorf
Mayor

Corn, Indigo, Corn

Hacienda, Small Indigo Plant


1
4
Dave Hooton
Prospector

Corn, Corn, Tobacco

Small Market, Hacienda, Tobacco Storage


0

4

Player in bold is the Governor. Plantations and buildings in bold are manned with colonists, in italics with a Noble. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 62 Colonist Ship: 3

Nobles:  Supply: 17  Colonist Ship: 1

Trading House:  Empty

Cargo Ships: Ship 1 (capacity 5): Empty        Ship 2 (capacity 6): 2 indigo         Ship 3 (capacity 7): 6 corn

Victory Points: 73

Commodities

Corn: 4

Indigo: 9

Sugar: 10

Tobacco: 9

Coffee: 9

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2, 1d, 1vp)

Indigo Plant (x2, 3d, 2vp)

Tobacco Storage (x2, 5d, 3vp)

Guild Hall (10d, 4vp)

Small Sugar Mill (x4, 2d, 1vp)

Sugar Mill (x3, 4d, 2vp)

Coffee Roaster (x3, 6d, 3vp)

Residence (10d, 4vp)


Hospice (4d, 2vp)


Fortre4ss (10d, 4vp)


Hunting Lodge (x2, 4d, 2vp)
Factory (x2, 7d, 3vp) Customs House (10d, 4vp)

Land Office (x2, 2d, 1vp)

Office (x2, 5d, 2vp)

Villa (x2, 7d, 3vp)

City Hall (10d, 4vp)


Construction Office (x2, 5d, 2vp)
University (x2, 8d, 3vp) Gardens (10d, 4vp)

Construction Hut (2d, 1vp)

Large Market (x2, 5d, 2vp)

Jeweler (x2, 8d, 3vp)


Chapel (x2, 3d, 1vp)

Large Warehouse (x2, 6d, 2vp)

Harbour (x2, 8d, 3vp)


Small Warehouse (x2, 3d, 1vp)
Court Supplier (x2, 6d, 2vp)
Wharf (x2, 9d, 3vp)

Roles

Builder, Captain (1d), Craftsman (1d), Mayor, Prospector, Settler, Trader

Plantations

Quarry (x6), Corn, Corn, Indigo, Tobacco, Coffee

Discard Pile: Tobacco, Coffee, Sugar, Tobacco




Saluki

S.O.B. 250 Home

Samoyed


Lowchen, Issue 251