Turn 1 to Turn 4
Turn 1
Governor Christopher selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent). Kevin builds a Small Indigo Plant (1 doubloon spent). Martin builds a Hacienda (2 doubloons spent). Dave builds a Small Market (1 doubloon spent).
Kevin selects the Mayor and places a colonist on the indigo plantation and a noble on the Small Indigo Plant. Martin places a colonist on the corn plantation. Dave places a colonist on the corn plantation. Christopher places a colonist on the Hospice. Three colonists and 1 noble are placed on the colonist ship.
Martin selects the Craftsman and gains 1 corn. Dave gains 1 corn. Kevin gains 1 indigo. Martin gains a bonus corn.
Dave selects the Captain and ships 1 corn on Ship 3 for 2VP. Kevin ships 1 indigo on Ship 2 for 1VP. Martin ships 2 corn on Ship 3 for 2VP.
Turn 2
Governor Kevin selects the Builder and builds a Small Market (1 doubloon discount for Builder, 0 doubloons spent). Martin builds a Small Indigo Plant (1 doubloon spent). Dave builds a Hacienda (2 doubloons spent). Christopher cannot build.
Martin selects the Craftsman and crafts 1 corn. Dave crafts 1 corn. Kevin crafts 1 indigo. Martin crafts a bonus corn.
Dave selects the Captain and ships 1 corn on Ship 3 for 2VP. Kevin ships 1 indigo on Ship 2 for 1VP. Martin ships 2 corn on Ship 3 for 2VP.
Christopher selects the Settler, gains 1 doubloon, and takes a Quarry, along with a colonist from the Hospice. Kevin takes a tobacco plantation. Martin takes an indigo plantation. Dave takes a corn plantation. New plantations are: corn, sugar, tobacco, tobacco, coffee.
Turn 3
Governor Martin selects the Mayor, gains 1 doubloon, and places a noble on the Small Indigo Plant and a colonist on the indigo plantation. Dave places a colonist on the corn plantation. Christopher places a colonist on the indigo plantation. Kevin moves the noble to the Small Market and places a colonist on the Small Indigo Plant. Three colonists and 1 noble are placed on the colonist ship.
Dave selects the Prospector, gaining 3 doubloons.
Christopher selects the Trader, gaining 2 doubloons. No trading is possible.
Kevin selects the Settler and takes a Quarry.
Turn 4
Governor Dave selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent). Christopher builds an Indigo Plant (1 doubloon discount from a Quarry, 2 doubloons spent). Kevin builds a Construction Hut (2 doubloons spent). Martin cannot build.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Christopher Hunt |
Trader |
Indigo, Quarry, Coffee |
Hospice, Indigo Plant |
1 |
|||
Kevin Wilson |
Settler |
Indigo, Tobacco, Quarry |
Small Indigo Plant, Small Market, Construction Hut |
0 |
2 |
||
Martin
Burgdorf |
Mayor |
Corn, Indigo,
Corn |
Hacienda, Small Indigo Plant |
1 | 4 |
||
Dave Hooton |
Prospector |
Corn, Corn,
Tobacco |
Small
Market, Hacienda, Tobacco Storage |
0 |
4 |
Player in bold is the Governor. Plantations and buildings in bold are manned with colonists, in italics with a Noble. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 62 Colonist Ship: 3
Nobles: Supply: 17
Colonist Ship: 1
Trading House: Empty
Cargo Ships: Ship 1 (capacity 5): Empty
Ship 2 (capacity 6): 2 indigo
Ship 3
(capacity 7): 6 corn
Victory Points: 73
Commodities
Corn: 4
Indigo: 9
Sugar: 10
Tobacco: 9
Coffee: 9
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (x2, 1d, 1vp) |
Indigo Plant (x2, 3d, 2vp) |
Tobacco Storage (x2, 5d, 3vp) |
Guild Hall (10d, 4vp) |
Small Sugar Mill (x4, 2d, 1vp) |
Sugar Mill (x3, 4d, 2vp) |
Coffee Roaster (x3, 6d, 3vp) |
Residence (10d, 4vp) |
|
Hospice (4d, 2vp) |
|
Fortre4ss (10d, 4vp) |
Hunting
Lodge (x2, 4d, 2vp) |
Factory (x2, 7d, 3vp) | Customs
House (10d, 4vp) |
|
Land Office (x2, 2d, 1vp) |
Office (x2, 5d, 2vp) |
Villa (x2, 7d, 3vp) |
City Hall (10d, 4vp) |
Construction
Office (x2, 5d,
2vp) |
University (x2, 8d, 3vp) | Gardens
(10d, 4vp) |
|
Construction Hut (2d, 1vp) |
Large Market (x2, 5d, 2vp) |
Jeweler (x2, 8d, 3vp) |
|
Chapel (x2, 3d, 1vp) |
Large Warehouse (x2, 6d, 2vp) |
Harbour (x2, 8d, 3vp) |
|
Small Warehouse (x2, 3d, 1vp) |
Court
Supplier (x2, 6d, 2vp) |
Wharf (x2,
9d, 3vp) |
Roles
Builder, Captain (1d), Craftsman (1d), Mayor, Prospector, Settler, Trader
Plantations
Quarry (x6), Corn, Corn, Indigo, Tobacco, Coffee
Discard Pile: Tobacco,
Coffee, Sugar, Tobacco
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