Plott

The Players

Player

Name

Company

Color

Cards

Terraform Rating

Chris Geggus GEGS (Grizzled, Eccentric, Grouchy Spaceman)
UNMI
Yellow
6
30
Kevin Wilson PIKES (Phony Insincere Korpulent Egomaniacal Shyster)
Phoblog
Black
6
31
Andy York
TTT (Texas Terraform Technologies)
Point Luna
Blue
6
25
Martin Burgdorf
NICE (National Institute for Co-ordinated Experiments)
Credicor
Red
7
25
Christopher Hunt
CJVH (Cheung Joint Venturecapital Holdings)
Cheung Shung Mars
Green
3
27
Passing will go down this list in odd generations, while passing will go up in even generations. Player in bold is current first player.

Player

MegaCredits

Steel

Titanium

Plants

Energy

Heat

Production On Hand Production On Hand Production On Hand Prodcution On Hand Production On Hand Production On Hand
Chris Geggus 6
36
2
2
3
4
0
0
0
0
0
8
Kevin Wilson 3
53
1
2
1
4
0
0
0
0
1
6
Andy York
18
49
1
2
3
3
0
0
1
1
0
3
Martin Burgdorf
3
34
0
0
0
2
0
2
0
0
0 4
Christopher Hunt
13
46
1 2
0
0
1
5
7
7
0
7


Colony Name

Colony 1

Colony 2

Colony 3

Resource Marker

Ganymede

(1 plant production)

(1 plant production)

(1 plant production)

3 (2 plants)

Luna

CJVH

GEGS

TTT

5 (10M€)

Callisto
CJVH GEGS (1 energy production) 4 (5 energy)
Pluto
(2 cards)
(2 cards) (2 cards) 3 (2 cards)

Io

(1 heat production)

(1 heat production)

(1 heat production)

2 (3 heat)

Enceladus
(3 microbes)
(3 microbes) (3 microbes) 7 (5 microbes)

Titan

NICE

(3 floaters)

(3 floaters)

5 (3 floaters)

The numbers in the Resource Marker column indicate the box, numbered from left to right, while the number in parenthesis is the number of resources to be gained from that space.  N/A indicates that the marker is not in place because a card that can accept those resources is not in play.  Text in the colony spaces indicates either the owner of the colony, or the benefit of establishing a colony there.

Generation 4

Action Phase

NICE spends 23M€ for a greenery tile at A5, gaining 2 plants and a 4M€ rebate and increasing the oxygen level to 4% and his TR to 24.
CJVH spends 2 steel and 5M€ for Solar Power, gaining 1 energy production, then spends 8M€ to claim the Builder milestone.
GEGS spends 1 titanium and 10M€ for a Pioneer Settlement, losing 2M€ production and placing a colony on Luna, gaining 2M€ production.  He then plays Productive Outpost, gaining 2M€ and 3 energy.
PIKES spends 1 titanium to play Rim Freighters, then spends 2 titanium to trade with Pluto, gaining 3 cards.
TTT spends 9M€ for a Mining Expedition, gaining 2 steel, removing 2 plants from NICE, raising the oxygen level to 5% and his TR to 22.
NICE spends a floater from Titan Floating Launch-Pad to trade with Ganymede, gaining 4 plants.
CJVH spends 3 energy to use Water Splitting Plant to increase the oxygen level to 6% and his TR to 24, then spends 4M€ for Biomass Combustors, increasing his energy production by 2 and reducing NICE's plant production by 1.
GEGS spends 3 energy to trade with Callisto, gaining 10 energy.  CJVH gains 3 energy.  GEGS then spends 11M€ for Research, gaining 2 cards.
PIKES spends 1 steel and 10M€ for Martian Zoo.
TTT spends 10M€ for Zeppelins, gaining 7M€ production.
NICE passes.
CJVH spends 3 energy to trade with Luna, gaining 6M€.  GEGS gains 2M€.
GEGS spends 4M€ for Luna Governor, gaining 2M€ production.
PIKES spends 10M€ for Pets, gaining 1 resource each on the Pets and on the Martian Zoo cards.
TTT passes.
CJVH spends 3 microbes from Psychrophiles and 3M€ for Adapted Lichen, increasing his plant production by 1 and 10M€ for Acquired Company, increasing his M€ production by 3.
GEGS spends 1 titanium to add a resource to the Security Fleet.
PIKES spends 2 floaters from Jet Stream Micro-Scrappers to raise Venus to 4% and his TR to 28.
CJVH spends 5M€ for Power Supply Consortium, gaining 1 energy production and reducing GEGS energy production by 1.
GEGS passes.
PIKES spends 1 energy production to use  Equatorial Magnetizers, increasing his TR to 29.
CJVH passes.
PIKES passes.

Production Phase

NICE gains 26M€.
CJVH gains 37M€, 1 steel, 1 plant, and 7 energy.
GEGS moves 12 energy to heat and gains 31M€, 2 titanium, and 1 energy.
PIKES moves 1 energy to heat and gains 33M€, 1 steel, 1 titanium, and 1 heat.
TTT moves 1 energy to heat and gains 34M€, 1 steel, 3 titanium, and 1 energy.

Solar Phase

All active colonies advance their trade markers one space to the right.

Generation 5

Research Phase

CJVH buys 3 cards for 9M€.
GEGS buys 2 cards for 6M€.
PIKES buys 1 card for 3M€.
TTT buys 2 cards for 6M€.
NICE buys 1 card for 3M€.

Action Phase

CJVH spends 1M€ for Market Manipulation, increasing Callisto's market value at the cost of Titan's, then spends 3 energy to trade with Callisto, gaining 10 energy.  GEGS gains 3 energy.
GEGS spends 8 heat to raise the temperature to -20C, gaining 1 heat production and increasing his TR to 26, then spends 3 energy to trade with Luna, gaining 9M€.  CJVH gains 2M€.
PIKES spends 10M€ for Refugee Camps, adding a resource to Martian Zoo, then spends 7M€ for a Bribed Committee, increasing his TR to 31 and adding a resource to Martian Zoo.
TTT spends 2M€ to use the Restricted Area to draw a card, then spends 9M€ for an Interplanetary Colony Ship, placing a colony on Luna, gaining 2M€ production and a card.
NICE spends 25M€ for a city at C6, gaining 4M€, 1M€ production, and 2 plants, then spends 8 plants for a greenery tile at B5, gaining 2 plants, increasing the oxygen level to 7% and his TR to 25.  PIKES gains a resource on Pets.
CJVH spends 10M€ for a Physics Complex, then spends 6 energy to place a resource on it.
GEGS spends 11M€ for a power plant, increasing energy production by 1, then spends 25M€ for a Strip Mine, losing 2 energy production, but gaining 2 steel production and 1 titanium production and increasing the oxygen percentage to 9%, which increases the temperature to -18C and his TR to 29.
PIKES spends 1M€ production to add a resource to Refugee Camps.
TTT spends 10M€ and 6 titanium for a Nitrogen Rich Asteroid, gaining 1 plant production, increasing the temperature to -16C, and his TR to 25.
NICE spends 1 floater from Titan Floating Launch-Pad to trade with Io, gaining 4 heat.
CJVH spends 2 energy to use the Water Splitting Plant, increasing the oxygen level to 10% and his TR to 25, then spends 14M€ for Release of Inert Gasses, increasing his TR to 27.
GEGS spends 1 titanium to add a resource to Security Fleet.
PIKES spends 1 titanium to add two floaters to Jet-Stream Microscrappers.
TTT spends 4 steel and 1M€ for a Food Factory, losing 1 plant production and gaining 4M€ production.
NICE passes.
CJVH adds a resource to Psychrophiles.
GEGS sells 2 cards for 2M€.
PIKES passes.
TTT passes.
CJVH passes.
GEGS sells 1 card for 1M€, then spends 3M€ to increase his TR to 30.

Production Phase

CJVH moves 5 energy to heat and gains 40M€, 1 steel, 1 plant, and 7 energy.
GEGS moves 1 energy to heat and gains 36M€, 2 steel, 3 titanium, and 1 heat.
PIKES gains 34M€, 1 steel, 1 titanium, and 1 heat.
TTT moves 1 energy to heat and gains 43M€, 1 steel, 3 titanium, and 1 energy.
NICE gains 28M€.

Solar Phase

All active colonies advance their trade markers one space to the right.


Plott Map

Venus

<Trade Fleets GanymedeLunaCallistoPlutoIoEnceladusTitan

GEGS Player Board

PIKES Player Board

TTT Player Board

NICE Player Board

CJVH Player Board





Plott, Issue 246

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Plott, Issue 248