Plott
The Players
Player |
Name |
Company |
Color |
Cards |
Terraform Rating |
Chris Geggus | GEGS (Grizzled, Eccentric,
Grouchy Spaceman) |
UNMI |
Yellow |
10 |
25 |
Kevin Wilson | PIKES (Phony Insincere Korpulent
Egomaniacal Shyster) |
Phoblog |
Black |
7 |
27 |
Andy York |
TTT (Texas Terraform Technologies) |
Point Luna |
Blue |
7 |
21 |
Martin Burgdorf |
NICE (National Institute for
Co-ordinated Experiments) |
Credicor |
Red |
6 |
23 |
Christopher Hunt |
CJVH (Cheung Joint Venturecapital
Holdings) |
Cheung Shung Mars |
Green |
8 |
23 |
Player |
MegaCredits |
Steel |
Titanium |
Plants |
Energy |
Heat |
||||||
Production | On Hand | Production | On Hand | Production | On Hand | Prodcution | On Hand | Production | On Hand | Production | On Hand | |
Chris Geggus | 4 |
23 |
0 |
0 |
2 |
2 |
0 |
0 |
2 |
2 |
0 |
2 |
Kevin Wilson | 4 |
29 |
1 |
1 |
1 |
6 |
0 |
0 |
1 |
1 |
1 |
3 |
Andy York |
5 |
20 |
1 |
2 |
3 |
3 |
0 |
0 |
1 |
1 |
0 |
1 |
Martin Burgdorf |
2 |
23 |
0 |
0 |
0 |
2 |
1 |
2 |
0 |
0 |
0 | 0 |
Christopher Hunt |
10 |
30 |
1 | 2 |
0 |
0 |
0 |
3 |
3 |
3 |
0 |
2 |
Colony Name |
Colony 1 |
Colony 2 |
Colony 3 |
Resource Marker |
Ganymede |
(1 plant production) |
(1 plant production) |
(1 plant production) |
5 (4 plants) |
Luna |
CJVH |
(2M€ production) |
(2M€ production) |
3 (4M€) |
Callisto |
CJVH | GEGS | (1 energy production) | 5
(7 energy) |
Pluto |
(2
cards) |
(2 cards) | (2 cards) | 5
(3 cards) |
Io |
(1 heat production) |
(1 heat production) |
(1 heat production) |
2 (3 heat) |
Enceladus |
(3
microbes) |
(3 microbes) | (3 microbes) | 5
(4 microbes) |
Titan |
NICE |
(3 floaters) |
(3 floaters) |
4 (2 floaters) |
The numbers in the Resource Marker column indicate the box, numbered from left to right, while the number in parenthesis is the number of resources to be gained from that space. N/A indicates that the marker is not in place because a card that can accept those resources is not in play. Text in the colony spaces indicates either the owner of the colony, or the benefit of establishing a colony there.
Generation 1
Intial Card and Company Selection
GEGS selects UNMI and retains 5 cards, paying 15M€.
PIKES selects Phobolg and retains 6 cards, paying 18M€.
TTT selects Point Luna, gains a card, and retains 5 cards, paying 15M€.
NICE selects Credicor and retains 4 cards, paying 12M€.
CJVH retains CheungSung Mars and retains 5 cards, paying 15M€.
Prelude Phase
GEGS plays Galilean Mining, gaining 2 titanium production but losing 5M€ and Research Network, gaining 3 cards and 1M€ production.
PIKES plays Allied Bank, gaining 4M€ production and 3M€ and Aquifer Turbines, losing 3M€, placing an ocean in I9, gaining 2 titanium and increasing his TR to 21, and increasing energy production by 2.
TTT plays Aquired Space Agency, gaining 6 titanium and drawing 2 cards with space tags (discarded cards are: Titan Air Scrapping, Floater Leasing, Lava Flows, Ironworks, Lichen, Virus, Flooding, and Molecular Printing) and Supply Drop, gaining 3 titanium, 8 steel, and 3 plants.
NICE plays UNMI Contractor, increasing his TR to 23 and gainig a card, and Early Settlement, placing a city at A4 and gaining 1 plant production, 1 plant, and 1 titanium.
CJVH plays Smelting Plant, increasing the oxygen level to 2% and his TR to 22 and gaining 5 steel and Self-Sufficient Settlement, placing a city at E9, gaining 1 steel and 2M€ production.
Action Phase
GEGS spends 11M€ for Omnicourt, increasing his TR to 22, then spends 3M€ to increase it one further to 23.
PIKES spends 2 titanium and 3M€ for Solar Wind Power, gaining 1 energy production and 2 titanium.
TTT spends 9M€ for a Martian Survey, gaining 2 cards, then spends 8 steel and 2M€ for a Research Outpost in A1, gaining 2 steel.
NICE spends 25M€ on the City standard project, placing a city at I8, gaining 2M€, 1 titanium, and 1M€ production, plus a 4M€ rebate.
CJVH spends 17M€ for a colony on Luna, gaining 2M€ production, then spends 1 steel for a Mining Area at F9, gaining 2 steel and 1 steel production.
GEGS spends 1M€ on Fueled Generators, losing 1M€ production and gaining 1 energy production.
PIKES spends 3 titanium and 2M€ for an Asteroid, gaining 2 titanium, increasing the temperature to -28C and his TR to 22, and removing 3 plants from TTT.
TTT spends 9 titanium and 2M€ for Asteroid Mining, increasing his titanium production by 2.
NICE spends 25M€ on the City standard project, placing a city at H9, gaining 2M€ and 1M€ production, plus a 4M€ rebate.
CJVH spends 4 steel and 1M€ for Geothermal Power, gaining 2 energy production.
GEGS passes.
PIKES passes.
TTT spends 1M€ and 1 steel for a Power Plant, gaining 1 energy production, then spends 9M€ on an Urbanized Area, losing 1 energy production, gaining 2M€ production, and placing a city at H8, gaining 2M€.
NICE sells 1 card for 1M€, then spends 8M€ to claim the Mayor milestone.
CJVH
spends 2M€ for Psychrophiles. Enceladus activates.
TTT passes.
NICE passes.
CJVH adds a microbe resource to Psychrophiles.
CJVH passes.
Production Phase
GEGS gains 23M€, 2 titanium, and 1 energy.
PIKES gains 26M€ and 3 energy.
TTT gains 22M€ and 3 titanium.
NICE gains 25M€ and 1 plant.
CJVH gains 29M€, 1 steel, and 2 energy.
Solar Phase
All active colonies advance their trade markers one space to the right.
Generation 2
Research Phase
PIKES takes 2 cards, spending 6M€.
TTT takes 0 cards, spending 0M€.
NICE takes 2 cards, spending 6M€.
CJVH takes 3 cards, spending 9M€.
GEGS takes 2 cards, spending 6M€.
Action Phase
PIKES spends 9M€ for Mining Rights in D8, gaining 2 steel and 1 steel production, then spends 6 titanium and 3M€ for a Big Asteroid, gaining 4 titanium and raising the temperature to -24C, gaining 1 heat production, increasing his TR to 24, and removing 2 plants from NICE.
TTT spends 10M€ for a Restricted Area in A3, gaining a card, then spends 2M€ to use Restricted Area, gaining another card.
NICE spends 18M€ for Titan Floating Launch-Pad, placing 2 floater resources on it. Titan activates.
CJVH spends 17M€ for a colony on Callisto, gaining 1 energy production.
GEGS spends 1 titanium and 9M€ for a Security Fleet, then spends 1 titanium to add a resource to Security Fleet.
PIKES spends 2 steel and 7M€ on Equatorial Magnetizer, then spends 1 energy production to use Equatorial Magnetizers, increasing his TR to 25.
TTT spends 3 titanium and 1M€ for a Comet for Venus, increasing Venus terraforming to 2% and his TR to 21, then spends 1 steel and 9M€ for Industrial Microbes, gaining 1 energy and 1 steel production.
NICE adds a floater resource to Titan Floating Launch-Pad.
CJVH adds a microbe resource to Psychrophiles.
GEGS spends 12M€ for Space Hotels, gaining 4M€ production.
PIKES spends 3 energy to trade with Io, gaining 4 heat.
TTT passes.
NICE passes.
CJVH passes.
GEGS passes.
PIKES passes.
Production Phase
PIKES gains 29M€, 1 steel, 2 energy, and 1 heat.
TTT gains 23M€, 1 steel, 3 titanium, and 1 heat.
NICE gains 25M€ and 1 plant.
CJVH moves 2 energy to heat and gains 29M€, 1 steel, and 3 energy.
GEGS moves 1 energy to heat and gains 27M€, 2 titanium, and 1 energy.
Solar Phase
All active colonies advance their trade markers one space to the right.
Generation 3
Research Phase
TTT takes 2 cards, spending 6M€.
NICE takes 0 cards, spending 0M€.
CJVH takes 2 cards, spending 6M€.
GEGS takes 2 cards, spending 6M€.
PIKES takes 3 cards, spending 9M€.
Action Phase
TTT spends 3 titanium to trade with Luna, gaining 7M€. CJVH gains 2M€. TTT then spends 22M€ for an Earth Catapult, gaining a card.
NICE spends 17M€ for a colony on Titan, gaining 3 floaters on Titan Floating Launch-Pad.
CJVH adds a microbe resource to Psychrophiles.
GEGS spends 1 titanium and 20M€ for an Ice Moon Colony on Callisto, gaining 1 energy production and placing an ocean at F2, gaining 2 cards and increasing his TR to 24.
PIKES uses the Equatorial Magnetizer to increase his TR to 26 at the cost of 1 energy production.
TTT sells 1 card for 1M€ then spends 5M€ for Cartel, gaining 3M€ production.
NICE adds a floater resource to Titan Floating Launch-Pad, then spends 8M€ to claim the Hoverlord milestone.
CJVH spends 5 steel for a Water Splitting Plant, then spends 3 energy to use it, increasing the oxygen level to 3% and his TR to 23.
GEGS spends 1 titanium to add a resource to Security Fleet.
PIKES spends 1 steel and 5M€ for a Titanium Mine, gaining 1 titanium production.
TTT passes.
NICE passes.
CJVH spends 22M€ for a Domed Crater, losing 1 energy production, but gaining 3M€ production and 3 plants and placing a city tile on G3, gaining 1 steel and 2M€.
GEGS sells 1 card for 1M€ then spends 3M€ to increase his TR to 25.
PIKES spends 12M€ for Jet-Stream Microscrappers, then spends 1 titanium to place 2 floaters on it.
CJVH spends 11M€ for the Power Plant standard project, gaining 1 energy production.
GEGS passes.
PIKES spends 3 titanium to trade with Io, gaining 3 heat, then spends 8 heat to raise the temperature to -22C and his TR to 27.
CJVH passes.
PIKES passes.
Production Phase
TTT moves 1 energy to heat and gains 26M€, 1 steel, 3 titanium, and 1 energy.
NICE gains 25M€ and 1 plant.
CJVH gains 33M€, 1 steel, and 3 energy.
GEGS moves 1 energy to heat and gains 29M€, 2 titanium, and 2 energy.
PIKES moves 2 energy to heat and gains 31M€, 1 steel, 1 titanium, 1 energy, and 1 heat.
Solar Phase
All active colonies advance their trade markers one space to the right.
Generation 4
Research Phase
NICE takes 1 card, spending 3M€.
CJVH takes 3 cards, spending 9M€.
GEGS takes 2 cards, spending 6M€.
PIKES takes 3 cards, spending 9M€.
TTT takes 2 cards, spending 6M€.
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