Turn 11
Turn 12 due 10/4, Tuesday
Turn 11
Paul NMRs and selects a Prospector, collecting 4 doubloons.
Chris selects the Captain and ships 2 tobacco on Ship 3 for 3 VP, Richard ships 1 indigo on Ship 1 for 2 VP (Ship 1 sails), Andy Y. cannot ship, Andy L. cannot ship, Paul cannot ship, Chris ships 2 indigo via his Wharf for 2 VP, and Richard ships 1 coffee on Ship 2 for 2 VP (Ship 2 sails). Paul discards 2 indigo, Chris discards 1 corn, Richard discards 1 coffee and 2 corn, and Andy L. discards 3 corn.
Richard selects the Trader, and trades coffee for 6 doubloons, Andy Y. trades corn for 0 doubloons, and Andy L. trades indigo for 1 doubloon.
Andy Y. selects the Builder, and builds Tobacco Storage (4 doubloons plus Builder bonus), Andy L. passes, Paul passes, Chris builds a Guild Hall (7 doubloons, 1 Quarry, and 1 Sugar and 1 colonist from the Indigo Plant using the Black Market), and Richard builds a Small Wharf (4 doubloons plus 2 Quarries).
Andy L. selects the Settler, gains 2 doubloons, takes the last Quarry, Paul passes, Chris takes a sugar plantation, Richard takes a corn plantation, and Andy Y. takes a tobacco plantation.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Paul Bolduc | Prospector | Indigo, Indigo, Quarry, Quarry, Quarry, Coffee, Sugar | Construction Hut, Indigo Plant (2), Small Sugar Mill, Church, Large Market, Tobacco Storage (1) | 8 | 1 Sugar | 6 | |
Chris Geggus | Captain | Indigo, Quarry, Tobacco, Corn, Sugar, Indigo, Tobacco, Sugar | Indigo Plant (1), Aquaduct, Black Market, Tobacco Storage (2), Small Sugar Mill, Factory, Wharf, Sugar Mill, Guild Hall | 1 | 14 | ||
Richard Weiss | Trader | Indigo, Coffee, Quarry, Corn, Quarry, Coffee, Corn, Corn | Small Market, Coffee Roaster (2), Small Indigo Plant, Harbour, Small Sugar Mill, Small Wharf | 3 | 10 | 13 | |
Andy York | Builder | Corn, Sugar, Sugar, Tobacco, Sugar, Sugar, Sugar, Tobacco | Sugar Mill (3), Small Sugar Mill, Small Indigo Plant, Small Warehouse, Tobacco Storage | 2 | 0 | 8 Sugar | 21 |
Andy Lewis | Settler | Corn, Coffee, Coffee, Indigo, Quarry, Corn, Corn, Corn, Sugar, Sugar, Quarry | Hacienda, Storehouse, Coffee Roaster (2), Small Indigo Plant, Trading Post | 7 | 3 Corn | 20 |
Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Notes
Paul Bolduc has NMRed. Will Brad Martin please submit standby orders!
Available Items
Colonists: | Supply: | 14 | Colonist Ship: | 10 | ||
Trading House: | ||||||
Cargo Ships: | Ship 1 (capacity 6): | Ship 2 (capacity 7): | Ship 3 (capacity 8): | 2 Tobacco | ||
Victory Points: | 57 |
Commodities
Corn | 7 |
Indigo | 11 |
Sugar | 1 |
Tobacco | 7 |
Coffee | 9 |
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1VP) |
Indigo Plant (3d, 2VP) |
Coffee Roaster (6d, 3VP) |
Residence (10d, 4VP) |
Sugar Mill (4d, 2VP) |
Lighthouse (7d, 3VP) |
Fortress (10d, 4VP) |
|
Hospice (4d, 2VP) |
University (8d, 3VP) |
Customs House (10d, 4VP) |
|
Guesthouse (4d, 2VP) |
Library (8d, 3VP) |
City Hall (10d, 4VP) |
|
Office (5d, 2VP) |
Specialty Factory (8d, 3VP) |
Cloister (10d, 4VP) | |
Forest House (2d, 1VP) | Large Warehouse (6d, 2VP) | Union Hall (9d, 3VP) | Statue (10d, 8VP) |
Roles
Builder, Captain, Craftsman (1d), Mayor (1d), Prospector (2d), Prospector, Settler, Trader
Plantations
Forest (x12), Indigo, Coffee, Indigo, Indigo, Coffee, Corn
Discard Pile:
Plantation Dog, Issue 172 | ||