Plantation Dog

Turn 10

Turn 11 due 8/23, Tuesday

Turn 10

Andy L. selects the Captain, gains 1 doubloon, and delivers 4 coffee to Ship 2 for 5 VP, Paul delivers 1 indigo to Ship 1 for 1 VP, Chris delivers 2 indigo to Ship 1 for 2 VP, Richard delivers 2 coffee to Ship 2 for 3 VP, Andy Y. delivers 1 corn to Ship 3 for 1 VP (Ship 3 sails), Andy L. delivers 1 indigo to Ship 1 for 1 VP, Richard delivers 1 indigo to Ship 1 for 2 VP.

Paul selects the Builder and builds Tobacco Storage (1 doubloon, 3 Quarries, Builder bonus), Chris builds a Sugar Mill (3 doubloons, 1 Quarry), Richard passes. Andy Y. passes, Andy L. passes.

Chris selects the Trader and trades sugar for 2 doubloons plus 1 bonus doubloon.

Richard selects the Craftsman, and produces 3 coffee, 1 indigo, and 2 corn, Andy Y. produces 4 sugar and 1 corn, Andy L. produces 1 indigo and 4 corn, Paul produces 1 sugar and 2 indigo, and Chris produces 2 tobacco, 1 sugar, 2 indigo, and 1 corn, and receives 3 doubloons from the Factory.

Andy Y. selects the Mayor, and places colonists on sugar plantation and 2 in San Juan, Andy L. places a colonist on a sugar plantation, Paul places a colonist on Tobacco Storage, Chris places a colonist on the Indigo Plant, and Richard places a colonist in San Juan

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Paul Bolduc Builder Indigo, Indigo, Quarry, Quarry, Quarry, Coffee, Sugar Construction Hut, Indigo Plant (2), Small Sugar Mill, Church, Large Market, Tobacco Storage (1) 4 1 Sugar, 2 Indigo 6
Chris Geggus Trader Indigo, Quarry, Tobacco, Corn, Sugar, Indigo, Tobacco Indigo Plant (2), Aquaduct, Black Market, Tobacco Storage (2), Small Sugar Mill, Factory, Wharf, Sugar Mill 8 2 Tobacco, 1 Sugar, 2 Indigo, 1 Corn 9
Richard Weiss Craftsman Indigo, Coffee, Quarry, Corn, Quarry, Coffee, Corn Small Market, Coffee Roaster (2), Small Indigo Plant, Harbour, Small Sugar Mill 3 8 3 Coffee, 1 Indigo, 2 Corn 9
Andy York Mayor Corn, Sugar, Sugar, Tobacco, Sugar, Sugar, Sugar Sugar Mill (3), Small Sugar Mill, Small Indigo Plant, Small Warehouse 2 4 1 Corn, 8 Sugar 21
Andy Lewis Captain Corn, Coffee, Coffee, Indigo, Quarry, Corn, Corn, Corn, Sugar, Sugar Hacienda, Storehouse, Coffee Roaster (2), Small Indigo Plant, Trading Post 4 6 Corn, 1 Indigo 20

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 14 Colonist Ship: 10
Trading House: Sugar
Cargo Ships: Ship 1 (capacity 6): 5 Indigo Ship 2 (capacity 7): 6 Coffee Ship 3 (capacity 8):
Victory Points: 57

Commodities

Corn 0
Indigo 0
Sugar 0
Tobacco 7
Coffee 0

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1VP)

Indigo Plant (3d, 2VP)

Tobacco Storage (5d, 3VP)

Guild Hall (10d, 4VP)

Sugar Mill (4d, 2VP)

Coffee Roaster (6d, 3VP)

Residence (10d, 4VP)

Hospice (4d, 2VP)

Lighthouse (7d, 3VP)

Fortress (10d, 4VP)

Guesthouse (4d, 2VP)

University (8d, 3VP)

Customs House (10d, 4VP)

Office (5d, 2VP)

Library (8d, 3VP)

City Hall (10d, 4VP)

Forest House (2d, 1VP) Large Warehouse (6d, 2VP)

Specialty Factory (8d, 3VP)

Cloister (10d, 4VP)
Small Wharf (6d, 2VP) Union Hall (9d, 3VP) Statue (10d, 8VP)

Roles

Builder, Captain, Craftsman, Mayor, Prospector (1d), Prospector (3d), Settler(2d), Trader

Plantations

Quarry, Forest (x12), Tobacco, Tobacco, Corn, Corn, Coffee, Sugar


Discard Pile: Tobacco, Tobacco, Indigo, Indigo, Indigo, Indigo, Tobacco, Tobacco, Coffee, Indigo, Coffee, Indigo, Sugar

Plantation Dog, Issue 171

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Plantation Dog, Issue 173