Plantation Dog

Turn 12

Turn 13 due 11/15, Tuesday

Turn 12

Chris selects the Craftsman, gains 1 doubloon, and produces 3 indigo, 1 corn, 1 sugar, and 2 tobacco, and gains 3 doubloons from the Factory. Richard produces 2 corn, 1 indigo, and 2 coffee. Andy Y. produces 1 corn. Andy L. produces 3 corn, 1 indigo, and 2 coffee. Brad produces 2 indigo.

Richard NMRs, selects a Prospector (gains 3 doubloons)

Andy Y. selects the Mayor, and places one colonist on the Tobacco plantation, 2 on the Tobacco Storage and moves one colonist from San Juan to the Tobacco Storage, Andy L. places colonists on the Quarry and Sugar plantation, Brad places colonists on the Indigo Plant and Tobacco Storage, Chris places colonists on the Guild Hall and Sugar Mill, and Richard places 2 colonists in San Juan.

Andy L. selects the Captain and ships 6 corn on Ship 2 for 7 VP, Brad ships 1 sugar on Ship 1 for 1 VP, Chris ships 1 corn on Ship 2 for 1 VP (Ship 2 sails), Richard cannot ship, Andy Y. ships 5 sugar on Ship 1 for 5VP (Ship 1 sails), Andy L. passes, Brad passes, Chris ships 2 Tobacco on Ship 3 for 2VP, Richard passes, Andy Y. passes, Andy L. passes, Brad passes, Chris ships 3 Indigo from his Wharf for 3VP. Brad discards 1 indigo and Richard discards 2 corn, 1 indigo, and 1 coffee.

Brad selects the Builder and builds the Cloister (6 doubloons, 3 Quarries, and Builder bonus, gains 2VP from Church), Chris buys a Coffee Roaster (5 doubloons plus 1 credit from a Quarry), Richard passes, Andy Y. passes, and Andy L. passes.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Brad Martin Builder Indigo, Indigo, Quarry, Quarry, Quarry, Coffee, Sugar Construction Hut, Indigo Plant (3), Small Sugar Mill, Church, Large Market, Tobacco Storage (2), Cloister 2 1 Indigo 9
Chris Geggus Craftsman Indigo, Quarry, Tobacco, Corn, Sugar, Indigo, Tobacco, Sugar Indigo Plant (1), Aquaduct, Black Market, Tobacco Storage (2), Small Sugar Mill, Factory, Wharf, Sugar Mill, Guild Hall, Coffee Roaster 0 1 Sugar 20
Richard Weiss Prospector Indigo, Coffee, Quarry, Corn, Quarry, Coffee, Corn, Corn Small Market, Coffee Roaster (2), Small Indigo Plant, Harbour, Small Sugar Mill, Small Wharf 5 13 1 Coffee 13
Andy York Mayor Corn, Sugar, Sugar, Tobacco, Sugar, Sugar, Sugar, Tobacco Sugar Mill (3), Small Sugar Mill, Small Indigo Plant, Small Warehouse, Tobacco Storage (3) 1 1 1 Corn, 3 Sugar 26
Andy Lewis Captain Corn, Coffee, Coffee, Indigo, Quarry, Corn, Corn, Corn, Sugar, Sugar, Quarry Hacienda, Storehouse, Coffee Roaster (2), Small Indigo Plant, Trading Post 7 1 Indigo, 2 Coffee 27

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Notes

Brad Martin has taken over for Paul Bolduc. Richard Weiss has NMRed. Since both of my standbys are in the game, there is an open call for a standby for Richard's position.

Available Items

Colonists: Supply: 4 Colonist Ship: 9
Trading House:
Cargo Ships: Ship 1 (capacity 6): Ship 2 (capacity 7): Ship 3 (capacity 8): 4 Tobacco
Victory Points: 57

Commodities

Corn 9
Indigo 9
Sugar 6
Tobacco 5
Coffee 6

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1VP)

Indigo Plant (3d, 2VP)

Residence (10d, 4VP)

Sugar Mill (4d, 2VP)

Lighthouse (7d, 3VP)

Fortress (10d, 4VP)

Hospice (4d, 2VP)

University (8d, 3VP)

Customs House (10d, 4VP)

Guesthouse (4d, 2VP)

Library (8d, 3VP)

City Hall (10d, 4VP)

Office (5d, 2VP)

Specialty Factory (8d, 3VP)

Statue (10d, 8VP)
Forest House (2d, 1VP) Large Warehouse (6d, 2VP) Union Hall (9d, 3VP)

Roles

Builder, Captain, Craftsman, Mayor, Prospector, Prospector(1d), Settler(1d), Trader(1d)

Plantations

Forest (x12), Indigo, Coffee, Indigo, Indigo, Coffee, Corn


Discard Pile:

Plantation Dog, Issue 173

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Plantation Dog, Issue 175