Turn 9
Turn 10 due 7/12, Tuesday
Turn 9
Andy Y. selects the Craftsman, producing 5 sugar and 1 corn, Andy L. produces 2 coffee, 1 indigo, and 2 corn, Paul produces 2 indigo, Chris produces 2 indigo, 1 sugar, and 1 tobacco, and gains 2 doubloons from the Factory, and Richard produces 1 indigo and 2 coffee.
Andy L. selects the Builder, gains 1 doubloon, and buys a Trading Post (1 Quarry, Builder privilege, 3 doubloons), Paul passes, Chris builds a Wharf (1 Quarry, 8 doubloons), Richard builds a small sugar mill (1 Quarry, 1 doubloon), and Andy Y. passes.
Paul selects the Trader, selling 1 indigo for 4 doubloons (1 base, +1 Trader privilege, +2 Large Market), Chris sells tobacco for 3 doubloons, Richard sells coffee for 5 doubloons (4 base, +1 Small Market), Andy Y. sells sugar for 2 doubloons.
Chris selects the Mayor and places colonists on a tobacco plantation, Tobacco Storage, and the Wharf, Richard places colonists on the corn plantation and the Small Sugr Mill, Andy Y. places colonists on the tobacco plantation and Small Indigo Plant, Andy L. places a colonist on the Trading Post, and Paul places a colonist on the sugar plantation.
Richard selects the Prospector and receives 2 doubloons.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Paul Bolduc | Trader | Indigo, Indigo, Quarry, Quarry, Quarry, Coffee, Sugar | Construction Hut, Indigo Plant (2), Small Sugar Mill, Church, Large Market | 5 | 1 Indigo | 5 | |
Chris Geggus | Mayor | Indigo, Quarry, Tobacco, Corn, Sugar, Indigo, Tobacco | Indigo Plant (1), Aquaduct, Black Market, Tobacco Storage (2), Small Sugar Mill, Factory, Wharf | 5 | 2 Indigo, 1 Sugar | 7 | |
Richard Weiss | Prospector | Indigo, Coffee, Quarry, Corn, Quarry, Coffee, Corn | Small Market, Coffee Roaster (2), Small Indigo Plant, Harbour, Small Sugar Mill | 2 | 8 | 1 Indigo, 2 Coffee | 4 |
Andy York | Craftsman | Corn, Sugar, Sugar, Tobacco, Sugar, Sugar, Sugar | Sugar Mill (3), Small Sugar Mill, Small Indigo Plant, Small Warehouse | 4 | 1 Corn, 4 Sugar | 20 | |
Andy Lewis | Builder | Corn, Coffee, Coffee, Indigo, Quarry, Corn, Corn, Corn, Sugar, Sugar | Hacienda, Storehouse, Coffee Roaster (2), Small Indigo Plant, Trading Post | 3 | 2 Corn, 1 Indigo, 4 Coffee | 14 |
Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: | Supply: | 25 | Colonist Ship: | 6 | ||
Trading House: | ||||||
Cargo Ships: | Ship 1 (capacity 6): | Ship 2 (capacity 7): | Ship 3 (capacity 8): | 7 Corn | ||
Victory Points: | 72 |
Commodities
Corn | 0 |
Indigo | 6 |
Sugar | 6 |
Tobacco | 9 |
Coffee | 3 |
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1VP) |
Indigo Plant (3d, 2VP) |
Tobacco Storage (5d, 3VP) (x2) |
Guild Hall (10d, 4VP) |
Sugar Mill (4d, 2VP) (x2) |
Coffee Roaster (6d, 3VP) |
Residence (10d, 4VP) |
|
Hospice (4d, 2VP) |
Lighthouse (7d, 3VP) |
Fortress (10d, 4VP) |
|
Guesthouse (4d, 2VP) |
University (8d, 3VP) |
Customs House (10d, 4VP) |
|
Office (5d, 2VP) |
Library (8d, 3VP) |
City Hall (10d, 4VP) |
|
Forest House (2d, 1VP) | Large Warehouse (6d, 2VP) |
Specialty Factory (8d, 3VP) |
Cloister (10d, 4VP) |
Small Wharf (6d, 2VP) | Union Hall (9d, 3VP) | Statue (10d, 8VP) |
Roles
Builder, Captain(1d), Craftsman, Mayor, Prospector, Prospector (2d), Settler(1d), Trader
Plantations
Quarry, Forest (x12), Tobacco, Tobacco, Corn, Corn, Coffee, Sugar
Discard Pile: Tobacco, Tobacco, Indigo, Indigo, Indigo, Indigo, Tobacco, Tobacco, Coffee, Indigo, Coffee, Indigo, Sugar
Plantation Dog, Issue 170 | ||