Plantation Dog

Turn 9

Turn 10 due 7/12, Tuesday

Turn 9

Andy Y. selects the Craftsman, producing 5 sugar and 1 corn, Andy L. produces 2 coffee, 1 indigo, and 2 corn, Paul produces 2 indigo, Chris produces 2 indigo, 1 sugar, and 1 tobacco, and gains 2 doubloons from the Factory, and Richard produces 1 indigo and 2 coffee.

Andy L. selects the Builder, gains 1 doubloon, and buys a Trading Post (1 Quarry, Builder privilege, 3 doubloons), Paul passes, Chris builds a Wharf (1 Quarry, 8 doubloons), Richard builds a small sugar mill (1 Quarry, 1 doubloon), and Andy Y. passes.

Paul selects the Trader, selling 1 indigo for 4 doubloons (1 base, +1 Trader privilege, +2 Large Market), Chris sells tobacco for 3 doubloons, Richard sells coffee for 5 doubloons (4 base, +1 Small Market), Andy Y. sells sugar for 2 doubloons.

Chris selects the Mayor and places colonists on a tobacco plantation, Tobacco Storage, and the Wharf, Richard places colonists on the corn plantation and the Small Sugr Mill, Andy Y. places colonists on the tobacco plantation and Small Indigo Plant, Andy L. places a colonist on the Trading Post, and Paul places a colonist on the sugar plantation.

Richard selects the Prospector and receives 2 doubloons.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Paul Bolduc Trader Indigo, Indigo, Quarry, Quarry, Quarry, Coffee, Sugar Construction Hut, Indigo Plant (2), Small Sugar Mill, Church, Large Market 5 1 Indigo 5
Chris Geggus Mayor Indigo, Quarry, Tobacco, Corn, Sugar, Indigo, Tobacco Indigo Plant (1), Aquaduct, Black Market, Tobacco Storage (2), Small Sugar Mill, Factory, Wharf 5 2 Indigo, 1 Sugar 7
Richard Weiss Prospector Indigo, Coffee, Quarry, Corn, Quarry, Coffee, Corn Small Market, Coffee Roaster (2), Small Indigo Plant, Harbour, Small Sugar Mill 2 8 1 Indigo, 2 Coffee 4
Andy York Craftsman Corn, Sugar, Sugar, Tobacco, Sugar, Sugar, Sugar Sugar Mill (3), Small Sugar Mill, Small Indigo Plant, Small Warehouse 4 1 Corn, 4 Sugar 20
Andy Lewis Builder Corn, Coffee, Coffee, Indigo, Quarry, Corn, Corn, Corn, Sugar, Sugar Hacienda, Storehouse, Coffee Roaster (2), Small Indigo Plant, Trading Post 3 2 Corn, 1 Indigo, 4 Coffee 14

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 25 Colonist Ship: 6
Trading House:
Cargo Ships: Ship 1 (capacity 6): Ship 2 (capacity 7): Ship 3 (capacity 8): 7 Corn
Victory Points: 72

Commodities

Corn 0
Indigo 6
Sugar 6
Tobacco 9
Coffee 3

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1VP)

Indigo Plant (3d, 2VP)

Tobacco Storage (5d, 3VP) (x2)

Guild Hall (10d, 4VP)

Sugar Mill (4d, 2VP) (x2)

Coffee Roaster (6d, 3VP)

Residence (10d, 4VP)

Hospice (4d, 2VP)

Lighthouse (7d, 3VP)

Fortress (10d, 4VP)

Guesthouse (4d, 2VP)

University (8d, 3VP)

Customs House (10d, 4VP)

Office (5d, 2VP)

Library (8d, 3VP)

City Hall (10d, 4VP)

Forest House (2d, 1VP) Large Warehouse (6d, 2VP)

Specialty Factory (8d, 3VP)

Cloister (10d, 4VP)
Small Wharf (6d, 2VP) Union Hall (9d, 3VP) Statue (10d, 8VP)

Roles

Builder, Captain(1d), Craftsman, Mayor, Prospector, Prospector (2d), Settler(1d), Trader

Plantations

Quarry, Forest (x12), Tobacco, Tobacco, Corn, Corn, Coffee, Sugar


Discard Pile: Tobacco, Tobacco, Indigo, Indigo, Indigo, Indigo, Tobacco, Tobacco, Coffee, Indigo, Coffee, Indigo, Sugar

Plantation Dog, Issue 170

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Plantation Dog, Issue 172