Turn 4
Turn 5 due 12/14, Tuesday
Turn 4
Andy Y. selects the Craftsman, gains 1 doubloon, and produces 2 sugar and 1 corn, Andy L. produces 1 corn, Paul produces 1 indigo, Chris produces 2 indigo, and Richard produces nothing.
Andy L. selects the Prospector, gaining 3 doubloons.
Paul selects the other Prospector, gaining 2 doubloons.
Chris selects the Mayor, placing colonists on the Corn plantation, Black Market, and the Tobacco plantation, Richard places colonists on the Coffee Roaster and Corn plantation, Andy Y. places a colonist on the Sugar Mill and moves a colonist from a Corn to a Sugar plantation, Andy L. places a colonist on a Corn plantation, and Paul places a colonist on a Quarry.
Richard selects the Settler and takes a Quarry, Andy Y. takes a Sugar plantation, Andy L. takes a Corn plantation and draws a second Corn plantation with the Hacienda, Paul takes a Quarry, and Chris takes a Sugar plantation.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Paul Bolduc | Prospector | Indigo, Indigo, Quarry, Quarry, Quarry | Construction Hut, Indigo Plant (1), Small Sugar Mill | 2 | 1 Indigo | ||
Chris Geggus | Mayor | Indigo, Quarry, Tobacco, Corn, Sugar | Indigo Plant (1), Aquaduct, Black Market | 1 | 2 Indigo | 1 | |
Richard Weiss | Settler | Indigo, Coffee, Quarry, Corn, Quarry | Small Market, Coffee Roaster (1) | 0 | |||
Andy York | Craftsman | Corn, Sugar, Sugar, Tobacco, Sugar | Sugar Mill (2), Small Sugar Mill | 1 | 2 Sugar, 1 Corn | 4 | |
Andy Lewis | Prospector | Corn, Coffee, Coffee, Indigo, Quarry, Corn, Corn, Corn | Hacienda, Storehouse | 5 | 1 Corn | 1 |
Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: | Supply: | 60 | Colonist Ship: | 9 | ||
Trading House: | Empty | |||||
Cargo Ships: | Ship 1 (capacity 6): | 1 Indigo | Ship 2 (capacity 7): | 3 Corn | Ship 3 (capacity 8): | 2 Sugar |
Victory Points: | 116 |
Commodities
Corn | 6 |
Indigo | 7 |
Sugar | 7 |
Tobacco | 9 |
Coffee | 9 |
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1VP) (x4) |
Indigo Plant (3d, 2VP) |
Tobacco Storage (5d, 3VP) (x3) |
Guild Hall (10d, 4VP) |
Small Sugar Mill (2d, 1VP) (x2) |
Sugar Mill (4d, 2VP) (x2) |
Coffee Roaster (6d, 3VP) (x2) |
Residence (10d, 4VP) |
Hospice (4d, 2VP) |
Factory (7d, 3VP) |
Fortress (10d, 4VP) |
|
Guesthouse (4d, 2VP) | Lighthouse (7d, 3VP) |
Customs House (10d, 4VP) |
|
Office (5d, 2VP) |
University (8d, 3VP) |
City Hall (10d, 4VP) |
|
Large Market (5d, 2VP) | Harbour (8d, 3VP) | Cloister (10d, 4VP) | |
Church (5d, 2VP) | Library (8d, 3VP) | Statue (10d, 8VP) | |
Forest House (2d, 1VP) | Trading Post (5d, 2VP) | Specialty Factory (8d, 3VP) | |
Small Warehouse (3d, 1VP) | Large Warehouse (6d, 2VP) | Wharf (9d, 3VP) | |
Small Wharf (6d, 2VP) | Union Hall (9d, 3VP) |
Roles
Builde (1d)r, Captain (1d), Craftsman, Mayor, Prospector, Prospector, Settler, Trader (1d)
Plantations
Quarry, Forest (x12), Indigo, Indigo, Sugar, Coffee, Sugar, Coffee
Discard Pile: Tobacco, Tobacco, Indigo, Indigo, Indigo, Indigo, Tobacco, Tobacco, Coffee, Indigo, Coffee
Plantation Dog, Issue 165 | ||