Plantation Dog

Turn 4

Turn 5 due 12/14, Tuesday

Turn 4

Andy Y. selects the Craftsman, gains 1 doubloon, and produces 2 sugar and 1 corn, Andy L. produces 1 corn, Paul produces 1 indigo, Chris produces 2 indigo, and Richard produces nothing.

Andy L. selects the Prospector, gaining 3 doubloons.

Paul selects the other Prospector, gaining 2 doubloons.

Chris selects the Mayor, placing colonists on the Corn plantation, Black Market, and the Tobacco plantation, Richard places colonists on the Coffee Roaster and Corn plantation, Andy Y. places a colonist on the Sugar Mill and moves a colonist from a Corn to a Sugar plantation, Andy L. places a colonist on a Corn plantation, and Paul places a colonist on a Quarry.

Richard selects the Settler and takes a Quarry, Andy Y. takes a Sugar plantation, Andy L. takes a Corn plantation and draws a second Corn plantation with the Hacienda, Paul takes a Quarry, and Chris takes a Sugar plantation.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Paul Bolduc Prospector Indigo, Indigo, Quarry, Quarry, Quarry Construction Hut, Indigo Plant (1), Small Sugar Mill 2 1 Indigo
Chris Geggus Mayor Indigo, Quarry, Tobacco, Corn, Sugar Indigo Plant (1), Aquaduct, Black Market 1 2 Indigo 1
Richard Weiss Settler Indigo, Coffee, Quarry, Corn, Quarry Small Market, Coffee Roaster (1) 0
Andy York Craftsman Corn, Sugar, Sugar, Tobacco, Sugar Sugar Mill (2), Small Sugar Mill 1 2 Sugar, 1 Corn 4
Andy Lewis Prospector Corn, Coffee, Coffee, Indigo, Quarry, Corn, Corn, Corn Hacienda, Storehouse 5 1 Corn 1

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 60 Colonist Ship: 9
Trading House: Empty
Cargo Ships: Ship 1 (capacity 6): 1 Indigo Ship 2 (capacity 7): 3 Corn Ship 3 (capacity 8): 2 Sugar
Victory Points: 116

Commodities

Corn 6
Indigo 7
Sugar 7
Tobacco 9
Coffee 9

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1VP) (x4)

Indigo Plant (3d, 2VP)

Tobacco Storage (5d, 3VP) (x3)

Guild Hall (10d, 4VP)

Small Sugar Mill (2d, 1VP) (x2)

Sugar Mill (4d, 2VP) (x2)

Coffee Roaster (6d, 3VP) (x2)

Residence (10d, 4VP)

Hospice (4d, 2VP)

Factory (7d, 3VP)

Fortress (10d, 4VP)

Guesthouse (4d, 2VP) Lighthouse (7d, 3VP)

Customs House (10d, 4VP)

Office (5d, 2VP)

University (8d, 3VP)

City Hall (10d, 4VP)

Large Market (5d, 2VP) Harbour (8d, 3VP) Cloister (10d, 4VP)
Church (5d, 2VP) Library (8d, 3VP) Statue (10d, 8VP)
Forest House (2d, 1VP) Trading Post (5d, 2VP) Specialty Factory (8d, 3VP)
Small Warehouse (3d, 1VP) Large Warehouse (6d, 2VP) Wharf (9d, 3VP)
Small Wharf (6d, 2VP) Union Hall (9d, 3VP)

Roles

Builde (1d)r, Captain (1d), Craftsman, Mayor, Prospector, Prospector, Settler, Trader (1d)

Plantations

Quarry, Forest (x12), Indigo, Indigo, Sugar, Coffee, Sugar, Coffee

Discard Pile: Tobacco, Tobacco, Indigo, Indigo, Indigo, Indigo, Tobacco, Tobacco, Coffee, Indigo, Coffee

Plantation Dog, Issue 165

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Plantation Dog, Issue 167