Leonberger

Turn 1 to Turn 11

Turn 1

Governor Chris selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent), Christopher builds a Small Indigo Plant (1 doubloon spent), Kevin builds a Small Indigo Plant (1 doubloon spent), and Dave builds a Small Market (1 doubloon spent).

Christopher selects the Mayor and places colonists on the indigo plantation and Small Indigo Plant. Kevin places a colonist on the Small Indigo Plant. Dave places a colonist on the corn plantation. Chris places a colonist on the Hospice. Four colonists are added to the Colonist Ship.

Kevin selects the Settler and takes a Quarry. Dave takes a tobacco plantation. Chris takes a coffee plantation (with a colonist from the Hospice). Christopher takes a sugar plantation. New plantations are corn, indigo, indigo, sugar, sugar.

Dave selects the Craftsman, gaining 1 corn. Christopher gains 1 indigo. Dave gains an additional corn.

Turn 2

Governor Christopher selects the Trader, gaining 1 doubloon, and trades Indigo for 2 doubloons (1 base, +1 for Trader).

Kevin selects the Mayor and places colonists on the corn plantation and the Quarry. Dave places a colonist on the Small Market. Chris places a colonist on the indigo plantation, and Christopher places a colonist on the sugar plantation. Four new colonists are placed on the Colonist Ship.

Dave selects the Captain, gaining 1 doubloon, and ships 2 corn on Ship 3 for 3VP.

Chris selects the Prospector, gaining 2 doubloons.

Turn 3

Governor Kevin selects the Settler, gains 1 doubloon, and takes an indigo plantation. Dave takes a corn plantation. Chris takes a sugar plantation, along with a colonist from the Hospice. Christopher takes a sugar plantation. New plantations are: indigo, sugar, sugar, sugar, tobacco.

Dave selects the Builder, gains 1 doubloon, and builds a Large Market (1 doubloon discount for Builder, 4 doubloons spent). Chris builds a Small Sugar Mill (2 doubloons spent). Christopher passes. Kevin builds a Small Warehouse (1 doubloon discount for Quarry, 2 doubloons spent).

Chris selects the Prospector, gaining 1 doubloon.

Christopher selects the Craftsman, gaining 1 doubloon, and produces 1 indigo. Dave produces 1 corn. Christopher produces a bonus indigo.

Turn 4

Governor Dave selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP. Christopher ships 2 indigo on Ship 2 for 2VP.

Chris selects the Settler and takes a Quarry with a colonist from the Hospice. Christopher takes a sugar plantation. Kevin takes a sugar plantation. Dave takes a sugar plantation. New plantations: indigo, tobacco, tobacco, coffee, coffee.

Christopher selects the Mayor, gains 1 doubloon, and places colonists on both unmanned sugar plantations. Kevin places a colonist on the indigo plantation. Dave places a colonist on the Large Market. Chris places a colonist on the Small Sugar Mill. 4 new colonists are placed on the Colonist Ship.

Kevin selects the Craftsman and gains 1 corn and 1 indigo. Dave gains 1 corn. Chris gains 1 sugar. Christopher gains 1 indigo. Kevin gains an extra corn.

Turn 5

Governor Chris selects the Trader, gains 2 doubloons, and trades sugar for 3 doubloons (2 base, +1 for Trader). Christopher can't trade. Kevin passes. Dave trades corn for 3 doubloons (0 base, +1 for Small Market, +2 for Large Market).

Christopher selects the Builder, gains 1 doubloon, and builds a Library (1 doubloon discount for Builder, 7 doubloons spent). Kevin builds a Small Sugar Mill (1 doubloon discount for Quarry, 1 doubloon spent). Dave passes. Chris builds a Coffee Roaster (1 doubloon discount for a Quarry, 5 doubloons spent).

Kevin selects the Mayor and places colonists on the sugar plantation and Small Sugar Mill. Dave places a colonist on the corn plantation. Chris places a colonist on the Coffee Roaster. Christopher places a colonist on the Library. Four colonists are placed on the Colonist Ship.

Dave selects the Prospector, gaining 2 doubloons.

Turn 6

Governor Christopher selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 2 for 3VP. Kevin ships 1 indigo on Ship 2 for 1VP then ships 2 corn on Ship 3 for 2VP.

Kevin selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo, and 1 sugar. Dave produces 2 corn. Chris produces 1 sugar and 1 coffee. Christopher produces 1 indigo. Kevin produces a bonus sugar.

Dave selects the Builder and builds an Office (1 doubloon discount for the Builder, 4 doubloons spent). Chris builds a Black Market (1 doubloon discount for a Quarry, 1 doubloon spent). Christopher passes. Kevin passes.

Chris selects the Trader and trades Coffee for 5 doubloons (4 base, +1 for Trader). No further trading is possible.

Turn 7

Governor Kevin selects the Settler, collects 2 doubloons, and gains a Quarry. Dave gains a tobacco plantation. Chris gains a coffee plantation with a colonist from the Hospice. Christopher gains a tobacco plantation. New plantations: corn, indigo, indigo, sugar, tobacco.

Dave selects the Mayor, gains 1 doubloon, and places colonists on the Office and sugar plantation. Chris places a colonist on the Black Market and moves a colonist from the indigo plantation to the Coffee Roaster. Christopher places a colonist on the tobacco plantation. Kevin places a colonist on the Quarry and moves a colonist from the corn plantation to the Small Warehouse. Four colonists are placed on the Colonist Ship.

Chris selects the Trader and trades sugar for 3 doubloons (2 base, +1 for Trader). Christopher trades Indigo for 1 doubloon. Kevin passes. Dave trades corn for 3 doubloons (0 base, +1 for Small Market, +2 for Large Market).

Christopher selects the Prospector and gains 3 doubloons.

Turn 8

Governor Dave selects the Trader and trades corn for 4 doubloons (0 base, +1 for Trader, +1 for Small Market, +2 for Large Market). No further trading is possible.

Chris selects the Builder, gains 1 doubloon, and builds the Fortress (1 doubloon discount for Builder, 1 doubloon discount for a Quarry, 8 doubloons spent). Christopher builds a Sugar Mill (4 doubloons spent). Kevin builds a Guesthouse (2 doubloon discount for Quarries, 2 doubloons spent). Dave builds a Wharf (9 doubloons spent).

Christopher selects the Mayor and places 3 colonists on the Sugar Mill. Kevin places a colonist in the Guesthouse. Dave places a colonist on the Wharf. Chris places a colonist on the indigo plantation. Four colonists are placed on the colonist ship.

Kevin selects the Settler and gains a tobacco plantation. Dave takes a corn plantation. Chris takes an indigo plantation (with a colonist from the Hospice). Christopher takes a sugar plantation. New plantations: corn, sugar, sugar, tobacco, coffee.

Turn 9

Governor Chris selects the Craftsman, gains 2 doubloons, and gains 1 sugar and 2 coffee. Christopher gains 1 indigo and 3 sugar. Kevin transfers a colonist from the Guesthouse to the tobacco plantation and gains 1 indigo and 1 sugar. Dave gains 2 corn. Chris gains a bonus coffee.

Christopher selects the Captain, gains 2 doubloons, and ships 3 sugar on Ship 1 for 5VP. Kevin ships 2 indigo on Ship 2 for 2VP (Ship 2 sails). Dave ships 2 corn on Ship 3 for 2VP (Ship 3 sails). Chris ships 1 sugar on Ship 1 for 1VP. Christopher can't ship. Kevin ships 1 sugar on Ship 1 for 1VP (Ship 1 sails). Chris discards 2 coffee.

Kevin selects the Trader and trades sugar for 3 doubloons (2 base, +1 for Trader). Chris trades coffee for 4 doubloons. Christopher trades indigo for 1 doubloon.

Dave selects the Mayor and places colonists on the corn and tobacco plantations. Chris places a colonist on the Fortress. Christopher places a colonist on the sugar plantation. Kevin places a colonist in the Guesthouse. Four colonists are placed on the colonist ship.

Turn 10

Governor Christopher selects the Builder, gains 1 doubloon, and builds a Small Wharf (2 doubloon discount for Builder with Library, 4 doubloons spent). Kevin builds a Tobacco Storage (2 doubloon discount for Quarries, 3 doubloons spent) and moves a colonist from the Guesthouse to the Tobacco Storage. Dave passes. Chris builds a Large Warehouse (1 doubloon discount for Quarry, 5 doubloons spent).

Kevin selects the Captain and ships 1 corn on Ship 2 for 2VP then 1 sugar on Ship 1 for 1VP.

Dave selects the Prospector, gaining 3 doubloons.

Chris selects the Settler, gains 1 doubloon, and gains a Quarry with a colonist from the Hospice. Christopher takes a corn plantation. Kevin takes the tobacco plantation. Dave takes a sugar plantation. New plantations: corn, indigo, indigo, sugar, coffee.

Turn 11

Governor Kevin selects the Mayor, gains 1 doubloon, and places colonist on the tobacco plantation and Tobacco Storage. Dave places a colonist on the Wharf. Chris places a colonist on the Large Warehouse. Christopher moves a colonist from the tobacco plantation to the corn plantation and places a colonist on the Small Wharf. Four colonists are placed on the colonist ship.

Dave selects the Builder and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent). Chris builds a Large Indigo Plant (2 doubloon discount from Quarries, 1 doubloon spent). Christopher passes. Kevin builds a Sugar Mill (2 doubloon discount from Quarries, 2 doubloons spent).

Chris selects the Settler and takes a corn plantation, with a colonist from the Hospice. Christopher takes a coffee plantation. Kevin takes a sugar plantation. Dave takes an indigo plantation. New plantations are: corn, corn, corn, sugar, tobacco.

Christopher selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo, and 3 sugar. Kevin produces 1 indigo, 1 sugar, and 2 tobacco. Dave produces 3 corn. Chris produces 1 corn, 1 sugar, and 2 coffee. Christopher produces 2 bonus indigo.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Chris Geggus

Indigo, Coffee, Sugar, Quarry, Coffee, Indigo, Quarry,

Corn

Hospice, Small Sugar Mill, Coffee Roaster (2), Black Market, Fortress, Large Warehouse, Large Indigo Plant


2 1 corn, 1 sugar, 2 coffee
1
Christopher Hunt

Indigo, Sugar, Sugar, Sugar, Tobacco, Sugar, Corn, Coffee

Small Indigo Plant, Library, Sugar Mill (3), Small Wharf


3 1 corn, 3 indigo, 3 sugar
10
Kevin Wilson

Corn, Quarry, Indigo, Sugar, Quarry, Tobacco, TobaccoSugar

Small Indigo Plant, Small Warehouse, Small Sugar Mill, Guesthouse, Tobacco Storage (2), Sugar Mill


0 1 indigo, 1 sugar, 2 tobacco
9
Dave Hooton

Corn, Tobacco, Corn, Sugar, Tobacco, Corn, Sugar, Indigo

Small Market, Large Market, Office, Wharf, Tobacco Storage


0 3 corn
7

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 24 Colonist Ship: 4

Trading House:  Sugar, Coffee, Indigo

Cargo Ships: Ship 1 (capacity 5): 1 sugar        Ship 2 (capacity 6): 1 corn         Ship 3 (capacity 7): Empty

Victory Points: 73

Commodities

Corn: 4

Indigo: 6

Sugar: 4

Tobacco: 7

Coffee: 6

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2, 1d, 1vp)

Indigo Plant (x2, 3d, 2vp)

Tobacco Storage (5d, 3vp)

Guild Hall (10d, 4vp)

Small Sugar Mill (x2, 2d, 1vp)

Sugar Mill (4d, 2vp)

Coffee Roaster (x2, 6d, 3vp)

Residence (10d, 4vp)



Factory (7d, 3vp)


Aqueduct (2d, 1vp)

Lighthouse (7d, 3vp)
Customs House (10d, 4vp)

Hacienda (2d, 1vp)


University (8d, 3vp)

City Hall (10d, 4vp)

Forest House (2d, 1vp)
Church (5d, 2vp)

Cloister (10d, 4vp)

Construction Hut (2d, 1vp)

Trading Post (5d, 2vp)

Harbour (8d, 3vp)

Statue (10d, 8vp)



Specialty Factory (8d, 3vp)


Storehouse (3d, 1vp)

Union Hall (9d, 3vp)





Roles

Builder, Captain (1d), Craftsman, Mayor, Prospector (1d), Settler, Trader (2d)

Plantations

Forest (x), Quarry (x4), Corn, Corn, Corn, Sugar, Tobacco
Discard Pile: Indigo, Indigo, Indigo, Indigo, Tobacco, Indigo, Coffee, Indigo, Sugar, Coffee, Indigo




Maltese

S.O.B. 245 Home

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Leonberger, Issue 246