Daquiri

Turns 11.3 to 13.3

Turn 11

Zieske takes the Craftsman, gaining 1 doubloon, and produces 5 sugar and 2 indigo, and gains 1 doubloon from the Factory, York produces 3 tobacco, 1 sugar, and 1 corn, Fisher produces 2 coffee, 1 indigo, and 2 corn, and gains 2 doubloons from the factory, Partridge produces 1 coffee, 1 tobacco, 1 indigo, and 1 corn, and McHugh produces 3 indigo.

York takes the Trader and trades tobacco for 3 doubloons plus 1 for the Trader bonus, Fisher trades coffee for 4 doubloons, plus 1 doubloon for the Small Market and 2 doubloons for the Large Market, Partridge sells Indigo for 1 doubloon, McHugh can't sell, Zieske sells sugar for 2 doubloons.

Fisher takes the Builder, building a City Hall (Builder bonus, 2 Quarries, and 7 doubloons), Partridge builds an Office (5 doubloons), McHugh passes, Zieske builds a Wharf (6 doubloons, 3 Quarries), York builds a Coffee Roaster (2 Quarries, 4 doubloons).

Turn 12

Governor McHugh takes a Prospector, gaining 3 doubloons.

Zieske takes the Captain, gains 1 doubloon and ships 4 sugar on Ship 2 for 5 VP, York ships 2 corn on Ship 3 for 2 VP, Fisher ships 2 corn on Ship 3 for 3 VP, Partridge ships 1 corn for 1 VP, McHugh cannot ship, Zieske cannot ship, York ships tobacco for 1 VP (Ship 1 sails), Fisher ships 2 coffee via the Wharf for 3 VP, Partridge, McHugh, and Zieske cannot ship, York ships 1 sugar on Ship 2 for 1 VP. Partridge discards 1 tobacco, McHugh discards 2 indigo.

York takes the Mayor, gains 1 doubloon, and puts one colonist on the sugar plantation, and 2 on the Coffee Roaster, Fisher puts a colonist on the City Hall, Partridge puts a colonist on the Corn plantation, McHugh places the new colonist on a corn plantation and transfers a colonist from a tobacco plantation to a corn planation, and Zieske places the colonist on the Wharf. Six new colonists are placed on the colonists ship.

Fisher takes the Settler and takes a corn plantation (with a colonist from the Hospice), Partridge takes a coffee plantation, McHugh takes corn, Zieske takes corn (with a colonist from the Hospice), and York takes a sugar plantation. New plantations: indigo, sugar, sugar, sugar, coffee, coffee. Discards reshuffled.

Partridge takes the Trader and trades coffee for 5 doubloons, McHugh trades indigo for 4 doubloons, Zieske passes, York trades tobacco for 3 doubloons, and Fisher passes.

Turn 13

Governor Zieske chooses the Craftsman, gains 1 doubloon, and produces 2 corn, 2 indigo, 4 sugar, and 2 doubloons from the Factory, York produces 1 corn, 2 sugar, 3 tobacco, and 1 coffee, Fisher produces 2 corn, 1 indigo, 2 coffee, and 2 doubloons from the Factory, Partridge produces 1 indigo, 2 tobacco, and 1 coffee, and McHugh produces 3 indigo.

York chooses the Captain and ships 3 tobacco on Ship 1 for 4 VP, Fisher ships 2 corn on Ship 3 for 3 VP, Partridge ships 2 tobacco on Ship 1 for 2 VP, McHugh passes, Zieske ships 2 on Ship 2 sugar for 2 VP (Ship 2 sails), York ships 1 corn on Ship 3 for 1 VP (Ship 3 sails), Fisher ships 2 indigo via the Wharf for 3 VP, Partridge passes, McHugh passes, Zieske ships 4 indigo via the Wharf for 4 VP. York discards 2 sugar, Fisher discards 1 coffee, Partridge discards indigo, McHugh discards 2 indigo, and Zieske discards 1 corn.

Fisher chooses the Builder, gains 1 doubloon, and builds a University (Builder bonus, 2 Quarries, and 5 doubloons), Partridge builds a Small Warehouse (3 doubloons, automatically manned due to the University), McHugh buys a Residence (1 Quarry and 9 doubloons), Zieske builds Tobacco Storage (3 Quarries and 2 doubloons), York builds a Large Warehouse (2 Quarries and 3 doubloons).

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Dave Partridge Indigo, Indigo, Indigo, Tobacco, Tobacco, Corn, Corn, Coffee, Tobacco Indigo Plant (1), Tobacco Storage (2), Coffee Roaster (1), University, Office, Small Warehouse 5 1 Coffee 11
Jack McHugh Corn, Indigo, Indigo, Quarry, Tobacco, Indigo, Indigo, Tobacco, Indigo, Tobacco, Corn Indigo Plant (3), Small Indigo Plant, Small Market, Hacienda, Large Market, Residence 2 1 Indigo 11
Paul Zieske Craftsman Quarry, Quarry, Quarry, Sugar, Indigo, Sugar, Indigo, Sugar, Sugar, Corn Construction Hut, Hospice, Small Indigo Plant, Small Sugar Mill, Sugar Mill (3), Small Warehouse, Indigo Plant (2), Factory, Wharf, Tobacco Storage 3 1 Corn, 2 Sugar 17
Andy York Captain Quarry, Quarry, Corn, Coffee, Sugar, Tobacco, Tobacco, Tobacco, Sugar Construction Hut, Tobacco Storage (3), Small Sugar Mill, Sugar Mill (2), Coffee Roaster, Large Warehouse 2 1 Coffee 20
Ron Fisher Builder Quarry, Quarry, Corn, Corn, Indigo, Coffee, Coffee, Coffee, Sugar, Corn Hospice, Small Market, Large Market, Small Indigo Plant, Coffee Roaster (2), Wharf, Factory, Harbour, University 1 2 1 Coffee 20

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 2 Colonist Ship: 6
Trading House: Coffee Tobacco Indigo
Cargo Ships: Ship 1 (capacity 6): 5 Tobacco Ship 2 (capacity 7): Ship 3 (capacity 8):
Victory Points: 43

Commodities

Corn 9
Indigo 9
Sugar 9
Tobacco 3
Coffee 5

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2 1d, 1VP)

Guild Hall (10d, 4VP)

Small Sugar Mill (x2 2d, 1VP) Sugar Mill (4d, 2VP)

Fortress (10d, 4VP)

Hacienda (2d, 1VP) Office (5d, 2VP)

Customs House (10d, 4VP)

Harbour (8d, 3VP)

Large Warehouse (6d, 2VP)

Roles

Builder, Captain, Craftsman, Mayor, Prospector, Prospector (1d), Settler, Trader

Plantations

Indigo, Sugar, Sugar, Sugar, Coffee, Coffee


Discard Pile:

Daquiri, Issue 178

Rottweiler

S.O.B. 179 Home

Dog Show

Daquiri, Issue 180