Turns 11.3 to 13.3
Turn 11
Zieske takes the Craftsman, gaining 1 doubloon, and produces 5 sugar and 2 indigo, and gains 1 doubloon from the Factory, York produces 3 tobacco, 1 sugar, and 1 corn, Fisher produces 2 coffee, 1 indigo, and 2 corn, and gains 2 doubloons from the factory, Partridge produces 1 coffee, 1 tobacco, 1 indigo, and 1 corn, and McHugh produces 3 indigo.
York takes the Trader and trades tobacco for 3 doubloons plus 1 for the Trader bonus, Fisher trades coffee for 4 doubloons, plus 1 doubloon for the Small Market and 2 doubloons for the Large Market, Partridge sells Indigo for 1 doubloon, McHugh can't sell, Zieske sells sugar for 2 doubloons.
Fisher takes the Builder, building a City Hall (Builder bonus, 2 Quarries, and 7 doubloons), Partridge builds an Office (5 doubloons), McHugh passes, Zieske builds a Wharf (6 doubloons, 3 Quarries), York builds a Coffee Roaster (2 Quarries, 4 doubloons).
Turn 12
Governor McHugh takes a Prospector, gaining 3 doubloons.
Zieske takes the Captain, gains 1 doubloon and ships 4 sugar on Ship 2 for 5 VP, York ships 2 corn on Ship 3 for 2 VP, Fisher ships 2 corn on Ship 3 for 3 VP, Partridge ships 1 corn for 1 VP, McHugh cannot ship, Zieske cannot ship, York ships tobacco for 1 VP (Ship 1 sails), Fisher ships 2 coffee via the Wharf for 3 VP, Partridge, McHugh, and Zieske cannot ship, York ships 1 sugar on Ship 2 for 1 VP. Partridge discards 1 tobacco, McHugh discards 2 indigo.
York takes the Mayor, gains 1 doubloon, and puts one colonist on the sugar plantation, and 2 on the Coffee Roaster, Fisher puts a colonist on the City Hall, Partridge puts a colonist on the Corn plantation, McHugh places the new colonist on a corn plantation and transfers a colonist from a tobacco plantation to a corn planation, and Zieske places the colonist on the Wharf. Six new colonists are placed on the colonists ship.
Fisher takes the Settler and takes a corn plantation (with a colonist from the Hospice), Partridge takes a coffee plantation, McHugh takes corn, Zieske takes corn (with a colonist from the Hospice), and York takes a sugar plantation. New plantations: indigo, sugar, sugar, sugar, coffee, coffee. Discards reshuffled.
Partridge takes the Trader and trades coffee for 5 doubloons, McHugh trades indigo for 4 doubloons, Zieske passes, York trades tobacco for 3 doubloons, and Fisher passes.
Turn 13
Governor Zieske chooses the Craftsman, gains 1 doubloon, and produces 2 corn, 2 indigo, 4 sugar, and 2 doubloons from the Factory, York produces 1 corn, 2 sugar, 3 tobacco, and 1 coffee, Fisher produces 2 corn, 1 indigo, 2 coffee, and 2 doubloons from the Factory, Partridge produces 1 indigo, 2 tobacco, and 1 coffee, and McHugh produces 3 indigo.
York chooses the Captain and ships 3 tobacco on Ship 1 for 4 VP, Fisher ships 2 corn on Ship 3 for 3 VP, Partridge ships 2 tobacco on Ship 1 for 2 VP, McHugh passes, Zieske ships 2 on Ship 2 sugar for 2 VP (Ship 2 sails), York ships 1 corn on Ship 3 for 1 VP (Ship 3 sails), Fisher ships 2 indigo via the Wharf for 3 VP, Partridge passes, McHugh passes, Zieske ships 4 indigo via the Wharf for 4 VP. York discards 2 sugar, Fisher discards 1 coffee, Partridge discards indigo, McHugh discards 2 indigo, and Zieske discards 1 corn.
Fisher chooses the Builder, gains 1 doubloon, and builds a University (Builder bonus, 2 Quarries, and 5 doubloons), Partridge builds a Small Warehouse (3 doubloons, automatically manned due to the University), McHugh buys a Residence (1 Quarry and 9 doubloons), Zieske builds Tobacco Storage (3 Quarries and 2 doubloons), York builds a Large Warehouse (2 Quarries and 3 doubloons).
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Dave Partridge | Indigo, Indigo, Indigo, Tobacco, Tobacco, Corn, Corn, Coffee, Tobacco | Indigo Plant (1), Tobacco Storage (2), Coffee Roaster (1), University, Office, Small Warehouse | 5 | 1 Coffee | 11 | ||
Jack McHugh | Corn, Indigo, Indigo, Quarry, Tobacco, Indigo, Indigo, Tobacco, Indigo, Tobacco, Corn | Indigo Plant (3), Small Indigo Plant, Small Market, Hacienda, Large Market, Residence | 2 | 1 Indigo | 11 | ||
Paul Zieske | Craftsman | Quarry, Quarry, Quarry, Sugar, Indigo, Sugar, Indigo, Sugar, Sugar, Corn | Construction Hut, Hospice, Small Indigo Plant, Small Sugar Mill, Sugar Mill (3), Small Warehouse, Indigo Plant (2), Factory, Wharf, Tobacco Storage | 3 | 1 Corn, 2 Sugar | 17 | |
Andy York | Captain | Quarry, Quarry, Corn, Coffee, Sugar, Tobacco, Tobacco, Tobacco, Sugar | Construction Hut, Tobacco Storage (3), Small Sugar Mill, Sugar Mill (2), Coffee Roaster, Large Warehouse | 2 | 1 Coffee | 20 | |
Ron Fisher | Builder | Quarry, Quarry, Corn, Corn, Indigo, Coffee, Coffee, Coffee, Sugar, Corn | Hospice, Small Market, Large Market, Small Indigo Plant, Coffee Roaster (2), Wharf, Factory, Harbour, University | 1 | 2 | 1 Coffee | 20 |
Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: | Supply: | 2 | Colonist Ship: | 6 | ||
Trading House: | Coffee | Tobacco | Indigo | |||
Cargo Ships: | Ship 1 (capacity 6): | 5 Tobacco | Ship 2 (capacity 7): | Ship 3 (capacity 8): | ||
Victory Points: | 43 |
Commodities
Corn | 9 |
Indigo | 9 |
Sugar | 9 |
Tobacco | 3 |
Coffee | 5 |
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (x2 1d, 1VP) |
Guild Hall (10d, 4VP) |
||
Small Sugar Mill (x2 2d, 1VP) | Sugar Mill (4d, 2VP) | ||
Fortress (10d, 4VP) |
|||
Hacienda (2d, 1VP) | Office (5d, 2VP) |
Customs House (10d, 4VP) |
|
Harbour (8d, 3VP) |
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Large Warehouse (6d, 2VP) |
Roles
Builder, Captain, Craftsman, Mayor, Prospector, Prospector (1d), Settler, Trader
Plantations
Indigo, Sugar, Sugar, Sugar, Coffee, Coffee
Discard Pile:
Daquiri, Issue 178 | ||