Turns 13.4 to 15.5 and Endgame Statements
Turn 13
Partridge takes the Trader, trading coffee (using the Office) for 4 doubloons. No further trades possible, Trading House empties.
McHugh takes the Prospector, gaining 2 doubloons.
Turn 14
Governor York takes the Trader, and trades coffee for 5 doubloons, Fisher and Partridge cannot trade, McHugh trades indigo for 4 doubloons (1 base, 1 for Small Market, 2 for Large Market), and Zieske trades sugar for 2 doubloons.
Fisher takes the Settler, gains 1 doubloon and takes a coffee plantation (gaining 1 colonist from the Hospice), Partridge takes a sugar plantation, McHugh passes, Zieske takes a sugar plantation (gaining 1 colonist from the Hospice), and York takes a coffee plantation. There are no more plantations in stock, so the indigo and sugar plantations remain.
Partridge takes a Prospector, gaining 2 doubloons.
McHugh takes the Builder and builds a Harbour (Builder bonus, 1 Quarry, and 6 doubloons), Zieske passes, York builds an Office (2 Quarries and 3 doubloons), Fisher passes, and Partridge builds a Small Sugar Mill (2 doubloons, gains 1 colonist from the Colony Ship because of the University).
Zieske takes the Captain and ships corn on Ship 1 for 2 VP, York can't ship, Fisher ships 1 coffee on Ship 2 for 2 VP, Partridge and McHugh can't ship, Zieske ships 1 sugar via the Wharft for 1 VP.
Turn 15
Governer Fisher takes the Craftsman, gaining 1 doubloon and 3 corn, 3 coffee, and 1 indigo, and gains 2 additional doubloons from the Factory, Partridge produces 2 corn, 1 indigo, 2 tobacco, and 1 coffee, McHugh produces 2 corn and 3 indigo, Zieske produces 1 corn, 2 indigo, and 4 sugar, and gains 2 additional doubloons from the Factory, York produces 1 corn, 2 sugar, 2 tobacco, and 2 coffee.
Partridge selects the Trader, using his Office to trade coffee for 5 doubloons (including Trader bonus). No other trading is possible.
McHugh takes the Mayor, gaining 2 doubloons, putting one colonist on the Residence, and shifting colonists from the Hacienda, Small Market, and Large Market to the Harbour, an indigo plantation, and a corn plantation. Zieske puts a colonist on the Tobacco Storage, York places a colonist on the Office, Fisher places a colonist on the University, and Partridge places a colonist on the sugar plantation. There are no colonists remaining in stock, so the game ends this turn.
Zieske takes the Captain and ships corn via Ship 3 for 2 VP, York ships 1 corn on Ship 3 for 1 VP, Fisher ships 3 corn on Ship 3 for 4 VP, Partridge ships 2 corn on Ship 3 for 2 VP (Ship 3 sails), McHugh cannot ship, Zieske ships 4 sugar via the Wharf for 4 VP, York ships 1 tobacco on Ship 1 for 1 VP (Ship 1 sails), Fisher ships 3 coffee on Ship 2 for 4 VP, Partridge, McHugh, and Zieske cannot ship, York ships 2 coffee on Ship 2 for 2 VP, and Fisher ships 1 indigo via the Wharf for 2 VP. McHugh discards 2 corn and 2 indigo and York discards 2 sugar.
York takes the Settler and takes a sugar plantation. Fisher takes the remaining indigo plantation. There are no more available plantations.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Dave Partridge | Trader | Indigo, Indigo, Indigo, Tobacco, Tobacco, Corn, Corn, Coffee, Tobacco | Indigo Plant (1), Tobacco Storage (2), Coffee Roaster (1), University, Office, Small Warehouse, Small Sugar Mill | 11 | 1 Indigo, 2 Tobacco | 13 | |
Jack McHugh | Mayor | Corn, Indigo, Indigo, Quarry, Tobacco, Indigo, Indigo, Tobacco, Indigo, Tobacco, Corn, Corn | Indigo Plant (3), Small Indigo Plant, Small Market, Hacienda, Large Market, Residence, Harbour | 4 | 1 Indigo | 11 | |
Paul Zieske | Captain | Quarry, Quarry, Quarry, Sugar, Indigo, Sugar, Indigo, Sugar, Sugar, Corn | Construction Hut, Hospice, Small Indigo Plant, Small Sugar Mill, Sugar Mill (3), Small Warehouse, Indigo Plant (2), Factory, Wharf, Tobacco Storage (1) | 7 | 2 Indigo | 26 | |
Andy York | Settler | Quarry, Quarry, Corn, Coffee, Sugar, Tobacco, Tobacco, Tobacco, Sugar, Coffee, Sugar | Construction Hut, Tobacco Storage (3), Small Sugar Mill, Sugar Mill (2), Coffee Roaster (2), Large Warehouse, Office | 4 | 1 Tobacco | 24 | |
Ron Fisher | Craftsman | Quarry, Quarry, Corn, Corn, Indigo, Coffee, Coffee, Coffee, Sugar, Corn, Coffee, Indigo | Hospice, Small Market, Large Market, Small Indigo Plant, Coffee Roaster (2), Wharf, Factory, Harbour, University | 1 | 6 | 32 |
Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Victory Points
Dave Partridge |
Jack McHugh |
Paul Zieske |
Andy York |
Ron Fisher |
|
Buildings | 15 | 14 | 19 | 14 | 25 |
VP Chips | 13 | 11 | 26 | 24 | 32 |
Bonus | 0 | 7 | 0 | 0 | 8 |
Total | 28 | 32 | 45 | 38 | 65 |
Congratulations to Ron on his victory!
Available Items
Colonists: | Supply: | 0 | Colonist Ship: | 0 | ||
Trading House: | ||||||
Cargo Ships: | Ship 1 (capacity 6): | 5 Tobacco | Ship 2 (capacity 7): | 6 Coffee | Ship 3 (capacity 8): | |
Victory Points: | 20 |
Commodities
Corn | 10 |
Indigo | 7 |
Sugar | 11 |
Tobacco | 6 |
Coffee | 3 |
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (x2 1d, 1VP) |
Guild Hall (10d, 4VP) |
||
Small Sugar Mill (2d, 1VP) | Sugar Mill (4d, 2VP) | ||
Fortress (10d, 4VP) |
|||
Hacienda (2d, 1VP) |
Customs House (10d, 4VP) |
||
Large Warehouse (6d, 2VP) |
Roles
Builder, Captain, Craftsman, Mayor, Prospector, Prospector (1d), Settler, Trader
Plantations
Discard Pile:
End of Game Statements
Ron Fisher: Thanks to everyone who played-my first PRO victory, vindication of my plan-it works, but it also takes luck that I can build what and when I want and that I get to ship-like in the last two turns when most were frozen out of shipping due to the loads on the ships. A Lot of fun and I'm looking forward to the next game.
Thanks Chris
Dave Partridge: Congrats Ron. I enjoyed playing it out, although I have to say I didn't give much for my chances by the time I took the position over. At least my prediction was accurate (<:.
Paul Zieske: Congrats to Ron for a "run away" victory. I figured he had a good lead with several turns to go doing many shipments and getting an extra vp for each. Plus he had the 4 vp violet building. The only way I was going to close on him was on last turn if builder was chosen before mayor (to get my own 4 vp building and be able to man it).
Daquiri, Issue 179 | ||
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