Daquiri

Turns 13.4 to 15.5 and Endgame Statements

Turn 13

Partridge takes the Trader, trading coffee (using the Office) for 4 doubloons. No further trades possible, Trading House empties.

McHugh takes the Prospector, gaining 2 doubloons.

Turn 14

Governor York takes the Trader, and trades coffee for 5 doubloons, Fisher and Partridge cannot trade, McHugh trades indigo for 4 doubloons (1 base, 1 for Small Market, 2 for Large Market), and Zieske trades sugar for 2 doubloons.

Fisher takes the Settler, gains 1 doubloon and takes a coffee plantation (gaining 1 colonist from the Hospice), Partridge takes a sugar plantation, McHugh passes, Zieske takes a sugar plantation (gaining 1 colonist from the Hospice), and York takes a coffee plantation. There are no more plantations in stock, so the indigo and sugar plantations remain.

Partridge takes a Prospector, gaining 2 doubloons.

McHugh takes the Builder and builds a Harbour (Builder bonus, 1 Quarry, and 6 doubloons), Zieske passes, York builds an Office (2 Quarries and 3 doubloons), Fisher passes, and Partridge builds a Small Sugar Mill (2 doubloons, gains 1 colonist from the Colony Ship because of the University).

Zieske takes the Captain and ships corn on Ship 1 for 2 VP, York can't ship, Fisher ships 1 coffee on Ship 2 for 2 VP, Partridge and McHugh can't ship, Zieske ships 1 sugar via the Wharft for 1 VP.

Turn 15

Governer Fisher takes the Craftsman, gaining 1 doubloon and 3 corn, 3 coffee, and 1 indigo, and gains 2 additional doubloons from the Factory, Partridge produces 2 corn, 1 indigo, 2 tobacco, and 1 coffee, McHugh produces 2 corn and 3 indigo, Zieske produces 1 corn, 2 indigo, and 4 sugar, and gains 2 additional doubloons from the Factory, York produces 1 corn, 2 sugar, 2 tobacco, and 2 coffee.

Partridge selects the Trader, using his Office to trade coffee for 5 doubloons (including Trader bonus). No other trading is possible.

McHugh takes the Mayor, gaining 2 doubloons, putting one colonist on the Residence, and shifting colonists from the Hacienda, Small Market, and Large Market to the Harbour, an indigo plantation, and a corn plantation. Zieske puts a colonist on the Tobacco Storage, York places a colonist on the Office, Fisher places a colonist on the University, and Partridge places a colonist on the sugar plantation. There are no colonists remaining in stock, so the game ends this turn.

Zieske takes the Captain and ships corn via Ship 3 for 2 VP, York ships 1 corn on Ship 3 for 1 VP, Fisher ships 3 corn on Ship 3 for 4 VP, Partridge ships 2 corn on Ship 3 for 2 VP (Ship 3 sails), McHugh cannot ship, Zieske ships 4 sugar via the Wharf for 4 VP, York ships 1 tobacco on Ship 1 for 1 VP (Ship 1 sails), Fisher ships 3 coffee on Ship 2 for 4 VP, Partridge, McHugh, and Zieske cannot ship, York ships 2 coffee on Ship 2 for 2 VP, and Fisher ships 1 indigo via the Wharf for 2 VP. McHugh discards 2 corn and 2 indigo and York discards 2 sugar.

York takes the Settler and takes a sugar plantation. Fisher takes the remaining indigo plantation. There are no more available plantations.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Dave Partridge Trader Indigo, Indigo, Indigo, Tobacco, Tobacco, Corn, Corn, Coffee, Tobacco Indigo Plant (1), Tobacco Storage (2), Coffee Roaster (1), University, Office, Small Warehouse, Small Sugar Mill 11 1 Indigo, 2 Tobacco 13
Jack McHugh Mayor Corn, Indigo, Indigo, Quarry, Tobacco, Indigo, Indigo, Tobacco, Indigo, Tobacco, Corn, Corn Indigo Plant (3), Small Indigo Plant, Small Market, Hacienda, Large Market, Residence, Harbour 4 1 Indigo 11
Paul Zieske Captain Quarry, Quarry, Quarry, Sugar, Indigo, Sugar, Indigo, Sugar, Sugar, Corn Construction Hut, Hospice, Small Indigo Plant, Small Sugar Mill, Sugar Mill (3), Small Warehouse, Indigo Plant (2), Factory, Wharf, Tobacco Storage (1) 7 2 Indigo 26
Andy York Settler Quarry, Quarry, Corn, Coffee, Sugar, Tobacco, Tobacco, Tobacco, Sugar, Coffee, Sugar Construction Hut, Tobacco Storage (3), Small Sugar Mill, Sugar Mill (2), Coffee Roaster (2), Large Warehouse, Office 4 1 Tobacco 24
Ron Fisher Craftsman Quarry, Quarry, Corn, Corn, Indigo, Coffee, Coffee, Coffee, Sugar, Corn, Coffee, Indigo Hospice, Small Market, Large Market, Small Indigo Plant, Coffee Roaster (2), Wharf, Factory, Harbour, University 1 6 32

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Victory Points

Dave Partridge

Jack McHugh

Paul Zieske

Andy York

Ron Fisher

Buildings 15 14 19 14 25
VP Chips 13 11 26 24 32
Bonus 0 7 0 0 8
Total 28 32 45 38 65

Congratulations to Ron on his victory!

Available Items

Colonists: Supply: 0 Colonist Ship: 0
Trading House:
Cargo Ships: Ship 1 (capacity 6): 5 Tobacco Ship 2 (capacity 7): 6 Coffee Ship 3 (capacity 8):
Victory Points: 20

Commodities

Corn 10
Indigo 7
Sugar 11
Tobacco 6
Coffee 3

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2 1d, 1VP)

Guild Hall (10d, 4VP)

Small Sugar Mill (2d, 1VP) Sugar Mill (4d, 2VP)

Fortress (10d, 4VP)

Hacienda (2d, 1VP)

Customs House (10d, 4VP)

Large Warehouse (6d, 2VP)

Roles

Builder, Captain, Craftsman, Mayor, Prospector, Prospector (1d), Settler, Trader

Plantations


Discard Pile:

End of Game Statements

Ron Fisher: Thanks to everyone who played-my first PRO victory, vindication of my plan-it works, but it also takes luck that I can build what and when I want and that I get to ship-like in the last two turns when most were frozen out of shipping due to the loads on the ships. A Lot of fun and I'm looking forward to the next game.

Thanks Chris

Dave Partridge: Congrats Ron. I enjoyed playing it out, although I have to say I didn't give much for my chances by the time I took the position over. At least my prediction was accurate (<:.

Paul Zieske: Congrats to Ron for a "run away" victory. I figured he had a good lead with several turns to go doing many shipments and getting an extra vp for each. Plus he had the 4 vp violet building. The only way I was going to close on him was on last turn if builder was chosen before mayor (to get my own 4 vp building and be able to man it).

Daquiri, Issue 179

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