Daquiri

Turns 9.2 to 11.2

Turn 9

Fisher takes the Builder, gains 1 doubloon, and buys a Factory (Builder bonus, 2 Quarries, 4 doubloons), Partridge passes, McHugh passes, Zieske buys an Indigo Plant (1 doubloon, 2 Quarries), and York passes.

Partridge takes a Prospector, gaining 1 doubloon.

McHugh takes the Craftsman, gains 1 doubloon, and produces 4 indigo, Zeiske produces 1 indigo and 2 sugar, York produces 1 corn, 1 sugar, and 2 tobacco, Fisher produces 2 corn, 1 indigo, and 2 coffee, and Partridge produces 1 indigo and 2 tobacco.

Zieske takes the Trader, gaining 1 doubloon, and trades 1 sugar to the Trading House for 3 doubloons (including Trader bonus). Trading House is full.

Turn 10

Governor Fisher takes the Trader, and trades Coffee for 8 doubloons (4 base, +1 for Small Market, +2 for Large Market, +1 for Trader bonus), Partridge trades Tobacco for 3 doubloons, McHugh trades Indigo for 2 doubloons (1 base, +1 for Small Market), and Zieske trades Sugar for 2 doubloons. Trading house is full.

Partridge takes the Captain, gaining 1 doubloon, and ships 1 indigo for 2 VP, McHugh ships 3 indigo for 3 VP, Zieske ships 1 indigo for 1 VP (Ship 2 sails), York ships 1 sugar for 1 VP (Ship 3 sails), Fisher ships 2 Corn via the Wharf for 2 VP, Partridge ships 1 tobacco for 1 VP, York ships 2 tobacco for 2 VP.

McHugh takes the Builder and builds a Large Market (3 doubloons, 1 Quarry, Builder bonus), Zieske builds a Factory (4 doubloons, 3 Quarries), York passes, Fisher builds a Harbor (6 doubloons, 2 Quarries), Partridge buys a University (8 doubloons).

Zieske takes the Settler, gains 1 doubloon, and takes a Sugar plantation (1 colonist gained from the Hospice), York takes a Tobacco plantation, Fisher takes a Coffee plantation (1 colonist gained from the Hospice), Partridge takes a Coffee plantation, and McHugh takes a Tobacco plantation. New plantations drawn: 2 Tobacco, 4 Sugar (discards reshuffled).

York takes the Mayor and places colonists on the tobacco plantation and Tobacco Storage, Fisher places his colonist on the Harbour and transfers a colonist from San Juan to the Factory, Partridge places a colonist on the University, transfers one colonist from Tobacco Storage to the Coffee Roaster, one colonist each from the Indigo Plant to the coffee plantation and corn plantation, McHugh places a colonist on the Large Market, Zieske places a colonist on the Factory and transfers both colonists from San Juan to the Indigo Plant.

Turn 11

Governor Partridge takes a Prospector, gaining 3 doubloons.

McHugh takes the Settler, selects a tobacco plantation and gets a corn plantation with the Hacienda, Zieske takes a sugar plantation, and gets a colonist along with it due to the Hospice, York takes a sugar plantation, Fisher takes a sugar plantation and gets a colonist from the Hospice, Partridge takes a Tobacco. New plantations drawn: 3 corn, indigo, sugar, coffee.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Dave Partridge Prospector Indigo, Indigo, Indigo, Tobacco, Tobacco, Corn, Corn, Coffee, Tobacco Indigo Plant (1), Tobacco Storage (2), Coffee Roaster (1), University 4 8
Jack McHugh Settler Corn, Indigo, Indigo, Quarry, Tobacco, Indigo, Indigo, Tobacco, Indigo, Tobacco, Corn Indigo Plant (3), Small Indigo Plant, Small Market, Hacienda, Large Market 4 11
Paul Zieske Quarry, Quarry, Quarry, Sugar, Indigo, Sugar, Indigo, Sugar, Sugar Construction Hut, Hospice, Small Indigo Plant, Small Sugar Mill, Sugar Mill (3), Small Warehouse, Indigo Plant (2), Factory 3 6
Andy York Quarry, Quarry, Corn, Coffee, Sugar, Tobacco, Tobacco, Tobacco, Sugar Construction Hut, Tobacco Storage (3), Small Sugar Mill, Sugar Mill (2) 1 1 Corn 11
Ron Fisher Quarry, Quarry, Corn, Corn, Indigo, Coffee, Coffee, Coffee, Sugar Hospice, Small Market, Large Market, Small Indigo Plant, Coffee Roaster (2), Wharf, Factory, Harbour 1 2 8

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Notes

Brad Martin has NMRed. Will Dave Partridge please submit standby orders!

Available Items

Colonists: Supply: 13 Colonist Ship: 6
Trading House: Tobacco
Cargo Ships: Ship 1 (capacity 6): 5 Tobacco Ship 2 (capacity 7): Ship 3 (capacity 8):
Victory Points: 76

Commodities

Corn 9
Indigo 11
Sugar 11
Tobacco 4
Coffee 8

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2 1d, 1VP)

Tobacco Storage (5d, 3VP)

Guild Hall (10d, 4VP)

Small Sugar Mill (x2 2d, 1VP) Sugar Mill (4d, 2VP)

Coffee Roaster (6d, 3VP)

Residence (10d, 4VP)

Fortress (10d, 4VP)

Hacienda (2d, 1VP) Office (x2 5d, 2VP)

University (8d, 3VP)

Customs House (10d, 4VP)

Harbour (8d, 3VP)

City Hall (10d, 4VP)

Small Warehouse (3d, 1VP) Large Warehouse (x2 6d, 2VP) Wharf (9d, 3VP)

Roles

Builder, Captain, Craftsman (1d), Mayor, Prospector, Prospector (1d), Settler, Trader

Plantations

Corn, Corn, Corn, Indigo, Sugar, Coffee


Discard Pile: Sugar

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