Daquiri

Turns 7.2 to 8.4

Turn 7

Zieske takes the Craftsman, gaining 1 doubloon, and produces 3 sugar and 1 indigo, York produces 1 corn, 1 sugar, and 1 tobacco, Fisher produces 2 corn, 1 indigo, and 1 coffee, Martin produces 1 indigo and 2 tobacco, and McHugh produces 3 indigo.

York takes the Captain, gaining 1 doubloon, and ships 1 corn on ship 2 for 2 VP (Ship 2 sails), Fisher ships 1 indigo on ship 1 for 1 VP, Martin ships 1 indigo on ship 1 for 1 VP (Ship 1 sails), McHugh cannot ship, Zieske ships 3 sugar on ship 3 for 3 VP, and York ships 1 sugar on ship 3 for 1 VP. Fisher discards 2 corn, Martin discards 1 tobacco, and McHugh discards 2 indigo.

Fisher takes the Trader and trades 1 coffee for 8 doubloons (4 base, +1 for Trader, +1 for Small Market, +2 for Large Market). No other trades possible.

Martin takes the Builder and builds a Coffee Roaster (5 doubloons plus Builder bonus), McHugh passes, Zieske buys a Small Warehouse (2 doubloons plus 1 Quarry), York buys a Sugar Mill (2 doubloons plus 2 Quarries), and Fisher buys a Wharf (7 doubloons plus 2 Quarries).

Turn 8

Governor Zieske selects the Mayor and places colonists on the Construction Hut, Small Warehouse, and San Juan, York places two colonists on the Sugar Mill, Fisher places a colonist on the Wharf, Martin places a colonist on the Indigo Factory, and McHugh places a colonist on a tobacco plantation. 8 colonists placed on the Colonist Ship.

York takes the Settler and takes a tobacco plantation, Fisher takes Coffee (with a settler because of the Hospice), Martin takes Corn, McHugh takes Indigo, and Zieske takes Indigo (with settler because of the Hospice).

Fisher takes a Prospector and gains 2 doubloons.

Martin takes a Prospector and gains 2 doubloons.

McHugh takes ...

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Brad Martin Prospector Indigo, Indigo, Indigo, Tobacco, Tobacco, Corn, Corn Indigo Plant (1), Tobacco Storage (2), Coffee Roaster 4 1 tobacco 4
Jack McHugh Indigo, Indigo, Tobacco, Corn, Quarry, Indigo, Indigo Indigo Plant (3), Small Indigo Plant, Small Market, Hacienda 4 1 indigo 6
Paul Zieske Mayor Indigo, Sugar, Quarry, Quarry, Quarry, Sugar, Indigo Construction Hut, Hospice, Small Indigo Plant, Small Sugar Mill, Sugar Mill (3), Small Warehouse 1 1 indigo 6
Andy York Settler Sugar, Corn, Coffee, Quarry, Quarry, Tobacco, Tobacco Construction Hut, Tobacco Storage (1), Small Sugar Mill, Sugar Mill (2) 0 1 tobacco 7
Ron Fisher Prospector Corn, Corn, Indigo, Quarry, Quarry, Coffee, Coffee Hospice, Small Market, Large Market, Small Indigo Plant, Coffee Roaster (2), Wharf 3 6

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 30 Colonist Ship: 8
Trading House: Indigo Tobacco Coffee
Cargo Ships: Ship 1 (capacity 6): Ship 2 (capacity 7): Ship 3 (capacity 8): 7 Sugar
Victory Points: 93

Commodities

Corn 10
Indigo 8
Sugar 4
Tobacco 6
Coffee 8

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2 1d, 1VP)

Indigo Plant (3d, 2VP)

Tobacco Storage (5d, 3VP)

Guild Hall (10d, 4VP)

Small Sugar Mill (x2 2d, 1VP) Sugar Mill (4d, 2VP)

Coffee Roaster (6d, 3VP)

Residence (10d, 4VP)

Factory (x2 7d, 3VP)

Fortress (10d, 4VP)

Hacienda (2d, 1VP) Office (x2 5d, 2VP)

University (x2 8d, 3VP)

Customs House (10d, 4VP)

Large Market (5d, 2VP)

Harbour (x2 8d, 3VP)

City Hall (10d, 4VP)

Small Warehouse (3d, 1VP) Large Warehouse (x2 6d, 2VP) Wharf (9d, 3VP)

Roles

Builder, Captain, Craftsman, Mayor, Prospector, Prospector, Settler, Trader

Plantations

Indigo, Sugar, Tobacco, Tobacco, Coffee, Coffee


Discard Pile: Coffee, Sugar, Sugar, Corn, Corn, Corn, Corn, Coffee, Coffee, Sugar, Sugar, Sugar, Indigo

Daquiri, Issue 175

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