Daquiri

Turns 5.2 to 7.1

Turn 5

McHugh takes the Mayor and places on the Quarry and Corn, and moves a colonist from the Small Indigo Plant to the Small Market, Zieske places colonist on the Small Sugar Mill and transfers one from San Juan to the Small Indigo Plant, York places a colonist on the Small Sugar Mill and transfers a colonist from a coffee plantation to a sugar plantation, Fisher places a colonist on the Large Market and transfers a colonist from San Juan to the Small Indigo Plant, Martin places a colonist on the Tobacco Storage, transfers one colonist from the Indigo Plant to the Tobacco Storage, and transfers one colonist each from an indigo plantation to a tobacco plantation. Seven colonists are placed on the colonist ship.

Zieske takes the Craftsman and produces 1 indigo and 2 sugar, York produces 1 corn and 1 sugar, Fisher produces 2 corn and 1 indigo, Martin produces 2 tobacco, and McHugh produces 2 indigo.

York takes the Captain and ships 1 sugar on Ship 3 for 2 VP, Fisher ships 1 indigo on Ship 1 for 1 VP, Martin cannot ship, McHugh ships 2 indigo on Ship 1 for 2 VP, Zieske ships 1 indigo on Ship 1 for 1 VP, York ships 1 corn on Ship 2 for 1 VP, Fisher ships 2 corn on ship 2 for 2VP, Martin passes, McHugh passes, Zieske ships 2 sugar on Ship 3 for 2 VP. Martin discards 1 tobacco.

Turn 6

Governor Martin selects the Trader, gains 1 doubloon, and trades tobacco for 3 doubloons plus the Trader bonus. No other trades possible.

McHugh takes a Prospector, gaining 3 doubloons.

Zieske takes a Prospector, gaining 3 doubloons.

York takes the Settler, and selects a tobacco plantation, Fisher takes the coffee plantation (with colonist via the Hospice), Martin takes a corn plantation, McHugh takes an indigo plantation, and Zieske takes a sugar plantation (with colonist via the Hospice). New plantations drawn: Corn, Indigo, Indigo, Indigo, Tobacco, Coffee.

Fisher takes the Builder and builds a Coffee Roaster (Builder bonus, 2 Quarries, 3 doubloons), Martin passes, McHugh buys a Hacienda (1 Quarry, 1 doubloon), Zieske buys a Sugar Mill (2 Quarries, 1 doubloon), and York passes.

Turn 7

Governor McHugh selects the Mayor, gains 1 doubloon and places colonists on the Hacienda, Indigo Plant, and an indigo plantation, Zieske places both colonists on the Sugar Mill, and transfers a colonist from the Construction Hut to the Sugar Mill, York places a colonist on a tobacco plantation, Fisher places a colonist on the Coffee Roaster, and transfers another colonist from San Juan to the Coffee Roaster, and Martin places a colonist on an indigo plantation. Seven colonists placed on the colony ship.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Brad Martin Indigo, Indigo, Indigo, Tobacco, Tobacco, Corn Indigo Plant (1), Tobacco Storage (2) 7 3
Jack McHugh Mayor Indigo, Indigo, Tobacco, Corn, Quarry, Indigo Indigo Plant (3), Small Indigo Plant, Small Market, Hacienda 4 6
Paul Zieske Indigo, Sugar, Quarry, Quarry, Quarry, Sugar Construction Hut, Hospice, Small Indigo Plant, Small Sugar Mill, Sugar Mill (3) 2 3
Andy York Sugar, Corn, Coffee, Quarry, Quarry, Tobacco Construction Hut, Tobacco Storage (1), Small Sugar Mill 1 4
Ron Fisher Corn, Corn, Indigo, Quarry, Quarry, Coffee Hospice, Small Market, Large Market, Small Indigo Plant, Coffee Roaster (2) 0 5

Player in bold is the Governor for next turn. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Notes

Andy York has taken over from Saunders.

Available Items

Colonists: Supply: 41 Colonist Ship: 7
Trading House: Indigo Tobacco
Cargo Ships: Ship 1 (capacity 6): 4 Indigo Ship 2 (capacity 7): 6 Corn Ship 3 (capacity 8): 3 Sugar
Victory Points: 101

Commodities

Corn 4
Indigo 6
Sugar 8
Tobacco 8
Coffee 9

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2 1d, 1VP)

Indigo Plant (3d, 2VP)

Tobacco Storage (5d, 3VP)

Guild Hall (10d, 4VP)

Small Sugar Mill (x2 2d, 1VP) Sugar Mill (x2 4d, 2VP)

Coffee Roaster (x2 6d, 3VP)

Residence (10d, 4VP)

Factory (x2 7d, 3VP)

Fortress (10d, 4VP)

Hacienda (2d, 1VP) Office (x2 5d, 2VP)

University (x2 8d, 3VP)

Customs House (10d, 4VP)

Large Market (5d, 2VP)

Harbour (x2 8d, 3VP)

City Hall (10d, 4VP)

Small Warehouse (x2 3d, 1VP) Large Warehouse (x2 6d, 2VP) Wharf (x2 9d, 3VP)

Roles

Builder, Captain (1d), Craftsman (1d), Mayor, Prospector, Prospector, Settler, Trader

Plantations

Corn, Indigo, Indigo, Indigo, Tobacco, Coffee


Discard Pile: Coffee, Sugar, Sugar, Corn, Corn, Corn, Corn, Coffee, Coffee, Sugar, Sugar, Sugar

Daquiri, Issue 174

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