Turns 5 through 7
Turn 5
Governor Dave selects the Mayor, placing one colonist
on the Tobacco plantation and one on the Small Warehouse, and moving a
colonist from a Corn plantation to a Tobacco plantation, Geoff places a
colonist on the Sugar plantation, Chris places a colonist on the Small
Indigo Plant, Christopher places a colonist on the Indigo Plant, and
Martin places a colonist on a Sugar plantation and moves a colonist
from the Sugar Mill to the Hacienda. Five colonists moved to the
Colonist Ship.
Geoff selects a Prospector, gaining 2 doubloons.
Chris selects the Captain, gaining 1 doubloon, and
shipping 1 sugar on ship 1 for 2 VP, Christopher ships 3 indigo on ship
2 for 3VP, Martin ships 2 corn on Ship 3 (ship 3 sails) and 1 sugar on
ship 1 for 3 VP, and Geoff ships 1 indigo on ship 2 for 1 VP.
Christopher selects the settler and chooses a Quarry,
including a colonist because of the Hospice, Martin takes a Sugar
plantation, plus an Indigo plantation from the Hacienda, Dave takes an
Indigo plantation, Geoff takes a Coffee plantation, and Chris takes a
Coffee plantation with a colonist due to the Hospice. New plantations
are Corn, Corn, Corn, Sugar, Sugar, Coffee.
Martin selects the Builder and builds a Construction Hut (1d discount for Builder, spends 1d), Dave passes, Andy buys a Hacienda (2d), Chris passes, and Christopher buys a Construction Hut (1d discount for Quarry, spends 1d).
Turn 6
Governor Andy selects the Mayor, placing colonists on
the Hacienda and Indigo Plant, Chris places a colonist in San Juan,
Christopher places a colonist on the Construction Hut, Martin places
his colonist on the Construction Hut, and Dave places his colonist on a
corn plantation. 5 colonists placed on the Colonist Ship.
Chris selects the Builder, and buys a Coffee Roaster
(1d discount for Builder, 1d discount for Quarry, 4d spent),
Christopher passes, Martin builds a Small Indigo Plant (1d), Dave buys
a Small Indigo Plant (1d), and Andy passes.
Christopher selects the Trader, gaining 2 doubloons.
No actual trading is possible.
Martin selects the Craftsman, gains 1 doubloon, and
produces 2 corn and 3 sugar, Dave produces 2 corn and 2 tobacco, Andy
produces 1 indigo, Chris produces 1 indigo and 1 sugar, and Christopher
produces 2 indigo.
Dave selects a Prospector and gains 2 doubloons.
Turn 7
Governor Chris selects the Captain, gaining 1
doubloon and shipping 1 indigo on ship 2 (ship sails) for 2 VP,
Christopher can't ship, Martin ships 3 sugar on ship 1 for 3VP, Dave
ships 3 corn on ship 3 for 3VP, Andy can't ship, Chris ships 1 sugar on
ship 1 for 1VP (ship 1 sails), Martin ships 2 corn on ship 3 for 2 VP.
Christopher discards 1 indigo.
Christopher selects the Settler, gains 1 doubloon,
and gains a manned Quarry, Martin uses the Construction Hut to take a
Quarry, and the Hacienda provides a coffee plantation, Dave takes a
corn plantation, Andy takes a sugar plantation and the Hacienda gives
him a tobacco plantation, and Chris takes a corn plantation with a
colonist because of the Hospice. New plantations are corn, corn,
indigo, indigo, indigo, sugar.
Martin selects the Mayor, and places colonists on the
quarry and the sugar plantation, Dave places a colonist on the corn
plantation, Andy places a colonist on the sugar plantation, Chris
places a colonist on the Coffee Roaster, and transfers a population
from San Juan to the Coffee Roaster,and Christopher places a colonist
on the corn plantation. Five new colonists placed on the colonist ship.
Dave selects the Trader and trades tobacco for a
total of 4 doubloons with the bonus. No further trading is possible.
Andy selects a Prospector and gains 2 doubloons.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Andy York | Indigo, Quarry, Tobacco, Sugar, Coffee, Sugar, Tobacco | Small Warehouse, Indigo Plant (x3), Hacienda | 4 | 1 indigo | 1 | ||
Chris Geggus | Indigo, Sugar, Quarry, Coffee, Coffee, Corn | Hospice, Small Sugar Mill, Small Indigo Plant, Coffee Roaster (x2) | 1 | 1 | 5 | ||
Christopher Hunt | Indigo, Corn, Indigo, Indigo, Quarry, Quarry | Indigo Plant (x3), Hospice, Construction Hut | 3 | 1 indigo | 6 | ||
Martin Burgdorf | Corn, Corn, Sugar, Sugar, Sugar, Indigo, Quarry, Coffee | Small Market, Sugar Mill (x2), Hacienda, Construction Hut, Small Indigo Plant | 1 | 9 | |||
Dave Hooton | Corn, Corn, Tobacco, Tobacco, Indigo, Corn | Small Market, Tobacco Storage (x2), Small Warehouse, Small Indigo Plant | 6 | 1 tobacco | 8 |
Player in bold is the Governor. Plantations and
buildings in bold are manned. Buildings that can be manned by more than
one colonist will have the number manning them in parentheses after the
building name.
Available Items
Colonists: Supply: 37 Colonist Ship: 5
Trading House: | Empty |
Cargo Ships: | Ship 1 (capacity 6): | empty | Ship 2 (capacity 7): | empty | Ship 3 (capacity 8): | 5 corn |
Victory Points: 87
Commodities
Corn: 4
Indigo: 9
Sugar: 11
Tobacco: 8
Coffee: 9
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) | Indigo Plant (3d, 2vp) | Tobacco Storage (x2, 5d, 3vp) | Guild Hall (10d, 4vp) |
Small Sugar Mill (x3, 2d, 1vp) | Sugar Mill (x2, 4d, 2vp) | Coffee Roaster (x3, 6d, 3vp) | Residence (10d, 4vp) |
Factory (x2, 7d, 3vp) | Fortress (10d, 4vp) | ||
Office (x2, 5d, 2vp) | University (x2, 8d, 3vp) | Customs House (10d, 4vp) | |
Large Market (x2, 5d, 2vp) | Harbour (x2, 8d, 3vp) | City Hall (10d, 4vp) | |
Large Warehouse (x2, 6d, 2vp) | Wharf (x2, 9d, 3vp) |
Roles
Builder(1d), Captain, Craftsman(1d), Mayor,
Prospector(1d), Settler, Trader, Prospector
Plantations
Quarry (x5), Corn, Corn, Corn, Sugar, Sugar, Coffee
Discard Pile: Sugar, Tobacco, Indigo, Indigo, Tobacco, Tobacco, Coffee
Notes
Andy York has replaced Geoff Richardson.
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Beauceron, Issue 217 | |
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