Turns 1 and 2
Turn 1
Governor Geoff selects the Settler and takes a Quarry, Chris takes a Sugar plantation, Christopher takes a Corn plantation, Martin takes a Corn plantation, Dave takes a Corn plantation. New plantations: Indigo, Sugar, Sugar, Tobacco, Tobacco, Tobacco
Chris selects the Builder, and builds a Hospice for 3 doubloons (1 doubloon discount), Christopher builds an Indigo Plant for 3 doubloons, Martin buys a Small Market for 1 doubloon, Dave buys a Small Market for 1 Doubloon, Geoff buys a Small Warehouse for 3 doubloons.
Christopher selects the Mayor, placing colonists in an Indigo plantation and the Indigo plant, Martin places a colonist on a Corn plantation, Dave places a colonist at a Corn plantation, Geoff places a colonist at a Quarry, and Chris puts a colonist on the Hospice. Five new colonists placed on the Colony Ship.
Martin selects a Prospector and gains 2 gold.
Dave selects the Craftsman and gains 2 corn, Christopher gains 1 indigo, and Martin gains 1 corn.
Turn 2
Governor Chris selects the Settler, and selects a Quarry (gains a colonist because of the Hospice), Christopher selects an Indigo Plantation, Martin takes a Sugar Plantation, Dave takes a Tobacco Plantation, and Geoff takes a Tobacco Plantation. New plantations: Indigo, Sugar, Sugar, Tobacco, Tobacco, Coffee.
Christopher selects the Trader, gaining 1 doubloon, and trades Indigo for 2 doubloons, Martin sells 1 Corn for 0 doubloons. No further sales can take place.
Martin selects the Mayor, placing colonists in the Small Market and the Sugar plantation, Dave places a colonist on a Corn plantation, Geoff paces a colonist on an Indigo plantation, Chris places a colonist on a Sugar plantation, and Christopher places a colonist on a Corn plantation. 5 new colonists placed on the Colony Ship.
Dave selects a Prospector and gains 2 doubloons.
Geoff selects the Builder and builds a Indigo Plant (1 doubloon discount for Quarry, 1 for Builder, 1 doubloon spent), Chris buys a Small Sugar Mill (1 doubloon discount for Quarry, 1 doubloon spent), Christopher buys a Hospice (4 doubloons spent), Martin buys a Sugar Mill (4 doubloons spent), Dave buys a Tobacco Storage (5 doubloons spent)
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Geoff Richardson | Builder | Indigo, Quarry, Tobacco | Small Warehouse, Indigo Plant | 0 | |||
Chris Geggus | Settler | Indigo, Sugar, Quarry | Hospice, Small Sugar Mill | 0 | |||
Christopher Hunt | Trader | Indigo, Corn, Indigo | Indigo Plant (x1), Hospice | 0 | |||
Martin Burgdorf | Mayor | Corn, Corn, Sugar | Small Market, Sugar Mill | 0 | |||
Dave Hooton | Prospector | Corn, Corn | Small Market, Tobacco Storage | 0 | 2 corn |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 77 Colonist Ship: 5
Trading House: | Indigo | Corn |
Cargo Ships: | Ship 1 (capacity 6): | Empty | Ship 2 (capacity 7): | Empty | Ship 3 (capacity 8): | Empty |
Victory Points: 112
Commodities
Corn: 7
Indigo: 10
Sugar: 11
Tobacco: 9
Coffee: 9
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (x4, 1d, 1vp) | Indigo Plant (3d, 2vp) | Tobacco Storage (x2, 5d, 3vp) | Guild Hall (10d, 4vp) |
Small Sugar Mill (x3, 2d, 1vp) | Sugar Mill (x2, 4d, 2vp) | Coffee Roaster (x3, 6d, 3vp) | Residence (10d, 4vp) |
Factory (x2, 7d, 3vp) | Fortress (10d, 4vp) | ||
Hacienda (x2, 2d, 1vp) | Office (x2, 5d, 2vp) | University (x2, 8d, 3vp) | Customs House (10d, 4vp) |
Construction Hut (x2, 2d, 1vp) | Large Market (x2, 5d, 2vp) | Harbour (x2, 8d, 3vp) | City Hall (10d, 4vp) |
Small Warehouse (3d, 1vp) | Large Warehouse (x2, 6d, 2vp) | Wharf (x2, 9d, 3vp) |
Roles
Builder, Captain (1d), Craftsman, Mayor, Prospector, Settler, Trader, Prospector
Plantations
Quarry (x6), Indigo, Sugar, Sugar, Tobacco, Tobacco, Coffee
Discard Pile: Sugar, Tobacco, Indigo, Indigo
Beauceron, Issue 215 | ||