Beauceron

Turns 12 through End of Game Statements

Turn 12

Governor Chris selects the Trader and trades coffee for 5 doubloons (1 bonus doubloon from the Trader), Christopher trades 1 indigo for 1 doubloon, Martin trades 1 sugar for 3 doubloons (1 bonus doubloon from the Small Market), and Dave trades 1 tobacco for 4 doubloons (1 bonus doubloon from the Small Market).

Christopher selects the Builder, gains 1 doubloon, and builds a Harbour (1 doubloon discount for the Builder, 3 doubloons discount for Quarries, 4 doubloons spent), Martin buys Tobacco Storage (2 doubloon discount for Quarries, 3 doubloons spent), Dave buys the Customs House (10 doubloons spent), Andy passes, and Chris buys the Guild Hall (2 doubloon discount for Quarries, 8 doubloons spent).

Martin selects the Captain and ships 3 sugar on Ship 1 for 4 VP, Dave ships 2 tobacco on Ship 2 for 2 VP, Andy ships 3 sugar on Ship 1 for 3 VP (Ship 1 sails), Chris ships 1 coffee on Ship 3 for 1 VP, Christopher ships 2 indigo via the Wharf for 2 VP, and Dave ships 4 corn via the Wharf for 4 VP. Martin discards 2 corn and Chris discards 2 corn and 1 indigo.

Dave selects the Craftsman and produces 4 corn and 2 tobacco, Andy produces 2 indigo and 3 sugar, Chris produces 2 corn, 1 indigo, 1 sugar, and 2 coffee, Christopher produces 1 corn and 3 indigo, and Martin produces 2 corn, 1 indigo, and 3 sugar. Dave gains 1 tobacco as his bonus.

Andy selects the Mayor, gains 1 doubloon, and places colonists on an indigo plantation and the Indigo Plant, Chris places a colonist on the Guild Hall, Christopher places a colonist on the Harbour, Martin places a colonist on the Office, and Dave places a colonist on the Customs House. Five colonists are placed on the colonist ship.

Turn 13

Governor Christopher selects the Settler, gains 1 doubloon, and picks a corn plantation (with a colonist due to the Hospice), Martin is unable to take a plantation, Dave selects the coffee plantation, Andy passes, and Chris selects a sugar plantation (with a colonist due to the Hospice). New plantations: Indigo, Indigo, Indigo, Sugar, Tobacco, Coffee. Discards reshuffled after first plantation drawn. Plantation draw pile is empty.

Martin selects the Captain and ships 3 sugar via Ship 1 for 4 VP, Dave ships 3 tobacco on Ship 2 for 3 VP, Andy ships 3 sugar on Ship 1 for 3 VP (Ship 1 sails), Chris ships 2 coffee on Ship 3 for 2 VP, Christopher ships 3 indigo via the Wharf for 4 VP, and Dave ships 4 corn via the Wharf for 4VP. Chris discards 2 corn, 1 indigo, and 1 sugar, Christopher discards 1 corn, and Martin discards 2 corn and 1 indigo.

Dave selects the Craftsman and produces 4 corn and 2 tobacco, Andy produces 3 indigo and 3 sugar, Chris produces 2 corn, 1 indigo, 1 sugar, and 2 coffee, Christopher produces 2 corn and 1 indigo, and Martin produces 1 corn and 3 sugar. Dave takes tobacco as his bonus.

Andy selects the Builder and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount for a Quarry, spends 3 doubloons), Chris buys a Sugar Mill (1 doubloon discount for Quarry, 3 doubloons spent), Christopher passes, Martin passes, and Dave is unable to buy anything.

Chris selects the Trader, trading coffee for 5 doubloons, Christopher trades indigo for 1 doubloon, Martin trades sugar for 3 doubloons, and Dave trades tobacco for 4 doubloons.

Turn 14

Governor Martin selects the Prospector, gaining 4 doubloons.

Dave selects a Prospector, gaining 3 doubloons.

Andy selects the Captain, shipping 6 indigo on Ship 1 for 7VP (ship sails), Chris ships 1 coffee on Ship 3 for 1VP, Christopher ships 3 corn via the Wharf for 4VP, Martin cannot ship, Dave ships 2 tobacco on Ship 2 for 2VP (ship sails), then ships 4 corn via the Wharf for 4 VP. Andy discards 1 indigo, Chris discards 2 corn, 1 indigo, and 1 sugar, Martin discards 1 corn, 1 indigo, and 1 sugar.

Chris selects the Builder and builds City Hall (1 doubloon discount for Builder, 2 doubloons discount for Quarries, 7 doubloons spent), Christopher passes, Martin builds a Residence (2 doubloon discount for Qurries, 8 doubloons spent), Dave builds a Factory (7 doubloons spent), and Andy passes.

Christopher selects the Craftsman and produces 2 corn and 3 indigo, Martin produces 2 corn, 1 indigo, and 3 sugar, Dave produces 4 corn and 2 tobacco, Andy produces 3 indigo and 2 sugar, and Chris produces 2 corn, 1 indigo, and 2 coffee. Christopher produces an extra indigo as the bonus.

Turn 15

Dave selects the Captain and ships 2 tobacco on Ship 2 for 3VP, Andy ships 6 sugar on Ship 1 for 6VP (ship sails) , Chris ships 2 coffee on Ship 3 for 2VP (ship sails), Christopher ships 4 indigo via the Wharf for 5 VP, Martin can't ship, Dave ships 4 corn via the Wharf for 4VP. Chris discards 2 corn and 1 indigo, Christopher discards 1 corn, Martin discards 2 corn, 1 indigo, and 3 sugar. VP chip pool is exhausted, so this is the last turn.

Andy selects the Mayor, gains 2 doubloons, and places 2 colonists on the Tobacco Storage and transfers one colonist from the coffee plantation to a tobacco plantation, Chris places a new colonist on the City Hall and transfers 3 colonists from San Juan to the Sugar Mill, Christopher places a colonist in San Juan, Martin places a colonist on the Residence, transfers a population factor from the Hacienda to a tobacco plantation and from the Construction Hut to Tobacco Storage, and Dave places a colonist on the Factory. Six colonists are placed on the colonist ship.

Chris selects the Trader, gains 1 doubloon, and trades sugar for 3 doubloons, Christopher trades corn for 0 doubloons, Martin uses the Office to trade sugar for 3 doubloons, and Andy trades indigo for 1 doubloon.

Christopher selects the Builder and builds a Factory (1 doubloon discount for Builder, 3 doubloon discount for Quarries, 3 doubloons spent), Martin builds a Coffee Roaster (2 doubloons discount for Quarries, 4 doubloons spent), Dave can't buy anything, Andy buys a Large Market (1 doubloon discount for Quarry, 4 doubloons spent), and Chris buys an Indigo Plant (2 doubloon discount for Quarries, 1 doubloon spent).

Martin selects the Craftsman and produces 2 corn, 1 indigo, 3 sugar, and 1 tobacco, Dave produces 4 corn and 3 tobacco (gains 1 doubloon from the Factory), Andy produces 3 indigo, 3 sugar, and 2 tobacco, Chris produces 2 corn, 1 indigo, 3 sugar, and 2 coffee, and Christopher produces 2 corn and 3 indigo. Martin takes sugar as his bonus.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Andy York Mayor Indigo, Quarry, Tobacco, Sugar, Coffee, Sugar, Tobacco, Indigo, Sugar, Tobacco, Indigo Small Warehouse, Indigo Plant (x3), Hacienda, Sugar Mill (x3), Tobacco Storage (x2), Large Market
0 6 indigo, 3 sugar, 2 tobacco 25
Chris Geggus Trader Indigo, Sugar, Quarry, Coffee, Coffee, Corn, Corn, Quarry, Sugar, Sugar Hospice, Small Sugar Mill, Small Indigo Plant, Coffee Roaster (x2), Fortress, Guild Hall, Sugar Mill (x3), City Hall, Indigo Plant
3 2 corn, 1 indigo, 3 sugar, 2 coffee 15
Christopher Hunt Builder Indigo, Corn, Indigo, Indigo, Quarry, Quarry, Quarry, Quarry, Corn Indigo Plant (x3), Hospice, Construction Hut, Wharf, Harbour, Factory 3 2 2 corn, 3 indigo 27
Martin Burgdorf Craftstman Corn, Corn, Sugar, Sugar, Sugar, Indigo, Quarry, Coffee, Quarry, Tobacco, Tobacco, Tobacco Small Market, Sugar Mill (x3), Hacienda, Construction Hut, Small Indigo Plant, Office, Tobacco Storage (x1), Residence, Coffee Roaster
0 2 corn, 1 indigo, 4 sugar, 1 tobacco 20
Dave Hooton Captain Corn, Corn, Tobacco, Tobacco, Indigo, Corn, Corn, Sugar, Coffee Small Market, Tobacco Storage (x2), Small Warehouse, Small Indigo Plant, Wharf, Office, Customs House, Factory
1 4 corn, 3 tobacco 44

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 0 Colonist Ship: 6

Trading House: Empty


Cargo Ships: Ship 1 (capacity 6): empty Ship 2 (capacity 7): 2 tobacco Ship 3 (capacity 8): empty

Victory Points: 0

Commodities

Corn: 0

Indigo: 0

Sugar: 1

Tobacco: 1

Coffee: 7

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1vp)


Small Sugar Mill (x3, 2d, 1vp)
Coffee Roaster (6d, 3vp)






University (x2, 8d, 3vp)

Large Market (5d, 2vp) Harbour (8d, 3vp)

Large Warehouse (x2, 6d, 2vp)

Roles

Builder, Captain, Craftsman, Mayor, Prospector, Settler(1d), Trader, Prospector

Plantations

Indigo, Indigo, Indigo, Sugar, Tobacco, Coffee

Discard Pile:

Victory Points


Andy

Chris

Christopher

Martin

Dave

Victory Point Chits 25 15 27 20 44
Buildings 10 23 14 18 18
Bonus 0 18 0 7 11
Total 35 56 41 45 73

Congratulations to Dave on his victory!

End of Game Statements

Christopher Hunt: Congratulations Dave. Great play. A deserved win.

Chris Geggus: Well done Dave. I just couldn't stop the constant run of crafting and shipping by everyone. As a builder, not what I wanted to see at all! And thanks to Chris for running it and keeping it flowing. On to the next one!

Dave Hooton: The key for me was having only two products. As the only one with tobacco, I was able to monopolize one of the boats for my smaller product and use the wharf for my bigger product. Thanks for running the game, Chris.


Beauceron, Issue 218

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