Beauceron

Turns 5 through 7

Turn 5

Governor Dave selects the Mayor, placing one colonist on the Tobacco plantation and one on the Small Warehouse, and moving a colonist from a Corn plantation to a Tobacco plantation, Geoff places a colonist on the Sugar plantation, Chris places a colonist on the Small Indigo Plant, Christopher places a colonist on the Indigo Plant, and Martin places a colonist on a Sugar plantation and moves a colonist from the Sugar Mill to the Hacienda. Five colonists moved to the Colonist Ship.

Geoff selects a Prospector, gaining 2 doubloons.

Chris selects the Captain, gaining 1 doubloon, and shipping 1 sugar on ship 1 for 2 VP, Christopher ships 3 indigo on ship 2 for 3VP, Martin ships 2 corn on Ship 3 (ship 3 sails) and 1 sugar on ship 1 for 3 VP, and Geoff ships 1 indigo on ship 2 for 1 VP.

Christopher selects the settler and chooses a Quarry, including a colonist because of the Hospice, Martin takes a Sugar plantation, plus an Indigo plantation from the Hacienda, Dave takes an Indigo plantation, Geoff takes a Coffee plantation, and Chris takes a Coffee plantation with a colonist due to the Hospice. New plantations are Corn, Corn, Corn, Sugar, Sugar, Coffee.

Martin selects the Builder and builds a Construction Hut (1d discount for Builder, spends 1d), Dave passes, Andy buys a Hacienda (2d), Chris passes, and Christopher buys a Construction Hut (1d discount for Quarry, spends 1d).

Turn 6

Governor Andy selects the Mayor, placing colonists on the Hacienda and Indigo Plant, Chris places a colonist in San Juan, Christopher places a colonist on the Construction Hut, Martin places his colonist on the Construction Hut, and Dave places his colonist on a corn plantation. 5 colonists placed on the Colonist Ship.

Chris selects the Builder, and buys a Coffee Roaster (1d discount for Builder, 1d discount for Quarry, 4d spent), Christopher passes, Martin builds a Small Indigo Plant (1d), Dave buys a Small Indigo Plant (1d), and Andy passes.

Christopher selects the Trader, gaining 2 doubloons. No actual trading is possible.

Martin selects the Craftsman, gains 1 doubloon, and produces 2 corn and 3 sugar, Dave produces 2 corn and 2 tobacco, Andy produces 1 indigo, Chris produces 1 indigo and 1 sugar, and Christopher produces 2 indigo.

Dave selects a Prospector and gains 2 doubloons.

Turn 7

Governor Chris selects the Captain, gaining 1 doubloon and shipping 1 indigo on ship 2 (ship sails) for 2 VP, Christopher can't ship, Martin ships 3 sugar on ship 1 for 3VP, Dave ships 3 corn on ship 3 for 3VP, Andy can't ship, Chris ships 1 sugar on ship 1 for 1VP (ship 1 sails), Martin ships 2 corn on ship 3 for 2 VP. Christopher discards 1 indigo.

Christopher selects the Settler, gains 1 doubloon, and gains a manned Quarry, Martin uses the Construction Hut to take a Quarry, and the Hacienda provides a coffee plantation, Dave takes a corn plantation, Andy takes a sugar plantation and the Hacienda gives him a tobacco plantation, and Chris takes a corn plantation with a colonist because of the Hospice. New plantations are corn, corn, indigo, indigo, indigo, sugar.

Martin selects the Mayor, and places colonists on the quarry and the sugar plantation, Dave places a colonist on the corn plantation, Andy places a colonist on the sugar plantation, Chris places a colonist on the Coffee Roaster, and transfers a population from San Juan to the Coffee Roaster,and Christopher places a colonist on the corn plantation. Five new colonists placed on the colonist ship.

Dave selects the Trader and trades tobacco for a total of 4 doubloons with the bonus. No further trading is possible.

Andy selects a Prospector and gains 2 doubloons.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Andy York
Indigo, Quarry, Tobacco, Sugar, Coffee, Sugar, Tobacco Small Warehouse, Indigo Plant (x3), Hacienda
4 1 indigo 1
Chris Geggus
Indigo, Sugar, Quarry, Coffee, Coffee, Corn Hospice, Small Sugar Mill, Small Indigo Plant, Coffee Roaster (x2) 1 1
5
Christopher Hunt
Indigo, Corn, Indigo, Indigo, Quarry, Quarry Indigo Plant (x3), Hospice, Construction Hut
3 1 indigo 6
Martin Burgdorf
Corn, Corn, Sugar, Sugar, Sugar, Indigo, Quarry, Coffee Small Market, Sugar Mill (x2), Hacienda, Construction Hut, Small Indigo Plant
1
9
Dave Hooton
Corn, Corn, Tobacco, Tobacco, Indigo, Corn Small Market, Tobacco Storage (x2), Small Warehouse, Small Indigo Plant
6 1 tobacco 8

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 37 Colonist Ship: 5

Trading House: Empty


Cargo Ships: Ship 1 (capacity 6): empty Ship 2 (capacity 7): empty Ship 3 (capacity 8): 5 corn

Victory Points: 87

Commodities

Corn: 4

Indigo: 9

Sugar: 11

Tobacco: 8

Coffee: 9

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1vp) Indigo Plant (3d, 2vp) Tobacco Storage (x2, 5d, 3vp) Guild Hall (10d, 4vp)
Small Sugar Mill (x3, 2d, 1vp) Sugar Mill (x2, 4d, 2vp) Coffee Roaster (x3, 6d, 3vp) Residence (10d, 4vp)


Factory (x2, 7d, 3vp) Fortress (10d, 4vp)

Office (x2, 5d, 2vp) University (x2, 8d, 3vp) Customs House (10d, 4vp)

Large Market (x2, 5d, 2vp) Harbour (x2, 8d, 3vp) City Hall (10d, 4vp)

Large Warehouse (x2, 6d, 2vp) Wharf (x2, 9d, 3vp)

Roles

Builder(1d), Captain, Craftsman(1d), Mayor, Prospector(1d), Settler, Trader, Prospector

Plantations

Quarry (x5), Corn, Corn, Corn, Sugar, Sugar, Coffee

Discard Pile: Sugar, Tobacco, Indigo, Indigo, Tobacco, Tobacco, Coffee

Notes

Andy York has replaced Geoff Richardson.


Beauceron, Issue 217

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Beauceron, Issue 219