Airedale

End of Game Statements

Dave Hooton (TRUMP) The critical move for me was losing three auctions in Turn 3 in order to have an uncontested bid for plant #35. That and having a monopoly on Trash plants helped TRUMP to make Russia great again.

Thanks to Chris H. for running the game.

Chris Geggus (GEGS) Always enjoyable, but this is a game that I can never time right (albeit only played 3 times). After my extravagant last auction I had to hope that the game went 1 turn longer - no such luck. And I wasn't watching the Coal market either!

Well done Dave - a consumate lesson. And thanks, yet again, to Chris for leading us through the fun.

GEGS signing off.

Andy York (KGB2) Second place, thought I was battling to keep out of last place and hoping for third place. Great job to Dave on his solid win and thanks to Chris for running this game - always enjoy it!

Bill Scharf (CU) This game is all about resource management. Getting a good network built without being boxed in a corner of the map, building enough of a network and buying enough capacity to power it to get a good income, and even buying the right sized plants to get cheaper fuel and first pick of prime power plants as they come up are all important, but getting the right power plants (enough to power the winning number of cities at the end, at reasonable price if you're tied with someone else) is the key....and that occasionally is due to luck. You can buy (or not buy) a plant...only to see all too soon that if you had done the opposite you would have done better.... Argh...luck alone isn't enough to win....but in a closely fought race race it can determine who wins.

It's an interesting, constantly changing puzzle, one that is well worth playing. Thanks for running it, Chris.


Airedale, Issue 221


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