Turn 13 to End of Game Statements
Turn 13
Governor Dave selects the Trader, gaining 2 doubloons.
Christopher selects the Craftsman, gains 2 doubloons, and produces 3 corn, 1 indigo, and 2 coffee, plus 2 doubloons from the Factory. Chris produces 2 corn, 1 indigo, 1 sugar, and 3 tobacco. Andy produces 4 indigo and 2 sugar. Kevin produces 2 corn, 1 indigo, 3 sugar, and 2 doubloons from the Factory. Dave produces 2 corn and 1 indigo. Christopher produces a bonus indigo.
Chris selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 1 for 3VP. Andy ships 4 indigo on Ship 2 for 4VP. Kevin ships 2 corn on Ship 1 for 2VP. Dave ships 2 corn on Ship 1 for 3VP (Ship 1 sails). Christopher ships 2 indigo on Ship 2 for 2VP. Chris ships 1 indigo on Ship 2 for 1VP (Ship 2 sails). Chris ships 3 tobacco on Ship 3 for 3VP (Ship 3 sails). Kevin discards 1 indigo and 2 sugar. Christopher discards 3 corn and 1 coffee.
Andy selects the Mayor and places 1 colonist on the corn plantations and 2 colonists on the Sugar Mill. Kevin places 2 colonists in San Juan. Dave places a colonist on the indigo plantation. Christopher places a colonist in San Juan. Chris places a colonist on the Hacienda. Four colonists are placed on the colonist ship. Since the colonist supply is now empty, this is the last turn.
Kevin selects a Prospector and gains 1 doubloon.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Andy York |
Mayor |
Indigo, Indigo, Sugar, Indigo, Corn, Sugar, Indigo, Sugar, Sugar |
Indigo Plant (x3), Small Sugar Mill, Large Warehouse, Small Indigo Plant, Sugar Mill (x3) |
1 |
2 sugar |
15 |
|
Kevin Wilson |
Prospector |
Indigo, Quarry, Sugar, Sugar, Sugar, Corn, Corn, Quarry, Tobacco |
Small Indigo Plant, Sugar Mill (x3), Large Market, Hospice, Office, Factory |
3 |
3 |
1 sugar |
13 |
Dave Hooton |
Trader |
Indigo, Corn, Tobacco, Corn, Tobacco, Quarry, Quarry, Quarry Indigo |
Small Market, Tobacco Storage (x2), Small Indigo Plant, Construction Hut, Small
Warehouse, Hacienda, Harbour, Indigo
Plant (x1) |
2 | 1 indigo |
15 |
|
Christopher Hunt |
Craftsman |
Corn, Coffee, Corn, Coffee, Coffee, Quarry, Indigo, Corn, Quarry |
Hospice, Coffee Roaster (x2), Fortress, Indigo Plant (x3), Factory |
2 |
0 |
1 coffee |
12 |
Chris Geggus |
Captain |
Corn, Tobacco, Tobacco, Tobacco, Quarry,
Corn, Indigo, Indigo, Sugar |
Small Market, Tobacco Storage (x3), Small
Sugar Mill, Small Warehouse, Small Indigo Plant, Hacienda |
2 |
1 sugar |
25 |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply:
0 Colonist
Ship: 4
Trading House: Sugar, Tobacco, Coffee
Cargo Ships: Ship 1 (capacity 5): Empty
Ship 2 (capacity 6): Empty
Ship 3
(capacity 7): Empty
Victory Points: 60
Commodities
Corn: 10
Indigo: 10
Sugar: 6
Tobacco: 8
Coffee: 8
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
|
|
Tobacco Storage (5d, 3vp) |
Guild Hall (10d, 4vp) |
Small Sugar Mill (x2, 2d, 1vp) |
Sugar Mill (4d, 2vp) |
Coffee Roaster (x2, 6d, 3vp) |
Residence (10d, 4vp) |
|
|
|
|
|
Office (5d, 2vp) |
University (x2, 8d, 3vp) |
Custom House (10d, 4vp) |
Construction Hut (2d, 1vp) |
Large Market (5d, 2vp) |
Harbour (8d, 3vp) |
City Hall (10d, 4vp) |
|
Large Warehouse (6d, 2vp) |
Wharf (x2, 9d, 3vp) |
|
Roles
Builder,
Captain, Craftsman, Mayor,
Prospector,
Settler, Trader,
Prospector
Plantations
Indigo,
Indigo, Sugar, Sugar, Tobacco, Coffee
Discard Pile: Tobacco, Tobacco
Victory Points
|
Andy |
Kevin |
Dave |
Christopher |
Chris |
VP Chips |
15 |
13 |
15 |
12 |
25 |
Buildings |
8 |
12 |
13 |
14 |
8 |
Bonus |
0 |
0 |
0 |
6 |
0 |
Total |
23 |
25 |
28 |
32 |
33 |
Congratulations to Chris on his victory!
End of Game Statements
Kevin Wilson: I missed the note on the colonist supply running out putting us to the end and thought we’d have another turn. I guess I should have bought something small for a VP or 2. Wouldn’t have changed the outcome any but I should have paid attention better.
Fun as usual. Had we another turn, I felt pretty good with the factory, office and large market that I might be able to put something together. Oh well. Well played by Chris and Christopher, a tight finish. Thanks to the rest for letting us play and, as always, thanks to Chris for hosting/running the game.
I’ll keep playing and maybe someday, will win one.
Dave Hooton: Congratulations to Chris G. on the win, thanks to Chis H. for running it, and apologies to Christopher H. for an oversight on my part that cost him the game. Had I realized that there were only three tobaccos left to be produced, I would have chosen Craftsman and later shipped those tobaccos instead of Chris G., resulting in Christopher H, me and then Chris G. for the win, place, and show.
Chris Geggus: Oooh, I was sweating on that last turn of Kevin. If he had chosen Builder I would have been beaten by Christopher on cash. Actions did seem to fall into line for me, but I guess that we suffer swings and roundabouts in all our games. Really enjoyed it yet again, but strange to think that this is still one of my all-time top 5 games considering it is genuinely one of the golden oldies now. It may look and even feel dated, but it just seems to work.
Thanks to Chris and a broad thank you to all for fair play, good spirit and attentive gaming. Couldn't ask for more.
Christopher Hunt: Thanks for running the game so well. A great game. Well done Chris. I knew that if I took craftsman Chris would captain for many points but I thought there would be at least one more turn and the 2 doubloons were so tempting. But I think my real mistake was building the factory instead of holding out for a lighthouse or wharf. Gave up on my early strategy craftsman and captain.
Andy York: Bottom of the list, so what's new. One of these days I'll figure the game out. Congrats to Chris on his win and thanks to the gm for a fun game.
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Tosa, Issue
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