Tosa

Turn 1 to Turn 12

Turn 1

Governor Andy selects the Builder and builds an Indigo Plant (1 doubloon discount for Builder, 2 doubloons spent). Kevin builds a Small Indigo Plant (1 doubloon spent). Dave builds a Small Market (1 doubloon spent). Christopher builds a Hospice (4 doubloons spent). Chris builds a Small Market (1 doubloon spent).

Kevin selects the Settler and takes a Quarry. Dave takes a corn plantation. Christopher takes a coffee plantation. Chris takes a tobacco plantation. Andy takes an indigo plantation. New plantations are: corn, sugar, sugar, sugar, tobacco, tobacco.

Dave selects the Mayor and places colonists on the corn plantation and the Small Market. Christopher places a colonist on the corn plantation. Chris places a colonist on the corn plantation. Andy places a colonist on an indigo plantation. Kevin places a colonist on an indigo plantation. Six colonists are placed on the colonist ship.

Christopher selects a Prospector, gaining 1 doubloon.

Chris selects the Craftsman and produces 1 corn. Dave produces 1 corn. Christopher produces 1 corn. Chris produces a bonus corn.

Turn 2

Governor Kevin selects the Mayor and places colonists on the Quarry, Small Indigo Plant, and in San Juan. Dave places a colonist on the indigo plantation. Christopher places a colonist on the Hospice. Chris places a colonist on the Small Market. Andy places a colonist on the Indigo Plant. Five colonists are placed on the colonist ship.

Dave selects the Trader, gains 1 doubloon, and trades corn for 2 doubloons (0 base +1 for Trader +1 for Small Market). No other trading is possible.

Christopher selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP. Chris ships 2 corn on Ship 3 for 2VP.

Chris selects a Prospector, gaining 2 doubloons.

Andy selects a Prospector, gaining 1 doubloon.

Turn 3

Governor Dave selects the Settler, gains 1 doubloon, and takes a tobacco plantation. Christopher takes a corn plantation with a colonist from the Hospice. Chris takes a tobacco plantation. Andy takes a sugar plantation. Kevin takes a sugar plantation. New plantations are: corn, indigo, indigo, sugar, tobacco, coffee.

Christopher selects the Craftsman, gains 1 doubloon, and produces 2 corn. Chris produces 1 corn. Andy produces 1 indigo. Kevin produces 1 indigo. Dave produces 1 corn. Christopher produces a bonus corn.

Chris selects the Captain and ships 1 corn on Ship 3 for 2VP. Andy ships 1 indigo on Ship 1 for 1VP. Kevin ships 1 indigo on Ship 1 for 1VP. Dave ships 1 corn on Ship 3 for 1VP. Christopher ships 3 corn on Ship 3 for 3VP (Ship 3 sails).

Andy selects the Mayor and places colonists on an indigo plantation and the Indigo Plant. Kevin places a colonist on the sugar plantation. Dave places a colonist on the tobacco plantation. Christopher places a colonist on the coffee plantation. Chris places a colonist on a tobacco plantation. Five colonists are placed on the colonist ship.

Kevin selects a Prospector, gaining 1 doubloon.

Turn 4

Governor Christopher selects the Builder, gains 2 doubloons, and builds a Coffee Roaster (1 doubloon discount for Builder, 5 doubloons spent). Chris builds a Tobacco Storage (5 doubloons spent). Andy passes. Kevin passes. Dave builds a Tobacco Storage (5 doubloons spent).

Chris selects the Mayor and places two colonists on the Tobacco Storage. Andy places a colonist on the sugar plantation. Kevin places a colonist in San Juan. Dave places a colonist on the Tobacco Storage. Christopher places a colonist on the Coffee Roaster. Five colonists are placed on the colonist ship.

Andy selects the Settler and takes an indigo plantation. Kevin takes a sugar plantation. Dave takes a corn plantation. Christopher takes a coffee plantation with a colonist from the Hospice. Chris takes a tobacco plantation. New plantations: corn, indigo, sugar, tobacco, coffee, coffee.

Kevin selects a Prospector, gaining 2 doubloons.

Dave selects a Prospector, gaining 1 doubloon.

Turn 5

Governor Chris selects the Trader, gaining 2 doubloons.

Andy selects the Mayor and places colonists on the indigo plantation and Indigo Plant. Kevin places a colonist on the sugar plantation. Dave places a colonist on the corn plantation. Christopher places a colonist on the Coffee Roaster. Chris places a colonist on a tobacco plantation. Five colonists are placed on the colonist ship.

Kevin selects the Builder and builds a Sugar Mill (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 2 doubloons spent). Dave builds a Small Indigo Plant (1 doubloon spent). Christopher can't build. Chris builds a Small Sugar Mill (2 doubloons spent). Andy builds a Small Sugar Mill (2 doubloons spent).

Dave selects the Craftsman, gains 1 doubloon, and produces 2 corn and 1 tobacco. Christopher produces 2 corn and 2 coffee. Chris produces 1 corn and 2 tobacco. Andy produces 3 indigo. Kevin produces 1 indigo. Dave produces a bonus corn.

Christopher selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP. Chris ships 2 tobacco on Ship 2 for 2VP. Andy ships 3 indigo on Ship 1 for 3VP. Kevin ships 1 indigo on Ship 1 for 1VP (Ship 1 sails). Dave ships 3 corn on Ship 3 for 3VP. Chris ships 1 corn on Ship 3 for 1VP. Dave ships 1 tobacco on Ship 2 for 1VP. Christopher discards 1 coffee.

Turn 6

Governor Andy selects the Mayor and places colonists on the Small Sugar Mill and in San Juan. Kevin places a colonist on the Sugar Mill and moves 2 colonists from San Juan to the Sugar Mill. Dave places a colonist on the Small Indigo Plant. Christopher places a colonist in San Juan. Chris places a colonist on the tobacco plantation. Five colonists are placed on the colonist ship.

Kevin selects the Builder and builds a Large Market (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 3 doubloons spent). Dave builds a Construction Hut (2 doubloons spent). Christopher passes. Chris can't buy anything. Andy passes.

Dave selects a Prospector, gaining 2 doubloons.

Christopher selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader). No other trading is possible.

Chris selects the Settler, gains 1 doubloon, and takes a Quarry. Andy takes the corn plantation. Kevin takes the sugar plantation. Christopher takes a coffee plantation along with a colonist from the Hospice. New plantations are: corn, corn, sugar, sguar, sugar, tobacco.

Turn 7

Governor Kevin selects the Mayor and places colonists on the sugar plantation and Large Market. Dave places a colonist on the Construction Hut. Christopher places a colonist in San Jan. Chris places a colonist on the Quarry. Andy places a colonist on the corn plantation. Five colonists added to the colonist ship.

Dave selects a Prospector, gaining 3 doubloons.

Christopher selects the Captain, gaining 1 doubloon. Nothing available to ship.

Chris selects the Builder and builds a Small Warehouse (1 doubloon discount from Builder, 1 doubloon discount from Quarry, 1 doubloon spent). Andy passes. Kevin passes. Dave builds a Small Warehouse (3 doubloons spent). Christopher passes.

Andy selects a Prospector, gaining 1 doubloon.

Turn 8

Governor Dave selects the Mayor and places colonists on the tobacco plantation and Small Warehouse. Christopher places a colonist in San Juan. Chris places a colonist on the Small Warehouse. Andy and Kevin each place a colonist in San Juan. Five colonists are placed on the colonist ship.

Christopher selects the Settler, gains 1 doubloon, and takes a Quarry along with a colonist from the Hospice. Chris takes a corn plantation. Andy takes a sugar plantation. Kevin takes a corn plantation. Dave uses the Construction Hut to take a Quarry. New plantations: corn, indigo, indigo, indigo, tobacco, coffee.

Chris selects the Craftsman, gains 2 doubloons, and produces 1 corn and 2 tobacco. Andy produces 1 corn, 3 indigo, and 1 sugar. Kevin produces 1 indigo and 3 sugar. Dave produces 1 corn, 1 indigo, and 1 tobacco. Christopher produces 2 coffee. Chris produces a bonus tobacco.

Andy selects the Trader, gains 1 doubloon, and trades sugar for 3 doubloons (2 base +1 for Trader). Kevin trades indigo for 3 doubloons (1 base +2 for Large Market). No further trading is possible.

Kevin selects the Captain and ships 3 sugar on Ship 1 for 4VP. Dave ships 1 corn on Ship 3 for 1VP. Christopher can't ship. Chris ships 1 corn on Ship 3 for 1VP (Ship 3 sails). Andy can't ship. Dave ships 1 tobacco on Ship 2 for 1VP. Chris ships 3 tobacco on Ship 2 for 3VP (Ship 2 sails). Andy discards 1 corn and 2 indigo. Christopher discards 1 coffee.

Turn 9

Governor Christopher selects the Builder, gains 1 doubloon, and builds a Fortress (1 doubloon discount for Builder, 1 doubloon discount for a Quarry, 8 doubloons spent. Chris builds a Small Indigo Plant (1 doubloon discount for Quarry, 0 doubloons spent). Andy builds a Large Warehouse (5 doubloons spent). Kevin builds a Hospice (1 doubloon discount from the Quarry, 3 doubloons spent). Dave builds a Hacienda (2 doubloons spent).

Chris selects the Mayor and places colonists on the corn plantation and Tobacco Storage. Andy places a colonist on the Large Warehouse and moves a colonist from San Jan to the sugar plantation. Kevin places a colonist on the Hospice and moves a colonist from San Juan to the corn plantation. Dave places a colonist on the Quarry and moves a colonist from a corn plantation to the Tobacco Storage. Christopher places a colonist on the Fortress. Five colonists are placed on the colonist ship.

Andy selects a Prospector, gaining 2 doubloons.

Kevin selects the Settler and takes a corn plantation along with a colonist from the Hospice. Dave uses the Construction Hut to take a Quaary. Christopher takes an indigo plantation along with a colonist from the Hospice. Chris takes an indigo plantation. Andy takes an indigo plantation. New plantations: corn, indigo, indigo, sugar, tobacco, coffee.

Dave selects a Prospector, gaining 2 doubloons.

Turn 10

Governor Chris selects the Craftsman, gains 1 doubloon, and produces 2 corn and 3 tobacco. Andy produces 1 corn, 3 indigo, and 1 sugar. Kevin produces 2 corn, 1 indigo, and 3 sugar. Dave produces 1 corn, 1 indigo, and 2 tobacco. Christopher produces 2 corn and 2 coffee. Chris produces a bonus tobacco.

Andy selects the Captain, gains 1 doubloon, and ships 4 indigo on Ship 2 for 5VP. Kevin ships 2 corn on Ship 3 for 2VP. Dave ships 1 corn on Ship 3 for 1VP. Christopher ships 2 corn on Ship 3 for 2VP. Chris ships 2 corn on Ship 3 for 2VP. Andy ships 1 sugar on Ship 1 for 1VP. Kevin ships 2 sugar on Ship 1 for 2VP (Ship 1 sails). Dave ships 2 indigo on Ship 2 for 2VP. Andy ships 1 corn on Ship 3 for 1VP (Ship 3 sails). Kevin ships 1 indigo on Ship 2 for 1VP (Ship 2 sails). Christopher discards 2 coffee.

Kevin selects the Trader and trades sugar for 5 doubloons (2 base +1 for Trader +2 for Large Market). Dave trades tobacco for 4 doubloons (3 base +1 for Small Market). Christopher trades coffee for 4 doubloons. No further trading is possible.

Dave selects the Mayor and places colonists on the Quarry and corn plantation. Christopher places a colonist in San Juan. Chris places a colonist on the indigo plantation. Andy places a colonist on the indigo plantation. Kevin places a colonist in San Juan. Five colonists are placed on the colonist ship.

Christopher selects a Prospector, gaining 1 doubloon.

Turn 11

Governor Andy selects the Builder, gains 1 doubloon, and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent). Kevin builds an Office (1 doubloon discount from Quarry, 4 doubloons spent). Dave builds a Harbour (2 doubloon discount from Quarries, 6 doubloons spent). Christopher builds an Indigo Plant (1 doubloon discount for Quarry, 2 doubloons spent). Chris passes.

Kevin selects the Settler, gains 1 doubloon, and takes a Quarry with a colonist from the Hospice. Dave uses the Construction Hut to take a Quarry. Christopher takes a corn plantation with a colonist from the Hospice. Chris takes an indigo plantation. Andy takes a sugar plantation. New plantations: indigo, sugar, sugar, tobacco, tobacco tobacco.

Dave selects the Mayor and places colonists on the Quarry and the Harbour. Christopher places a colonist on the Indigo Plant and moves 2 colonists from San Juan to the Indigo Plant. Chris places a colonist on the Small Indigo Plant. Andy places a colonist on the Small Indigo Plant and moves a colonist from San Juan to the sugar plantation. Kevin places a colonist on the Office. Five colonists are placed on the colonist ship.

Christopher selects a Prospector, gaining 2 doubloons.

Chris selects the Captain and ships 4 tobacco on Ship 3 for 5VP. Dave ships 1 tobacco on Ship 3 for 2VP.

Turn 12

Governor Kevin selects the Builder and builds a Factory (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 4 doubloons spent). Dave builds an Indigo Plant (2 doubloon discount from Quarries, 1 doubloon spent). Christopher builds a Factory (1 doubloon discount for Quarry, 6 doubloons spent). Chris builds a Hacienda (1 doubloon discount for Quarry, 1 doubloon spent). Andy builds a Sugar Mill (4 doubloons spent).

Dave selects a Prospector, gaining 2 doubloons.

Christopher selects the Settler and takes a Quarry along with a colonist from the Hospice. Chris takes a sugar plantation. Andy takes a sugar plantation. Kevin takes a tobacco plantation along with a colonist from the Hospice. Dave takes an indigo plantation. New plantations are: indigo, indigo, sugar, sugar, tobacco, coffee.

Chris selects the Mayor and places colonists on the Small Sugar Mill and sugar plantation. Andy places a colonist on the Sugar Mill and moves a colonist from the corn plantation to the sugar plantation. Kevin places a colonist on the Factory. Dave places a colonist on the Indigo Plant. Christopher places a colonist on the Factory. Seven colonists placed on the colonist ship.

Andy selects the Prospector, gaining 1 doubloon.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Andy York

Indigo, IndigoSugar, Indigo, Corn, Sugar, Indigo, Sugar, Sugar

Indigo Plant (x3), Small Sugar Mill, Large Warehouse, Small Indigo Plant, Sugar Mill (x1)


1

11
Kevin Wilson

Indigo, Quarry, Sugar, Sugar, Sugar, Corn, Corn, Quarry, Tobacco

Small Indigo Plant, Sugar Mill (x3), Large Market, Hospice, Office, Factory

1
0

11
Dave Hooton

Indigo, Corn, Tobacco, Corn, Tobacco, Quarry, Quarry, Quarry Indigo

Small Market, Tobacco Storage (x2), Small Indigo Plant, Construction Hut, Small Warehouse, Hacienda, Harbour, Indigo Plant (x1)


2
12
Christopher Hunt

Corn, Coffee, Corn, Coffee, Coffee, Quarry, Indigo, Corn, Quarry

Hospice, Coffee Roaster (x2), Fortress, Indigo Plant (x3), Factory

2
0

10
Chris Geggus

Corn, Tobacco, Tobacco, Tobacco, Quarry, Corn, Indigo, Indigo, Sugar
Small Market, Tobacco Storage (x3), Small Sugar Mill, Small Warehouse, Small Indigo Plant, Hacienda

2

18

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 5 Colonist Ship: 7

Trading House:  Sugar, Tobacco, Coffee

Cargo Ships: Ship 1 (capacity 5): Empty        Ship 2 (capacity 6): Empty         Ship 3 (capacity 7): 5 tobacco

Victory Points: 60

Commodities

Corn: 10

Indigo: 10

Sugar: 10

Tobacco: 3

Coffee: 8

Buildings

Column 1

Column 2

Column 3

Column 4



Tobacco Storage (5d, 3vp)

Guild Hall (10d, 4vp)

Small Sugar Mill (x2, 2d, 1vp)

Sugar Mill (4d, 2vp)

Coffee Roaster (x2, 6d, 3vp)

Residence (10d, 4vp)






Office (5d, 2vp)

University (x2, 8d, 3vp)

Custom House (10d, 4vp)

Construction Hut (2d, 1vp)

Large Market (5d, 2vp)

Harbour (8d, 3vp)

City Hall (10d, 4vp)


Large Warehouse (6d, 2vp)

Wharf (x2, 9d, 3vp)


Roles

Builder, Captain (1d), Craftsman (2d), Mayor, Prospector, Settler, Trader (2d), Prospector

Plantations

Indigo, Indigo, Sugar, Sugar, Tobacco, Coffee

Discard Pile:  Tobacco, Tobacco




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Tosa, Issue 254