Seafarers of Catan
Gamestart to Turn 7
Initial Placement
Dave places a settlement at E10 with a road from E10 to E9.
Kevin places a settlement at F6 with a road from F6 to E6.
Martin places a settlement at F13 with a road from F13 to G13.
Andy places a settlement at G5 with a road from G5 to G6.
Chris places a settlement at E8 with a road from E8 to F8 and a settlement at E15 with a road from E15 to D15.
Andy places a settlement at F9 with a road from F9 to G9.
Martin places a settlement at E13 with a road from E13 to E12.
Kevin places a settlement at G7 with a road from G7 to F7.
Dave places a settlement at G11 with a ship from G11 to G10.
Turn 1
Dave: Die roll = 2. Martin receives 2 wool. Passes.
Kevin: Die roll = 4. No resources received. Passes.
Martin: Die roll = 7. Martin moves the Robber to the 10 field space at D16 and steals lumber from Chris then passes.
Andy: Die roll = 7. Moves the Robber to the 8 hill space at D14 and steals ore from Martin then passes.
Chris: Die roll = 4. No resources received. Passes.
Turn 2
Dave: Die roll = 10. Dave receives 1 wool, Kevin receives 1 ore, and Martin and Chris each receive 1 grain. Dave spends 1 wool and 1 lumber to build a ship from G10 to H10. Martin spends 1 lumber and 1 brick to build a road from E12 to F12.
Kevin: Die roll = 11. Andy and Dave each receive 1 ore. Passes.
Martin: Die roll = 5. Dave receives 1 brick, Andy and Kevin each receive 1 grain, and Chris receives 1 grain and 1 lumber. Passes
Andy: Die roll = 10. Dave receives 1 wool, Kevin receives 1 ore, and Martin and Chris each receive 1 grain. Builds a road from G8 to G9.
Chris: Die roll = 5. Dave receives 1 brick, Andy and Kevin each receive 1 grain, and Chris receives 1 grain and 1 lumber. Chris trades 3 grain to Dave for 1 brick and 1 ore, then builds roads from D15 to D14 to C14. During the special build turn, Andy upgrades the settlement at G5 to a city.
Turn 3
Dave: Die roll = 5. Dave receives 1 brick, Kevin receives 1 grain, Andy receives 2 grain, and Chris receives 1 grain and 1 lumber. Trades 1 brick and 1 ore to Chris for 2 grain, then trades 4 grain for 1 lumber and builds a settlement at H10. During the special build turn, Chris builds a road from C14 to C15.
Kevin: Die roll = 7. Moves the robber to the 8 forest space at F12 and steals a wool from Martin. Trades 4 grain at the grain port for 2 lumber and builds a ship from G7 to G8 and a road from F7 to F6.
Martin: Die roll = 5. Dave receives 1 brick, Kevin receives 1 grain, Andy receives 2 grain, and Chris receives 1 grain and 1 lumber. Martin trades 1 wool to Chris for 1 ore. Martin buys a development card.
Andy: Die roll = 4. Dave receives 1 brick. Passes.
Chris: Die roll = 6. Andy and Kevin each receive 2 wool. Plays a Knight, moving the robber to the 11 space at F10 and steals a brick from Dave then passes.
Turn 4
Dave: Die roll = 6. Andy and Kevin each receive 2 wool. Passes.
Kevin: Die roll = 9. Andy receives 2 lumber and Martin receives 1 ore. Kevin trades 2 wool to Chris for 1 lumber, then builds a ship from G8 to H8, gaining the longest trade rout, and buys a development card.
Martin: Die roll = 6. Andy and Kevin each receive 2 wool. Martin plays the Knight and moves the robber to the 6 pasture space at F6 and steals a lumber from Andy. Passes.
Andy: Die roll = 10. Dave receives 1 wool, Kevin receives 1 ore, and Martin and Chris each receive 1 grain. Andy trades 4 wool for 1 brick and builds a road from G5 to F5.
Chris: Die roll = 8. Andy each receives 1 lumber, Dave receives 2 lumber, and Martin and Chris each receive 1 lumber and 1 brick. Chris builds a settlement at C15. Dave builds a road from H10 to H9. Martin builds a road from F12 to F13.
Turn 5
Dave: Die roll = 12. No resources received. Passes.
Kevin: Die roll = 5. Dave receives 1 brick, Kevin receives 1 grain, Andy receives 2 grain, and Chris receives 1 grain and 1 lumber. Plays Monopoly for grain, then trades 6 grain for 3 lumber and 4 grain for 2 brick and builds a settlement in H8 and a road from H8 to H9. Chris builds a road from C15 to C16. Dave builds a road from H9 to I9.
Martin: Die roll = 6. Chris receives 1 grain. Martin passes.
Andy: Die roll = 9. Andy receives 2 lumber, Martin receives 1 ore, and Kevin receives 1 wool. Passes.
Chris: Die roll = 6. Chris receives 1 grain. Chris trades 1 grain to Martin for 1 ore then buys a development card.
Turn 6
Dave: Die roll = 6. Chris receives 1 grain. Passes.
Kevin: Die roll = 8. Andy receives 1 lumber, Dave receives 2 lumber, and Martin and Chris each receive 1 lumber and 1 brick. Passes.
Martin: Die roll = 5. Dave receives 1 brick, Kevin receives 1 grain, Andy receives 2 grain, and Chris receives 1 grain and 1 lumber. Builds a road from G13 to G14. Chris builds a road from C16 to C17. Kevin builds a ship from H8 to H7.
Andy: Die roll = 6. Chris receives 1 grain. Passes.
Chris: Die roll = 5. Dave receives 1 brick, Kevin receives 1 grain, Andy receives 2 grain, and Chris receives 1 grain and 1 lumber. Trades 3 grain for 1 wool then passes.
Turn 7
Dave: Die roll = 2. Martin receives 2 wool.
Dave trades 1 brick to Andy
for 2 grain, then builds a settlement at I9. Andy builds a road
from F5 to F4.
Players
Player |
Color |
Grain |
Wool |
Lumber |
Brick |
Ore |
Development Cards |
VP |
Dave Hooton |
Orange |
1 |
1 |
5 |
||||
Kevin Wilson |
Green |
2 |
1 |
2 |
61 | |||
Martin Burgdorf |
Blue |
1 |
2 |
1 |
1 |
1 Knight |
2 |
|
Andy York |
Brown |
2 |
2 |
3 |
3 |
|||
Chris Geggus |
Yellow |
1 |
1 |
2 |
1 Knight, 1 unplayed |
4 |
Schipperke Map |
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Schipperke,
Issue 253 |
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