Turn 12
Program Robots
Robot |
Phase 1 |
Phase 2 |
Phase 3 |
Phase 4 |
Phase 5 |
GEGS | Move 3 (810) |
Rotate Left (230) |
Rotate Right (400) |
Rotate Left (170) |
U-Turn (50) |
K-99 |
Rotate Right (360) |
Move 2 (680) |
Rotate Left (410) |
Move 1 (640) |
Move 1 (580) |
Dalekbot | Rotate Right (380) |
Move 3 (840) |
Move 2 (750) |
Rotate Right (180) |
Move 1 (500) |
Boomba |
Move 1 (650) |
Rotate Right (220) |
Move 2 (710) |
Move 1 (560) |
Move 1 (610) |
Registers in italics are locked. Dalekbot schedules a power down for next turn.
Phase 1
GEGS dashes ahead 3 to
A25, Boomba moves ahead 1 to D1, Dalekbot rotates right to face east,
and K-99 rotates right to face west. GEGS has touched all four
flags and returned to a starting point, winning the game!
The Players
# |
Player Name |
Robot Name |
Color |
Options |
Position |
Flags |
Lives |
Damage |
1 |
Chris Geggus | GEGS |
Yellow |
Ablative Coat (1), Tractor Beam |
A2>S | 4, 2, 3, 1 |
3 | 0 |
2 |
Bill Scharf | K-99 |
Mauve |
Crag Legs |
J9>S | 2, 4 |
2 |
0 |
3 |
Andy York | Dalekbot |
Black |
Radio Control |
G27>N | 2 |
3 | 6 |
4 |
Dave Hooton | Boomba |
Orange |
Double-Barreled Laser, Circuit Breaker |
E1>W | 3, 1, 4, 2 |
3 | 0 |
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