Grommit

Turn 4 Power Plant Bidding through Turn 6

Players

Order

Player Name

Company Name

Color

Power Plants

Cities

Money

3 Dave Hooton Le-duQ Purple 15 Coal 2→3, 26 Oil 2→5, 30 Trash 3→6 9 117
2 Chris Geggus GEGS Yellow 21 Hybrid 2→4, 13 Eco X→1, 10 Coal 2→2 11 87
5 Bill Scharf HALO1 Burnt Ochre 08 Coal 3→2, 22 Eco X→2, 23 Nuclear 1→3 7 87
1

Andy York

GPS Blue 18 Eco X→2, 28 Nuclear 1→4, 20 Coal 3→5 11 112
4 Richard Weiss POWER Pink 06 Trash 1→1 (1), 25 Coal 2→5 (2) 9 114

GPS is Generic Power Supplier, GEGS is Gas Energy Generates Synergy, POWER is Providing Oil, Wood, and Electrical Resources, Le-duQ is L'ėlectricitė du Quebec, HALO1 is Hydrogen-Acetylene Liquification Operation #1.

Turn 4

Phase 2: Power Plant Bidding

Le-duQ passes.

HALO1 passes.

GPS bids 21 on the #21 hybrid, GEGS bids 22, POWER passes, and GPS passes. GEGS discards the #5 hybrid plant. The #28 nuclear plant is drawn and placed into the current market. GPS bids 28 on the #28 nuclear plant and POWER passes. The #44 ecological plant is drawn from the deck, pushing the #30 trash plant into the current market.

POWER passes.

Phase 3: Purchasing Fuel

POWER buys 3 coal for 9 Elektros, GEGS buys 3 oil for 7 Elektros, GPS buys 1 uranium for 5 Elektros, HALO1 buys 3 coal for 12 Elektros, and Le-duQ buys 2 oil for 6 Elektros.

Phase 4: Connecting Cities

POWER connects to Hull for 10 Elektros and Mont-Laurier for 26 Elektros, GEGS connects to Granby for 14 Elektros, GPS connects to Roberval for 20 Elektros and Chicoutimi for 14 Elektros, HALO1 connects to St. Simeon for 42 Elektros, and Le-duQ connects to Sherbrooke for 27 Elektros and St.-Georges for 25 Elektros.

Phase 5: Bureaucracy

Power Cities

Le-duQ powers 5 cities, using 2 oil and gaining 64 Elektros.

HALO1 powers 4 cities, using 3 coal and gaining 54 Elektros.

GPS powers 6 cities, using 1 uranium and gaining 73 Elekctros.

GEGS powers 5 cities, using 2 oil and gaining 64 Elektros.

POWER powers 5 cities, using 2 coal and gaining 64 Elektros.

Adjust Power Plant Market

Power plant #44 goes to the bottom of the deck and is replaced by plant #42.

Turn 5

Phase 2: Power Plant Bidding

GPS passes.

Le-duQ bids 30 on #30, POWER passes, HALO1 bids 31, GEGS passes, Le-duQ bids 32, HALO1 bids 33, Le-duQ bids 34, HALO1 bids 35, Le-duQ bids 36 and HALO1 passes. Le-duQ discards the #4 coal plant. The #14 trash plant is drawn and added to the current market.

POWER passes.

HALO1 bids 23 on the #23 nuclear plant and GEGS passes. The #27 ecological plant is placed in the current market.

GEGS passes.

Phase 3: Purchasing Fuel

GEGS buys 1 oil for 2 Elektros, HALO1 buys 1 uranium for 4 Elektros, POWER buys 3 coal for 10 Elektros and 1 trash for 3 Elektros, Le-duQ will buy 3 trash for 11 Elektros, GPS buys 3 oil for 9 Elektros and 1 uranium for 5 Elektros.

Phase 4: Connecting Cities

GEGS passes, HALO1 passes, POWER connects to Maniwake for 15 Elektros, Le-duQ passes, GPS connects to Alma for 14 Elektros and Baie-Comeau for 33 Elektros. Step 2 begins. The #9 oil plant is discarded from the current market, the #31 coal plant is moved to the current market, and the #40 oil plant is added to the future market.

Phase 5: Bureaucracy

Power Cities

GPS powers 8 cities, using 3 oil and 1 uranium and gaining 90 Elektros.

Le-duQ powers 6 cities, using 3 trash and gaining 73 Elektros.

POWER powers 6 cities, using 2 coal and 1 trash and gaining 73 Elektros.

HALO1 powers 5 cities, using 1 uranium and gaining 64 Elektros.

GEGS powers 5 cities, using 2 oil and gaining 64 Elektros.

Adjust Power Plant Market

Power plant #42 goes to the bottom of the deck and coal plant #20 joins the Current Market, bumping coal plant #31 back into the Future Market.

Turn 6

Phase 2: Power Plant Bidding

GPS bids 20 on the #20 coal plant, Le-duQ passes, POWER passes, HALO1 passes, and GEGS passes. GPS discards the #7 plant, and the #16 oil plant joins the current market.

Le-duQ passes.

POWER passes.

HALO1 passes.

GEGS passes.

Phase 3: Purchasing Fuel

GEGS buys 2 oil for 4 Elektros and 2 coal for 5 Elektros, HALO1 buys 3 coal for 10 Elektros and 1 uranium for 3 Elektros, POWER buys 2 trash for 7 Elektros and 2 coal for 8 Elektros, Le-duQ buys 3 trash for 13 Elektros and 2 oil for 6 Elektros, GPS buys 3 coal for 15 Elektros and 1 uranium for 4 Elektros.

Phase 4: Connecting Cities

GEGS connects to Longueuil for 18, Laval for 15, Lachute for 21, Montreal for 15, Vaudreuil-Dorion for 18, and Beauport for 27. That makes the #11 nuclear plant obsolete, the #33 ecological plant is drawn and added to the Future Market, and the #31 coal plant moves to the Current Market. HALO1 builds to Charlesbourg for 29 and Quebec for 15. POWER connects to Repentigny for 18, Brossard for 19, and St. Hyachinthe for 20, Le-duQ connects to Pointe-Claire for 15, Valleyfield for 22, and Granby for 23. GPS connects to Shawinigan for 29, Trois Riveires for 18, and Drummondville for 24.

Phase 5: Bureaucracy

Power Cities

GPS powers 11 cities, using 1 uranium and 3 coal and gaining 112 Elekctros.

Le-duQ powers 9 cities, using 2 oil and 3 trash and gaining 98 Elektros.

POWER powers 6 cities, using 2 coal and 1 trash and gaining 73 Elektros.

HALO1 powers 7 cities, using 3 coal and 2 uranium and gaining 82 Elektros.

GEGS powers 7 cities, using 2 oil and 2 coal and gaining 82 Elektros.

Adjust Power Plant Market

Power plant #40 goes to the bottom of the deck and is replaced by plant #36.

Power Plant Market

Current Market

14 Trash 2→2

16 Oil 2→3

27 Eco X→3

31 Coal 3→6

Future Market

33 Eco X→4

35 Oil 1→5

36 Coal 3→7

38 Trash 3→7

Fuel

Price

1

2

3

4

5

6

7

8

10

12

14

16

Uranium 1 1 1 1 1 1 1 1 1 1 1
Trash 2 3 3 3 3
Oil 3 3 3 3 3 3 3
Coal 2 3 3 3 3

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