Round 1
The Greenies play Harga's House of Ribs, gaining $3 and placing a minion in Nap Hill.
PIKES plays Dr. Whiteface on The Greenies and places a minion and Trouble marker in Nap Hill. The Greenies pay $5 to discard it.
The Auditors of Truth play Mr. Boggis, taking $2 from each other player and placing a minion in Dimwell.
TTG plays
Foul Ole Ron, moving the red minion from Dimwell to Longwall, The Bank
of Anhk-Morpork, gaining a $10 loan, and The Duckman, moving a green
minion from Nap Hill to Seven Sleepers and removing Trouble from Nap
Hill.
Round 2
The Greenies play The Seamstresses' Guild, giving a card to PIKES and gaining $2 from them, then placing a minion in Dragon's Landing.
PIKES plays Harry King, discarding 2 cards for $4 and placing a minion and Trouble marker in Dragon's Landing.
The Auditors of Truth play Rincewind, who draws the Demons from the Dungeon Dimensions event, placing a Demon each in Unreal Estate (with Trouble), The Scours, The Hippo (with Trouble), and The Shades, moves a minion from The Scours to Dimwell, removing Trouble from The Scours, and plays The Dysk, spending $12 for a building in Longwall.
TTG plays the
Pink Pussycat Club, gaining $3, and The Theives' Guild, taking $2 from
each other player and placing a minion and Trouble in Nap Hill.
Round 3
The Greenies play Sergent Angua, removing Trouble from The Hippo, and Mr. Gryle, gaining $1 and removing a green minion and Trouble from Dragon's Landing.
PIKES plays The Fools' Guild on TTG and plays a minion and Trouble marker in Dimwell. TTG pays $5 to discard it.
The Auditors of Truth collect $1 from Longwall and play Gimlet's Dwarf Delicatessen, gaining $3 and placing a minion in Isle of Gods.
TTG plays
Drumknott, The Agony Aunts, removing the Demon and Trouble from Unreal
Estate and placing a minion there, and The Royal Mint, spending $18 for
a building in Unreal Estate and gaining $5.
Round 4
The Greenies play Rosie Palm, placing a minion in Small Gods and giving a card to PIKES, gaining $2 in return.
PIKES plays Mr. Bent, gaining a $10 loan, and The Peeled Nuts.
The Auditors of Truth gain $1 from Longwall, play Nobby Nobbs, taking $3 from PIKES, and Indigo Skinner, gaining $2 and removing a green minion from Dimwell. PIKES plays Gaspode to prevent the removal.
TTG uses
Unreal Estate to draw a card and discard a card, plays Here'N'Now,
rolling a 3 to no effect, CMOT Dibbler, rolling an 8 and gaining $4,
and Sacharissa Cripslock, gaining $4 and placing a minion in and
Trouble marker in Dragon's Landing.
Round 5
The Greenies play The Fire Brigade on The Auditors of Truth, who plays Wallace Sonky to become immune to the card's text. The Greenies then play The Beggars' Guild on PIKES, who give them 2 cards, and places a minion and Trouble in Isle of Gods.
PIKES plays The Opera House, spending $6 for a building in The Scours and gaining $2.
The Auditors of Truth gain $1 from Longwall and play the Ankh Morpork Sunshine Dragon Sanctuary. The Greenies give a card. PIKES gives $1. TTG gives $1. The Auditors of Truth play Hex, drawing 3 cards and declining to build.
TTG uses
Unreal Estate to draw and discard a card, plays Errol, rolling a 5 to
no effect, then plays 'HELLO', removing the blue minions and Trouble
from Nap Hill and Dragon's Landing, and spending $12 for a building in
Dragon's Landing.
Round 6
The Greenies play Dr. Cruces removing a red minion and Trouble from Isle of Gods and gaining $3. The Auditors of Truth use the Fresh Start Club to place that minion and Trouble in Nap Hill.
PIKES plays The Mob, placing Trouble in Longwall and a minion and Trouble in Small Gods, then plays Patrician's Palace, declincing to build, gaining $4, and placing a minion and Trouble in Isle of Gods.
The Auditors of Truth gain $1 from Longwall and play Lord Downey, removing a green minion and Trouble from Isle of Gods, gaining $3, and declining to build.
TTG collects
$2 from Dragon's Landing, uses Unreal Estate to draw and discard a
card, plays the Professor of Recent Runes, resulting in a Flood in
Dolly Sisters and Seven Sleepers, and drawing 2 cards. TTG, The Greenies, and
The Auditors of Truth move from Dolly Sisters to Nap Hill. PIKES moves a minion from
Dolly Sisters to Unreal Estate (adding Trouble) and Seven Sleepers to Isle of Gods (adding Trouble). TTG
plays Cosmo Lavish, paying $2 to The Greenies, who remove a green
minion and Trouble from Isle of Gods. TTG then plays Sybil Vimes, gaining $3 and
paying $6 to PIKES to take over the building in The Scours.
Round 7
The Greenies play The Mended Drum, spending $12 for a buillding in Isle of Gods and gaining $2.
PIKES plays The Smoking Gnu, placing a minion in Unreal Estate, and Reacher Gilt, paying $18 to TTG to take the building in Unreal Estate.
The Auditors of Truth gain $1 from Longwall and play Hubert, forcing TTG to give $3 to The Greenies and placing a minion in Dolly Sisters.
TTG gains $2 from Dragon's Landing and plays The Librarian, drawing 4 cards.
Round 8
The Greenies play Pondor Stibbons, drawing an Earthquake, which hits Dragon's Landing (yellow building destroyed) and The Hippo, then plays Mr. Pin and Mr. Tulip, removing a PIKES minion and Trouble from Small Gods and gaining $1, Dorfl, moving a minion from Isle of Gods to The Shades, and Detritus, removing Trouble from Unreal Estate and The Shades.
PIKES uses Unseen University to draw and discard a card, plays The Senior Wrangler, drawing the Mysterious Murders event. The Auditors of Truth roll a 10 for Isle of Gods, which does not contain a minion. TTG and The Greenies also roll a 10. PIKES rolls a 12 and removes a yellow minion and Trouble from Nap Hill, then place a minion and Trouble in Small Gods and play Archcencellor Ridcully, drawing the event Bloody Stupid Johnson, rolling a 12. There is no building in Nap Hill. PIKES places a minion and Trouble marker each in Dolly Sisters and Dragon's Landing.
The Auditors of Truth gain $1 from Longwall and play Ruby, placing a minion in Seven Sleepers then spending $18 to place a building there.
TTG plays the Sonky Shop, discarding 7 cards for $7 and spending $12 for a building in Nap Hill.
Round 9
The Greenies play William de Worde, placing a minion in Dimwell and gaining $5.
PIKES plays The Bursar, drawing Fire. A 12 is rolled, resulting the the building in Nap Hill being destroyed. A 4 is then rolled, so the fire does not spread. PIKES then exchanges the yellow minion in Unreal Estate with the yellow minion from The Shades, placing Trouble in both, and plays the Post Office, gaining $5 and placing a minion and Trouble marker in Nap Hill.
The Auditors of Truth gain $1 from Longwall, $3 from Seven Sleepers, play The Clacks, drawing 2 cards and gaining $2, then play Gargoyles, drawing 2 cards and declining to build.
TTG plays
Moist von Lipwig, placing a minion in Dimwell, gains $3 and 2 cards,
plays Carcer, rolling a 10 for Longwall, removing a red minion and
Trouble, and 12 for Nap Hill, removing a red minion, which is blocked
when the Auditors of Truth play Susan. TTG plays Deep Dwarves,
placing a minion in Longwall, then the Auditors of Reality. The
Greenies and PIKES each remove a minion from The Shades, and Trouble is
removed as well. The Auditors of Truth remove a minion and
Trouble from Nap Hill.
Game End
TTG's card draws take the last cards from the deck,
ending the game. TTG reveals Commander Vimes, and as no other
player has achieved their victory conditions, wins the game!
Congratulations to Andy.
End of Game Statements
Christopher Hunt (The Greenies): Very enjoyable. Thanks to Chris for his help and running the game. Congratulations to Andy on his win. My problem was there was no money in my cards always money short unable to build.
Andy York (Texas Tenement Guild):
Enjoyed it! As I've read further into the book series I'm knowing the
backgrounds of more cards, adds some additional flavor to the plays.
My goal in the game was just to mix things up, and it worked. Thanks for running this Chris!
Kevin Wilson (P-Math Institute of Klatch, Ee Section):
As always, a raucous, fun mess, good for a bit of a break from thinking
too much! Congrats to Andy, and Cmdr Vimes, on the win. I
had the Dragon King and was simply trying to sow trouble anywhere and
everywhere I could, even holding Leonard of Quirm for most of the game
in order to avoid exhausting the deck too early. But, despite
having some early minion-placing cards, ran out later and just couldn’t
get enough on the board nor keep enough there to really get the city in
turmoil.
Thanks to Chris for running this fun one and keeping things straight
despite all the spanners the cards can cause. Lets go again soon.
Bill Scharf (The Auditors of Truth):
As usual, a great game, really in tune with the stories, thanks for
running it. Congrats to Andy on his win. With the cards I had I was a
couple of turns away from winning as the troll, always a late game win,
never early with the troll, just ran out of time on this one. But I had
a lot of fun, which is the whole point of playing. Everybody did a
great job, if I ever fall in a shark tank I’ll be fine, I’ve had a lot
of practice on what to do with you fellows!
The Players
Player Name |
Player Faction/Color |
Minion Locations |
Buildings |
Misc |
Cards in Hand |
Money |
Christopher Hunt |
The Greenies, an ork crime gang/Blue |
Nap Hill, The Scours, The Shades, Small Gods, Dimwell |
Isle of Gods |
5 |
13 |
|
Kevin Wilson |
PIKES/Green |
2 Unreal Estate, The Scours, Seven Sleepers, Dimwell, Small Gods, Dolly Sisters, Dragon's Landing, Nap Hill |
Unreal Estate |
Mr. Bent |
5 |
15 |
Bill Scharf |
The Auditors of Truth/Red |
Nap Hill, Dimwell, 2 The Shades, Isle of Gods, Dolly Sisters |
Longwall, Seven Sleepers |
6 |
9 |
|
Andy York |
TTG/Yellow |
The Scours, The Shades, Nap Hill, Unreal Estate, Dragon's Landing |
The Scours |
Bank of Anhk-Morpork |
5 |
13 |
TTG is the Texas Tenement
Guild. PIKES is P-Math Institute of Klatch, Ee Section.
Board Position
Dolly Sisters: Red and Green minions, Trouble
Unreal Estate: Yellow and 2 Green minions, Green building, Trouble
Dragon's Landing: Yellow and Green minions, Trouble
Small Gods: Blue and Green minions, Trouble
The Scours: Blue, Green, and Yellow
minions, Yellow building, Demon
The Hippo: Demon
The Shades: Blue, Yellow, and Red
minions, Demon
Dimwell: Red, Blue, and Green minions, Trouble
Longwall: Red building
Isle of Gods: Blue building
Seven Sleepers: Red minion, Red building
Nap Hill: Yellow, Red, and Blue minions
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