Gamestart to Turn 7
Notes
Note that this game will be run continuously via email. The players voted to use the both original and variant buildings.
Turn 1
Governor Dave selects the Settler and takes a Quarry, Martin takes a coffee plantation, Chris takes a tobacco plantation, and Christopher takes a tobacco plantation. New plantations are Corn, Sugar, Sugar, Sugar, Coffee.
Martin selects the Mayor and places colonists on the indigo and coffee plantations, Chris places a colonist on the corn plantation, Christopher places a colonist on the corn plantation, and Dave places a colonist on the Quarry. Four new colonist placed on the colonist ship.
Chris selects the Builder and builds the Hospice (1 doubloon discount from Builder, 3 doubloons spent), Christopher passes, Dave builds a Small Indigo Plant (1 doubloon discount from Quarry, 0 doubloons spent), and Martin builds a Small Indigo Plant (1 doubloon spent).
Christopher selects the Prospector, gaining 1 doubloon.
Turn 2
Governor Martin selects the Settler and takes a Quarry, Chris selects a corn plantation, Christopher selects a sugar plantation, and Dave selects the coffee plantation. New plantations are corn, sugar, sugar, tobacco, and coffee.
Chris selects the Mayor and places colonists on the Hospice and the corn plantation, Christopher places a colonist on the sugar plantation, Dave places a colonist on the indigo plantation, and Martin places a colonist on the Quarry. Four colonists are added to the Colonist Ship.
Christopher selects the Prospector, gaining 1 doubloon.
Dave selects the Builder and builds a Forest House (1 doubloon discount for the Builder, 1 doubloon discount for a Quarry, 0 doubloons spent), Martin builds a Hacienda (1 doubloon discount for a Quarry, 1 doubloon spent), Chris passes, Christopher passes.
Turn 3
Governor Chris selects the Craftsman, gains 2 doubloons, and gains 2 corn and Christopher gains 1 corn. Chris takes 1 corn as the Craftsman bonus.
Christopher selects the Captain, gains 2 doubloons, and ships 1 corn on Ship 3 for 2VP, Chris ships 3 corn on Ship 3 for 3VP.
Dave selects the Mayor and places colonists on the Small Indigo Plant and the Forest House, Martin places a colonist on the Small Indigo Plant, and Chris places a colonist on the tobacco plantation. Four colonists are placed on the colonist ship.
Martin selects the Builder and builds a Construction Hut (1 doubloon discount from Builder, 1 doubloon discount from Quarry, 0 doubloons spent), Chris builds the Black Market (2 doubloons spent), Christopher passes, and Dave builds an Aquaduct (1 doubloon discount for Quarry, 0 doubloons spent).
Turn 4
Governor Christopher selects the Builder and builds the Library (1 doubloon discount from Builder, 7 doubloons spent), Dave builds a Small Market (1 doubloon discount for Quarry, 0 doubloons spent), Martin builds a Small Sugar Mill (2 doubloons spent), and Chris cannot build.
Dave selects the Trader and collects 3 doubloons. No trading is possible.
Martin selects the Mayor and places colonists on the Hacienda and Construction Hut, Chris places a colonist on the Black Market, Christopher places a colonist on the Library, and Dave places a colonist on the Small Market. Four colonists are placed on the colonist ship.
Chris selects the Settler, gains 1 doubloon, and selects a Quarry with a colonist due to the Hospice, Christopher selects a corn plantation, Dave selects the coffee plantation, Martin uses the Construction Hut to take a Quarry and the Hospice grants him a coffee plantation. New plantations are indigo, indigo, indigo, sugar, tobacco.
Turn 5
Governor Dave selects the Builder and builds a Coffee Roaster (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 4 doubloons spent), Martin passes, Chris builds a Small Indigo Plant (1 doubloon discount from Quarry, 0 doubloons spent), Christopher passes.
Martin selects the Prospector, gaining 3 doubloons.
Chris selects the Craftsman, gaining 1 doubloon and producing 2 corn, Christopher produces 1 corn, Dave produces 1 indigo, and Martin produces 1 indigo. Chris produces corn with the Craftsman bonus.
Christopher selects the Captain, gains 1 doubloon, and ships 1 corn on ship 3 for 3VP, Dave ships 1 indigo on ship 2 for 1VP, Martin ships 1 indigo on ship 2 for 1 VP, and Chris ships 2 corn on Ship 3 for 2 VP (Ship 3 sails).
Turn 6
Governor Martin selects the Mayor, gains 1 doubloon, and puts colonists on the Quarry and coffee plantation, Chris places a colonist on the Small Indigo Plant, Christopher places a colonist on the corn plantation, and Dave places a colonist on the Coffee Roaster and moves a colonist from the Small Market to a coffee plantation. Four colonists are placed on the colonist ship.
Chris selects the Builder and builds a Tobacco Storage (1 doubloon discount with the Builder, 1 doubloon discount with the Black Market and 1 corn, 1 doubloon discount with the Black Market and 1VP, 2 doubloons spent), Christopher passes, Dave builds a Storehouse (1 doubloon discount from Quarry, 2 doubloons spent), and Martin builds a Coffee Roaster (2 doubloon discount from Quarries, 4 doubloons spent).
Christopher selects the Craftsman, producing 2 corn, Dave produces 1 indigo and 1 coffee, Martin produces 1 indigo, and Chris produces 2 corn. Christopher uses the bonus to produce 2 corn.
Dave selects the Trader, gains 1 doubloon, and trades coffee for 5 doubloons (4 base, +1 for Trader), Martin trades indigo for 1 doubloon, Chris passes, Christopher passes.
Turn 7
Governor Chris selects the Settler, collects 2 doubloons, and gains a Quarry with a colonist due to the Hospice, Christopher selects an indigo plantation, Dave discards a sugar plantation to gain a forest, and Martin uses the Construction Hut to take a Quarry and gains an indigo plantation through the Hacienda. New plantations are corn, indigo, sugar, tobacco, tobacco.
Christopher selects the Captain, collects 1 doubloon, and ships 4 corn on Ship 3 for 6VP, Dave ships 1 indigo on Ship 2 for 1VP, and Chris ships 2 corn on Ship 3 for 2VP.
Dave selects the Mayor and places colonists on the Aqueduct and Storehouse, Martin places a colonist on the Coffee Roaster, Chris places a colonist on the Tobacco Storage and moves a colonist from the Small Indigo Plant to the Tobacco Storage, and Christopher places a colonist on the indigo plantation. Six new colonists placed on the colonist ship.
Martin selects the Prospector and gains 2 doubloons
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Dave Hooton | Indigo, Quarry, Coffee, Coffee, Forest | Small Indigo Plant, Forest House, Aqueduct, Small Market, Coffee Roaster (x1), Storehouse | 6 | 2 | |||
Martin Burgdorf | Indigo, Coffee, Quarry, Quarry, Coffee, Quarry, Indigo | Small Indigo Plant, Hacienda, Construction Hut, Small Sugar Mill, Coffee Roaster (x1) | 3 | 1 | |||
Chris Geggus | Corn, Tobacco, Corn, Quarry, Quarry | Hospice, Black Market, Small Indigo Plant, Tobacco Storage (x2) | 2 | 6 | |||
Christopher Hunt | Corn, Tobacco, Sugar, Corn, Indigo | Library | 2 | 11 |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 44 Colonist Ship: 6
Trading House: | Coffee | Indigo |
Cargo Ships: | Ship 1 (capacity 5): | Empty | Ship 2 (capacity 6): | 3 indigo | Ship 3 (capacity 7): | 6 corn |
Victory Points: 81
Commodities
Corn: 4
Indigo: 7
Sugar: 11
Tobacco: 9
Coffee: 8
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) | Indigo Plant (x3, 3d, 2vp) | Tobacco Storage (x2, 5d, 3vp) | Guild Hall (10d, 4vp) |
Small Sugar Mill (x3, 2d, 1vp) | Sugar Mill (x3, 4d, 2vp) | Coffee Roaster (6d, 3vp) | Residence (10d, 4vp) |
Factory (7d, 3vp) | Fortress(10d, 4vp) | ||
Guesthouse (4d, 2vp) | Lighthouse (7d, 3vp) | Customs House(10d, 4vp) | |
Office (5d, 2vp) | University (8d, 3vp) | City Hall(10d, 4vp) | |
Church (5d, 2vp) | Cloister (10d, 4vp) | ||
Trading Post (5d, 2vp) | Harbour (8d, 3vp) | Statue (10d, 8vp) | |
Large Market (5d, 2vp) | Specialty Factory (8d, 3vp) | ||
Small Wharf (6d, 2vp) | Union Hall (9d, 3vp) | ||
Small Warehouse (3d, 1vp) | Large Warehouse (6d, 2vp) | Wharf (9d, 3vp) |
Roles
Builder(1d), Captain, Craftsman(1d), Mayor, Prospector, Settler, Trader(1d)
Plantations
Forest (x
Discard Pile: Indigo, Indigo, Sugar, Sugar, Sugar, Sugar, Tobacco, Indigo, Indigo, Tobacco