Turn 8, Phase 5 through End of Game Statements
Turn 8
Phase 5: Expansion
Paris uses Renaissance to trade turn order with Venice.
Barcelona expands to Bourges (6, vs. Paris, dr = 2, 1, 4; wins), Bordeaux (6, vs. Paris, 3, 3, 1; wins), Tana (3, vs. Paris, dr = 6, 4, 5; wins).
Paris buys a card (3, Cloth), expands to India (5), Kiev (1), Sarai (1), Trebizond (3), Jerusalem (2, vs. Barcelona, dr = 1, 6, 1; wins), Suez (6, vs. Barcelona, dr = 4, 1, 5; wins), Poti (3, vs. Genoa, dr = 3, 1, 5; wins), Kamishin (1).
Venice expands to Varna (3, vs. Genoa, dr = 5, 5, 1; wins), Tana (4, vs. Barcelona, dr = 2, 5, 6; loses), Tana (4, vs. Barcelona, dr = 1, 1, 1; loses), Erzerum (4, vs. Genoa, dr = 3, 4, 1, wins), Angora (3, vs. Paris, dr = 6, 2, 6; wins), Sicily (5, vs. Paris, dr = 1, 5, 6; loses).
Genoa expands to Constantinople (9, vs. Venice, dr = 3, 6, 4; wins), Grenada (8, vs. Barcelona, dr = 6, 1, 2; loses), Grenada (8, vs. Barcelona, dr = 1, 3, 5; loses), Angora (4, vs. Venice, dr = 4, 2, 5; loses), Cagliari (1)
Paris gains the expansion bonus
Phase 6: Income
Due to Interest and Profit, Barcelona gains $13 and Paris gains $33.
Barcelona gains $59
Paris gains $95
Venice gains $71
Genoa gains $59
Shortage of Grain (Paris gains a card), Surplus of Fur (no losses).
Phase 7: Purchase Tokens
Barcelona buys 20 tokens. Paris buys 27 tokens. Venice buys 23 tokens. Genoa buys 22 tokens.
Turn 9
Phase 1: Draw Cards
Done. Barcelona does not remove a shortage or surplus. Paris uses Wind/Watermill to create a shortage of Cloth.
Phase 2: Buy Cards
Venice and Paris buy a cards. Paris discards Metal using Master Art.
Phase 3: Play Cards
Barcelona plays Rebellion against Acre.
Genoa plays Andreas Vesalius (20: B, D; Genoa only), Walter the Penniless (20: R; gains $20 rebate, Genoa and one other), Silk (Barcelona and Paris each gain $8, Genoa and Venice each gain $32).
Venice plays Silk (Barcelona and Paris each gain $8, Genoa and Venice each gain $32).
Paris plays Ivory/Gold as Gold (Barcelona gains $10, Paris gains $160), Gold (Barcelona gains $10, Paris gains $160), Spice (Genoa gains $36, Paris gains $81), Spice (Genoa gains $36, Paris gains $81), Cloth (with shortage, Barcelona and Paris each gain $45, Venice gains $80, shortage removed), Leonardo Da Vinci (20: P, B, Q; Paris and two others, gains $60 in rebates)
Phase 4: Purchases
Barcelona buys Proselytism (G, $60, 30 credit from Religion, Misery increases to 100), Institutional Research (X, $50, 50 credit from Civics), and stabilization ($1).
Genoa buys Human Body (B, $0, 20 credit from Sciences, 10 credit from Institutional Research, 20 credit from Andreas Vesalius, 20 credit from Leonardo da Vinci, Misery reduced to 150), Enlightenment (D, $70, 20 credit from Science, 10 credit from Institutional Research, 20 credit from Andreas Vesalius), Master Art (P, $10, 50 credit from Communication, 10 credit from Institutional Research, 20 credit from Leonardo da Vinci), Renaissance (Q, $40, 50 credit from Communication, 10 credit from Institutional Research, 20 credit from Leonardo da Vinci), Interest and Profit (L, $40, 30 credit from Commerce, 10 credit from Institutional Research), Cosmopolitan (Y, $60, 90 credit from Civics). Misery decreased to 90 due to Misery Relief, but increases to 100 due to lack of stabilization.
Venice buys Institutional Research (X, $80, 20 credit from Civics), Wind/Watermill (K, $20, 20 credit from Commerce, 10 credit from Institutional Research), Patronage (E. $10, 20 credit from Religion, Misery increases to 70), Human Body ($10, 20 credit from Science, 10 credit from Institutional Research, 20 credit from Leonardo da Vinci, Misery reduced to 60), Master Art (P, $10, 50 credit from Communication, 10 credit from Institutional Research, 20 credit from Leonardo da Vinci, discards Wine), and Renaissance (Q, $40, 50 credit from Communication, 10 credit from Institutional Research, 20 credit from Leonardo da Vinci), and stabilization ($3). Misery reduced to 50 due to Misery Relief.
Paris buys a ship upgrade ($10), Proselytism (G, $60, 30 credit from Religion, Misery increases to 60), Cathedral (H, $90, 30 credit from Religion, Misery increases to 70), Industry (M, $60, 40 credit from Commerce, 10 credit from Institutional Research), New World (U, $90, 60 credit from Exploration, 10 credit from Institutional Research), Cosmopolitan (Y, $60, 90 credit from Civics), Middle Class (Z, $80, 90 credit from Civics), and stabilization ($1).
Phase 5: Expansion
At the start of Expansion, Genoa uses Renaissance to trade places with Barcelona. Then, Venice does likewise, followed by Paris.
Genoa expands to Toledo (8, vs. Barcelona, dr = 5, 3, 6; wins), Basque (6, vs. Barcelona, dr = 1, 6, 4; wins), Angora (4, vs. Venice, dr = 1, 3, 4; loses), Smyrna (3, vs. Venice, dr = 1, 5, 2; wins), Acre (1).
Venice expands to Tana (4, vs. Barcelona, dr = 5, 2, 6; wins), Poti (4, vs. Paris, dr = 6, 3, 2; wins), Fez (4, vs. Paris, dr = 1, 6, 5; wins), Smyrna (5, vs. Genoa, dr = 2, 6, 3; wins), Grenada (4, vs. Genoa, dr = 2, 6, 2; wins), Acre (2).
Paris expands to North America (6), buys a card (3, Wool), Paris, (3), Basque (3, vs. Genoa, Cathedral; wins), Tana (3, vs. Venice, dr = 1, 5, 6; loses), Grenada (4, vs. Venice, Cathedral; wins), Algiers (4, vs. Genoa, dr = 4, 1, 3; wins).
Barcelona expands to Grenada (4, vs. Paris, Paris uses Cathedral, loses), Toledo (5, vs. Genoa, dr = 4, 5, 4; wins), Basque (4, vs. Paris, dr = 5, 4, 6; loses), Algiers (4, vs. Paris, dr = 1, 1, 5; loses), Kaffa (1), Abasgia (1), Amsterdam (1).
Paris gains the expansion bonus (Grain).
Phase 6: Income
Interest and Profit: Barcelona gains $48, Genoa gains $1, and Paris gains $113.
Genoa gains $51
Venice gains $83
Paris gains $113
Barcelona gains $51
Shortage of Metal (no gains), Shortage of Silk (no gains).
Enlightenment: Paris Misery drops to 60 and Genoa to 90.
Final Card Play
Genoa plays Wool (Paris gains $18, Genoa, Venice, and Barcelona each gain $2) and Metal (Paris gains $96, Genoa gains $54, Shortage removed).
Venice plays Fur (Paris gains $63, Venice gains $28) and Timber (Venice gains $27 and Barcelona gains $3).
Paris plays Wool (Paris gains $18, Genoa, Venice, and Barcelona each gain $2), Grain (Paris gains $100, and Barcelona and Venice each gain $4), and Religious Strife (Paris Misery increases to 100, Venice to 70, Genoa to 125, and Barcelona to 175).
Barcelona plays Famine (Venice Misery increases to 90, Genoa to 200, and Barcelona to 250).
The Players
Player |
Country |
Misery |
Tokens |
Money |
Order |
Dominance |
Cards |
Ships |
Advances |
Chris Geggus |
Paris |
100 |
$797 |
22 |
O-3 |
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z |
|||
Michael Lowrey |
Venice |
100 |
$167 |
17 |
10 |
A, B, E, F, I, J, K, N, O, P, Q, R, S, V, X |
|||
Martin Burgdorf |
Genoa |
200 |
$111 |
9 |
O-1 |
A, B, D, E, F, I, J, K, L, N, O, P, Q, R, S, T, V, W, X, Y |
|||
Bob Robles |
Barcelona |
250 |
$107 |
9 |
8 |
A, B, E, F, G, I, J, K, L, N, R, V, W, X |
Players are listed in reverse tie breaking order.
Final Score
Paris |
Venice |
Genoa |
Barcelona |
|
Advances | $2,100 | $830 | $1,360 | $710 |
Cash | $797 | $167 | $111 | $107 |
Subtotal | $2,897 | $997 | $1,471 | $817 |
Misery | -$100 | -$100 | -$200 | -$250 |
Total | $2,797 | $897 | $1,271 | $567 |
End of Game Statements
Chris Geggus Thanks for running this one as it seems a fair bit more for you to do. Ignoring the win (which is always nice), I really enjoyed playing this by mail. Having recently played it at a con with 6 players, we went for just over the 8 hours - albeit that I was out due to Misery after about 6 hours. There is too much opportunity for analysis paralysis round a table, whereas one can take all the time one wants when sitting at home. I particularly like the need to balance spending on Advances against military whilst having to consider what is the optimum order to gain the Advances. Would love another one ASAP.
Bob Robles Very well played game by Chris who seized the bull by the horns and never looked back. Congratulations.
Commodity Log
Commodity |
Chris |
Bob |
Michael |
Martin |
Stone (2) |
3 |
-- |
2 |
2 |
Wool (3) |
2 |
1 |
1 |
1 |
Timber (4) |
-- |
1 |
3 |
-- |
Grain (5) |
4 |
1 |
1 |
-- |
Cloth (6) |
3 |
2 |
3 |
-- |
Wine (7) |
1 |
3 |
1 |
1 |
Metal (8) |
2 |
-- |
-- |
2 |
Fur (9) |
2 |
-- |
2 |
-- |
Silk (10) |
1 |
1 |
2 |
2 |
Spice (11) |
3 |
-- |
-- |
2 |
Gold (12) |
4 |
-- |
-- |
-- |
Ivory (12) |
1 |
-- |
1 |
1 |
Surplus, Shortage