Discworld: Ankh-Morpork
Turn 1
CJVH plays the Fools' Guild on Kevin, who pays $5 to avoid it, then places a minion in Unreal Estate.
PIKES plays The Peeled Nuts.
TTG plays CMOT Dibbler, rolling a 2 to no effect then plays Dr. Whiteface on CJVH, who pays $5 to avoid it, and places a minion in The Hippo.
The Id plays
The Thieves' Guild, taking $2 from each player and placing a minion in
Dimwell.
Turn 2
CJVH plays the Captain Carrot, placing a minion and Trouble marker in Dimwell, removing Trouble from Dolly sisters, and gaining $1.
PIKES plays Rincewind, drawing The Dragon event, who lands in Longwall to no effect. PIKES moves a minion and Trouble marker from The Scours to The Hippo, then plays Inigo Skimmer, removing a blue minion and Trouble marker from The Shades and gaining $2.
TTG plays Modo, placing a minion in Nap Hill and discarding a card.
The Id plays
the Pink Pussycat Club, gaining $3, then the Ankh Morpork Sunshine
Dragon Sanctuary. CJVH gives him a card, PIKES gives him a card,
and TTG gives him a card. Finally, the Id plays the Royal
Mint, spending $6 for a building in Dolly Sisters and gaining $5.
Turn 3
CJVH plays Foul 'Ole Ron, moving a red minion and Trouble from Dimwell to The Shades, then plays The Sonky Shop, spending $6 for a building in Dimwell.
PIKES plays The Fire Brigade on The Id, who pays $5 to retain his building, then plays Queen Molly, placing a minion and Trouble marker in Unreal Estate and requiring 2 cards from CJVH.
TTG plays The Opera House and spends $12 for a building in Nap Hill.
The Id plays the Mended Drum, spending $6 to build a building in The Scours, gaining $2, then spending $3 to use Dolly Sisters to place a minion in Dragon's Landing.
Turn 4
CJVH plays Mr. Boggis, taking $2 from PIKES and The Id and $1 from TTG and placing a minion in The Shades.
PIKES plays the Bank of Ankh Morpork, taking out a $10 loan, then Harry King, placing a minion and Trouble marker in Dragon's Landing and discarding a card for $2.
TTG collects $1 from Nap Hill then plays the Agony Aunts, removing the green minion and Trouble from The Hippo, collecting $2, and placing a minion in Seven Sleepers.
The Id spends
$3 to use Dolly Sisters to place a minion in Unreal Estate, then plays
Hex, drawing 3 cards.
Turn 5
CJVH plays Harga's House of Ribs, gaining $3 and placing a minion in Longwall.
PIKES plays the Seamstresses' Guild, giving a card to CJVH and gaining $2 from him, then placing a minion and Trouble marker in Seven Sleepers.
TTG collects $1 from Nap Hill, then plays Gimlet's Dwarf Delicatessen, gaining $3 and placing a minion in Small Gods.
The Id plays
Nobby Nobbs, taking $3 from PIKES, Here'N'Now, rolling a 7 and taking
$3 from CJVH, then plays the Duckman, moving a blue minion from The
Scours to The Hippo, adding a Trouble marker to The Hippo.
Finally, the Id uses The Scours to
discard a card for $2.
Turn 6
CJVH plays Sacharissa Crisplock, gaining $5 and placing a minion in Isle of Gods.
PIKES plays The Dean, draing the Fire event which starts in Dragon's Landing. Since there is no building there, the event ends and PIKES removes a red minion and Trouble marker from Unreal Estate, then plays Groat, placing a minion and Trouble marker in Longwall.
TTG collects $1 from Nap Hill, then plays Dorfl, moving one of his minions from The Shades to The Hippo (Trouble removed from The Shades), then plays Rosie Palm, placing a minion in Seven Sleepers and giving a card to PIKES in return for $2.
The Id plays
Sergent Colon, removing Trouble from Dragon's Landing and placing a
minion and Trouble marker in Nap Hill, then spending $3 to use Dolly
Sisters to place a second minion in Nap Hill.
Turn 7
CJVH plays the History Monks, shuffling the discards and drawing 4, then placing a minion and Trouble in Small Gods.
PIKES plays the Deep Dwarves, placing a minion in Seven Sleepers, then plays Ruby, placing a minion and Trouble marker in Dolly Sisters and spending $6 for a building in The Shades.
TTG collects $1 from Nap Hill and plays The Clacks, drawing 2 cards and gaining $2 and then playing The Post Office, gaining $5 and placing a minion in Seven Sleepers.
The Id plays
the Senior Wrangler, drawing an Earthquake in Longwall and Dimwell
(CJVH building destroyed), places a minion in Nap Hill then plays Mrs.
Cake, looking at two of the three unused personality cards and taking
$2.
Turn 8
CJVH plays the Drumknott, then plays Here'N'Now, rolling a 5 to no effect, Gimlet's Dwarf Delicatessan, gaining $3 and placing a minion in Longwall, then plays Zorgo the Retro-Phrenologist, changing his personality card and spending $6 to build a building in Dimwell.
PIKES uses The Shades to place a Trouble marker in Dimwell, then plays Wee Mad Arthur, spending $6 to build in Dragon's Landing.
TTG collects $1 from Nap Hill then plays Cheery Littlebottom, drawing 2 cards and removing Trouble from Seven Sleepers.
The Id plays
The Watch, removing Trouble from Nap Hill, then spends $3 to use Dolly
Sisters to place a minion and Trouble marker in Unreal Estate.
Turn 9
CJVH plays the Beggars' Guild on The Id, who plays Wallace Sonky to negate it, then Dr. Mossy Lawn to retain Sonky. CJVH places a minion in Small Gods.
PIKES collects $2 from Dragon's Landing, uses The Shades to place Trouble in The Shades, then plays Hubert, forcing TTG to give $3 to The Id, then places a minion and Trouble in Isle of Gods.
TTG collests $1 from Nap Hill, plays Mr. Teatime, collecting $3 and removing a blue minion and Trouble from Small Gods, then plays Gargoyles, drawing 1 card and paying $18 for a building in Seven Sleepers.
The Id plays
Cosmo Lavish, paying $6 to PIKES to take over the building in The
Shades.
Turn 10
CJVH plays the Patrician's Palace, declining to build, gaining $4 and placing a minion in Isle of Gods.
At the beginning of his turn, PIKES reveals that he
is the Dragon King of Arms, and that with 8 Trouble markers on the
board, he wins! Congratulations to Kevin!
The Players
Player Name |
Player Faction/Color |
Minion Locations |
Buildings |
Misc |
Money |
Christopher Hunt |
CJVH/Blue |
Dolly Sisters, The Hippo, Unreal
Estate, Dimwill, The Shades, 2 Longwall, 2 Isle of Gods, Small Gods |
Dimwell |
12 |
|
Kevin Wilson |
PIKES/Green |
2 Dolly Sisters, The Shades, Unreal
Estate, Dragon's Landing, 2 Seven Sleepers, Longwall, Isle of Gods |
Dragon's
Landing |
Bank of Ankh
Morpork |
13 |
Andy York |
TTG/Yellow |
Dolly
Sisters, The Scours, 2 The Hippo, Nap Hill, 3 Seven Sleepers,
Small Gods |
Nap Hill, Seven Sleepers |
3 |
|
Bill Scharf |
The Id/Red |
Dolly Sisters, The Scours, 2 The Shades,
Dragon's Landing, 3 Nap Hill, Unreal Estate |
Dolly Sisters, The Scours, The Shades |
2 |
TTG is the Texas Tenement
Guild. PIKES is P-Math Institute of Klatch, Ee Section.
CJVH is Christopher's Juvenile Villainous Henchmen
Board Position
Dolly Sisters: Blue, 2 Green, Yellow, and Red
minions, Red building, Trouble
Unreal Estate: Blue, Red, and Green, minions,
Trouble
Dragon's Landing:
Red and Green minions, Green building
Small Gods: Yellow and Blue minions
The Scours: Yellow, and Red
minions, Red building
The Hippo: 2 Yellow and Blue minions, Trouble
The Shades: Green, Blue, and 2
Red
minions, Red building, Trouble
Dimwell: Blue minion, Blue building, Trouble
Longwall: 2 Blue and Green minions, Trouble
Isle of Gods: 2 Blue and Green minions, Trouble
Seven Sleepers: 3 Yellow and 2 Green minions,
Yellow building
Nap Hill: Yellow and 3 Red minions, Yellow
building
End of Game Statements
Kevin Wilson (Dragon
King of Arms): It was surprisingly harder to try to win
with the Dragon King than I expected. All I had to do was cause
trouble everywhere but then, I had to keep one of the Lords from
winning and sometimes I either just didn’t have a card to put a minion
in play causing trouble or I had to defend the control. But,
finally putting the building in The Shades to be able to add double
trouble on a turn made the difference. I feared it was too
obvious and others would clue in to who I was and stop me but I got a
couple of breaks later. One benefit was ending up with 2
draw-four cards that I held on too to avoid exhausting the deck
quicker. I’m not sure if that helped or not as I wasn’t counting
cards so don’t know how many were left in the deck but it did limit my
options at times.
As usual, a fun game. I’ll play any and every time. Thanks
to Chris for running the game.
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