Cairn Terrier

Discworld: Ankh-Morpork

Turn 1

CJVH plays the Fools' Guild on Kevin, who pays $5 to avoid it, then places a minion in Unreal Estate.

PIKES plays The Peeled Nuts.

TTG plays CMOT Dibbler, rolling a 2 to no effect then plays Dr. Whiteface on CJVH, who pays $5 to avoid it, and places a minion in The Hippo.

The Id plays The Thieves' Guild, taking $2 from each player and placing a minion in Dimwell.

Turn 2

CJVH plays the Captain Carrot, placing a minion and Trouble marker in Dimwell, removing Trouble from Dolly sisters, and gaining $1.

PIKES plays Rincewind, drawing The Dragon event, who lands in Longwall to no effect.  PIKES moves a minion and Trouble marker from The Scours to The Hippo, then plays Inigo Skimmer, removing a blue minion and Trouble marker from The Shades and gaining $2.

TTG plays Modo, placing a minion in Nap Hill and discarding a card.

The Id plays the Pink Pussycat Club, gaining $3, then the Ankh Morpork Sunshine Dragon Sanctuary.  CJVH gives him a card, PIKES gives him a card, and TTG gives him a card.  Finally, the Id plays the Royal Mint, spending $6 for a building in Dolly Sisters and gaining $5.

Turn 3

CJVH plays Foul 'Ole Ron, moving a red minion and Trouble from Dimwell to The Shades, then plays The Sonky Shop, spending $6 for a building in Dimwell.

PIKES plays The Fire Brigade on The Id, who pays $5 to retain his building, then plays Queen Molly, placing a minion and Trouble marker in Unreal Estate and requiring 2 cards from CJVH.

TTG plays The Opera House and spends $12 for a building in Nap Hill.

The Id plays the Mended Drum, spending $6 to build a building in The Scours, gaining $2, then spending $3 to use Dolly Sisters to place a minion in Dragon's Landing.

Turn 4

CJVH plays Mr. Boggis, taking $2 from PIKES and The Id and $1 from TTG and placing a minion in The Shades.

PIKES plays the Bank of Ankh Morpork, taking out a $10 loan, then Harry King, placing a minion and Trouble marker in Dragon's Landing and discarding a card for $2.

TTG collects $1 from Nap Hill then plays the Agony Aunts, removing the green minion and Trouble from The Hippo, collecting $2, and placing a minion in Seven Sleepers.

The Id spends $3 to use Dolly Sisters to place a minion in Unreal Estate, then plays Hex, drawing 3 cards.

Turn 5

CJVH plays Harga's House of Ribs, gaining $3 and placing a minion in Longwall.

PIKES plays the Seamstresses' Guild, giving a card to CJVH and gaining $2 from him, then placing a minion and Trouble marker in Seven Sleepers.

TTG collects $1 from Nap Hill, then plays Gimlet's Dwarf Delicatessen, gaining $3 and placing a minion in Small Gods.

The Id plays Nobby Nobbs, taking $3 from PIKES, Here'N'Now, rolling a 7 and taking $3 from CJVH, then plays the Duckman, moving a blue minion from The Scours to The Hippo, adding a Trouble marker to The Hippo.  Finally, the Id uses The Scours to discard a card for $2.

Turn 6

CJVH plays Sacharissa Crisplock, gaining $5 and placing a minion in Isle of Gods.

PIKES plays The Dean, draing the Fire event which starts in Dragon's Landing.  Since there is no building there, the event ends and PIKES removes a red minion and Trouble marker from Unreal Estate, then plays Groat, placing a minion and Trouble marker in Longwall.

TTG collects $1 from Nap Hill, then plays Dorfl, moving one of his minions from The Shades to The Hippo (Trouble removed from The Shades), then plays Rosie Palm, placing a minion in Seven Sleepers and giving a card to PIKES in return for $2.

The Id plays Sergent Colon, removing Trouble from Dragon's Landing and placing a minion and Trouble marker in Nap Hill, then spending $3 to use Dolly Sisters to place a second minion in Nap Hill.

Turn 7

CJVH plays the History Monks, shuffling the discards and drawing 4, then placing a minion and Trouble in Small Gods.

PIKES plays the Deep Dwarves, placing a minion in Seven Sleepers, then plays Ruby, placing a minion and Trouble marker in Dolly Sisters and spending $6 for a building in The Shades.

TTG collects $1 from Nap Hill and plays The Clacks, drawing 2 cards and gaining $2 and then playing The Post Office, gaining $5 and placing a minion in Seven Sleepers.

The Id plays the Senior Wrangler, drawing an Earthquake in Longwall and Dimwell (CJVH building destroyed), places a minion in Nap Hill then plays Mrs. Cake, looking at two of the three unused personality cards and taking $2.

Turn 8

CJVH plays the Drumknott, then plays Here'N'Now, rolling a 5 to no effect, Gimlet's Dwarf Delicatessan, gaining $3 and placing a minion in Longwall, then plays Zorgo the Retro-Phrenologist, changing his personality card and spending $6 to build a building in Dimwell.

PIKES uses The Shades to place a Trouble marker in Dimwell, then plays Wee Mad Arthur, spending $6 to build in Dragon's Landing.

TTG collects $1 from Nap Hill then plays Cheery Littlebottom, drawing 2 cards and removing Trouble from Seven Sleepers.

The Id plays The Watch, removing Trouble from Nap Hill, then spends $3 to use Dolly Sisters to place a minion and Trouble marker in Unreal Estate.

Turn 9

CJVH plays the Beggars' Guild on The Id, who plays Wallace Sonky to negate it, then Dr. Mossy Lawn to retain Sonky.  CJVH places a minion in Small Gods.

PIKES collects $2 from Dragon's Landing, uses The Shades to place Trouble in The Shades, then plays Hubert, forcing TTG to give $3 to The Id, then places a minion and Trouble in Isle of Gods.

TTG collests $1 from Nap Hill, plays Mr. Teatime, collecting $3 and removing a blue minion and Trouble from Small Gods, then plays Gargoyles, drawing 1 card and paying $18 for a building in Seven Sleepers.

The Id plays Cosmo Lavish, paying $6 to PIKES to take over the building in The Shades.

Turn 10

CJVH plays the Patrician's Palace, declining to build, gaining $4 and placing a minion in Isle of Gods.

At the beginning of his turn, PIKES reveals that he is the Dragon King of Arms, and that with 8 Trouble markers on the board, he wins!  Congratulations to Kevin!

The Players

Player Name

Player Faction/Color

Minion Locations

Buildings

Misc

Money

Christopher Hunt
CJVH/Blue
Dolly Sisters, The Hippo, Unreal Estate, Dimwill, The Shades, 2 Longwall, 2 Isle of Gods, Small Gods
Dimwell

12
Kevin Wilson
PIKES/Green
2 Dolly Sisters, The Shades, Unreal Estate, Dragon's Landing, 2 Seven Sleepers, Longwall, Isle of Gods
Dragon's Landing
Bank of Ankh Morpork
13
Andy York
TTG/Yellow
Dolly Sisters, The Scours, 2 The Hippo, Nap Hill, 3 Seven Sleepers, Small Gods
Nap Hill, Seven Sleepers

3
Bill Scharf

The Id/Red

Dolly Sisters, The Scours, 2 The Shades, Dragon's Landing, 3 Nap Hill, Unreal Estate
Dolly Sisters, The Scours, The Shades

2

TTG is the Texas Tenement Guild.  PIKES is P-Math Institute of Klatch, Ee Section.  CJVH is Christopher's Juvenile Villainous Henchmen

Board Position

Dolly Sisters: Blue, 2 Green, Yellow, and Red minions, Red building, Trouble

Unreal Estate: Blue, Red, and Green, minions, Trouble

Dragon's Landing:  Red and Green minions, Green building

Small Gods: Yellow and Blue minions

The Scours: Yellow, and Red minions, Red building

The Hippo: 2 Yellow and Blue minions, Trouble

The Shades:  Green, Blue, and 2 Red minions, Red building, Trouble

Dimwell: Blue minion, Blue building, Trouble

Longwall: 2 Blue and Green minions, Trouble

Isle of Gods: 2 Blue and Green minions, Trouble

Seven Sleepers: 3 Yellow and 2 Green minions, Yellow building

Nap Hill: Yellow and 3 Red minions, Yellow building

End of Game Statements

Kevin Wilson (Dragon King of Arms):  It was surprisingly harder to try to win with the Dragon King than I expected.  All I had to do was cause trouble everywhere but then, I had to keep one of the Lords from winning and sometimes I either just didn’t have a card to put a minion in play causing trouble or I had to defend the control.  But, finally putting the building in The Shades to be able to add double trouble on a turn made the difference.  I feared it was too obvious and others would clue in to who I was and stop me but I got a couple of breaks later.  One benefit was ending up with 2 draw-four cards that I held on too to avoid exhausting the deck quicker.  I’m not sure if that helped or not as I wasn’t counting cards so don’t know how many were left in the deck but it did limit my options at times.

As usual, a fun game.  I’ll play any and every time.  Thanks to Chris for running the game.


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