Race for the Galaxy with The Gathering Storm and
Rebel vs. Imperium Expansions
Initial Card Selection
Galacitc Freedom League selects the Damaged Alien Factory home world and discards 2 cards.
Mos Eisly selects the Rebel Cantina home world and discards 2 cards.
Eridani Edict selects the Epsilon Eridani home world and discards 2 cards.
Slow Hamsters select the Separatist World and discard 2 cards.
Round 1
Phase Selection
Galactic Freedom League selects Produce. Mos
Eisly and Eridani Edict select Explore (+1, +1). Slow Hamsters
selects Develop.
Explore Phase
Galactic Freedom League draw 2 cards and keep
1. Mos Eisly draws 3 cards and keeps 2. Eridani Edict draws
3 cards and keeps 2. Slow Hampsters draw 4 cards and keep 1.
Develop Phase
Galactic Freedom League, Mos Eisly, and Eridani Edict pass. Slow Hampsters play Expedition Force.
Produce Phase
Galactic Freedom League discards a card to produce on Damaged Alien Factory.
Round 2
Phase Selection
Galactic Freedom League selects Consume (Trade). Mos Eisly and Eridani Edict select Settle. Slow Hamsters selects Explore (+1, +1).Explore Phase
Galactic Freedom League, Mos Eisley, and Eridani Edict each draw 2 cards and keep
1. Slow Hampsters draw 6 cards and keep 2.
Settle Phase
Galactic Freedom League passes. Mos Eisly passes. Eridani Edict
discards 2 cards to play Spice World, gaining a card. Slow
Hampsters conquers Sumggling Lair, gaining a rare windfall good.
Consume Phase
Galactic Freedom League trades 1 alien good from
Damaged Alien Factory for 5 cards. Slow Hampsters consume 1 rare
good on Suggling Lair, gaining 2 cards.
Round 3
Phase Selection
Galactic Freedom League and Mos Eisley both select Develop. Eridani Edict selects Eplore (+1, +1). Slow Hamsters selects Settle.Explore Phase
Galactic Freedom League and Mos Eisley each draw 2 cards and keep
1. Eridani Edict draws 3 cards and keeps 2. Slow Hampsters draw 5 cards and keep 1.
Develop Phase
Galactic Freedom League discards 5 cards to play Pan Galactic Research, claiming the first 6-value development goal. Mos Eisley discards 5 cards to play Alien Tech Institute, also claiming the First 6-value development goal. Eridani Edict passes. Slow Hampsters discard 1 card to play play Rebel Pact.Settle Phase
Galactic Freedom League passes. Mos Eisly
passes. Eridani Edict conquers Star Nomad Lair, gaining a novelty
windfall good. Slow
Hampsters conquers New Sparta, drawing a card.
Round 4
Phase Selection
Galactic Freedom League selects Produce. Mos Eisley selects Explore (+1, +1). Eridani Edict selects Consume (Trade). Slow Hamsters selects Settle.Explore Phase
Galactic Freedom League draws 4 cards and keeps
2. Mos Eisly draws 3 cards and keeps 2. Eridani Edict draws
3 cards and keep
1. Slow Hampsters draw 5 cards, combines them with their hand,
and discards 4.
Settle Phase
Galactic Freedom League discards 3 cards to settle Galactic Resort, gaining a novelty windfall good. Mos Eisly
passes. Eridani Edict passes. Slow
Hampsters conquers Runaway Robots, gaining a rare windfall good and drawing a card.
Consume Phase
Galactic Freedom League consumes 1 novelty good from
Galactic Resort on Galactic Resort gaining 1VP and 1 card. Eridani Edict
trades 1 novelty good from Star Nomad Lair for 5 cards. Slow
Hampsters consume 1 rare
good on Suggling Lair, gaining 2 cards.
Produce Phase
Galactic Freedom League discards a card to produce on Damaged Alien Factory, produces on Galactic Resort, and gains 2 cards from Pan-Galactic Research. Mos Eisly gains a card from Rebel Cantina. Eridani Edict produces on Spice World and discards 2 cards.Round 5
Phase Selection
Galactic Freedom League selects Consume (Trade). Mos Eisley selects Explore (+1, +1). Eridani Edict selects Consume (Trade). Slow Hamsters selects Settle.Explore Phase
Galactic Freedom League draws 4 cards and keeps
2. Mos Eisly draws 3 cards and keeps 2. Eridani Edict draws
3 cards and keep
1. Slow Hampsters draw 5 cards, combines them with their hand,
and discards 4.
Settle Phase
Galactic Freedom League discards 4 cards to settle Distant World. Mos Eisly
passes. Eridani Edict discards 3 cards to play Galactic Bazaar, gaining a novelty windfall good. Slow
Hampsters discards 2 cards to play Imperium Warlord, drawing a card.
Consume Phase
Galactic Freedom League trades 1 alien good from
Damaged Alien Factory for 5 cards and consumes 1 novelty good from
Galactic Resort on Galactic Resort gaining 1VP and 1 card.
Eridani Edict
trades 1 novelty good from Spice World for 5 cards and consumes a
novelty good from Galactic Bazaar on Epsilon Eridani for 1 card and
1VP, then discard 3 cards.
Round 6
Phase Selection
Galactic Freedom League selects Produce. Mos Eisley selects Produce. Eridani Edict selects Develop. Slow Hamsters selects Settle.Develop Phase
Galactic Freedom League discards 3 cards to play Diversified Economy. Mos Eisley passes. Eridani Edict spends 2 cards to play Terraforming Robots. Slow Hampsters discard 1 card to play play Investment Credits.Settle Phase
Galactic Freedom League discards 2 cards to settle
Earth's Lost Colony. Mos Eisly discards 3 cards to play Alien
Rosetta Stone. Eridani Edict passes. Slow
Hampsters conquers Hidden Fortress, drawing a card.
Produce Phase
Galactic Freedom League discards a card to produce on Damaged Alien Factory, produces on Galactic Resort, Distant World, and Earth's Lost Colony, gains 2 cards from Pan-Galactic Research, 3 cards from Diversified Economy, and gains the goal to be the first player to have 4 goods in his tableau. Mos Eisly gains a card from Rebel Cantina. Eridani Edict produces on Spice World.Round 7
Phase Selection
Galactic Freedom League selects Consume (Trade). Mos Eisley selects Explore (+1, +1). Eridani Edict selects Explore (+1, +1). Slow Hamsters selects Develop.Explore Phase
Galactic Freedom League draws 4 cards and keeps
2. Mos Eisly draws 3 cards and keeps 2. Eridani Edict draws
4 cards and keeps 2. Slow Hampsters draw 6 cards, combines them
with their hand,
and discards 5.
Develop Phase
Galactic Freedom League discards 5 cards to play Galactic Exchange. Mos Eisley passes. Eridani Edict spends a card to play Development Credits. Slow Hampsters plays Colony Ship.Consume Phase
Galactic Freedom League trades 1 alien good from Damaged Alien Factory for 5 cards, and consumes 1 novelty good from Galactic Resort on Galactic Resort gaining 1VP and 1 card, and consumes a novelty good from Earth's Lost Colony and a genes good from Distant World on Galactic Exchange, gaining 2 cards and 2VP, claiming first player to have 5VP chits goal. Eridani Edict consumes a novelty good from Spice World on Epsilon Eridani, gaining 1 card and 1 VP.Round 8
Phase Selection
Galactic Freedom League selects Produce. Mos Eisley selects Settle. Eridani Edict selects Produce. Slow Hamsters selects Settle.Settle Phase
Galactic Freedom League discards 7 cards to settle
Alien Data Repository. Mos Eisly conquers Alien Robot Scout Ship, gaining 1 alien windfall good and drawing a card.
Eridani Edict discards 3 cards to play Prosperous World. Slow
Hampsters conquers Lost Alien Battlefleet, drawing a card.
Produce Phase
Galactic Freedom League discards a card to produce on Damaged Alien Factory, produces on Galactic Resort, Distant World, Earth's Lost Colony, and Alien Data Repository, gains 2 cards from Pan-Galactic Research, and 3 cards from Diversified Economy. Mos Eisly gains a card from Rebel Cantina. Eridani Edict produces on Spice World, Star Nomad Lair, and Prosperous World. Slow Hampsters produce on Lost Alien Battlefleet.Round 9
Phase Selection
Galactic Freedom League selects Consume (Trade). Mos Eisley selects Explore (+1, +1). Eridani Edict selects Consume (Trade). Slow Hamsters selects Consume (Trade).Explore Phase
Galactic Freedom League draws 4 cards, combines them
with their hand and discards
2. Mos Eisly draws 3 cards and keeps 2. Eridani Edict draws
3 cards and keeps 1. Slow Hampsters draw 6 cards, combines them
with their hand,
and discards 5.
Consume Phase
Galactic Freedom League trades 1 alien good from Damaged Alien Factory for 5 cards, and consumes 1 novelty good from Galactic Resort on Galactic Resort gaining 1VP and 1 card, and consumes a novelty good from Earth's Lost Colony, a genes good from Distant World, and an alien good from Alien Data Repository on Galactic Exchange, gaining 3 cards and 2VP, then discards 6 cards. Eridani Edict trades a novelty good from Star Nomad Lair, gaining 5 cards, consumes a novelty good from Spice World on Epsilon Eridani, gaining 1 card and 1 VP, a novelty good from Prosperous World on Prosperous World, gaining 1VP, and discards 1 card. Slow Hamsters trade 1 alien good from the Lost Alien Battlefleet for 5 cards, then discards 2 cards.Round 10
Phase Selection
Galactic Freedom League selects Produce. Mos Eisley selects Develop. Eridani Edict selects Settle. Slow Hamsters selects Develop.Develop Phase
Galactic Freedom League discards 5 cards to play Merchant Guild. Mos Eisley discards 5 cards to play New Galactic Order. Eridani Edict discards 3 cards to play Drop Ships. Slow Hampsters discards 4 cards to play Galactic Bankers.Settle Phase
Galactic Freedom League discards 5 cards to settle
New Earth. Mos Eisly discards 2 cards to play Deserted Alien
Library, gaining an alien windfall good.
Eridani Edict conquers Rebel Colony, drawing a card. Slow
Hampsters discard a card to play Gambling World.
Produce Phase
Galactic Freedom League produces on Galactic Resort, Distant World, Earth's Lost Colony, Alien Data Repository, and New Earth, gains 2 cards from Pan-Galactic Research, 2 cards from Merchant Guild, and 4 cards from Diversified Economy. Mos Eisly gains a card from Rebel Cantina. Eridani Edict produces on Spice World and Prosperous World. Slow Hampsters produce on Lost Alien Battlefleet.Round 11
Phase Selection
Galactic Freedom League selects Consume (x2VP). Mos Eisley selects Explore (+1, +1). Eridani Edict selects Consume (x2VP). Slow Hamsters selects Consume (Trade).Explore Phase
Galactic Freedom League draws 4 cards, combines them
with their hand and discards 2. Mos Eisly draws 3 cards and keeps 2. Eridani Edict draws
3 cards and keeps 1. Slow Hampsters draw 6 cards, combines them
with their hand,
and discards 5.
Consume Phase
Galactic Freedom League consumes 1 novelty good from Galactic Resort on Galactic Resort gaining 2VP and 1 card, a genes good from Distant World, and an alien good from Alien Data Repository, a rare good from New Earth, and a genes good from Distant World on Galactic Exchange, gaining 4 cards and 8VP, then discards 3 cards. Eridani Edict consumes a novelty good from Spice World on Epsilon Eridani, gaining 1 card and 2 VP, a novelty good from Prosperous World on Prosperous World, gaining 2VP. Slow Hamsters trade 1 alien good from the Lost Alien Battlefleet for 5 cards.Round 12
Phase Selection
Galactic Freedom League selects Produce. Mos Eisley selects Settle. Eridani Edict selects Develop. Slow Hamsters selects Settle.Develop Phase
Galactic Freedom League discards 3 cards to play Research Labs. Mos Eisley passes. Eridani Edict discards 3 cards to play Drop Ships. Slow Hampsters passes.Settle Phase
Galactic Freedom League discards 4 cards to settle Tourist World. Mos Eisly conquers Alien Robot Sentry.
Eridani Edict conquers Rebel Stronghold. Slow
Hampsters conquer the Alien Monolith, gaining an alien windfall good and drawing a card.
Produce Phase
Galactic Freedom League discards a card to produce on Damaged Alien Factory, produces on Galactic Resort, Distant World, Earth's Lost Colony, Alien Data Repository, and New Earth, gains 2 cards from Pan-Galactic Research, 2 cards from Merchant Guild, and 4 cards from Diversified Economy, and 2 cards from Research Labs, and discards 2 cards. Mos Eisly gains a card from Rebel Cantina. Eridani Edict produces on Spice World, Star Nomad Lair, and Prosperous World. Slow Hampsters produce on Lost Alien Battlefleet.End of Game
Galactic Freedom League now has 12 cards in his tableau, and Slow Hampsters have 14, both of which end the game.
Victory Points
6 Cost Developments
Galactic Freedom League has Galactic Exchange, gaining 10 points for 4 different kinds of production worlds and 3 points for Diversified Economy, and Merchant Guild, gaining 2 points each for 5 different production worlds for a total of 23 points.Most Goals
Highest Military:
Slow Hampsters has +14, Eridani Edict has +4, Mos Eisly has +3, and
Galactic Freedom League has 0. Slow Hampsters claims the goal.
Most Production Worlds:
Galactic Freedom League has 5, Eridani Edict has 2, Slow Hampsters have
1, and Mos Eisly has 0. Galactic Freedom League claims the goal.
Victory Point Totals
Galactic Freedom League |
Mos Eisly |
Eridani Edict |
Slow Hampsters |
|
Tableau |
24 |
12 |
20 |
26 |
6-Cost Developments |
23 |
13 |
6 |
8 |
Goals |
14 |
3 |
8 |
5 |
Chits |
19 |
0 |
8 |
0 |
Total |
80 |
28 |
34 |
39 |
End of Game Statements
Christopher Hunt (Mos Eisly): Congratulations to Chris H on his dramatic win and to Chris H for running the game. I enjoy this game but lost track of my cards.
Chris Hibbert (Galactic Freedom League):
My first choice was between Alpha Centauri and Damaged Alien Factory
for initial world. I liked the production from DAF, even though it
would cost a discard each time. (I only failed to discard once.)
The rest of my starting cards were fairly boring.
My first explore draw gave me Pan Galactic Research, a 6 point
development with pluses for Phases I, II, and V. That seemed worth
stretching for. It also meant that I could hold up to 12 cards.
My second explore provided Galactic Exchange, with bonuses for Consume.
On Round 4, I got Diversified Economy, and my course was pretty well set.
From that point, I only chose Produce and Consume, since I had more
production than anyone else. I had plenty of pluses for consume, so I
always had plenty of cards.
That seems like a pretty lucky set of card draws. I've only played the
game a handful of times F2F, so it's hard to gauge just how lucky it
was. I suspect my next few games will be significantly more pedestrian.
It helped some that the other players all seemed to be going for
military, but given my cards that may not have mattered so much.
Thanks for the game, and thanks for bearing with my mistakes Chris!
Kevin Wilson (Eridani Edict):
Well, it was fairly clear early on that it was an uphill slug to catch
Chris. He got off to such a great start that the play thereafter was
mostly just watching him go! Even the few points I did get only
came mainly in the final 2 or 3 turns so I was never much of a threat
to mount any charge. I’m still struggling a bit with the iconography of
the game, having to repeatedly look up meanings but a few pieces did
come together in my learning process this time. Each game is a
progression I guess. I need to put more effort in looking at
combos and thinking them through in this game (and other tableau
building games too) to continue to improve.
Thanks to Chris for running the game, to the others for their patience
at times while I did homework (or RL work) and congrats to the other
Chris on an impressive win.
Bill Scharf (Slow Hampsters):
Thanks Chris H for running the game and congratulations Chris H….damn
that’s not going to work this time. Congratulations Chris Hibbert for
his win. A big produce/consume engine is hard to beat…keep adding to it
as others pick settle and develop and you’re golden. As always, the
game was a blast to play, thanks everybody!
The Players
Player Name |
Player Faction |
Cards |
VPs |
Claimed Goals |
Chris Hibbert | Galactic Freedom League |
12 |
19 |
First 6-Value Development, First player to have 4 good in his tableau, First player to have 5VP chits |
Christopher
Hunt |
Mos Eisly |
4 |
First 6-Value Development | |
Kevin Wilson | Eridani Edict |
2 |
8 |
|
Bill Scharf | Slow Hamsters |
9 |
VP Pool: 20
Available Goals
Most Goals: Highest Military (at least 6) and Most Production Worlds (at least 4).
First Goals: First player to have 3 Uplift cards in his tableau
Galactic Freedom League
Mos Eisly
Note that the first goal here is a stand-in for the First 6-Value Development goal, co-earned with Galactic Freedom League.
Eridani Edict
Slow Hampsters
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