Boerboel

Turns 4 through 10

Turn 4

Governor Christopher selects the Mayor and places colonists on the coffee plantation and Coffee Roaster, Martin places a colonist on a corn plantation, Dave places a colonist on the Office, Chris sends his colonist to San Juan, and Andy places his colonist on the tobacco plantation. Five colonists are placed on the colonist ship.

Martin selects the Craftsman, gains 1 doubloon, and produces 2 corn and 1 sugar, Dave produces 1 corn, Chris produces 1 corn and 1 indigo, Andy produces 2 indigo, and Christopher produces 1 corn and 1 coffee. Martin produces sugar for the bonus.

Dave selects the Trader, gains 1 doubloon, and trades corn with the benefit of the Office for 2 doubloons (0 base, +1 for Trader, +1 for Small Market), Christopher trades coffee for 4 doubloons.

Chris selects the Settler, gains 1 doubloon, and gains a Quarry (with one colonist due to the Hospice), Andy selects an indigo plantation, Christopher selects an indigo plantation, Martin selects the corn plantation, and Dave selects a sugar plantation. New plantations: indigo, indigo, sugar, tobacco, tobacco, coffee.

Andy selects a Prospector, gaining 1 doubloon.

Turn 5

Governor Martin selects the Mayor and places colonists on the Hacienda and Small Market, Dave places his colonist on the Small Indigo Plant and moves a colonist from the corn plantation to the indigo plantation, Chris places a colonist in San Juan, Andy moves a colonist from the tobacco plantation to an indigo plantation and places a colonist on the Indigo Plant, and Christopher places a colonist on the indigo plantation. Five colonists are placed on the colonist ship.

Dave selects the Builder, gains 1 doubloon, and builds a University (1 doubloon discount from Builder, 1 doubloon discount from Quarry, 6 doubloons spent), Chris passes, Andy buys a Small Indigo Plant (1 doubloon spent), Christopher buys a Large Market (1 doubloon discount from Quarry, 4 doubloons spent), Martin builds a Construction Hut (2 doubloons spent).

Chris selects the Trader and trades indigo for 2 doubloons (1 base plus 1 for Trader), Andy can't trade, Christopher trades corn for 0 doubloons, Martin trades sugar for 3 doubloons (2 base plus 1 for Small Market), and Dave can't trade.

Andy selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 3 for 3 VP, Martin ships 2 corn on Ship 1 for 2 VP, Chris ships 1 corn on Ship 1 for 1 VP, and Martin ships 1 sugar on Ship 2 for 1 VP.

Christopher selects a Prospector, gaining 2 doubloons.

Turn 6

Governor Dave selects the Mayor and places colonists on the corn plantation and the University, Chris places a colonist in San Juan, Andy places a colonist on the tobacco plantation, Christopher places a colonist on the Large Market, and Martin places his colonist on the Construction Hut. Five new colonists are placed on the colonist ship.

Chris selects the Builder and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 3 doubloons spent), Andy passes, Christopher passes, Martin builds a Small Warehouse (3 doubloons spent), and David passes.

Andy selects the Craftsman, gains 1 doubloon, and gains 3 indigo, Christopher gains 1 corn, 1 indigo, and 1 coffee, Martin gains 2 corn and 1 sugar, Dave gains 1 corn and 1 indigo, and Chris gains 1 indigo. Andy gains 1 indigo from the Craftsman bonus.

Christopher selects the Trader and trades coffee for 7 doubloons (4 base +2 for Large Market, +1 for Trader). No other trades possible.

Martin selects a Prospector, gaining 2 doubloons.

Turn 7

Governor Chris selects the Settler, gains 2 doubloons and a Quarry with a colonist due to the Hospice, Andy gains an indigo plantation, Christopher gains a tobacco plantation, Martin uses the Construction Hut to gain a Quarry, and the Hacienda to gain a tobacco plantation, and Dave selects a tobacco plantation. New plantations are corn, corn, indigo, tobacco, tobacco, coffee.

Andy selects the Captain, gains 1 doubloon, and ships 4 indigo on Ship 3 for 5 VP, Christopher ships 1 corn on Ship 1 for 1 VP (Ship 1 sails), Martin ships 1 sugar on Ship 2 for 1 VP, and Dave ships 1 indigo on Ship 3 for 1 VP (Ship 3 sails). Martin discards 1 corn.

Christopher selects the Trader and trades indigo for 4 doubloons (1 base, +1 for Trader, +2 for Large Market), Martin trades corn for 1 doubloon (0 base, +1 for Small Market), Dave uses the Office to trade corn for 1 doubloon (0 base, +1 for Small Market). No further trading is possible.

Martin selects the Mayor and places colonists on the Quarry and Small Warehouse, Dave places a colonist on the sugar plantation, Chris places a colonist on the Tobacco Storage, and transfers 2 population from San Juan to the Tobacco Storage, Andy places a colonist on the Indigo Plant and transfers a colonist from the tobacco plantation to the indigo plantation, and Christopher places a colonist on the tobacco plantation. 5 new colonists are placed on the Colonist Ship.

Dave selects a Prospector, gaining 2 doubloons.

Turn 8

Governor Andy selects the Builder, gains 1 doubloon, and builds Tobacco Storage (1 doubloon discount from Builder, 4 doubloons spent), Christopher buys a Tobacco Storage (1 doubloon discount from Quarry, 4 doubloons spent), Martin builds a Hospice (1 doubloon discount from Quarry, 3 doubloons spent), Dave buys a Small Sugar Mill (1 doubloon discount for Quarry, 1 doubloon spent) with a colonist due to the University, Chris buys a Large Market (2 doubloon discount for Quarries, 3 doubloons spent).

Christopher selects the Mayor and places 2 colonists on the Tobacco Storage, Martin places a colonist on the Hospice, Dave places a colonist on the tobacco plantation, Chris places a colonist on the Large Market, and Andy places a colonist on Tobacco Storage and moves a colonist from an indigo plantation to the tobacco plantation. Five colonists are placed on the Colonist Ship.

Martin selects a Prospector, gaining 2 doubloons.

Dave selects the Settler and gains a Quarry, Chris selects a tobacco plantation (along with a colonist due to the Hospice), Andy selects a tobacco plantation, Christopher selects a corn plantation, Martin uses the Construction Hut to gain a Quarry (along with a colonist due to the Hospice), and with the Hacienda draws a sugar plantation. New plantations are corn, indigo, sugar, sugar, tobacco, and coffee.

Chris selects the Captain and ships 1 indigo on Ship 1 for 2 VP. No other shipping is possible.

Turn 9

Governor Christopher selects the Craftsman, gains 2 doubloons, and produces 1 corn, 1 indigo, 1 tobacco, and 1 coffee, Martin produces 2 corn and 1 sugar, Dave produces 1 corn, 1 indigo, and 1 sugar, Chris produces 1 corn, 1 indigo, and 2 tobacco, and Andy produces 3 indigo and 1 tobacco. Christopher uses the bonus to produce another coffee.

Martin selects the Trader, gains 1 doubloon, trades sugar for 4 doubloons (2 base, +1 for Small Market, +1 for Trader). No further trading is possible.

Dave selects the Captain and ships 1 corn on Ship 3 for 2 VP, Chris ships 1 indigo on Ship 1 for 1 VP, Andy ships 3 indigo on Ship 1 for 3 VP, Christopher ships 1 indigo on Ship 1 for 1 VP (Ship 1 sails), Martin ships 2 corn on Ship 3 for 2 VP, Dave ships 1 sugar on Ship 2 for 1 VP, Chris ships 1 corn on Ship 3 for 1 VP, and Christopher ships 1 corn on Ship 3 for 1 VP. No further shipping is possible. Chris discards 1 tobacco and Christopher discards 1 tobacco and 1 coffee.

Chris selects a Prospector, gaining 2 doubloons.

Andy selects the Mayor, placing colonists on a tobacco plantation and the Tobacco Storage, Christopher places a colonist on a corn plantation, Martin places a colonist on a corn plantation, Dave places a colonist on a Quarry, and Chris places a colonist in San Juan.

Turn 10

Governor Martin selects the Builder, gains 1 doubloon, and builds a Residence (1 doubloon discount from Builder, 2 doubloon discount from Quarries, 7 doubloons spent), Dave builds a Hacienda (1 doubloon discount from Quarry, 1 doubloon spent, includes a colonist because of the University), Chris builds a Small Sugar Mill (1 doubloon discount from Quarry, 1 doubloon spent), Andy passes, and Christopher builds a Factory (1 doubloon discount from Quarry, 6 doubloons spent).

Dave selects the Settler, gains 1 doubloon, and takes a Quarry, in addition the Hacienda gives him a corn plantation, Chris selects a corn plantation (with a colonist due to the Hospice), Andy selects a tobacco plantation, Christopher selects the coffee plantation, and Martin selects a sugar plantation (with a colonist due to the Hospice) and gains a coffee plantation from the Hacienda. New plantations: corn, indigo, indigo, sugar, sugar, tobacco

Chris selects the Trader and trades tobacco for 6 (3 base, +1 for Trader, +2 for Large Market), Christopher trades coffee for 6 (4 base, +2 for Large Market), and Dave trades indigo for 2 (1 base, +1 for Small Market)

Andy selects the Mayor and places colonists on the Tobacco Storage and a tobacco plantation, Christopher places his colonist on the Factory, Martin places a colonist on the Residence, Dave places his colonist on a Quarry, and Chris places his colonist on the Small Sugar Mill. Five new colonists are placed on the Colonist Ship.

Christopher selects a Prospector and gains 2 doubloons.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Dave Hooton Indigo, Quarry, Corn, Sugar, Tobacco, Quarry, Quarry, Corn Small Market, Office, Small Indigo Plant, University, Small Sugar Mill, Hacienda 4 4
Chris Geggus Indigo, Corn, Tobacco, Quarry, Quarry, Tobacco, Corn Hospice, Small Indigo Plant, Tobacco Storage (x3), Large Market, Small Sugar Mill 3 7 7
Andy York Indigo, Indigo, Tobacco, Indigo, Indigo, Tobacco, Tobacco Indigo Plant (x3), Small Warehouse, Small Indigo Plant, Tobacco Storage (x3) 0 1 tobacco 12
Christopher Hunt Corn, Coffee, Quarry, Indigo, Tobacco, Corn, Coffee Small Indigo Plant, Coffee Roaster (x1), Large Market, Tobacco Storage (x2), Factory 13 4
Martin Burgdorf Corn, Sugar, Corn, Corn, Quarry, Tobacco, Quarry, Sugar, Sugar, Coffee Small Sugar Mill, Hacienda, Small Market, Construction Hut, Small Warehouse, Hospice, Residence 4 6

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 20 Colonist Ship: 5

Trading House: Tobacco Coffee Indigo
Cargo Ships: Ship 1 (capacity 6): empty Ship 2 (capacity 7): 3 sugar Ship 3 (capacity 8): 5 corn

Victory Points: 89

Commodities

Corn: 5

Indigo: 10

Sugar: 8

Tobacco: 7

Coffee: 8

Buildings

Column 1

Column 2

Column 3

Column 4

Indigo Plant (x2, 3d, 2vp) Guild Hall (10d, 4vp)
Small Sugar Mill (2d, 1vp) Sugar Mill (x3, 4d, 2vp) Coffee Roaster (x2, 6d, 3vp)
Factory (7d, 3vp) Fortress(10d, 4vp)
Office (5d, 2vp) University (8d, 3vp) Customs House(10d, 4vp)
Construction Hut (2d, 1vp) Harbour (x2, 8d, 3vp) City Hall(10d, 4vp)
Large Warehouse (x2, 6d, 2vp) Wharf (x2, 9d, 3vp)

Roles

Builder, Captain(1d), Craftsman(1d), Mayor, Prospector(1d), Settler, Trader, Prospector

Plantations

Corn, Indigo, Indigo, Sugar, Sugar, Tobacco

Discard Pile:

Boerboel, Issue 222

Bergamasco

S.O.B. 223 Home

Addresses

Boerboel, Turn 224